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Fixed a bug were the briefing screen would trigger for skirmish games.
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@@ -402,7 +402,7 @@ bool Start_Scenario(char * name, bool briefing)
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/*
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** If there's no briefing movie, restate the mission at the beginning.
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*/
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if (!Debug_SkipBriefing)
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if (!Debug_SkipBriefing && Session.Type != GAME_SKIRMISH)
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{
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RenderBriefing();
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}
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