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Fixed a bug were TemplateTypeClass::Display was displaying incorrect pixels. Enabling the editor no longer shows the system cursor. Placement_Editor now renders correctly again. Linear_Blit_Linear and Linear_Scale_To_Linear now work with 32bit images.
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@@ -101,7 +101,7 @@ static uint8_t* g_PredatorLimit = nullptr;
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typedef void (*BF_Function)(int, int, uint8_t*, uint8_t*, int, int, uint8_t*, uint8_t*, uint8_t*, int);
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typedef void (*Single_Line_Function)(int, uint8_t*, uint8_t*, uint8_t*, uint8_t*, uint8_t*, int);
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static bool renderHDTexture = false;
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bool renderHDTexture = false;
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void Buffer_Enable_HD_Texture(bool hdTextureEnabled) {
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renderHDTexture = hdTextureEnabled;
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}
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