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Added ability to fire trigger only once (VOLATILE). It's a good thing I did because it exposed an issue with the merge trigger function. The old code was allowing a trigger to exist more than once in the various lists (eg. LogicTriggers), causing major issues when a temporary (VOLATILE) trigger got sprung. This is resolved.
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@@ -185,3 +185,12 @@
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TARGET_TYPE_BASE_THREATS=9
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TARGET_TYPE_POWER=10
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TARGET_TYPE_FAKE_BUILDINGS=11
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-- *********************************************************
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-- * *
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-- * Trigger persistance *
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-- * *
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-- *********************************************************
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TRIGGER_VOLATILE=0
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TRIGGER_SEMI_PERSISTENT=1
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TRIGGER_PERSISTENT=2
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