Maps now render.

This commit is contained in:
Justin Marshall
2020-06-01 19:09:23 -07:00
parent c294a35427
commit 485f0ea677
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -434,7 +434,7 @@ void GScreenClass::Render(void)
}
Session.Messages.Draw();
//Blit_Display(); // 5/19/20 SKY - Skip copying to scene page, we can get the data directly from hidden page
Blit_Display();
IsToUpdate = false;
IsToRedraw = false;
+1 -1
View File
@@ -1121,7 +1121,7 @@ void Read_Setup_Options( RawFileClass *config_file )
AllowHardwareBlitFills = ini.Get_Bool("Options", "HardwareFills", true);
// jmarshall
ScreenWidth = 640;
ScreenHeight = 400; //ini.Get_Bool("Options", "Resolution", false) ? 3072 : 3072;
ScreenHeight = 480; //ini.Get_Bool("Options", "Resolution", false) ? 3072 : 3072;
// jmarshall end
/*
** See if an alternative socket number has been specified