mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Initial test code to render isometric tiles, including test art and test map.
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@@ -569,10 +569,10 @@ short const * DisplayClass::Text_Overlap_List(char const * text, int x, int y) c
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void DisplayClass::Set_View_Dimensions(int x, int y, int width, int height)
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{
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if (width == -1) width = SeenBuff.Get_Width();
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TacLeptonWidth = Pixel_To_Lepton( width - x);
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TacLeptonWidth = Pixel_To_Lepton( width - x) * 2;
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if (height == -1) height = SeenBuff.Get_Height();
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TacLeptonHeight = Pixel_To_Lepton(height - y);
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TacLeptonHeight = Pixel_To_Lepton(height - y) * 2;
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/*
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** Adjust the tactical cell if it is now in an invalid position
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@@ -1756,6 +1756,17 @@ bool DisplayClass::Coord_To_Pixel(COORDINATE coord, int &x, int &y) const
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if ((int)yoff <= TacLeptonHeight + EDGE_ZONE*2) {
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x = Lepton_To_Pixel(xoff)-CELL_PIXEL_W*2;
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y = Lepton_To_Pixel(yoff)-CELL_PIXEL_H*2;
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// jmarshall - isometric
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int tileWidth = CELL_PIXEL_W;
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int tileHeight = CELL_PIXEL_H;
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int sx = (x / CELL_PIXEL_W) * (tileWidth / 2) - (y / CELL_PIXEL_W) * (tileWidth / 2);
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int sy = (x / CELL_PIXEL_W) * (tileHeight / 2) + (y / CELL_PIXEL_W) * (tileHeight / 2);
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x = sx + (CELL_PIXEL_W / 2);
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y = sy + (CELL_PIXEL_W / 2);
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x = x + (ScreenWidth / 2);
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// jmarshall end
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return(true);
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}
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}
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@@ -2344,7 +2355,7 @@ void DisplayClass::Redraw_Icons(void)
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/*
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** Only cells flagged to be redraw are examined.
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*/
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if (In_View(cell) && Is_Cell_Flagged(cell)) {
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{
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int xpixel;
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int ypixel;
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@@ -2403,7 +2414,7 @@ void DisplayClass::Redraw_OIcons(void)
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cellptr->Draw_It(xpixel, ypixel, true);
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}
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}
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}
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}
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}
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}
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}
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@@ -40,9 +40,11 @@
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struct Image_t;
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#define ICON_PIXEL_W 24
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// jmarshall - isometric
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#define ICON_PIXEL_W 48
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#define ICON_PIXEL_H 24
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#define ICON_LEPTON_W 256
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// jmarshall end
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#define ICON_LEPTON_W 512
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#define ICON_LEPTON_H 256
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#define CELL_PIXEL_W ICON_PIXEL_W
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#define CELL_PIXEL_H ICON_PIXEL_H
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@@ -219,7 +219,7 @@ Image_t* Load_StampHD(int theater, const char* iconName, const void* icondata) {
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{
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const char* tileEntryName = Tileset_FindHDTexture(theater, fixedIconName, i, d);
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sprintf(filename, "DATA/ART/TEXTURES/SRGB/RED_ALERT/TERRAIN/%s/%s", Theaters[theater].Name, tileEntryName);
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COM_SetExtension(filename, sizeof(filename), ".dds");
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//COM_SetExtension(filename, sizeof(filename), ".dds");
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if (image == NULL) {
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// If the image is already loaded, then we are done.
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@@ -330,8 +330,8 @@ void __cdecl Buffer_Draw_Stamp_Clip2(GraphicViewPortClass& viewport, const void
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uint8_t* MapPtr = (uint8_t * )iconImage->IconMapPtr;
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int icon_index = MapPtr != nullptr ? MapPtr[icon] : icon;
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{
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int blit_height = iconImage->renderheight[0];
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int blit_width = iconImage->renderwidth[0];
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int blit_height = CELL_PIXEL_H;
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int blit_width = CELL_PIXEL_W;
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int width = left + right;
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int xstart = left + x;
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