mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-12 08:00:55 +02:00
Added ability to change attributes for buildings, units, infantry, aircraft and veseels. Values are restored to default values by cacheing values upon first usage and cleaning up with Deinit().
Revised global header to encapsulate the values within sections, drastically reducing variable counts Mouse frequent click/drag fix
This commit is contained in:
+288
-231
@@ -4,115 +4,148 @@
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-- * *
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-- *=======================================================*
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-- *********************************************************
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-- * *
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-- * Houses (players) *
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-- * *
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-- *********************************************************
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Houses={
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SPAIN=0, -- YELLOW/GOLD
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GREECE=1, -- BLUE-GREY
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USSR=2, -- RED
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ENGLAND=3, -- GREEN
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UKRAINE=4, -- ORANGE
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GERMANY=5, -- KHAKI/LIGHT BROWN
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FRANCE=6, -- AQUA
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TURKEY=7, -- RED-OCHRE
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GOODGUY=8, -- BLUE-GREY
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BADGUY=9, -- RED
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NEUTRAL=10, -- YELLOW/GOLD
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SPECIAL=11, -- YELLOW/GOLD
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MULTI1=12, -- YELLOW/GOLD
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MULTI2=13, -- BLUE-GREY
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MULTI3=14, -- RED
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MULTI4=15, -- GREEN
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MULTI5=16, -- ORANGE
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MULTI6=17, -- KHAKI/LIGHT BROWN
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MULTI7=18, -- AQUA
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MULTI8=19 -- RED-OCHRE
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}
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-- *********************************************************
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-- * *
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-- * Buildings *
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-- * *
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-- *********************************************************
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BUILDING_ATEK=0 -- Allied Technology Centre
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BUILDING_IRON=1 -- Iron Curtain
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BUILDING_WEAP=2 -- Weapons Factory
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BUILDING_PDOX=3 -- Chronosphere
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BUILDING_PBOX=4 -- Pillbox
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BUILDING_HBOX=5 -- Camouflaged Pillbox
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BUILDING_DOME=6 -- Radar Dome
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BUILDING_GAP =7 -- Gap Generator
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BUILDING_GUN =8 -- Gun Turret
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BUILDING_AGUN=9 -- Anti-Aircraft Gun
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BUILDING_FTUR=10 -- Flame Turret
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BUILDING_FACT=11 -- Construction Yard
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BUILDING_PROC=12 -- Ore Refinery
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BUILDING_SILO=13 -- Ore Silo
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BUILDING_HPAD=14 -- Helicopter Pad
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BUILDING_SAM =15 -- SAM Site
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BUILDING_AFLD=16 -- Airfield
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BUILDING_POWR=17 -- Power Plant
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BUILDING_APWR=18 -- Advanced Power Plant
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BUILDING_STEK=19 -- Soviet Technology Centre
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BUILDING_HOSP=20 -- Hospital
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BUILDING_BARR=21 -- Barracks (Allied)
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BUILDING_TENT=22 -- Barracks (Soviet)
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BUILDING_KENN=23 -- Dog Kennel
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BUILDING_FIX =24 -- Service Depot
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BUILDING_BIO =25 -- Bio-Research Laboratory
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BUILDING_MISS=26 -- Technology Centre/Prison
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BUILDING_SYRD=27 -- Ship Yard
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BUILDING_SPEN=28 -- Sub Pen
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BUILDING_MSLO=29 -- Missile Silo
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BUILDING_FCOM=30 -- Forward Command Post
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BUILDING_TSLA=31 -- Tesla Coil
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BUILDING_WEAF=32 -- Fake Weapons Factory
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BUILDING_FACF=33 -- Fake Construction Yard
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BUILDING_SYRF=34 -- Fake Ship Yard
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BUILDING_SPEF=35 -- Fake Sub Pen
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BUILDING_DOMF=36 -- Fake Radar Dome
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BUILDING_MINV=43 -- Anti-vehicle mine
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BUILDING_MINP=44 -- Anti-personnel mine
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BuildingTypes={
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ATEK=0, -- Allied Technology Centre
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IRON=1, -- Iron Curtain
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WEAP=2, -- Weapons Factory
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PDOX=3, -- Chronosphere
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PBOX=4, -- Pillbox
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HBOX=5, -- Camouflaged Pillbox
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DOME=6, -- Radar Dome
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GAP =7, -- Gap Generator
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GUN =8, -- Gun Turret
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AGUN=9, -- Anti-Aircraft Gun
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FTUR=10, -- Flame Turret
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FACT=11, -- Construction Yard
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PROC=12, -- Ore Refinery
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SILO=13, -- Ore Silo
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HPAD=14, -- Helicopter Pad
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SAM =15, -- SAM Site
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AFLD=16, -- Airfield
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POWR=17, -- Power Plant
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APWR=18, -- Advanced Power Plant
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STEK=19, -- Soviet Technology Centre
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HOSP=20, -- Hospital
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BARR=21, -- Barracks (Allied)
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TENT=22, -- Barracks (Soviet)
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KENN=23, -- Dog Kennel
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FIX =24, -- Service Depot
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BIO =25, -- Bio-Research Laboratory
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MISS=26, -- Technology Centre/Prison
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SYRD=27, -- Ship Yard
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SPEN=28, -- Sub Pen
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MSLO=29, -- Missile Silo
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FCOM=30, -- Forward Command Post
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TSLA=31, -- Tesla Coil
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WEAF=32, -- Fake Weapons Factory
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FACF=33, -- Fake Construction Yard
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SYRF=34, -- Fake Ship Yard
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SPEF=35, -- Fake Sub Pen
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DOMF=36, -- Fake Radar Dome
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MINV=43, -- Anti-vehicle mine
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MINP=44, -- Anti-personnel mine
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-- Counterstrike
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BUILDING_QUEE=84 -- Queen ant structure
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BUILDING_LAR1=85 -- Ant - single ant larva
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BUILDING_LAR2=86 -- Ant - two ant larvae
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QUEE=84, -- Queen ant structure
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LAR1=85, -- Ant - single ant larva
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LAR2=86 -- Ant - two ant larvae
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}
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-- *********************************************************
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-- * *
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-- * Infantry *
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-- * *
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-- *********************************************************
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INFANTRY_E1=0 -- Rifle Infantry
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INFANTRY_E2=1 -- Grenadier
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INFANTRY_E3=2 -- Rocket Soldier
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INFANTRY_E4=3 -- Flamethrower
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INFANTRY_E6=4 -- Engineer
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INFANTRY_E7=5 -- Tanya
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INFANTRY_SPY=6 -- Spy
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INFANTRY_THF=7 -- Thief
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INFANTRY_MEDI=8 -- Field Medic
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INFANTRY_GNRL=9 -- General
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INFANTRY_DOG=10 -- Attack Dog
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INFANTRY_C1=11 -- Joe
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INFANTRY_C2=12 -- Barry
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INFANTRY_C3=13 -- Shelly
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INFANTRY_C4=14 -- Maria
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INFANTRY_C5=15 -- Karen
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INFANTRY_C6=16 -- Steve
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INFANTRY_C7=17 -- Phil
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INFANTRY_C8=18 -- Dwight
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INFANTRY_C9=19 -- Erik
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INFANTRY_C10=20 -- Scientist
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INFANTRY_EINSTEIN=21 -- Prof. Einstein
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INFANTRY_DELPHI=22 -- Special 1
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INFANTRY_CHAN=23 -- Special 2
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InfantryTypes={
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E1=0, -- Rifle Infantry
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E2=1, -- Grenadier
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E3=2, -- Rocket Soldier
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E4=3, -- Flamethrower
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E6=4, -- Engineer
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E7=5, -- Tanya
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SPY=6, -- Spy
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THF=7, -- Thief
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MEDI=8, -- Field Medic
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GNRL=9, -- General
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DOG=10, -- Attack Dog
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C1=11, -- Joe
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C2=12, -- Barry
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C3=13, -- Shelly
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C4=14, -- Maria
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C5=15, -- Karen
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C6=16, -- Steve
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C7=17, -- Phil
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C8=18, -- Dwight
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C9=19, -- Erik
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C10=20, -- Scientist
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EINSTEIN=21, -- Prof. Einstein
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DELPHI=22, -- Special 1
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CHAN=23 -- Special 2
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}
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-- *********************************************************
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-- * *
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-- * Vehicle *
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-- * *
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-- *********************************************************
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VEHICLE_4TNK=0 -- Mammoth Tank
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VEHICLE_3TNK=1 -- Heavy Tank
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VEHICLE_2TNK=2 -- Medium Tank
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VEHICLE_1TNK=3 -- Light Tank
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VEHICLE_APC=4 -- Armoured Personnel Carrier
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VEHICLE_MNLY=5 -- Mine Layer
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VEHICLE_JEEP=6 -- Ranger
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VEHICLE_HARV=7 -- Ore Truck
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VEHICLE_ARTY=8 -- Artillery
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VEHICLE_MRJ=9 -- Mobile Radar Jammer
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VEHICLE_MGG=10 -- Mobile Gap Generator
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VEHICLE_MCV=11 -- Mobile Construction Vehicle
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VEHICLE_2VRL=12 -- V2 Rocket Launcher
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VEHICLE_TRUK=13 -- Convoy Truck
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VehicleTypes={
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_4TNK=0, -- Mammoth Tank
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_3TNK=1, -- Heavy Tank
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_2TNK=2, -- Medium Tank
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_1TNK=3, -- Light Tank
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APC=4, -- Armoured Personnel Carrier
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MNLY=5, -- Mine Layer
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JEEP=6, -- Ranger
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HARV=7, -- Ore Truck
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ARTY=8, -- Artillery
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MRJ=9, -- Mobile Radar Jammer
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MGG=10, -- Mobile Gap Generator
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MCV=11, -- Mobile Construction Vehicle
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_2VRL=12, -- V2 Rocket Launcher
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TRUK=13, -- Convoy Truck
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-- Counterstrike only:
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VEHICLE_ANT1=14 -- First ant type
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VEHICLE_ANT2=15 -- Second ant type
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VEHICLE_ANT3=16 -- Third ant type
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ANT1=14, -- First ant type
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ANT2=15, -- Second ant type
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ANT3=16 -- Third ant type
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}
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-- *********************************************************
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-- * *
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@@ -120,159 +153,183 @@
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-- * *
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-- *********************************************************
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AIRCRAFT_TRAN=0 -- Chinook Helicopter
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AIRCRAFT_BADR=1 -- Badger Bomber
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AIRCRAFT_U2=2 -- Spy Plane
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AIRCRAFT_MIG=3 -- MIG Attack Plane
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AIRCRAFT_YAK=4 -- Yak Attack Plane
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AIRCRAFT_HELI=5 -- Longbow Helicopter
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AIRCRAFT_HIND=6 -- Hind Helicopter
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-- *********************************************************
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-- * *
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-- * Houses (players) *
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-- * *
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-- *********************************************************
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HOUSE_SPAIN= 0 -- YELLOW/GOLD
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HOUSE_GREECE=1 -- BLUE-GREY
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HOUSE_USSR=2 -- RED
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HOUSE_ENGLAND=3 -- GREEN
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HOUSE_UKRAINE=4 -- ORANGE
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HOUSE_GERMANY=5 -- KHAKI/LIGHT BROWN
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HOUSE_FRANCE=6 -- AQUA
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HOUSE_TURKEY=7 -- RED-OCHRE
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HOUSE_GOODGUY=8 -- BLUE-GREY
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HOUSE_BADGUY=9 -- RED
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HOUSE_NEUTRAL=10 -- YELLOW/GOLD
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HOUSE_SPECIAL=11 -- YELLOW/GOLD
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HOUSE_MULTI1=12 -- YELLOW/GOLD
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HOUSE_MULTI2=13 -- BLUE-GREY
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HOUSE_MULTI3=14 -- RED
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HOUSE_MULTI4=15 -- GREEN
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HOUSE_MULTI5=16 -- ORANGE
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HOUSE_MULTI6=17 -- KHAKI/LIGHT BROWN
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HOUSE_MULTI7=18 -- AQUA
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HOUSE_MULTI8=19 -- RED-OCHRE
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-- *********************************************************
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-- * *
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-- * Special weapons *
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-- * *
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-- *********************************************************
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SPECIAL_WEAPON_SONAR=0
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SPECIAL_WEAPON_NUKE=1
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SPECIAL_WEAPON_CHRONO=2
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SPECIAL_WEAPON_PARABOMB=3
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SPECIAL_WEAPON_PARATROOPS=4
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SPECIAL_WEAPON_SPY_PLANE=5
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SPECIAL_WEAPON_IRON_CURTAIN=6
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SPECIAL_WEAPON_GPS=7
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-- *********************************************************
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-- * *
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-- * Target types (for use with DesignatePreferredTarget) *
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-- * *
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-- *********************************************************
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TARGET_TYPE_ANYTHING=1
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TARGET_TYPE_BUILDINGS=2
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TARGET_TYPE_HARVESTERS=3
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TARGET_TYPE_INFANTRY=4
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TARGET_TYPE_VEHICLES=5
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TARGET_TYPE_SHIPS=6
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TARGET_TYPE_FACTORIES=7
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TARGET_TYPE_BASE_DEFENCES=8
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TARGET_TYPE_BASE_THREATS=9
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TARGET_TYPE_POWER=10
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TARGET_TYPE_FAKE_BUILDINGS=11
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-- *********************************************************
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-- * *
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-- * Trigger persistance *
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-- * *
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-- *********************************************************
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TRIGGER_VOLATILE=0
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TRIGGER_SEMI_PERSISTENT=1
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TRIGGER_PERSISTENT=2
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-- *********************************************************
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-- * *
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-- * Attribite Types *
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-- * *
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-- *********************************************************
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ATTRIBUTE_NONE=0
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ATTRIBUTE_STRENGTH=1 -- Object attribute
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ATTRIBUTE_MAX_STRENGTH=2 -- Definition attribute
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ATTRIBUTE_COST=3 -- Definition attribute
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ATTRIBUTE_SIGHT_RANGE=4 -- Definition attribute
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ATTRIBUTE_TECH_LEVEL=5 -- Definition attribute
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ATTRIBUTE_ARMOR=6
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ATTRIBUTE_PRIMARY_WEAPON=7
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ATTRIBUTE_SECONDARY_WEAPON=8
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ATTRIBUTE_SPEED=9
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ATTRIBUTE_MAX_SPEED=10
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ATTRIBUTE_MAX_AMMO=11
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ATTRIBUTE_ROTATION_SPEED=12
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ATTRIBUTE_IS_CRUSHABLE=13
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ATTRIBUTE_IS_STEALTHY=14
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ATTRIBUTE_IS_SELECTABLE=15
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ATTRIBUTE_IS_LEGAL_TARGET=16
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ATTRIBUTE_IS_REPAIRABLE=17
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ATTRIBUTE_IS_SELF_HEALING=18
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ATTRIBUTE_IS_EXPLODING=19
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ATTRIBUTE_HAS_CREW=20
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ATTRIBUTE_MAX_PASSENGERS=21
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AircraftTypes={
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TRAN=0, -- Chinook Helicopter
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BADR=1, -- Badger Bomber
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U2=2, -- Spy Plane
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MIG=3, -- MIG Attack Plane
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YAK=4, -- Yak Attack Plane
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HELI=5, -- Longbow Helicopter
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HIND=6, -- Hind Helicopter
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}
|
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|
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-- *********************************************************
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-- * *
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-- * Armor Types *
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-- * *
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||||
-- *********************************************************
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ARMOR_NONE=0
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ARMOR_WOOD=1
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ARMOR_ALUMINUM=2
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ARMOR_STEEL=3
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ARMOR_CONCRETE=4
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ArmorTypes={
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NONE=0,
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WOOD=1,
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ALUMINUM=2,
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STEEL=3,
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CONCRETE=4
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}
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-- *********************************************************
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-- * *
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-- * Weapon Types *
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-- * *
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-- *********************************************************
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WEAPON_COLT45=0
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WEAPON_ACK_ACK=1
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WEAPON_VULCAN=2
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WEAPON_MAVERICK=3
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WEAPON_CAMERA=4
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WEAPON_FIREBALL=5
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WEAPON_RIFLE=6
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WEAPON_CHAIN_GUN=7
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WEAPON_PISTOL=8
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WEAPON_M16=9
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WEAPON_DRAGON=10
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WEAPON_HELLFIRE=11
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WEAPON_GRENADE=12
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WEAPON_75MM=13
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||||
WEAPON_90MM=14
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WEAPON_105MM=15
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||||
WEAPON_120MM=16
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WEAPON_TURRET_GUN=17
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WEAPON_MAMMOTH_TUSK=18
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||||
WEAPON_155MM=19
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||||
WEAPON_M60MG=20
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||||
WEAPON_NAPALM=21
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||||
WEAPON_TESLA_ZAP=22
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||||
WEAPON_NIKE=23
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||||
WEAPON_8INCH=24
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WEAPON_STINGER=25
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WEAPON_TORPEDO=26
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WEAPON_2INCH=27
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WEAPON_DEPTH_CHARGE=28
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||||
WEAPON_PARA_BOMB=29
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WEAPON_DOGJAW=30
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WEAPON_HEAL=31
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WEAPON_SCUD=32
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WEAPON_FLAMER=33
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WEAPON_REDEYE=34
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WeaponTypes={
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NONE=-1,
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COLT45=0,
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ACK_ACK=1,
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VULCAN=2,
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MAVERICK=3,
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CAMERA=4,
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FIREBALL=5,
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RIFLE=6,
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CHAIN_GUN=7,
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PISTOL=8,
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M16=9,
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DRAGON=10,
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HELLFIRE=11,
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||||
GRENADE=12,
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||||
_75MM=13,
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||||
_90MM=14,
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||||
_105MM=15,
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||||
_120MM=16,
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||||
TURRET_GUN=17,
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||||
MAMMOTH_TUSK=18,
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||||
_155MM=19,
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||||
M60MG=20,
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NAPALM=21,
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TESLA_ZAP=22,
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NIKE=23,
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||||
_8INCH=24,
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||||
STINGER=25,
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||||
TORPEDO=26,
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_2INCH=27,
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DEPTH_CHARGE=28,
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PARA_BOMB=29,
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||||
DOGJAW=30,
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||||
HEAL=31,
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SCUD=32,
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||||
FLAMER=33,
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||||
REDEYE=34
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||||
}
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||||
|
||||
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Special weapons *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
SpecialWeapons={
|
||||
Sonar=0,
|
||||
Nuke=1,
|
||||
Chrono=2,
|
||||
Parabomb=3,
|
||||
Paratroops=4,
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||||
SpyPlane=5,
|
||||
IronCurtain=6,
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||||
GPS=7
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Target types (for use with DesignatePreferredTarget) *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
TargetTypes={
|
||||
Anything=1,
|
||||
Buildings=2,
|
||||
Harvesters=3,
|
||||
Infantry=4,
|
||||
Vehicles=5,
|
||||
Ships=6,
|
||||
Factories=7,
|
||||
BaseDefences=8,
|
||||
BaseThreats=9,
|
||||
Power=10,
|
||||
FakeBuildings=11
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Trigger persistance *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
PersistenceTypes={
|
||||
Volatile=0,
|
||||
SemiPersistent=1,
|
||||
Persistent=2
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Attribite Types *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
Attributes = {
|
||||
Type=0,
|
||||
Strength=1, -- Object attribute
|
||||
MaxStrength=2, -- Definition attribute
|
||||
Cost=3, -- Definition attribute
|
||||
SightRange=4, -- Definition attribute
|
||||
TechLevel=5, -- Definition attribute
|
||||
Armor=6,
|
||||
PrimaryWeapon=7,
|
||||
SecondaryWeapon=8,
|
||||
Speed=9,
|
||||
MaxSpeed=10,
|
||||
MaxAmmo=11,
|
||||
RotationSpeed=12,
|
||||
IsCrushable=13,
|
||||
IsStealthy=14,
|
||||
IsSelectable=15,
|
||||
IsLegalTarget=16,
|
||||
IsRepairable=17,
|
||||
IsSelfHealing=18,
|
||||
Explodes=19,
|
||||
HasCrew=20,
|
||||
MaxPassengers=21,
|
||||
IsRepairing=22,
|
||||
|
||||
-- Building Specific
|
||||
Capacity=23,
|
||||
Power=24,
|
||||
Sellable=25,
|
||||
|
||||
|
||||
-- Unit Specific
|
||||
IsCrateGoodie=26,
|
||||
IsCrusher=27,
|
||||
IsHarvest=28,
|
||||
IsRadarEquipped=29,
|
||||
IsJammer=30,
|
||||
IsGapper=31,
|
||||
|
||||
-- Infantry Specific
|
||||
IsFemale=32,
|
||||
Capture=33,
|
||||
IsFraidyCat=34,
|
||||
IsCivilian=35,
|
||||
IsBomber=36,
|
||||
IsDog=37
|
||||
|
||||
}
|
||||
|
||||
-- *********************************************************
|
||||
-- * *
|
||||
-- * Fear Type Attribute Values *
|
||||
-- * *
|
||||
-- *********************************************************
|
||||
FearTypes={
|
||||
None=0, -- No fear at all (default state).
|
||||
Anxious=10, -- Something makes them scared.
|
||||
Scared=100, -- Scared enough to take cover.
|
||||
Panic=200, -- Run away! Run away!
|
||||
Maximum=255 -- Scared to death.
|
||||
}
|
||||
Reference in New Issue
Block a user