mirror of
https://github.com/jmarshall23/CnC_Remastered_Collection.git
synced 2026-08-19 01:24:12 +02:00
SMK movie audio works.
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+20
-3
@@ -3,7 +3,9 @@
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#include "FUNCTION.H"
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#include "VQAMOVIE.H"
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#include "AUDIOMIX.H"
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#include <SDL.h>
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#include <ctime>
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byte* raw_image_buffer = nullptr;
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int vqa_upscale_hack_width = 0;
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@@ -77,7 +79,8 @@ long VQA_Open(_VQAHandle *videoHandle, char const* filename) {
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double usf;
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smk_info_video(videoHandle->smacker_video, &videoHandle->width, &videoHandle->height, &yscalemode);
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smk_info_all(videoHandle->smacker_video, &frame, &videoHandle->frame_count, &usf);
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smk_enable_video(videoHandle->smacker_video, 1);
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smk_enable_all(videoHandle->smacker_video, 65536);
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smk_info_audio(videoHandle->smacker_video, &videoHandle->track_mask, &videoHandle->channels[0], &videoHandle->bitdepth[0], &videoHandle->audio_rate[0]);
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videoHandle->video_graphics_buffer = &VisiblePage;//new GraphicBufferClass();
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if (vqa_output_buffer == nullptr)
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vqa_output_buffer = new byte[ScreenWidth * ScreenHeight * 3];
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@@ -95,7 +98,9 @@ void VQA_Close(_VQAHandle* vqaHandle) {
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}
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long VQA_Play(_VQAHandle* vqaHandle) {
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int curTime = clock(); //get the current time
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int currentFrame = 0;
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bool shouldSampleAudio = true;
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smk_first(vqaHandle->smacker_video);
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@@ -113,7 +118,14 @@ long VQA_Play(_VQAHandle* vqaHandle) {
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smk_render_frame(vqaHandle->smacker_video, currentFrame);
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if (shouldSampleAudio) {
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unsigned char* audio_track = smk_get_audio(vqaHandle->smacker_video, 0);
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int audio_track_len = smk_get_audio_size(vqaHandle->smacker_video, 0);
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AudMix_QueueVideoAudio((const char*)audio_track, audio_track_len, vqaHandle->audio_rate[0]);
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shouldSampleAudio = false;
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}
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//// Grab the frame from the movie.
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//VQA_ImageForTime(vqaHandle, Sys_Milliseconds() - vqaHandle->startTime);
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//
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@@ -131,9 +143,14 @@ long VQA_Play(_VQAHandle* vqaHandle) {
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Buffer_To_Page(0, 0, ScreenWidth, ScreenHeight, vqa_output_buffer, *vqaHandle->video_graphics_buffer);
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vqaHandle->video_graphics_buffer->Unlock();
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if (clock() - curTime >= 30) {
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currentFrame++;
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curTime = clock();
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shouldSampleAudio = true;
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}
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currentFrame++;
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Sleep(30);
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}
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//delete raw_image_buffer;
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