Adjust wall distance buffer
Signed-off-by: Hans Kokx <hans.d.kokx@gmail.com>
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-1
@@ -239,7 +239,7 @@ class _PlayerState extends State<Player> {
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double playerAngle = widget.rayData.playerAngle;
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// How many pixels away from a wall to stay
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const double buffer = 8;
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const double buffer = 2;
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if (keys.contains(LogicalKeyboardKey.keyA)) {
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// Turn left
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