+19
-1
@@ -884,7 +884,25 @@ void drawRays3D()
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for (y = 0; y < lineHeight; y++)
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{
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float c = All_Textures[((int)textureY * mapSize) + textureX] * shade;
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glColor3f(c, c, c);
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// glColor3f(c, c, c);
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if (horizontalMapTexture == 0) // Checkerboard
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{
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glColor3f(c, c, c / 2.0);
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}
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if (horizontalMapTexture == 1) // Brick
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{
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glColor3f(c, c / 2.0, c / 2.0);
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}
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if (horizontalMapTexture == 2) // Window
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{
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glColor3f(c / 2.0, c / 2.0, c);
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}
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if (horizontalMapTexture == 3) // Door
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{
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glColor3f(c / 2.0, c, c / 2.0);
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}
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glVertex2i(MAP_WIDTH + GAP + x, (int)(y + lineOffset));
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textureY += textureYstep;
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}
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