Files
2026-06-18 15:52:48 -04:00

399 lines
15 KiB
C++

#include "oscilloscope.h"
#include <algorithm>
#include <cmath>
namespace Visualizer {
namespace {
float safeFilterFrequency(float frequency, float sampleRate) {
const float nyquistSafe = std::max(20.0f, sampleRate * 0.45f);
return std::clamp(frequency, 20.0f, nyquistSafe);
}
} // namespace
Oscilloscope::Oscilloscope()
: sampleRate_(48000.0f)
, pitchLock_(true)
, displaySamples_(2048)
, writePos_(0)
, lastFilterPitch_(200.0f)
, lastTrigger_(0)
, smoothedPitch_(200.0f)
, pitchSamplesProcessed_(0) {
// Initialize circular buffers
circularBuffer_.resize(OSCILLOSCOPE_BUFFER_SIZE, 0.0f);
filteredBuffer_.resize(OSCILLOSCOPE_BUFFER_SIZE, 0.0f);
// Initialize FIR bandpass filter centered at 200Hz with 10% bandwidth (20Hz)
// Tight bandwidth removes harmonics, leaving only ONE rising zero crossing per period
bandpassFilter_.designBandpass(200.0f, 20.0f, sampleRate_, 60.0f);
// Initialize high shelf for pitch analysis (-3dB at 400Hz, Q=0.71)
// Reduces high frequency interference with pitch detection
pitchAnalysisShelf_.setHighShelf(400.0f, sampleRate_, -3.0f, 0.71f);
// Initialize analysis and render buffers
displayBuffer_.resize(OSCILLOSCOPE_BUFFER_SIZE, 0.0f);
visualBuffer_.resize(OSCILLOSCOPE_BUFFER_SIZE, 0.0f);
pitchAnalysisBuffer_.resize(2048, 0.0f);
pitchWindowedBuffer_.resize(2048, 0.0f);
pitchMagnitudes_.resize(1024, 0.0f);
pitchFft_ = std::make_unique<DSP::FFT>(2048);
// Initialize display filters (high shelf + cascaded lowpass for steep rolloff)
displayShelf_.setHighShelf(400.0f, sampleRate_, -3.0f, 0.71f);
displayLowpass1_.setLowpass(18000.0f, sampleRate_, 0.707f);
displayLowpass2_.setLowpass(18000.0f, sampleRate_, 0.707f);
// Initialize pitch detection lowpass (cascaded for steep slope)
pitchLowpass1_.setLowpass(18000.0f, sampleRate_, 0.707f);
pitchLowpass2_.setLowpass(18000.0f, sampleRate_, 0.707f);
}
void Oscilloscope::setSampleRate(float sampleRate) {
sampleRate_ = sampleRate;
const float shelfFrequency = safeFilterFrequency(400.0f, sampleRate_);
const float lowpassFrequency = safeFilterFrequency(18000.0f, sampleRate_);
// Redesign filter with new sample rate (10% bandwidth)
float bandwidth = lastFilterPitch_ * 0.1f;
bandpassFilter_.designBandpass(lastFilterPitch_, bandwidth, sampleRate_, 60.0f);
// Update high shelf for new sample rate
pitchAnalysisShelf_.setHighShelf(shelfFrequency, sampleRate_, -3.0f, 0.71f);
// Update display filters
displayShelf_.setHighShelf(shelfFrequency, sampleRate_, -3.0f, 0.71f);
displayLowpass1_.setLowpass(lowpassFrequency, sampleRate_, 0.707f);
displayLowpass2_.setLowpass(lowpassFrequency, sampleRate_, 0.707f);
// Update pitch detection lowpass
pitchLowpass1_.setLowpass(lowpassFrequency, sampleRate_, 0.707f);
pitchLowpass2_.setLowpass(lowpassFrequency, sampleRate_, 0.707f);
}
void Oscilloscope::setPitchLock(bool enabled) {
pitchLock_ = enabled;
}
void Oscilloscope::setDisplaySamples(int samples) {
displaySamples_ = std::clamp(samples, 64, static_cast<int>(OSCILLOSCOPE_BUFFER_SIZE - 1));
}
// Push samples into circular buffer (called from AudioWorklet)
void Oscilloscope::pushSamples(const float* samples, size_t count) {
for (size_t i = 0; i < count; i++) {
// Store raw sample
circularBuffer_[writePos_] = samples[i];
// Apply FIR bandpass filter and store filtered sample
// Linear-phase filter provides consistent zero crossings
filteredBuffer_[writePos_] = bandpassFilter_.process(samples[i]);
// Tracking path: cascaded lowpass only
float displaySample = displayLowpass1_.process(samples[i]);
displaySample = displayLowpass2_.process(displaySample);
displayBuffer_[writePos_] = displaySample;
// Visual path: high shelf on top of tracking sample
float visualSample = displayShelf_.process(displaySample);
visualBuffer_[writePos_] = visualSample;
writePos_ = (writePos_ + 1) % OSCILLOSCOPE_BUFFER_SIZE;
}
}
// Update filtered buffer from circular buffer (for backwards compatibility)
void Oscilloscope::updateFiltered() {
// This is called when using snapshot mode - filter is applied in pushSamples for continuous mode
}
// Find trigger by searching BACKWARDS from target position
// With tight bandpass filter (10% bandwidth), there's only ONE rising zero crossing per period
// So we simply take the FIRST valid crossing found - no phase tracking needed
float Oscilloscope::findTriggerBackwards(size_t target, size_t range) {
float periodSamples = sampleRate_ / smoothedPitch_;
// Search backwards from target to find FIRST rising zero crossing
for (size_t i = 0; i < range && i < OSCILLOSCOPE_BUFFER_SIZE; i++) {
size_t pos = (target + OSCILLOSCOPE_BUFFER_SIZE - i) % OSCILLOSCOPE_BUFFER_SIZE;
size_t prev = (pos + OSCILLOSCOPE_BUFFER_SIZE - 1) % OSCILLOSCOPE_BUFFER_SIZE;
float prevVal = filteredBuffer_[prev];
float currVal = filteredBuffer_[pos];
// Rising zero crossing
if (prevVal < 0.0f && currVal >= 0.0f) {
// Check signal amplitude (look ahead ~1/4 period)
size_t lookAhead = std::clamp(
static_cast<size_t>(periodSamples / 4.0f),
static_cast<size_t>(4),
static_cast<size_t>(256)
);
float peakAfter = 0.0f;
for (size_t j = 0; j < lookAhead; j++) {
size_t checkPos = (pos + j) % OSCILLOSCOPE_BUFFER_SIZE;
float val = std::abs(filteredBuffer_[checkPos]);
if (val > peakAfter) peakAfter = val;
}
// Only accept if signal has significant amplitude
if (peakAfter > 0.01f) {
// Sub-sample interpolation for smooth rendering
float t = -prevVal / (currVal - prevVal);
return static_cast<float>(prev) + t;
}
}
}
return -1.0f; // No crossing found
}
// Process using circular buffer (continuous capture mode)
OscilloscopeResult Oscilloscope::process() {
OscilloscopeResult result;
result.triggerIndex = 0;
result.samplesToShow = displaySamples_;
result.detectedPitch = smoothedPitch_;
if (!pitchLock_) {
return result;
}
// Detect pitch from recent samples in circular buffer
// Use RAW buffer for pitch detection (filtered buffer may attenuate the fundamental)
// Use last 2048 samples for pitch detection
for (size_t i = 0; i < 2048; i++) {
size_t idx = (writePos_ + OSCILLOSCOPE_BUFFER_SIZE - 2048 + i) % OSCILLOSCOPE_BUFFER_SIZE;
pitchAnalysisBuffer_[i] = displayBuffer_[idx]; // Use RAW samples, not filtered
}
// Apply high shelf filter to reduce HF interference with pitch detection
pitchAnalysisShelf_.reset();
for (size_t i = 0; i < 2048; i++) {
pitchAnalysisBuffer_[i] = pitchAnalysisShelf_.process(pitchAnalysisBuffer_[i]);
}
// Apply cascaded lowpass for steep HF rejection
pitchLowpass1_.reset();
pitchLowpass2_.reset();
for (size_t i = 0; i < 2048; i++) {
pitchAnalysisBuffer_[i] = pitchLowpass1_.process(pitchAnalysisBuffer_[i]);
pitchAnalysisBuffer_[i] = pitchLowpass2_.process(pitchAnalysisBuffer_[i]);
}
float newPitch = detectPitchFFTReused(pitchAnalysisBuffer_.data(), 2048, 40.0f, 1000.0f);
if (newPitch > 0.0f) {
pitchSamplesProcessed_++;
// Adaptive smoothing: fast convergence initially, then conservative
// First ~20 frames: use 0.5/0.5 for quick lock-on
// After warmup: use 0.95/0.05 for stable tracking
float smoothingOld = (pitchSamplesProcessed_ < 20) ? 0.5f : 0.95f;
float smoothingNew = 1.0f - smoothingOld;
smoothedPitch_ = smoothedPitch_ * smoothingOld + newPitch * smoothingNew;
// Redesign FIR bandpass filter if pitch changed significantly (>10%)
// This keeps the filter centered on the fundamental for stable trigger
if (std::abs(smoothedPitch_ - lastFilterPitch_) / lastFilterPitch_ > 0.1f) {
float bandwidth = smoothedPitch_ * 0.1f; // 10% of center freq (tight = single zero crossing)
bandpassFilter_.designBandpass(smoothedPitch_, bandwidth, sampleRate_, 60.0f);
lastFilterPitch_ = smoothedPitch_;
}
}
result.detectedPitch = smoothedPitch_;
// Calculate target position for trigger search
// We search backwards from (writePos - displaySamples - firDelay) to find a rising zero crossing
float periodSamples = sampleRate_ / smoothedPitch_;
size_t samples = static_cast<size_t>(displaySamples_);
size_t firDelay = bandpassFilter_.getDelay();
// Target: look back from current write position by display window size AND FIR delay
// This ensures we're searching in the correct region where filtered data is valid
size_t target = (writePos_ + OSCILLOSCOPE_BUFFER_SIZE - samples - firDelay) % OSCILLOSCOPE_BUFFER_SIZE;
// Search range: 4 periods for robust detection
size_t range = static_cast<size_t>(periodSamples * 4.0f);
// Find zero crossing by searching backwards from target
float zeroCross = findTriggerBackwards(target, range);
// LEFT-ANCHORED TRIGGER (MiniMeters style):
// The zero crossing IS the left edge of display
// Waveform starts at rising edge and extends rightward
if (zeroCross >= 0.0f) {
// Apply FIR filter delay compensation
// The filtered signal is delayed by order/2 samples relative to raw signal
size_t firDelay = bandpassFilter_.getDelay();
// The trigger index is where we start reading raw samples for display
// Compensate for filter delay so trigger aligns with raw audio
result.triggerIndex = zeroCross - static_cast<float>(firDelay);
// Wrap if negative
while (result.triggerIndex < 0) {
result.triggerIndex += OSCILLOSCOPE_BUFFER_SIZE;
}
} else {
// No crossing found - use target as fallback
result.triggerIndex = static_cast<float>(target);
}
return result;
}
// Legacy snapshot processing (for backwards compatibility)
OscilloscopeResult Oscilloscope::processSnapshot(const float* audioData, size_t length) {
OscilloscopeResult result;
result.triggerIndex = 0;
result.samplesToShow = std::min(displaySamples_, static_cast<int>(length));
result.detectedPitch = smoothedPitch_;
if (!pitchLock_ || length == 0) {
return result;
}
// Push samples to circular buffer
pushSamples(audioData, length);
// Use the new continuous process method
return process();
}
// Get samples from circular buffer starting at position (integer version)
// Returns filtered samples for display (high shelf + lowpass applied)
void Oscilloscope::getSamples(float* output, size_t startPos, size_t count) const {
for (size_t i = 0; i < count; i++) {
size_t idx = (startPos + i) % OSCILLOSCOPE_BUFFER_SIZE;
output[i] = visualBuffer_[idx]; // Visual-only filtered signal
}
}
// Get samples with sub-sample interpolation (float start position)
// Uses Catmull-Rom spline for smooth rendering at sub-pixel precision
// This preserves the high-precision trigger position from zero-crossing detection
void Oscilloscope::getSamplesInterpolated(float* output, float startPos, size_t count) const {
for (size_t i = 0; i < count; i++) {
output[i] = sampleInterpolated(startPos + static_cast<float>(i));
}
}
void Oscilloscope::getSamplesInterpolated(float* output, float startPos, size_t count, float step) const {
for (size_t i = 0; i < count; i++) {
output[i] = sampleInterpolated(startPos + static_cast<float>(i) * step);
}
}
float Oscilloscope::sampleInterpolated(float pos) const {
// Wrap position to buffer bounds
while (pos < 0) pos += OSCILLOSCOPE_BUFFER_SIZE;
while (pos >= OSCILLOSCOPE_BUFFER_SIZE) pos -= OSCILLOSCOPE_BUFFER_SIZE;
size_t idx = static_cast<size_t>(pos) % OSCILLOSCOPE_BUFFER_SIZE;
float frac = pos - std::floor(pos);
if (frac < 0.0001f) {
// No interpolation needed - exact sample position
return visualBuffer_[idx];
}
// Cubic (Catmull-Rom) interpolation for smooth sub-sample rendering.
size_t i0 = (idx + OSCILLOSCOPE_BUFFER_SIZE - 1) % OSCILLOSCOPE_BUFFER_SIZE;
size_t i1 = idx;
size_t i2 = (idx + 1) % OSCILLOSCOPE_BUFFER_SIZE;
size_t i3 = (idx + 2) % OSCILLOSCOPE_BUFFER_SIZE;
float y0 = visualBuffer_[i0];
float y1 = visualBuffer_[i1];
float y2 = visualBuffer_[i2];
float y3 = visualBuffer_[i3];
float t = frac;
float t2 = t * t;
float t3 = t2 * t;
return 0.5f * (
(2.0f * y1) +
(-y0 + y2) * t +
(2.0f * y0 - 5.0f * y1 + 4.0f * y2 - y3) * t2 +
(-y0 + 3.0f * y1 - 3.0f * y2 + y3) * t3
);
}
float Oscilloscope::detectPitchFFTReused(const float* data, size_t length, float minFreq, float maxFreq) {
const size_t fftSize = 2048;
if (length < fftSize || !pitchFft_) {
return 0.0f;
}
for (size_t i = 0; i < fftSize; i++) {
float win = 0.5f * (1.0f - cosf(2.0f * static_cast<float>(M_PI) * i / fftSize));
pitchWindowedBuffer_[i] = data[i] * win;
}
pitchFft_->forward(pitchWindowedBuffer_.data(), pitchMagnitudes_.data());
int minBin = std::max(1, static_cast<int>(minFreq * fftSize / sampleRate_));
int maxBin = std::min(static_cast<int>(fftSize / 2 - 1), static_cast<int>(maxFreq * fftSize / sampleRate_));
if (minBin >= maxBin) {
return 0.0f;
}
float peakMag = 0.0f;
int peakBin = minBin;
for (int i = minBin; i <= maxBin; i++) {
if (pitchMagnitudes_[i] > peakMag) {
peakMag = pitchMagnitudes_[i];
peakBin = i;
}
}
if (peakMag < 1e-6f) {
return 0.0f;
}
if (peakBin > 0 && peakBin < static_cast<int>(fftSize / 2) - 1) {
float y1 = pitchMagnitudes_[peakBin - 1];
float y2 = pitchMagnitudes_[peakBin];
float y3 = pitchMagnitudes_[peakBin + 1];
float denom = y1 - 2.0f * y2 + y3;
if (std::abs(denom) > 1e-9f) {
float offset = 0.5f * (y1 - y3) / denom;
offset = std::clamp(offset, -0.5f, 0.5f);
return (static_cast<float>(peakBin) + offset) * sampleRate_ / static_cast<float>(fftSize);
}
}
return static_cast<float>(peakBin) * sampleRate_ / static_cast<float>(fftSize);
}
void Oscilloscope::reset() {
writePos_ = 0;
lastTrigger_ = 0.0f;
smoothedPitch_ = 200.0f;
lastFilterPitch_ = 200.0f;
pitchSamplesProcessed_ = 0; // Reset warmup counter for fast convergence on next use
// Redesign filter to default 200Hz (reset() only clears delay line, not coefficients)
bandpassFilter_.designBandpass(200.0f, 20.0f, sampleRate_, 60.0f);
pitchAnalysisShelf_.reset();
// Reset display and pitch detection filters
displayShelf_.reset();
displayLowpass1_.reset();
displayLowpass2_.reset();
pitchLowpass1_.reset();
pitchLowpass2_.reset();
// Clear buffers
std::fill(circularBuffer_.begin(), circularBuffer_.end(), 0.0f);
std::fill(filteredBuffer_.begin(), filteredBuffer_.end(), 0.0f);
std::fill(displayBuffer_.begin(), displayBuffer_.end(), 0.0f);
std::fill(visualBuffer_.begin(), visualBuffer_.end(), 0.0f);
}
} // namespace Visualizer