add backdrop blur to now playing screen

This commit is contained in:
Boof2015
2026-07-08 01:47:19 -04:00
parent f0a5ea1de4
commit af33698b69
3 changed files with 101 additions and 0 deletions
+16
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@@ -23,6 +23,7 @@ import { AstraLogo } from '@/components/AstraLogo';
import { FormatBadges } from '@/components/FormatBadge';
import { RemoteSourceBadge } from '@/components/RemoteSourceBadge';
import { MarqueeText } from '@/components/MarqueeText';
import { NowPlayingWash } from '@/components/NowPlayingWash';
import { SeekBar } from '@/components/SeekBar';
import { WaveformSeekBar } from '@/components/WaveformSeekBar';
import { Visualizer } from '@/components/Visualizer';
@@ -38,6 +39,7 @@ import { createThemedStyles, useColors } from '@/theme/themed';
import { WIDE_MIN_WIDTH, isWideWindow } from '@/theme/adaptive';
import { motion } from '@/theme/motion';
import { resolveNavigationArtist } from '@/library/artistGrouping';
import { artworkThumbFromSource } from '@/library/artwork';
import { useLibraryStore } from '@/stores/libraryStore';
import { useDesktopRemoteStore } from '@/stores/desktopRemoteStore';
import { usePlayerStore } from '@/stores/playerStore';
@@ -314,6 +316,12 @@ export default function NowPlayingScreen() {
const activeTrack = desktopSnapshot?.currentTrack ?? null;
const isPlaying = activePresentation.playbackState === 'playing';
const isLoading = activePresentation.playbackState === 'loading';
// Wash off a low-res thumbnail (like the album/artist detail headers do) so the
// blur reads as pure colors — full-res art keeps its detail at any blur radius.
// currentTrack only carries the full-size artworkData, so derive the thumb from it.
const washArtworkUri = artworkThumbFromSource(
isDesktopTarget ? activePresentation.artworkUri : track?.artworkData ?? null
);
const availableHeight = windowHeight - insets.top - insets.bottom;
const effectiveWidth = windowWidth - insets.left - insets.right;
const layout = getNowPlayingLayout(
@@ -496,6 +504,14 @@ export default function NowPlayingScreen() {
},
]}
>
<NowPlayingWash
artworkUri={washArtworkUri}
offset={{
top: -(insets.top + CONTENT_TOP_PADDING),
left: -(insets.left + layout.contentPadding),
right: -(insets.right + layout.contentPadding),
}}
/>
<View style={[styles.shell, { width: layout.contentWidth }]}>
<View style={styles.header}>
<View style={styles.headerSide}>
+65
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@@ -0,0 +1,65 @@
import { StyleSheet, View, useWindowDimensions } from 'react-native';
import { Image } from 'expo-image';
import {
Canvas,
LinearGradient,
Rect,
vec
} from '@shopify/react-native-skia';
import { useColors } from '@/theme/themed';
// A faint wash of the current cover art bleeding from the very top of the
// now-playing sheet, fading back to the background before it reaches the
// artwork. Reuses the detail-header wash idiom (blurred art + Skia fade) so it
// reads as native to Astra rather than a generic full-bleed player background.
// Tune these on device — the mockup was "too bright", so start subtle.
/** Fraction of the screen height the wash spans before it's fully gone. */
const REACH = 0.42;
/** Base strength of the blurred art at the very top edge. */
const ART_OPACITY = 0.3;
/** Where the fade-to-background begins within the band (0 = top, 1 = bottom). */
const FADE_START = 0.45;
/** Matches the album/artist detail wash — blurring a low-res thumb reads as pure color. */
const BLUR_RADIUS = 40;
export function NowPlayingWash({
artworkUri,
offset,
}: {
artworkUri: string | null;
/** Negative insets so the band bleeds past the padded `content` node to the true screen edges. */
offset: { top: number; left: number; right: number };
}) {
const colors = useColors();
const { width, height } = useWindowDimensions();
if (!artworkUri) return null;
const bandH = Math.round(height * REACH);
// The band bleeds past the padded parent on both sides (offsets are negative),
// so the fade Rect must span the full band width — not just the screen — or the
// uncovered edge strips show the blurred image's raw cutoff.
const bandW = Math.round(width - offset.left - offset.right);
return (
<View
pointerEvents="none"
style={{ position: 'absolute', top: offset.top, left: offset.left, right: offset.right, height: bandH }}
>
<Image
source={{ uri: artworkUri }}
style={[StyleSheet.absoluteFill, { opacity: ART_OPACITY }]}
contentFit="cover"
blurRadius={BLUR_RADIUS}
transition={null}
/>
<Canvas style={StyleSheet.absoluteFill}>
<Rect x={0} y={0} width={bandW} height={bandH}>
<LinearGradient
start={vec(0, 0)}
end={vec(0, bandH)}
colors={[`${colors.bgPrimary}00`, `${colors.bgPrimary}00`, colors.bgPrimary]}
positions={[0, FADE_START, 1]}
/>
</Rect>
</Canvas>
</View>
);
}
+20
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@@ -47,6 +47,26 @@ export function artworkThumbUri(hash: string): string {
return `file://${getArtworkThumbDir()}/${artworkThumbFileName(hash)}`;
}
/**
* Low-res thumbnail for a live artwork source. The player store's currentTrack
* (rebuilt from RNTP via `rntpToTrack`) only carries the full-size `artworkData`
* `file://…/artwork/<hash>` for local tracks not the hash. Recover the cached
* file name from the path and point at the generated thumb so callers can blur it
* down to pure color. Remote URLs and base64 data URLs have no local thumb, so
* they pass through unchanged.
*/
export function artworkThumbFromSource(source: string | null | undefined): string | null {
if (!source) return null;
if (!source.startsWith('file://')) return source;
const name = source.split('/').pop();
if (!name) return source;
try {
return artworkThumbUri(decodeURIComponent(name));
} catch {
return artworkThumbUri(name);
}
}
type TrackArtworkFields = Pick<
DbTrack,
'source_type' | 'source_id' | 'artwork_source_id' | 'artwork_hash'