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Arcane Framework

Agnostic Reusable Component Architecture for New Ecosystems

style: arcane analysis

The Arcane Framework is a powerful Dart package designed to provide a robust architecture for managing key application services such as logging, authentication, secure storage, feature flags, theming, and more. This framework is ideal for building scalable applications that require dynamic configuration and service management.

Features

  • Service Management: Centralized access to multiple services (logging, authentication, theming, etc.).
  • Feature Flags: Dynamically enable or disable features using ArcaneFeatureFlags.
  • Logging: Easily log messages with metadata, stack traces, and different log levels via ArcaneLogger.
  • Authentication: Built-in support for handling user authentication workflows.
  • Dynamic Theming: Switch between light and dark themes with ArcaneReactiveTheme.

Installation

To use Arcane Framework in your Dart or Flutter project, follow these steps:

  1. Add the dependency to your pubspec.yaml:

    flutter pub add arcane_framework
    
  2. (optional) Wrap your MaterialApp or CupertinoApp with the ArcaneApp Widget:

    import 'package:arcane_framework/arcane_framework.dart';
    
    void main() {
      runApp(
        ArcaneApp(
          child: MainApp(),
        ),
      );
    }
    

Usage

The following sections provide more information about how to use the package's available features.

Services

The Arcane Framework provides a centralized way to manage services across your application, while optionally leveraging a built-in service locator.

Unlike most of the features in Arcane, a service is broadly user-defined. What a service is, or does, is not rigorously enforced by the framework itself. What an ArcaneService offers, however, is the ability to be registered (and unregistered), as well as located via BuildContext. The locators are the key value proposition that Arcane provides.

The following tools are provided by Arcane to assist with creating and using services:

  • ArcaneService: The base class from which to extend your own services. This what Arcane uses to locate services.
  • ArcaneServiceProvider: A widget used to provide access to registered ArcaneService instances. Note: This widget is already part of the* ArcaneApp*widget, however if you are not using the ArcaneApp widget you can instead use this widget directly.
  • The service<T> and requiredService<T> extensions on BuildContext: nullable and non-nullable getters used to locate a given ArcaneService via BuildContext. Note: Use of these extensions requires that an ArcaneServiceProvider widget is in your widget tree, either by adding it directly or by using the ArcaneApp widget.

Defining an example ArcaneService

As noted previously, what a service is or does is not enforced by the framework. Therefore, the following example is only in service of the remainder of the documentation of the Arcane services feature.

This example service is a singleton service that stores and provides access to a user's favorite color, leveraging a ValueNotifier to trigger rebuilds as appropriate:

class FavoriteColorService extends ArcaneService {
  FavoriteColorService._internal();
  static final FavoriteColorService _instance = FavoriteColorService._internal();
  static FavoriteColorService get I => _instance;

  final ValueNotifier<Color?> _notifier = ValueNotifier<Color?>(null);
  ValueNotifier<Color?> get notifier => _notifier;

  Color? get myFavoriteColor => _notifier.value;

  void setMyFavoriteColor(Color? color) {
    if (_notifier.value != color) {
      _notifier.value = color;
    }
  }
}

Registering and unregistering an ArcaneService

The quickest and easiest way to register an ArcaneService is to use the built-in ArcaneApp widget. However, this is not the only method available.

To register your ArcaneService using an app with the ArcaneApp widget, you have a couple of options. First, you can simply add the service (in our case, a singleton instance) to the services list directly:

ArcaneApp(
  services: [
    FavoriteColorService.I,
  ],
  child: MainApp(),
),

You can also defer adding the service by invoking ArcaneServiceProvider. Note that this requires either ArcaneServiceProvider or ArcaneApp (which already includes ArcaneServiceProvider) to be in your widget tree.

// The service is not included at compile-time
ArcaneApp(
  child: MainApp(),
),

// Add the service at runtime
ArcaneServiceProvider.of(context).addService(FavoriteColorService.I);

Unregistering an already registered ArcaneService is as simple as:

ArcaneServiceProvider.of(context).removeService<FavoriteColorService>()

Locating an ArcaneService

There are numerous ways to locate a registered ArcaneService. Feel free to use whatever method you prefer:

// If a service of the given type is not registered, `null` is returned.
final FavoriteColorService? nullableService = ArcaneService.ofType<FavoriteColorService>(context);
final FavoriteColorService? nullableViaContext = context.service<FavoriteColorService>();
final FavoriteColorService? nullableViaProvider = ArcaneServiceProvider.serviceOfType<FavoriteColorService>(context);

// If a service of the given type is not registered, an exception is thrown.
final FavoriteColorService nonNullableService = ArcaneService.requiredOfType<FavoriteColorService>(context);
final FavoriteColorService nonNullableViaContext = context.requiredService<FavoriteColorService>();
final FavoriteColorService nonNullableViaProvider = ArcaneServiceProvider.requiredServiceOfType<FavoriteColorService>(context);

In addition, you can locate a ArcaneServiceProvider in a similar way:

// Returns `null` if no `ArcaneServiceProvider` is found in the widget tree.
final ArcaneServiceProvider? nullableProvider = ArcaneServiceProvider.maybeOf(context);

// Throws an exception if no `ArcaneServiceProvider` is found in the widget tree.
final ArcaneServiceProvider nonNullableProvider = ArcaneServiceProvider.of(context);

Using ArcaneService services

Since the ArcaneService class includes a ChangeNotifier, invoking the notifyListeners() method inside a service will trigger a rebuild. Using our FavoriteColorService from earlier, we can add a listener to our notifier value:

final FavoriteColorService service = ArcaneService.requiredOfType<FavoriteColorService>(context);

service.notifier.addListener(() {
  final Color? color = service.myFavoriteColor;
  // Do something with our value
});

We can also simply user a ValueListenableBuilder:

ValueListenableBuilder(
  valueListenable: ArcaneService.requiredOfType<FavoriteColorService>(context).notifier,
  builder: (context, color, _) {
    return Text("My favorite color is $color"),
  }
)

Meanwhile, setting the value in our service can be accomplished in the following manner:

ArcaneService.requiredOfType<FavoriteColorService>(context).setMyFavoriteColor(Colors.purple);

Again, this example is not the only way the Arcane Service system can be utilized. One is limited only by their imagination!

Feature Flags

You can easily manage feature flags using the ArcaneFeatureFlags built-in service. Feature flags are useful for enabling or disabling different parts of your application under different circumstances. For example, you may want to enable a new feature only once it has finished development and testing, while still having the ability to ship the unfinished code. You could also leverage feature flags to enable different modes within your application (e.g., "free" vs "paid"). Furthermore, they can be used for A/B testing. The options are truly unlimited.

To get started, create an enum to define your features:

enum Feature {
  awesomeFeature(true),
  prettyOkFeature(false),
  ;

  /// Determines whether the given [Feature] is enabled by default when the
  /// application launches. Features can be enabled or disabled during runtime,
  /// regardless of this value.
  final bool enabledAtStartup;

  const Feature(this.enabledAtStartup);
}

Next, ensure that your features are enabled at startup by registering them within the feature flag service:

void main() {
    WidgetsFlutterBinding.ensureInitialized();

    // Register your Enum that you'll be using to enable and disable features.
    for (final Feature feature in Feature.values) {
      if (feature.enabledAtStartup) Arcane.features.enableFeature(feature);
    }

    runApp(const ArcaneApp());
  }

When you want to determine if a feature is enabled, you can use one of the helper extensions:

// Via an enum extension
final bool isMyAwesomeFeatureEnabled = Feature.awesomeFeature.enabled;

// Via the Arcane feature flag service
final bool isMyPrettyOkFeatureDisabled = Arcane.features.isDisabled(Feature.prettyOkFeature);

You can also enable and disable features at runtime:

// Via an enum extension
Feature.awesomeFeature.disable();
Feature.prettyOkFeature.enable();

// Via the Arcane features service
Arcane.features.disableFeature(Feature.awesomeFeature);
Arcane.features.enableFeature(Feature.prettyOkFeature);

To get a list of the currently enabled features, simply ask the Arcane feature flag service:

final List<Enum> enabledFeatures = Arcane.features.enabledFeatures;

It is also possible to add a listener to watch for changes in the enabled features.

Arcane.features.notifier.addListener(() {
  print("Features changed: ${Arcane.features.enabledFeatures}");
});

Note that it is possible to register multiple different Enum types in the feature flag service, should one have a need to do so.

Logging

The Arcane Framework provides a robust logging system for your application. This allows you to easily log messages with metadata, stack traces, and different log levels. The framework also provides an easy way to configure the logger's behavior (e.g., whether or not to show stack traces).

To get started, first create one or more logging interfaces, extending the LoggingInterface base class.

class DebugConsole implements LoggingInterface {
  static final DebugConsole _instance = DebugConsole._internal();
  static DebugConsole get I => _instance;
  DebugConsole._internal();

  final bool _initialized = true;

  @override
  bool get initialized => I._initialized;


  @override
  void log(
    String message, {
    Map<String, dynamic>? metadata,
    Level? level,
    StackTrace? stackTrace,
  }) {
    debugPrint(
      "$message\n"
      "$metadata\n",
    );
  }

  @override
  Future<LoggingInterface?> init() async => I;
}

Next, register your logging interface with the Arcane logger service:

// Register your logging interface(s)
await Arcane.logger.registerInterfaces([
  DebugConsole.I,
]);

// Initialize registered logging interfaces
// NOTE: This step may be deferred until a user has consented to app tracking.
await Arcane.logger.initializeInterfaces();

Finally, add any additional persistent metadata to your log messages (optional) and log a message:

// Add metadata to the logger
Arcane.logger.addPersistentMetadata({
  "app_name": "My App",
  "environment": "production",
});

// Log a message!
Arcane.log(
  "This is a debug message",
  level: Level.debug,
  module: "ModuleName",
  method: "MethodName",
  metadata: {"key": "value"},
  stackTrace: StackTrace.current,
);

Multiple logging interfaces can be registered simultaneously.

Important: Logging interfaces should generally be initialized after being registered with the logger service. This ensures that all logging interfaces are properly initialized before any messages are logged. This should typically be done manually in order to properly present the user with a message stating that they're about to be prompted for tracking permissions (on iOS).

Authentication

The Arcane Framework provides a useful interface for performing common authentication tasks, such as registration, password resets, login, log out, and enabling a debug mode.

To get started, create an authentication interface provider and register it in the Arcane authentication module:

import "package:arcane_framework/arcane_framework.dart";

typedef Credentials = ({String email, String password});

class DebugAuthInterface
  with ArcaneAuthAccountRegistration, ArcaneAuthPasswordManagement
  implements ArcaneAuthInterface {
  DebugAuthInterface._internal();

  static final ArcaneAuthInterface _instance = DebugAuthInterface._internal();
  static ArcaneAuthInterface get I => _instance;

  @override
  Future<bool> get isSignedIn => Future.value(_isSignedIn);
  bool _isSignedIn = false;

  @override
  Future<String?> get accessToken => isSignedIn.then(
        (loggedIn) => loggedIn ? "access_token" : null,
      );

  @override
  Future<String?> get refreshToken => isSignedIn.then(
        (loggedIn) => loggedIn ? "refresh_token" : null,
      );

  @override
  Future<Result<void, String>> logout() async {
    Arcane.log("Logging out");

    _isSignedIn = false;

    return Result.ok(null);
  }

  @override
  Future<Result<void, String>> login<Credentials>({
    Credentials? input,
    Future<void> Function()? onLoggedIn,
  }) async {
    final bool alreadyLoggedIn = await isSignedIn;

    if (alreadyLoggedIn) return Result.ok(null);

    final credentials = input as ({String email, String password});

    final String email = credentials.email;
    final String password = credentials.password;

    Arcane.log("Logging in as $email using password $password");

    _isSignedIn = true;

    return Result.ok(null);
  }

  // Provided by the ArcaneAuthAccountRegistration mixin
  @override
  Future<Result<String, String>> resendVerificationCode<T>({
    T? input,
  }) async {
    Arcane.log("Re-sending verification code to $input");
    return Result.ok("Code sent");
  }

  // Provided by the ArcaneAuthAccountRegistration mixin
  @override
  Future<Result<SignUpStep, String>> register<Credentials>({
    Credentials? input,
  }) async {
    if (input != null) {
      final credentials = input as ({String email, String password});

      final String email = credentials.email;
      final String password = credentials.password;

      Arcane.log("Creating account for $email with password $password");
    }

    return Result.ok(SignUpStep.confirmSignUp);
  }

  // Provided by the ArcaneAuthAccountRegistration mixin
  @override
  Future<Result<bool, String>> confirmSignup({
    String? username,
    String? confirmationCode,
  }) async {
    Arcane.log(
      "Confirming registration for $username with code $confirmationCode",
    );
    return Result.ok(true);
  }

  // Provided by the ArcaneAuthPasswordManagement mixin
  @override
  Future<Result<bool, String>> resetPassword({
    String? email,
    String? newPassword,
    String? code,
  }) async {
    Arcane.log("Resetting password for $email");
    return Result.ok(true);
  }

  @override
  Future<void> init() async {
    Arcane.log("Debug auth interface initialized.");
    return;
  }
}



// Register an interface to handle user authentication.
await Arcane.auth.registerInterface(AuthProviderInterface.I);

Once your interface has been created and registered, you can use it to perform a number of common authentication tasks:

// Register an account using the ArcaneAuthAccountRegistration mixin
  final nextStep = await Arcane.auth.register<Credentials>(
    input: ("email": "user@example.com", "password": "password123"),
  );

// Confirm a newly registered account using the ArcaneAuthAccountRegistration mixin
final accountConfirmed = await Arcane.auth.confirmSignup(
  email: "user@example.com",
  confirmationCode: "123456",
);

// Re-send a verification code using the ArcaneAuthAccountRegistration mixin
final response = await Arcane.auth.resendVerificationCode("user@example.com");

// Initiate a password reset flow using the ArcaneAuthPasswordManagement mixin
final passwordResetStarted = await Arcane.auth.resetPassword(
  email: "user@example.com",
  newPassword: "password456",
);

// Confirm password reset using the ArcaneAuthPasswordManagement mixin
final passwordResetFinished = await Arcane.auth.resetPassword(
  email: "user@example.com",
  newPassword: "password456",
  confirmationCode: "123456",
);

// Sign in with email and password
final result = await Arcane.auth.login(
  input: ("email": "user@example.com", "password": "password123")
  onLoggedIn: () => Arcane.log("User logged in"),
);

// Sign out
await Arcane.auth.logout();

Dynamic Theming

The Arcane Framework provides a simple interface for managing themes in your application, with dynamic switching between dark and light themes based on the user's system settings, or manually switching between themes.

To get started, first register your ThemeData objects with the Arcane theme module:

void main() {
  // Set your Themes
  Arcane.theme
    ..setDarkTheme(darkTheme)
    ..setLightTheme(lightTheme);

  runApp(
    ArcaneApp(
      child: MainApp(),
    ),
  );
}

From here, you can either follow the system theme:

// Follow the system's theme mode
class MainApp extends StatefulWidget {
  const MainApp({super.key});

  @override
  State<MainApp> createState() => _MainAppState();
}

class _MainAppState extends State<MainApp> {
  @override
  Widget build(BuildContext context) {
    return ArcaneApp(
      child: MaterialApp(
        theme: Arcane.theme.light,
        darkTheme: Arcane.theme.dark,
        themeMode: Arcane.theme.systemTheme.value,
      ),
    );
  }

  @override
  void didChangeDependencies() {
    Arcane.theme.followSystemTheme(context);
    super.didChangeDependencies();
  }
}

or manually control the theme mode:

// Manually control the theme mode
class MainApp extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return ArcaneApp(
      child: MaterialApp(
        theme: Arcane.theme.light,
        darkTheme: Arcane.theme.dark,
        themeMode: Arcane.theme.currentMode,
      ),
    );
  }
}

Then, you can switch modes whenever you want:

// Switch between light and dark themes
Arcane.theme.switchTheme();

// Access current theme data
final ThemeData currentTheme = Arcane.theme.currentMode == ThemeMode.dark
  ? Arcane.theme.dark
  : Arcane.theme.light;

if (context.isDarkMode) {
  // Do something when dark mode is active
}

// Set a custom dark theme
Arcane.theme.setDarkTheme(customDarkTheme);

// Set a custom light theme
Arcane.theme.setLightTheme(customLightTheme);

Contributing

We welcome contributions to the Arcane Framework. If youd like to contribute, please:

  1. Fork the repository.
  2. Create a new feature branch.
  3. Submit a pull request with a description of your changes.

For detailed information on how to contribute, please refer to CONTRIBUTING.md.