Alex Szpakowski
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4f24e5473f
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Re-apply megasource changes to SDL's cmake file
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2021-12-03 18:40:53 -04:00 |
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Alex Szpakowski
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8ff9d249b2
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Update SDL to 2.0.18
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2021-12-03 18:40:24 -04:00 |
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Alex Szpakowski
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8013eef9c5
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github actions build uses new love2d/love repo main branch name
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2021-10-16 21:08:37 -03:00 |
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Alex Szpakowski
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ea3c6dbc31
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Merge pull request #7 from 4aiman/patch-1
Added a note for CMake 3.13+ users
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2021-08-27 20:26:24 -03:00 |
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4aiman
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da4cf84ec6
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Added a note for CMake 3.13+ users
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2021-08-26 15:54:46 +03:00 |
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Alex Szpakowski
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ded6987a15
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Don't run vcvarsall.bat in luajit step if it was already run.
Possibly works around build errors in AppVeyor
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2021-07-04 11:14:38 -03:00 |
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Alex Szpakowski
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0f443a3bcd
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build luajit without suppressing build script echo
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2021-07-03 22:17:49 -03:00 |
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Alex Szpakowski
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903335fbc1
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Merge pull request #6 from MikuAuahDark/oboe
Add Oboe 1.4.3
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2021-02-12 22:15:26 -04:00 |
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Miku AuahDark
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0bb60c059a
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Make sure OpenAL-soft consume Oboe in Android and mark it as required.
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2021-02-12 19:59:32 +08:00 |
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Miku AuahDark
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4c5040b2e7
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Add Oboe 1.4.3, used only for Android build.
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2021-02-12 19:55:07 +08:00 |
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Alex Szpakowski
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cfecce7010
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Merge pull request #5 from MikuAuahDark/openal-soft-1.21.1
Update OpenAL-soft to 1.21.1
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2021-02-11 18:26:37 -04:00 |
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Alex Szpakowski
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1f6cab91c8
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Merge pull request #4 from MikuAuahDark/luajit-ec6edc5
LuaJIT Android Support
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2021-02-11 18:26:08 -04:00 |
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Miku AuahDark
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7e0c146946
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Use prebuilt static library for LuaJIT when compiling for Android.
Using Megasource for Android doesn't work yet but this is one step
to make it possible.
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2021-02-11 20:19:38 +08:00 |
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Miku AuahDark
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9ec151e21e
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Add LuaJIT prebuilt static library for Android
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2021-02-11 20:14:22 +08:00 |
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Miku AuahDark
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81c2b921fe
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Update LuaJIT commit hash
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2021-02-11 19:47:33 +08:00 |
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Miku AuahDark
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0772fb5690
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Add Android build script
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2021-02-11 19:46:20 +08:00 |
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Miku AuahDark
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c7178fc206
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Update LuaJIT up to LuaJIT/LuaJIT@ec6edc5
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2021-02-11 19:27:42 +08:00 |
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Miku AuahDark
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624174e4b4
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Update OpenAL-soft version
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2021-02-11 18:14:27 +08:00 |
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Miku AuahDark
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ca4b1cb2d3
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Re-apply Megasource-specific changes to OpenAL-soft CMakeLists
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2021-02-11 18:13:49 +08:00 |
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Miku AuahDark
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904cc75ba8
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Update OpenAL-soft to 1.21.1
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2021-02-11 18:04:50 +08:00 |
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Miku AuahDark
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08f227997e
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Merge branch 'master' into 12.x
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2021-02-02 19:55:57 +08:00 |
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Miku AuahDark
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8e497f14bb
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Make sure fail-fast is false to detect architecture-specific errors.
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2021-02-02 19:46:31 +08:00 |
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Miku AuahDark
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e578fb1058
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Cherry-pick GitHub Actions Windows steps from 86010b3
This one uses 12.0-development branch of LOVE however.
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2021-02-02 16:03:29 +08:00 |
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Miku AuahDark
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86010b399c
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Add GitHub Actions Windows build steps.
This will allows us to determine whetever any megasource changes causes
build failure in LOVE later on, rather than rerunning LOVE jobs
everytime.
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2021-02-02 13:41:30 +08:00 |
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Alex Szpakowski
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5b67432127
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Merge branch 'master' into 12.x
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2020-12-23 22:13:26 -04:00 |
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Alex Szpakowski
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13584cee64
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Update SDL to version 2.0.14.
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2020-12-23 22:00:38 -04:00 |
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Alex Szpakowski
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076547d2d8
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Merge pull request #2 from MikuAuahDark/windows-arm-rework
LÖVE on Windows 10 ARM patches (step 1)
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2020-12-12 11:07:23 -04:00 |
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Miku AuahDark
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a72283026d
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Megasource Windows ARM64 compatibility.
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2020-12-03 14:30:04 +08:00 |
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Miku AuahDark
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c01b7e2159
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OpenAL-soft: Add more Windows SDK versions.
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2020-12-03 14:01:30 +08:00 |
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Miku AuahDark
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04e953c4ec
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OpenAL-soft: Fix NEON mixer compile error under MSVC
Based on kcat/openal-soft@88cb398a83, backported to 1.19.1
Ideally, updating OpenAL-soft to latest version should fix this issue.
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2020-12-03 13:29:45 +08:00 |
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Miku AuahDark
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a6e5549830
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OpenAL-soft: Use WinAPI functions to check for NEON support
Based on kcat/openal-soft@1869dc14d4 but backported to 1.19.1
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2020-12-03 13:18:03 +08:00 |
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Miku AuahDark
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9932cae9c1
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OpenAL-soft: Apply kcat/openal-soft@ee9f0fe306
Recognize ARM64 as a VS platform
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2020-12-03 13:01:33 +08:00 |
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Miku AuahDark
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86071a8a44
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Vorbis: Make sure SSE float-to-int conversion codepath is not taken when compiling for Windows ARM64.
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2020-12-03 12:59:27 +08:00 |
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Miku AuahDark
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886724eb94
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SDL: Apply revision 40ea0350f044 to fix implicit memcpy() when compiling for Windows ARM64
https://hg.libsdl.org/SDL/rev/40ea0350f044
A better solution would be to update SDL to latest release, but this is unnecessary
at the moment.
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2020-12-03 12:55:55 +08:00 |
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Miku AuahDark
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6e7f690ba1
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SDL: Apply revision ea71847e4e3c to fix Windows ARM64 compilation.
https://hg.libsdl.org/SDL/rev/ea71847e4e3c
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2020-12-03 12:41:49 +08:00 |
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Miku AuahDark
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75c1f1c923
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12.x: Remove mpg123 as dependency
See love2d/love#5
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2020-10-15 18:09:54 +08:00 |
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Alex Szpakowski
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9e09bbb4b1
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12.x: set LUAJIT_ENABLE_LUA52COMPAT
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2020-10-12 18:23:09 -03:00 |
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Alex Szpakowski
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72540d2d5a
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Update LuaJIT to the latest 2.1.0 source (1d8b747)
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2020-10-12 18:09:06 -03:00 |
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Miku AuahDark
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ec1ceaf373
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Replace hg repository to git repository.
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2020-10-06 20:03:11 +08:00 |
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Alex Szpakowski
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a5a49f9efe
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Add .gitignore based on .hgignore
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2020-01-12 18:54:00 -04:00 |
|
Alex Szpakowski
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7ed6273a1a
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SDL: Fix link error when vs2019+x64 is used.
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2020-01-04 20:30:55 -04:00 |
|
Alex Szpakowski
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7af77ce90d
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Update readme
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2020-01-04 19:01:23 -04:00 |
|
Alex Szpakowski
|
63ff1503c3
|
Fix SDL's compilation.
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2019-12-25 18:41:36 -05:00 |
|
Alex Szpakowski
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915d5a1fb9
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Updated LuaJIT build command from AuahDark: pass in debug for debug builds, and amalg for release builds.
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2019-12-25 18:38:19 -05:00 |
|
Alex Szpakowski
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e6b37c63e2
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Apply fix for compiling SDL with VS2019/x64 (3def438a1540).
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2019-12-25 18:27:36 -05:00 |
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Alex Szpakowski
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f138e9052e
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Update LuaJIT to the latest 2.1.0 source (0bee44c)
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2019-12-25 17:37:36 -05:00 |
|
Alex Szpakowski
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4418ce28e1
|
Added tag 11.3 for changeset ccea4bcb860c
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2019-10-27 16:11:03 -03:00 |
|
Alex Szpakowski
|
629d05efb3
|
Re-apply megasource-specific changes to SDL's cmakelists file.
11.3
|
2019-07-25 19:13:24 -03:00 |
|
Alex Szpakowski
|
e173593f7c
|
Update SDL to version 2.0.10.
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2019-07-25 19:13:03 -03:00 |
|
Alex Szpakowski
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7b84b428d5
|
Added tag 11.2 for changeset d80e6fc264b2
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2019-07-06 19:14:07 -03:00 |
|