Update SDL to 2.0.18
@@ -173,7 +173,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5")
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set(MEGA_LIBTHEORA_VER "1.1.1")
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set(MEGA_MPG123_VER "1.25.6")
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set(MEGA_FREETYPE_VER "2.8.1")
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set(MEGA_SDL2_VER "2.0.14")
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set(MEGA_SDL2_VER "2.0.18")
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set(MEGA_OPENAL_VER "1.19.1")
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set(MEGA_MODPLUG_VER "0.8.8.4")
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@@ -0,0 +1,7 @@
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<!--- Provide a general summary of your changes in the Title above -->
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## Description
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<!--- Describe your changes in detail -->
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## Existing Issue(s)
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<!--- If it fixes an open issue, please link to the issue here. -->
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@@ -0,0 +1,14 @@
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name: Build (Android)
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on: [push, pull_request]
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jobs:
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android:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: nttld/setup-ndk@v1
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with:
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ndk-version: r21e
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- name: Build
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run: ./build-scripts/androidbuildlibs.sh
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@@ -0,0 +1,16 @@
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name: Build (Emscripten)
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on: [push, pull_request]
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jobs:
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emscripten:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: mymindstorm/setup-emsdk@v10
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with:
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version: 2.0.27
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- name: Configure CMake
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run: emcmake cmake -B build
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- name: Build
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run: cmake --build build/
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@@ -0,0 +1,20 @@
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name: Build (iOS/tvOS)
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on: [push, pull_request]
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jobs:
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Build:
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name: ${{ matrix.platform.name }}
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runs-on: macos-latest
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: iOS, target: Static Library-iOS, sdk: iphoneos }
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- { name: tvOS, target: Static Library-tvOS, sdk: appletvos }
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steps:
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- uses: actions/checkout@v2
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- name: Build
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run: xcodebuild -project Xcode/SDL/SDL.xcodeproj -target '${{ matrix.platform.target }}' -configuration Release -sdk ${{ matrix.platform.sdk }} clean build
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@@ -0,0 +1,88 @@
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name: Build
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on: [push, pull_request]
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jobs:
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Build:
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name: ${{ matrix.platform.name }}
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runs-on: ${{ matrix.platform.os }}
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defaults:
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run:
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shell: ${{ matrix.platform.shell }}
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strategy:
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fail-fast: false
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matrix:
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platform:
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- { name: Windows (x64), os: windows-latest, shell: pwsh, flags: -A x64 }
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- { name: Windows (x86), os: windows-latest, shell: pwsh, flags: -A Win32 }
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- { name: Windows (clang-cl x64), os: windows-latest, shell: pwsh, flags: -T ClangCL -A x64 }
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- { name: Windows (clang-cl x86), os: windows-latest, shell: pwsh, flags: -T ClangCL -A Win32 }
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- { name: Windows (ARM64), os: windows-latest, shell: pwsh, flags: -A ARM64 }
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- { name: Windows (mingw32), os: windows-latest, shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686 }
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- { name: Windows (mingw64), os: windows-latest, shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64 }
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- { name: Linux, os: ubuntu-20.04, shell: sh, flags: -GNinja }
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- { name: MacOS, os: macos-latest, shell: sh }
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steps:
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- name: Set up MSYS2
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if: matrix.platform.shell == 'msys2 {0}'
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uses: msys2/setup-msys2@v2
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with:
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msystem: ${{ matrix.platform.msystem }}
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install: >-
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${{ matrix.platform.msys-env }}-gcc
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${{ matrix.platform.msys-env }}-cmake
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${{ matrix.platform.msys-env }}-ninja
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${{ matrix.platform.msys-env }}-pkg-config
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- name: Setup Linux dependencies
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install wayland-protocols \
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pkg-config \
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ninja-build \
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libasound2-dev \
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libdbus-1-dev \
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libegl1-mesa-dev \
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libgl1-mesa-dev \
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libgles2-mesa-dev \
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libglu1-mesa-dev \
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libibus-1.0-dev \
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libpulse-dev \
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libsdl2-2.0-0 \
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libsndio-dev \
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libudev-dev \
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libwayland-dev \
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libwayland-client++0 \
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wayland-scanner++ \
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libwayland-cursor++0 \
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libx11-dev \
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libxcursor-dev \
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libxext-dev \
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libxi-dev \
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libxinerama-dev \
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libxkbcommon-dev \
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libxrandr-dev \
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libxss-dev \
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libxt-dev \
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libxv-dev \
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libxxf86vm-dev \
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libdrm-dev \
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libgbm-dev\
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libpulse-dev \
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libpango1.0-dev
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sudo apt install meson
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git clone --depth 1 https://gitlab.gnome.org/jadahl/libdecor.git --branch 0.1.0
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cd libdecor
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meson build --buildtype release -Ddemo=false -Ddbus=disabled
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ninja -C build
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sudo meson install -C build
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- uses: actions/checkout@v2
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- name: Configure CMake
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run: cmake -B build -DSDL_TEST=ON ${{ matrix.platform.flags }}
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- name: Build
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run: cmake --build build/
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@@ -0,0 +1,28 @@
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name: Build (RISC OS)
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on: [push, pull_request]
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jobs:
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autotools:
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name: autotools
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runs-on: ubuntu-latest
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container: riscosdotinfo/riscos-gccsdk-4.7:latest
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steps:
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- uses: actions/checkout@v2
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- name: Configure
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run: ./configure --host=arm-unknown-riscos --disable-gcc-atomics
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- name: Build
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run: make -j`nproc`
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cmake:
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name: CMake
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runs-on: ubuntu-latest
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container: riscosdotinfo/riscos-gccsdk-4.7:latest
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steps:
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- name: Setup dependencies
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run: apt-get update && apt-get install -y cmake ninja-build
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- uses: actions/checkout@v2
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- name: Configure CMake
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run: cmake -S. -Bbuild -G Ninja -DCMAKE_TOOLCHAIN_FILE=/home/riscos/env/toolchain-riscos.cmake -DRISCOS=ON -DSDL_GCC_ATOMICS=OFF -DCMAKE_BUILD_TYPE=Release
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- name: Build
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run: cmake --build build
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@@ -0,0 +1,23 @@
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name: Build (Sony Playstation Vita)
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on: [push, pull_request]
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defaults:
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run:
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shell: sh
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jobs:
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vita:
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runs-on: ubuntu-latest
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container:
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image: vitasdk/vitasdk:latest
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steps:
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- uses: actions/checkout@v2
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- name: Install CMake and GNU Make
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run: |
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apk update
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apk add cmake make
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- name: Configure CMake
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run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release
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- name: Build
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run: cmake --build build
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@@ -1,4 +1,3 @@
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syntax:glob
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aclocal.m4
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autom4te*
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config.cache
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@@ -9,11 +8,35 @@ Makefile
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Makefile.rules
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sdl2-config
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sdl2-config.cmake
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sdl2-config-version.cmake
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sdl2.pc
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SDL2.spec
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build
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gen
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Build
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buildbot
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*.so
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*.so.*
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*.dll
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*.exe
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*.o
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*.obj
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*.lib
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*.a
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*.la
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*.dSYM
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*,e1f
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*,ff8
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*.lnk
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*.err
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*.exp
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*.map
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*.orig
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*~
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*.swp
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*.tmp
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*.rej
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# for CMake
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CMakeFiles/
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@@ -21,10 +44,6 @@ CMakeCache.txt
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cmake_install.cmake
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cmake_uninstall.cmake
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SDL2ConfigVersion.cmake
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*.a
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||||
*.la
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*.so
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||||
*.so.*
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||||
.ninja_*
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||||
*.ninja
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||||
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@@ -33,12 +52,6 @@ SDL2ConfigVersion.cmake
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cmake-build-*
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||||
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||||
# for Xcode
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*.orig
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||||
*.swp
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*.tmp
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||||
*.rej
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||||
*~
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||||
*.o
|
||||
*.mode1*
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||||
*.perspective*
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||||
*.pbxuser
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@@ -48,24 +61,31 @@ xcuserdata
|
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*.xcworkspace
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||||
|
||||
# for Visual C++
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||||
.vs
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||||
Debug
|
||||
Release
|
||||
*.user
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||||
*.ncb
|
||||
*.suo
|
||||
*.sdf
|
||||
VisualC/tests/controllermap/axis.bmp
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||||
VisualC/tests/controllermap/button.bmp
|
||||
VisualC/tests/controllermap/controllermap.bmp
|
||||
VisualC/tests/controllermap/controllermap_back.bmp
|
||||
VisualC/tests/loopwave/sample.wav
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
|
||||
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
|
||||
VisualC/tests/testgamecontroller/axis.bmp
|
||||
VisualC/tests/testgamecontroller/button.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap.bmp
|
||||
VisualC/tests/testgamecontroller/controllermap_back.bmp
|
||||
VisualC/tests/testoverlay2/moose.dat
|
||||
VisualC/tests/testrendertarget/icon.bmp
|
||||
VisualC/tests/testrendertarget/sample.bmp
|
||||
VisualC/tests/testscale/icon.bmp
|
||||
VisualC/tests/testscale/sample.bmp
|
||||
VisualC/tests/testsprite2/icon.bmp
|
||||
VisualC/tests/testyuv/testyuv.bmp
|
||||
VisualC/visualtest/icon.bmp
|
||||
VisualC/visualtest/testquit.actions
|
||||
VisualC/visualtest/testquit.config
|
||||
@@ -79,14 +99,8 @@ VisualC/visualtest/testsprite2_sample.parameters
|
||||
# for Android
|
||||
android-project/local.properties
|
||||
|
||||
test/aclocal.m4
|
||||
test/autom4te*
|
||||
test/config.cache
|
||||
test/config.log
|
||||
test/config.status
|
||||
test/Makefile
|
||||
test/SDL2.dll
|
||||
test/checkkeys
|
||||
test/checkkeysthreads
|
||||
test/controllermap
|
||||
test/loopwave
|
||||
test/loopwavequeue
|
||||
@@ -102,9 +116,11 @@ test/testdraw2
|
||||
test/testdrawchessboard
|
||||
test/testdropfile
|
||||
test/testerror
|
||||
test/testevdev
|
||||
test/testfile
|
||||
test/testfilesystem
|
||||
test/testgamecontroller
|
||||
test/testgeometry
|
||||
test/testgesture
|
||||
test/testgl2
|
||||
test/testgles
|
||||
@@ -118,8 +134,10 @@ test/testintersections
|
||||
test/testjoystick
|
||||
test/testkeys
|
||||
test/testloadso
|
||||
test/testlocale
|
||||
test/testlock
|
||||
test/testmessage
|
||||
test/testmouse
|
||||
test/testmultiaudio
|
||||
test/testnative
|
||||
test/testoverlay2
|
||||
@@ -139,17 +157,22 @@ test/testshape
|
||||
test/testsprite2
|
||||
test/testspriteminimal
|
||||
test/teststreaming
|
||||
test/testsurround
|
||||
test/testthread
|
||||
test/testtimer
|
||||
test/testurl
|
||||
test/testver
|
||||
test/testviewport
|
||||
test/testvulkan
|
||||
test/testwm2
|
||||
test/testyuv
|
||||
test/torturethread
|
||||
test/*.exe
|
||||
test/*,e1f
|
||||
test/*,ff8
|
||||
test/*.dSYM
|
||||
buildbot
|
||||
test/buildbot
|
||||
|
||||
builddir/
|
||||
debian/*.debhelper.log
|
||||
debian/*.substvars
|
||||
debian/*.tar.gz
|
||||
debian/.debhelper/
|
||||
debian/files
|
||||
debian/libsdl*/
|
||||
debian/tmp/
|
||||
@@ -1,4 +0,0 @@
|
||||
repo: 74212992fb0868a6929180cd74dd67e38507340a
|
||||
node: e52d96ea04fc1e7807f4dce290e45e3130a43ebd
|
||||
branch: default
|
||||
tag: release-2.0.14
|
||||
@@ -1,40 +0,0 @@
|
||||
0afe0e38e02cf2048e93582f01c52fbb91d3c7bb release-1.2.7
|
||||
230b156829ed13b31134d96f689c917981f57b84 release-1.2.5
|
||||
27cab50ec9c746e886ce0f3fdaa0b0cdc55a594f release-1.2.11
|
||||
2fe3fbd2bff50165b3cad33bf40d70b3bb3c9fd0 release-1.2.3
|
||||
3c052d3bcc76c899dfd4846be76243a78e8c7180 release-1.2.4
|
||||
3c5eed71a3320962551af3b3dfbee0c99fcf0086 release-1.2.10
|
||||
4867f7f7dd3426d1dbbeef48b3f3b3aa19590cc4 release-1.2.12
|
||||
6e28dae59e3baf4447c83e833a8d2ac912536f5b release-1.2.1
|
||||
7c2589fb8d4df54c6faabd3faebd0c0e73f67879 release-1.2.13
|
||||
86de11faf082881ad9b73a1a1d78733ca07f8db8 release-1.2.6
|
||||
bb051fa871aa0b53ea57df56a446cec3bb85924c release-1.2.2
|
||||
cfcb2e1c36ebe9809577adf768b0ec53e8768af9 release-1.2.8
|
||||
e044e7c70a50a2f54d14ee20d0933e904e5853b6 release-1.2.9
|
||||
f14cf9d71233934811774f941d0de121d5f96ccf release-1.2.14
|
||||
39c22a953456f6c9e2c8993c8ff973824104102a pre-touch-removal
|
||||
ccf5fbfa2afabab429ad911308f362201a94d810 macosx_10_4_supported
|
||||
d6a8fa507a45d9de7258e51585eab3e45c415149 release-2.0.0
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
a8bd63b33636715f2cf6e7d36ab7201acbd478fe release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
715a01415ac9305b9f8ec72b99fcf8cc9dd64dde release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
0000000000000000000000000000000000000000 release-2.0.1
|
||||
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
|
||||
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
|
||||
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
|
||||
e12c387305129c847b3928a123300b113782fe3f release-2.0.4
|
||||
007dfe83abf81b1ff5df40186f65e8e64987b825 release-2.0.5
|
||||
8df7a59b55283aa09889522369a2b32674c048de release-2.0.6
|
||||
2088cd828335797d73d151e3288d899f77204862 release-2.0.7
|
||||
f1084c419f33610cf274e309a8b2798d2ae665c7 release-2.0.8
|
||||
8feb5da6f2fb75703bde2c06813375af984a57f0 release-2.0.9
|
||||
bc90ce38f1e27ace54b83bebf987993002504f7f release-2.0.10
|
||||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
|
||||
78d0bb6f3b8f9b8f2a76cb357a407bc7ace57234 release-2.0.12
|
||||
355a4f94a782747a990b2fedaebc7bebd280e153 release-2.0.12
|
||||
@@ -20,6 +20,7 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/dummy/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/aaudio/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/audio/openslES/*.c) \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_atomic.c.arm \
|
||||
$(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \
|
||||
@@ -30,6 +31,8 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/file/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/haptic/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/hidapi/android/*.cpp) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/android/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/joystick/hidapi/*.c) \
|
||||
@@ -56,8 +59,6 @@ LOCAL_SRC_FILES := \
|
||||
$(wildcard $(LOCAL_PATH)/src/video/yuv2rgb/*.c) \
|
||||
$(wildcard $(LOCAL_PATH)/src/test/*.c))
|
||||
|
||||
LOCAL_SHARED_LIBRARIES := hidapi
|
||||
|
||||
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES
|
||||
LOCAL_CFLAGS += \
|
||||
-Wall -Wextra \
|
||||
@@ -77,7 +78,6 @@ LOCAL_CFLAGS += \
|
||||
|
||||
# Warnings we haven't fixed (yet)
|
||||
LOCAL_CFLAGS += -Wno-unused-parameter -Wno-sign-compare
|
||||
|
||||
|
||||
LOCAL_LDLIBS := -ldl -lGLESv1_CM -lGLESv2 -lOpenSLES -llog -landroid
|
||||
|
||||
@@ -120,22 +120,4 @@ LOCAL_MODULE_FILENAME := libSDL2main
|
||||
|
||||
include $(BUILD_STATIC_LIBRARY)
|
||||
|
||||
###########################
|
||||
#
|
||||
# hidapi library
|
||||
#
|
||||
###########################
|
||||
|
||||
include $(CLEAR_VARS)
|
||||
|
||||
LOCAL_CPPFLAGS += -std=c++11
|
||||
|
||||
LOCAL_SRC_FILES := src/hidapi/android/hid.cpp
|
||||
|
||||
LOCAL_MODULE := libhidapi
|
||||
LOCAL_LDLIBS := -llog
|
||||
|
||||
include $(BUILD_SHARED_LIBRARY)
|
||||
|
||||
$(call import-module,android/cpufeatures)
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
Bugs are now managed in the SDL bug tracker, here:
|
||||
Bugs are now managed in the SDL issue tracker, here:
|
||||
|
||||
https://bugzilla.libsdl.org/
|
||||
https://github.com/libsdl-org/SDL/issues
|
||||
|
||||
You may report bugs there, and search to see if a given issue has already
|
||||
been reported, discussed, and maybe even fixed.
|
||||
@@ -11,6 +11,6 @@ You may also find help at the SDL forums/mailing list:
|
||||
|
||||
https://discourse.libsdl.org/
|
||||
|
||||
Bug reports are welcome here, but we really appreciate if you use Bugzilla, as
|
||||
bugs discussed on the mailing list may be forgotten or missed.
|
||||
Bug reports are welcome here, but we really appreciate if you use the issue
|
||||
tracker, as bugs discussed on the mailing list may be forgotten or missed.
|
||||
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
To compile and install SDL:
|
||||
|
||||
1. Windows with Visual Studio:
|
||||
* Read VisualC.html
|
||||
* Read ./docs/README-visualc.md
|
||||
|
||||
Windows with gcc, either native or cross-compiling:
|
||||
* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
|
||||
* Read the FAQ at https://wiki.libsdl.org/FAQWindows
|
||||
* Run './configure; make; make install'
|
||||
|
||||
Mac OS X with Xcode:
|
||||
@@ -29,12 +29,13 @@ To compile and install SDL:
|
||||
2. Look at the example programs in ./test, and check out the online
|
||||
documentation at https://wiki.libsdl.org/
|
||||
|
||||
3. Join the SDL developer mailing list by sending E-mail to
|
||||
sdl-request@libsdl.org
|
||||
and put "subscribe" in the subject of the message.
|
||||
3. Join the SDL developer discussions, sign up on
|
||||
https://discourse.libsdl.org/
|
||||
and go to the development forum
|
||||
https://discourse.libsdl.org/c/sdl-development/6
|
||||
|
||||
Or alternatively you can use the web interface:
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
4. Sign up for the announcement list through the web interface:
|
||||
https://www.libsdl.org/mailing-list.php
|
||||
|
||||
That's it!
|
||||
Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
@@ -1,20 +1,18 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
@@ -29,6 +29,8 @@ INSTALL = @INSTALL@
|
||||
AR = @AR@
|
||||
RANLIB = @RANLIB@
|
||||
RC = @RC@
|
||||
LINKER = @LINKER@
|
||||
LIBTOOLLINKERTAG = @LIBTOOLLINKERTAG@
|
||||
|
||||
TARGET = libSDL2.la
|
||||
OBJECTS = @OBJECTS@
|
||||
@@ -43,10 +45,11 @@ SDLTEST_TARGET = libSDL2_test.la
|
||||
SDLTEST_OBJECTS = @SDLTEST_OBJECTS@
|
||||
|
||||
WAYLAND_SCANNER = @WAYLAND_SCANNER@
|
||||
WAYLAND_SCANNER_CODE_MODE = @WAYLAND_SCANNER_CODE_MODE@
|
||||
|
||||
INSTALL_SDL2_CONFIG = @INSTALL_SDL2_CONFIG@
|
||||
|
||||
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC.html VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
SRC_DIST = *.md *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake cmake_uninstall.cmake.in configure configure.ac debian docs include Makefile.* sdl2-config.cmake.in sdl2-config-version.cmake.in sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in SDL2Config.cmake src test VisualC VisualC-WinRT Xcode Xcode-iOS wayland-protocols
|
||||
GEN_DIST = SDL2.spec
|
||||
|
||||
ifneq ($V,1)
|
||||
@@ -77,6 +80,7 @@ HDRS = \
|
||||
SDL_gamecontroller.h \
|
||||
SDL_gesture.h \
|
||||
SDL_haptic.h \
|
||||
SDL_hidapi.h \
|
||||
SDL_hints.h \
|
||||
SDL_joystick.h \
|
||||
SDL_keyboard.h \
|
||||
@@ -151,13 +155,13 @@ update-revision:
|
||||
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
|
||||
|
||||
$(objects)/$(TARGET): $(GEN_HEADERS) $(GEN_OBJECTS) $(OBJECTS) $(VERSION_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -o $@ $(OBJECTS) $(GEN_OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
|
||||
|
||||
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLMAIN_OBJECTS) -rpath $(libdir)
|
||||
|
||||
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
$(RUN_CMD_LTLINK)$(LIBTOOL) --tag=$(LIBTOOLLINKERTAG) --mode=link $(LINKER) -static -o $@ $(SDLTEST_OBJECTS) -rpath $(libdir)
|
||||
|
||||
install: all install-bin install-hdrs install-lib install-data
|
||||
install-bin:
|
||||
|
||||
@@ -5,9 +5,12 @@ CFLAGS = -g -O2 $(INCLUDE)
|
||||
AR = ar
|
||||
RANLIB = ranlib
|
||||
|
||||
TARGET = libSDL.a
|
||||
TARGET = libSDL2.a
|
||||
TESTTARGET = libSDL2_test.a
|
||||
|
||||
SOURCES = \
|
||||
src/*.c \
|
||||
src/atomic/*.c \
|
||||
src/audio/*.c \
|
||||
src/audio/dummy/*.c \
|
||||
src/cpuinfo/*.c \
|
||||
@@ -15,30 +18,44 @@ SOURCES = \
|
||||
src/file/*.c \
|
||||
src/haptic/*.c \
|
||||
src/haptic/dummy/*.c \
|
||||
src/hidapi/*.c \
|
||||
src/joystick/*.c \
|
||||
src/joystick/dummy/*.c \
|
||||
src/loadso/dummy/*.c \
|
||||
src/power/*.c \
|
||||
src/filesystem/dummy/*.c \
|
||||
src/locale/*.c \
|
||||
src/locale/dummy/*.c \
|
||||
src/misc/*.c \
|
||||
src/misc/dummy/*.c \
|
||||
src/render/*.c \
|
||||
src/render/software/*.c \
|
||||
src/sensor/*.c \
|
||||
src/sensor/dummy/*.c \
|
||||
src/stdlib/*.c \
|
||||
src/libm/*.c \
|
||||
src/thread/*.c \
|
||||
src/thread/generic/*.c \
|
||||
src/timer/*.c \
|
||||
src/timer/dummy/*.c \
|
||||
src/video/*.c \
|
||||
src/video/yuv2rgb/*.c \
|
||||
src/video/dummy/*.c \
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
TSOURCES = src/test/*.c
|
||||
|
||||
all: $(TARGET)
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
TOBJECTS= $(shell echo $(TSOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
all: $(TARGET) $(TESTTARGET)
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
$(TESTTARGET): $(TOBJECTS)
|
||||
$(AR) crv $@ $^
|
||||
$(RANLIB) $@
|
||||
|
||||
clean:
|
||||
rm -f $(TARGET) $(OBJECTS)
|
||||
rm -f $(TARGET) $(TESTTARGET) $(OBJECTS) $(TOBJECTS)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
# wmake -f Makefile.os2
|
||||
|
||||
LIBNAME = SDL2
|
||||
VERSION = 2.0.14
|
||||
VERSION = 2.0.18
|
||||
DESCRIPTION = Simple DirectMedia Layer 2
|
||||
|
||||
LIBHOME = .
|
||||
@@ -47,10 +47,10 @@ SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c
|
||||
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
|
||||
SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
|
||||
SDL_sensor.c SDL_touch.c
|
||||
SRCS+= SDL_haptic.c SDL_gamecontroller.c SDL_joystick.c
|
||||
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c
|
||||
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
|
||||
SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
|
||||
SDL_render_sw.c SDL_rotate.c
|
||||
SDL_render_sw.c SDL_rotate.c SDL_triangle.c
|
||||
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
|
||||
SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
|
||||
SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
|
||||
@@ -60,8 +60,8 @@ SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
|
||||
SRCS+= SDL_systimer.c
|
||||
SRCS+= SDL_sysloadso.c
|
||||
SRCS+= SDL_sysfilesystem.c
|
||||
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c
|
||||
SRCS+= SDL_virtualjoystick.c
|
||||
SRCS+= SDL_os2joystick.c SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
|
||||
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
|
||||
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
|
||||
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
|
||||
SRCS+= SDL_dummysensor.c
|
||||
@@ -83,8 +83,8 @@ MOBJS= $(MSRCS:.c=.obj)
|
||||
|
||||
.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
|
||||
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
|
||||
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
||||
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy
|
||||
.c: ./src/core/os2;./src/core/os2/geniconv;./src/audio/os2;./src/loadso/os2;./src/filesystem/os2;./src/joystick/os2;./src/thread/os2;./src/timer/os2;./src/video/os2;
|
||||
.c: ./src/locale/;./src/locale/unix;./src/misc;./src/misc/dummy;./src/joystick/hidapi;./src/hidapi
|
||||
|
||||
all: $(DLLFILE) $(LIBFILE) .symbolic
|
||||
|
||||
@@ -123,6 +123,10 @@ SDL_blendpoint.obj: SDL_blendpoint.c
|
||||
SDL_RLEaccel.obj: SDL_RLEaccel.c
|
||||
wcc386 $(CFLAGS) -wcd=201 -fo=$^@ $<
|
||||
|
||||
# c99 mode needed because of structs with flexible array members in libusb.h
|
||||
SDL_hidapi.obj: SDL_hidapi.c
|
||||
wcc386 $(CFLAGS) -za99 -fo=$^@ $<
|
||||
|
||||
.c: ./src/libm;
|
||||
$(LIBM): $(MOBJS)
|
||||
wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)
|
||||
|
||||
@@ -10,7 +10,7 @@ CFLAGS = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp
|
||||
-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
|
||||
-I./include -I$(PNDSDK)/usr/include
|
||||
|
||||
TARGET = libSDL.a
|
||||
TARGET = libSDL2.a
|
||||
|
||||
SOURCES =
|
||||
./src/*.c \
|
||||
@@ -25,9 +25,14 @@ SOURCES =
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/hidapi/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/locale/*.c \
|
||||
./src/locale/unix/*.c \
|
||||
./src/misc/*.c \
|
||||
./src/misc/unix/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
@@ -40,11 +45,10 @@ SOURCES =
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/yuv2rgb/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/pandora/SDL_pandora.o \
|
||||
./src/video/pandora/SDL_pandora_events.o \
|
||||
./src/video/x11/*.c \
|
||||
|
||||
./src/video/pandora/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
TARGET_LIB = libSDL2.a
|
||||
OBJS= src/SDL.o \
|
||||
src/SDL_assert.o \
|
||||
src/SDL_dataqueue.o \
|
||||
src/SDL_error.o \
|
||||
src/SDL_hints.o \
|
||||
src/SDL_log.o \
|
||||
@@ -15,6 +16,7 @@ OBJS= src/SDL.o \
|
||||
src/audio/psp/SDL_pspaudio.o \
|
||||
src/cpuinfo/SDL_cpuinfo.o \
|
||||
src/events/SDL_clipboardevents.o \
|
||||
src/events/SDL_displayevents.o \
|
||||
src/events/SDL_dropevents.o \
|
||||
src/events/SDL_events.o \
|
||||
src/events/SDL_gesture.o \
|
||||
@@ -26,12 +28,18 @@ OBJS= src/SDL.o \
|
||||
src/file/SDL_rwops.o \
|
||||
src/haptic/SDL_haptic.o \
|
||||
src/haptic/dummy/SDL_syshaptic.o \
|
||||
src/hidapi/SDL_hidapi.o \
|
||||
src/joystick/SDL_joystick.o \
|
||||
src/joystick/SDL_gamecontroller.o \
|
||||
src/joystick/psp/SDL_sysjoystick.o \
|
||||
src/joystick/virtual/SDL_virtualjoystick.o \
|
||||
src/power/SDL_power.o \
|
||||
src/power/psp/SDL_syspower.o \
|
||||
src/filesystem/dummy/SDL_sysfilesystem.o \
|
||||
src/locale/SDL_locale.o \
|
||||
src/locale/dummy/SDL_syslocale.o \
|
||||
src/misc/SDL_url.o \
|
||||
src/misc/dummy/SDL_sysurl.o \
|
||||
src/render/SDL_render.o \
|
||||
src/render/SDL_yuv_sw.o \
|
||||
src/render/psp/SDL_render_psp.o \
|
||||
@@ -42,6 +50,7 @@ OBJS= src/SDL.o \
|
||||
src/render/software/SDL_drawpoint.o \
|
||||
src/render/software/SDL_render_sw.o \
|
||||
src/render/software/SDL_rotate.o \
|
||||
src/render/software/SDL_triangle.o \
|
||||
src/sensor/SDL_sensor.o \
|
||||
src/sensor/dummy/SDL_dummysensor.o \
|
||||
src/stdlib/SDL_getenv.o \
|
||||
@@ -76,10 +85,12 @@ OBJS= src/SDL.o \
|
||||
src/video/SDL_stretch.o \
|
||||
src/video/SDL_surface.o \
|
||||
src/video/SDL_video.o \
|
||||
src/video/SDL_yuv.o \
|
||||
src/video/psp/SDL_pspevents.o \
|
||||
src/video/psp/SDL_pspvideo.o \
|
||||
src/video/psp/SDL_pspgl.o \
|
||||
src/video/psp/SDL_pspmouse.o
|
||||
src/video/psp/SDL_pspmouse.o \
|
||||
src/video/yuv2rgb/yuv_rgb.o
|
||||
|
||||
INCDIR = ./include
|
||||
CFLAGS = -g -O2 -G0 -Wall -D__PSP__ -DHAVE_OPENGL
|
||||
|
||||
@@ -14,6 +14,7 @@ TARGET_SHARED = libSDL2.so
|
||||
|
||||
SOURCES = \
|
||||
./src/*.c \
|
||||
./src/atomic/*.c \
|
||||
./src/audio/*.c \
|
||||
./src/audio/disk/*.c \
|
||||
./src/audio/dsp/*.c \
|
||||
@@ -21,11 +22,18 @@ SOURCES = \
|
||||
./src/cpuinfo/*.c \
|
||||
./src/events/*.c \
|
||||
./src/file/*.c \
|
||||
./src/filesystem/unix/*.c \
|
||||
./src/haptic/*.c \
|
||||
./src/haptic/linux/*.c \
|
||||
./src/hidapi/*.c \
|
||||
./src/joystick/*.c \
|
||||
./src/joystick/linux/*.c \
|
||||
./src/loadso/dlopen/*.c \
|
||||
./src/locale/*.c \
|
||||
./src/locale/unix/*.c \
|
||||
./src/misc/*.c \
|
||||
./src/misc/unix/*.c \
|
||||
./src/power/*.c \
|
||||
./src/sensor/*.c \
|
||||
./src/sensor/dummy/*.c \
|
||||
./src/stdlib/*.c \
|
||||
@@ -37,9 +45,9 @@ SOURCES = \
|
||||
./src/timer/*.c \
|
||||
./src/timer/unix/*.c \
|
||||
./src/video/*.c \
|
||||
./src/video/yuv2rgb/*.c \
|
||||
./src/video/dummy/*.c \
|
||||
./src/video/pandora/*.c \
|
||||
|
||||
./src/video/pandora/*.c
|
||||
|
||||
OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
|
||||
|
||||
|
||||
@@ -1,21 +1,17 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
|
||||
(SDL)
|
||||
|
||||
Version 2.0
|
||||
|
||||
---
|
||||
https://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||
emulators, and popular games including Valve's award winning catalog
|
||||
and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with README.md
|
||||
|
||||
Enjoy!
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
|
||||
# Simple DirectMedia Layer (SDL) Version 2.0
|
||||
|
||||
https://www.libsdl.org/
|
||||
|
||||
Simple DirectMedia Layer is a cross-platform development library designed
|
||||
to provide low level access to audio, keyboard, mouse, joystick, and graphics
|
||||
hardware via OpenGL and Direct3D. It is used by video playback software,
|
||||
emulators, and popular games including Valve's award winning catalog
|
||||
and many Humble Bundle games.
|
||||
|
||||
More extensive documentation is available in the docs directory, starting
|
||||
with README.md
|
||||
|
||||
Enjoy!
|
||||
|
||||
Sam Lantinga (slouken@libsdl.org)
|
||||
@@ -63,7 +63,7 @@ rm -rf $RPM_BUILD_ROOT
|
||||
|
||||
%files
|
||||
%{__defattr}
|
||||
%doc README*.txt COPYING.txt CREDITS.txt BUGS.txt
|
||||
%doc README*.txt LICENSE.txt CREDITS.txt BUGS.txt
|
||||
%{_libdir}/lib*.%{__soext}.*
|
||||
|
||||
%files devel
|
||||
|
||||
@@ -1 +1,111 @@
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/SDL2Targets.cmake")
|
||||
|
||||
# on static-only builds create an alias
|
||||
if(NOT TARGET SDL2::SDL2 AND TARGET SDL2::SDL2-static)
|
||||
if(CMAKE_VERSION VERSION_LESS "3.18")
|
||||
# Aliasing local targets is not supported on CMake < 3.18, so make it global.
|
||||
set_target_properties(SDL2::SDL2-static PROPERTIES IMPORTED_GLOBAL TRUE)
|
||||
endif()
|
||||
add_library(SDL2::SDL2 ALIAS SDL2::SDL2-static)
|
||||
endif()
|
||||
|
||||
# provide ${SDL2_LIBRARIES}, ${SDL2_INCLUDE_DIRS} etc, like sdl2-config.cmake does,
|
||||
# for compatibility between SDL2 built with autotools and SDL2 built with CMake
|
||||
|
||||
# the following seems to work on Windows for both MSVC and MINGW+MSYS and with both SDL2Config/Target.cmake
|
||||
# from vcpkg and from building myself with cmake from latest git
|
||||
# AND on Linux when building SDL2 (tested current git) with CMake
|
||||
|
||||
# the headers are easy - but note that this adds both .../include/ and .../include/SDL2/
|
||||
# while the SDL2_INCLUDE_DIRS of sdl2-config.cmake only add ...include/SDL2/
|
||||
# But at least if building worked with sdl2-config.cmake it will also work with this.
|
||||
get_target_property(SDL2_INCLUDE_DIRS SDL2::SDL2 INTERFACE_INCLUDE_DIRECTORIES)
|
||||
|
||||
# get the paths to the files to link against (.lib or .dll.a on Windows, .so or .a on Unix, ...) for both SDL2 and SDL2main
|
||||
|
||||
# for the "normal"/release build they could be in lots of different properties..
|
||||
set(relprops IMPORTED_IMPLIB_RELEASE IMPORTED_IMPLIB_NOCONFIG IMPORTED_IMPLIB IMPORTED_IMPLIB_MINSIZEREL IMPORTED_IMPLIB_RELWITHDEBINFO
|
||||
IMPORTED_LOCATION_RELEASE IMPORTED_LOCATION_NOCONFIG IMPORTED_LOCATION IMPORTED_LOCATION_MINSIZEREL IMPORTED_LOCATION_RELWITHDEBINFO)
|
||||
|
||||
# fewer possibilities for debug builds
|
||||
set(dbgprops IMPORTED_IMPLIB_DEBUG IMPORTED_LOCATION_DEBUG)
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2implib SDL2::SDL2 ${prop})
|
||||
if(sdl2implib)
|
||||
#message("set sdl2implib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${relprops})
|
||||
get_target_property(sdl2mainimplib SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplib)
|
||||
#message("set sdl2mainimplib from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2implibdbg SDL2::SDL2 ${prop})
|
||||
if(sdl2implibdbg)
|
||||
#message("set sdl2implibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
foreach(prop ${dbgprops})
|
||||
get_target_property(sdl2mainimplibdbg SDL2::SDL2main ${prop})
|
||||
if(sdl2mainimplibdbg)
|
||||
#message("set sdl2mainimplibdbg from ${prop}")
|
||||
break()
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib AND sdl2implibdbg AND sdl2mainimplibdbg )
|
||||
# we have both release and debug builds of SDL2 and SDL2main, so use this ugly
|
||||
# generator expression in SDL2_LIBRARIES to support both in MSVC, depending on build type configured there
|
||||
set(SDL2_LIBRARIES $<IF:$<CONFIG:Debug>,${sdl2mainimplibdbg},${sdl2mainimplib}> $<IF:$<CONFIG:Debug>,${sdl2implibdbg},${sdl2implib}>)
|
||||
else()
|
||||
if( (NOT sdl2implib) AND sdl2implibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2implib ${sdl2implibdbg})
|
||||
endif()
|
||||
if( (NOT sdl2mainimplib) AND sdl2mainimplibdbg ) # if we only have a debug version of the lib
|
||||
set(sdl2mainimplib ${sdl2mainimplibdbg})
|
||||
endif()
|
||||
|
||||
if( sdl2implib AND sdl2mainimplib )
|
||||
set(SDL2_LIBRARIES ${sdl2mainimplib} ${sdl2implib})
|
||||
elseif(WIN32 OR APPLE) # I think these platforms have a non-dummy SDLmain?
|
||||
message(FATAL_ERROR, "SDL2::SDL2 and/or SDL2::SDL2main don't seem to contain any kind of IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
elseif(sdl2implib) # on other platforms just libSDL2 will hopefully do?
|
||||
set(SDL2_LIBRARIES ${sdl2implib})
|
||||
message(STATUS, "No SDL2main lib not found, I hope you don't need it..")
|
||||
else()
|
||||
message(FATAL_ERROR, "SDL2::SDL2 doesn't seem to contain any kind of lib to link against in IMPORTED_IMPLIB* or IMPORTED_LOCATION*")
|
||||
endif()
|
||||
|
||||
# TODO: should something like INTERFACE_LINK_LIBRARIES be appended? or wherever -mwindows and things like that
|
||||
# might be defined (if they were defined by the CMake build at all; autotools has @SDL_RLD_FLAGS@ @SDL_LIBS@)?
|
||||
# LINK_DEPENDS? LINK_FLAGS?
|
||||
|
||||
endif()
|
||||
|
||||
get_filename_component(SDL2_LIBDIR ${sdl2implib} PATH)
|
||||
|
||||
# NOTE: SDL2_LIBRARIES now looks like "c:/path/to/SDL2main.lib;c:/path/to/SDL2.lib"
|
||||
# which is different to what it looks like when coming from sdl2-config.cmake
|
||||
# (there it's more like "-L${SDL2_LIBDIR} -lSDL2main -lSDL2" - and also -lmingw32 and -mwindows)
|
||||
# This seems to work with both MSVC and MinGW though, while the other only worked with MinGW
|
||||
# On Linux it looks like "/tmp/sdl2inst/lib/libSDL2main.a;/tmp/sdl2inst/lib/libSDL2-2.0.so.0.14.1" which also seems to work
|
||||
|
||||
# the exec prefix is one level up from lib/ - TODO: really, always? at least on Linux there's /usr/lib/x86_64-bla-blub/libSDL2-asdf.so.0 ..
|
||||
get_filename_component(SDL2_EXEC_PREFIX ${SDL2_LIBDIR} PATH)
|
||||
set(SDL2_PREFIX ${SDL2_EXEC_PREFIX}) # TODO: could this be somewhere else? parent dir of include or sth?
|
||||
|
||||
unset(sdl2implib)
|
||||
unset(sdl2mainimplib)
|
||||
unset(sdl2implibdbg)
|
||||
unset(sdl2mainimplibdbg)
|
||||
unset(relprops)
|
||||
unset(dbgprops)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
Future work roadmap:
|
||||
* http://wiki.libsdl.org/moin.cgi/Roadmap
|
||||
* http://wiki.libsdl.org/Roadmap
|
||||
|
||||
* Check 1.2 revisions:
|
||||
3554 - Need to resolve semantics for locking keys on different platforms
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 14
|
||||
VisualStudioVersion = 14.0.25420.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2-UWP", "SDL-UWP.vcxproj", "{89E9B32E-A86A-47C3-A948-D2B1622925CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|ARM = Release|ARM
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x64.Build.0 = Debug|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Debug|x86.Build.0 = Debug|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|ARM.Build.0 = Release|ARM
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.ActiveCfg = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x64.Build.0 = Release|x64
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.ActiveCfg = Release|Win32
|
||||
{89E9B32E-A86A-47C3-A948-D2B1622925CE}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,822 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\include\begin_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\close_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_assert.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_atomic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_audio.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_blendmode.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_clipboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_config.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_config_minimal.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_config_winrt.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_copying.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_cpuinfo.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_egl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_endian.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_error.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_events.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_filesystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_haptic.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_hints.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_hidapi.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_input.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_joystick.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_keyboard.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\include\SDL_keycode.h">
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\dummy\SDL_syshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\SDL_haptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\hidapi\SDL_hidapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\dummy\SDL_sysjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\SDL_gamecontroller.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\SDL_joystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\virtual\SDL_virtualjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_dinputjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windowsjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_xinputjoystick.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\loadso\windows\SDL_sysloadso.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\power\SDL_power.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\power\winrt\SDL_syspower.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\direct3d11\SDL_render_d3d11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
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|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\opengles2\SDL_shaders_gles2.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\SDL_d3dmath.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\SDL_render.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\SDL_yuv_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_blendfillrect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_blendline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_blendpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_drawline.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_drawpoint.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_render_sw.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_rotate.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\software\SDL_triangle.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_assert.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_error.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_hints.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_log.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\locale\SDL_locale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\locale\winrt\SDL_syslocale.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_crc32.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_getenv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_iconv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_malloc.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_qsort.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_stdlib.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_string.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\stdlib\SDL_strtokr.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\generic\SDL_syssem.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\SDL_thread.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_syscond.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_sysmutex.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\thread\stdcpp\SDL_systhread.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\timer\SDL_timer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\timer\windows\SDL_systimer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullframebuffer.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\dummy\SDL_nullvideo.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_0.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_1.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_A.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_auto.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_copy.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_N.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_blit_slow.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_bmp.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_clipboard.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_egl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_fillrect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_pixels.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_rect.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_RLEaccel.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_shape.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_stretch.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_surface.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_video.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtevents.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtkeyboard.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmessagebox.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtmouse.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtopengles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtpointerinput.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtvideo.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\audio\wasapi\SDL_wasapi.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\winrt\SDL_winrtgamebar.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\SDL_dataqueue.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_dinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_windowshaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\haptic\windows\SDL_xinputhaptic.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\SDL_yuv.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\video\yuv2rgb\yuv_rgb.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\render\direct3d11\SDL_shaders_d3d11.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\sensor\SDL_sensor.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\sensor\dummy\SDL_dummysensor.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\events\SDL_displayevents.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\misc\winrt\SDL_sysurl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\misc\SDL_url.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\src\joystick\windows\SDL_windows_gaming_input.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,23 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2-WinRT</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="lib\**\*.dll" target="bin"/>
|
||||
<file src="lib\**\*.lib" target="bin"/>
|
||||
<file src="lib\**\*.pdb" target="bin"/>
|
||||
<file src="..\include\**\*.*" target="include"/>
|
||||
<file src="..\src\**\*.*" target="src"/>
|
||||
<file src="SDL2-WinRT.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
||||
@@ -1,38 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<PropertyGroup>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
|
||||
<LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
|
||||
|
||||
<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
|
||||
</PropertyGroup>
|
||||
|
||||
<Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
|
||||
<Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
|
||||
</Target>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<Link>
|
||||
<AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
|
||||
<OutputGroup>LibSDL2Binaries</OutputGroup>
|
||||
<ProjectName>$(ProjectName)</ProjectName>
|
||||
<TargetPath>%(Filename)%(Extension)</TargetPath>
|
||||
</PackagingOutputs>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<package >
|
||||
<metadata>
|
||||
<id>SDL2main-WinRT-NonXAML</id>
|
||||
<version>2.0.4-Unofficial</version>
|
||||
<authors>Sam Lantinga</authors>
|
||||
<owners>David Ludwig</owners>
|
||||
<licenseUrl>http://libsdl.org/license.php</licenseUrl>
|
||||
<projectUrl>http://libsdl.org</projectUrl>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps</description>
|
||||
<copyright>Copyright 2015</copyright>
|
||||
<tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
|
||||
<dependencies>
|
||||
<dependency id="SDL2-WinRT" version="2.0.4"/>
|
||||
</dependencies>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="..\src\main\winrt\SDL_winrt_main_NonXAML.cpp" target="src\main\winrt"/>
|
||||
<file src="SDL2main-WinRT-NonXAML.targets" target="build\native"/>
|
||||
</files>
|
||||
</package>
|
||||
@@ -1,10 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
|
||||
<ItemGroup Label="LibSDL2">
|
||||
<ClCompile Include="$(MSBuildThisFileDirectory)..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT>true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
@@ -1,807 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{fa0ff2df-c3d6-498a-96f1-1f88e7ce0da3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{68e1b30b-19ed-4612-93e4-6260c5a979e5}</UniqueIdentifier>
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||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\begin_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\close_code.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SDL_assert.h">
|
||||
<Filter>Header Files</Filter>
|
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -1,28 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
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||||
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||||
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|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|ARM = Debug|ARM
|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
EndGlobalSection
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EndGlobal
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@@ -1,482 +0,0 @@
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Configuration>Release</Configuration>
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
<AdditionalIncludeDirectories>$(ProjectDir);$(IntermediateOutputPath);$(ProjectDir)..\..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<DisableSpecificWarnings>4453</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>NDEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
|
||||
<ClCompile>
|
||||
<PreprocessorDefinitions>_DEBUG;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Assets\Logo.png" />
|
||||
<Image Include="Assets\SmallLogo.png" />
|
||||
<Image Include="Assets\StoreLogo.png" />
|
||||
<Image Include="Assets\SplashScreen.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AppxManifest Include="Package.appxmanifest">
|
||||
<SubType>Designer</SubType>
|
||||
</AppxManifest>
|
||||
<None Include="testthread_VS2012_TemporaryKey.pfx" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\..\src\main\winrt\SDL_winrt_main_NonXAML.cpp">
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</CompileAsWinRT>
|
||||
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</CompileAsWinRT>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\..\test\testthread.c" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
|
||||
<Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -1,146 +0,0 @@
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>Using SDL with Microsoft Visual C++</TITLE>
|
||||
</HEAD>
|
||||
<BODY>
|
||||
<H1>
|
||||
Using SDL with Microsoft Visual C++
|
||||
</H1>
|
||||
<H3>
|
||||
by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
|
||||
James Turk</A>
|
||||
</H3>
|
||||
<p>
|
||||
You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
|
||||
</p>
|
||||
<H3>
|
||||
Building SDL
|
||||
</H3>
|
||||
<P>
|
||||
Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
|
||||
</P>
|
||||
<P>
|
||||
There are different solution files for the various
|
||||
versions of the IDE. Please use the appropriate version
|
||||
2008, 2010, 2012 or 2013.
|
||||
</P>
|
||||
<P>
|
||||
Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
|
||||
</P>
|
||||
<P>
|
||||
This is done by right clicking on each project in turn (Projects are listed in
|
||||
the Workspace panel in the FileView tab), and selecting "Build".
|
||||
</P>
|
||||
<P>
|
||||
You may get a few warnings, but you should not get any errors. You do have to
|
||||
have at least the DirectX 9 SDK installed, however. The latest
|
||||
version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, we will refer to the following .lib and .dll files that have just been
|
||||
generated:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
<li> SDL2.lib</li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
|
||||
</P>
|
||||
<H3>
|
||||
Creating a Project with SDL
|
||||
</H3>
|
||||
<P>
|
||||
Create a project as a Win32 Application.
|
||||
</P>
|
||||
<P>
|
||||
Create a C++ file for your project.
|
||||
</P>
|
||||
<P>
|
||||
Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++
|
||||
tab|Code Generation|Runtime Library </CODE>.
|
||||
</P>
|
||||
<P>
|
||||
Add the SDL <CODE>include</CODE> directory to your list of includes in the
|
||||
menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
|
||||
.
|
||||
<br>
|
||||
<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to
|
||||
add the include and library directories to the list that VC7 keeps. Do this by
|
||||
selecting Tools|Options|Projects|VC++ Directories and under the "Show
|
||||
Directories For:" dropbox select "Include Files", and click the "New Directory
|
||||
Icon" and add the [SDLROOT]\include directory (e.g. If you installed to
|
||||
c:\SDL\ add c:\SDL\include). Proceed to change the
|
||||
dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
|
||||
</P>
|
||||
<P>
|
||||
The "include directory" I am referring to is the <CODE>include</CODE> folder
|
||||
within the main SDL directory (the one that this HTML file located within).
|
||||
</P>
|
||||
<P>
|
||||
Now we're going to use the files that we had created earlier in the Build SDL
|
||||
step.
|
||||
</P>
|
||||
<P>
|
||||
Copy the following files into your Project directory:
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.dll</li>
|
||||
</ul>
|
||||
<P>
|
||||
Add the following files to your project (It is not necessary to copy them to
|
||||
your project directory):
|
||||
</P>
|
||||
<ul>
|
||||
<li> SDL2.lib </li>
|
||||
<li> SDL2main.lib</li>
|
||||
</ul>
|
||||
<P>
|
||||
(To add them to your project, right click on your project, and select "Add
|
||||
files to project")
|
||||
</P>
|
||||
<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more
|
||||
desirable to add them to the linker options: Project|Properties|Linker|Command
|
||||
Line and type the names of the libraries to link with in the "Additional
|
||||
Options:" box. Note: This must be done for each build
|
||||
configuration (e.g. Release,Debug).</FONT></STRONG></P>
|
||||
<H3>
|
||||
SDL 101, First Day of Class
|
||||
</H3>
|
||||
<P>
|
||||
Now create the basic body of your project. The body of your program should take
|
||||
the following form:
|
||||
<PRE><CODE>
|
||||
#include "SDL.h"
|
||||
|
||||
int main( int argc, char* argv[] )
|
||||
{
|
||||
// Body of the program goes here.
|
||||
return 0;
|
||||
}
|
||||
</CODE></PRE>
|
||||
<P></P>
|
||||
<H3>
|
||||
That's it!
|
||||
</H3>
|
||||
<P>
|
||||
I hope that this document has helped you get through the most difficult part of
|
||||
using the SDL: installing it. Suggestions for improvements to this document
|
||||
should be sent to the writers of this document.
|
||||
</P>
|
||||
<P>
|
||||
Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
|
||||
</P>
|
||||
<P>
|
||||
This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
|
||||
Sam Lantinga</A>.
|
||||
</P>
|
||||
<P>
|
||||
Later, it was converted to HTML and expanded into the document that you see
|
||||
today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
|
||||
</P>
|
||||
<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
|
||||
</P>
|
||||
</BODY>
|
||||
</HTML>
|
||||
@@ -50,10 +50,14 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "controllermap", "tests\cont
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testvulkan", "tests\testvulkan\testvulkan.vcxproj", "{0D604DFD-AAB6-442C-9368-F91A344146AB}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testyuv", "tests\testyuv\testyuv.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C97635682}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsensor", "tests\testsensor\testsensor.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsurround", "tests\testsurround\testsurround.vcxproj", "{70B894A9-E306-49E8-ABC2-932A952A5E5F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
@@ -254,6 +258,14 @@ Global
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|Win32.Build.0 = Release|Win32
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.ActiveCfg = Release|x64
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB}.Release|x64.Build.0 = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Debug|x64.Build.0 = Debug|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5}.Release|x64.Build.0 = Release|x64
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682}.Debug|x64.ActiveCfg = Debug|x64
|
||||
@@ -270,6 +282,14 @@ Global
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|Win32.Build.0 = Release|Win32
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.ActiveCfg = Release|x64
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4}.Release|x64.Build.0 = Release|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Debug|x64.Build.0 = Debug|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|Win32.Build.0 = Release|Win32
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.ActiveCfg = Release|x64
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
@@ -296,7 +316,12 @@ Global
|
||||
{E9558DFE-1961-4DD4-B09B-DD0EEFD5C315} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{55812185-D13C-4022-9C81-32E0F4A08306} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{0D604DFD-AAB6-442C-9368-F91A344146AB} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A5} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{40FB7794-D3C3-4CFE-BCF4-A80C97635682} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A4} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
{70B894A9-E306-49E8-ABC2-932A952A5E5F} = {D69D5741-611F-4E14-8541-1FEE94F50B5A}
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C320C9F2-1A8F-41D7-B02B-6338F872BCAD}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -22,19 +22,24 @@
|
||||
<ProjectName>SDL2</ProjectName>
|
||||
<ProjectGuid>{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}</ProjectGuid>
|
||||
<RootNamespace>SDL</RootNamespace>
|
||||
<VisualStudioVersion Condition="'$(VisualStudioVersion)' == ''">10.0</VisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<PlatformToolset Condition="'$(VisualStudioVersion)' != '10.0'">$(DefaultPlatformToolset)</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
@@ -97,7 +102,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@@ -128,7 +132,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>OldStyle</DebugInformationFormat>
|
||||
@@ -161,7 +164,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
@@ -193,7 +195,6 @@
|
||||
<AdditionalIncludeDirectories>$(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalUsingDirectories>%(AdditionalUsingDirectories)</AdditionalUsingDirectories>
|
||||
<PreprocessorDefinitions>DLL_EXPORT;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||
@@ -235,6 +236,7 @@
|
||||
<ClInclude Include="..\..\include\SDL_gesture.h" />
|
||||
<ClInclude Include="..\..\include\SDL_haptic.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hints.h" />
|
||||
<ClInclude Include="..\..\include\SDL_hidapi.h" />
|
||||
<ClInclude Include="..\..\include\SDL_joystick.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keyboard.h" />
|
||||
<ClInclude Include="..\..\include\SDL_keycode.h" />
|
||||
@@ -243,6 +245,7 @@
|
||||
<ClInclude Include="..\..\include\SDL_log.h" />
|
||||
<ClInclude Include="..\..\include\SDL_main.h" />
|
||||
<ClInclude Include="..\..\include\SDL_messagebox.h" />
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -281,6 +284,7 @@
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -307,6 +311,7 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@@ -317,16 +322,20 @@
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
@@ -335,11 +344,14 @@
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@@ -351,23 +363,51 @@
|
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|
||||
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||||
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<ClInclude Include="..\..\src\video\khronos\vulkan\vk_sdk_platform.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
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<ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
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||||
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||||
<ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
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@@ -375,6 +415,7 @@
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||||
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||||
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||||
@@ -384,12 +425,16 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
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||||
<ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
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||||
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||||
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||||
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||||
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||||
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|
||||
@@ -432,9 +477,11 @@
|
||||
<ClCompile Include="..\..\src\joystick\dummy\SDL_sysjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_luna.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps5.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_stadia.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
|
||||
<ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
|
||||
@@ -443,7 +490,6 @@
|
||||
<ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\virtual\SDL_virtualjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_rawinputjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
|
||||
<ClCompile Include="..\..\src\joystick\windows\SDL_windows_gaming_input.c" />
|
||||
@@ -493,6 +539,7 @@
|
||||
<ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
|
||||
<ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
|
||||
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|
||||
<ClCompile Include="..\..\src\render\software\SDL_triangle.c" />
|
||||
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|
||||
<ClCompile Include="..\..\src\SDL_assert.c" />
|
||||
<ClCompile Include="..\..\src\SDL_dataqueue.c" />
|
||||
@@ -512,6 +559,7 @@
|
||||
<ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
|
||||
<ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
|
||||
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|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syscond_cv.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
|
||||
<ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
|
||||
|
||||
@@ -22,19 +22,24 @@
|
||||
<ProjectName>SDL2main</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}</ProjectGuid>
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<ImportGroup Label="ExtensionSettings">
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||||
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||||
@@ -22,19 +22,24 @@
|
||||
<ProjectName>SDL2test</ProjectName>
|
||||
<ProjectGuid>{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}</ProjectGuid>
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||||
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||||
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||||
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||
<ConfigurationType>StaticLibrary</ConfigurationType>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -21,19 +21,24 @@
|
||||
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||||
<ProjectGuid>{26828762-C95D-4637-9CB1-7F0979523813}</ProjectGuid>
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
@@ -21,19 +21,24 @@
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{55812185-D13C-4022-9C81-32E0F4A08306}</ProjectGuid>
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
@@ -229,37 +234,37 @@
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
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||||
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|
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|
||||
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|
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|
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|
||||
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|
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|
||||
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
|
||||
|
||||
---------------------------------------------------------------------------
|
||||
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|
||||
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||||
|
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|
||||
<string>iOS Launch Screen</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array/>
|
||||
<key>UIApplicationSupportsIndirectInputEvents</key>
|
||||
<true/>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -58,7 +58,7 @@ render(SDL_Renderer *renderer, int w, int h, double deltaTime)
|
||||
ay * SDL_IPHONE_MAX_GFORCE / SINT16_MAX * GRAVITY_CONSTANT *
|
||||
deltaMilliseconds;
|
||||
|
||||
speed = sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||
speed = SDL_sqrt(shipData.vx * shipData.vx + shipData.vy * shipData.vy);
|
||||
|
||||
if (speed > 0) {
|
||||
/* compensate for friction */
|
||||
|
||||
@@ -109,7 +109,7 @@ stepParticles(double deltaTime)
|
||||
}
|
||||
} else {
|
||||
float speed =
|
||||
sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
||||
SDL_sqrt(curr->xvel * curr->xvel + curr->yvel * curr->yvel);
|
||||
/* if wind resistance is not powerful enough to stop us completely,
|
||||
then apply winde resistance, otherwise just stop us completely */
|
||||
if (WIND_RESISTANCE * deltaMilliseconds < speed) {
|
||||
@@ -194,15 +194,15 @@ explodeEmitter(struct particle *emitter)
|
||||
/* come up with a random angle and speed for new particle */
|
||||
float theta = randomFloat(0, 2.0f * 3.141592);
|
||||
float exponent = 3.0f;
|
||||
float speed = randomFloat(0.00, powf(0.17, exponent));
|
||||
speed = powf(speed, 1.0f / exponent);
|
||||
float speed = randomFloat(0.00, SDL_powf(0.17, exponent));
|
||||
speed = SDL_powf(speed, 1.0f / exponent);
|
||||
|
||||
/* select the particle at the end of our array */
|
||||
struct particle *p = &particles[num_active_particles];
|
||||
|
||||
/* set the particles properties */
|
||||
p->xvel = speed * cos(theta);
|
||||
p->yvel = speed * sin(theta);
|
||||
p->xvel = speed * SDL_cos(theta);
|
||||
p->yvel = speed * SDL_sin(theta);
|
||||
p->x = emitter->x + emitter->xvel;
|
||||
p->y = emitter->y + emitter->yvel;
|
||||
p->isActive = 1;
|
||||
@@ -297,7 +297,7 @@ spawnEmitterParticle(GLfloat x, GLfloat y)
|
||||
p->y = screen_h;
|
||||
/* set velocity so that terminal point is (x,y) */
|
||||
p->xvel = 0;
|
||||
p->yvel = -sqrt(2 * ACCEL * (screen_h - y));
|
||||
p->yvel = -SDL_sqrt(2 * ACCEL * (screen_h - y));
|
||||
/* set other attributes */
|
||||
p->size = 10 * pointSizeScale;
|
||||
p->type = emitter;
|
||||
|
||||
@@ -111,7 +111,7 @@ loadSound(const char *file, struct sound *s)
|
||||
if (SDL_ConvertAudio(&cvt) == -1) { /* convert the sound */
|
||||
fatalError("could not convert .wav");
|
||||
}
|
||||
SDL_free(s->buffer); /* free the original (unconverted) buffer */
|
||||
SDL_free(s->buffer); /* Free the original (unconverted) buffer */
|
||||
s->buffer = cvt.buf; /* point sound buffer to converted buffer */
|
||||
s->length = cvt.len_cvt; /* set sound buffer's new length */
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ void
|
||||
drawLine(SDL_Renderer *renderer, float startx, float starty, float dx, float dy)
|
||||
{
|
||||
|
||||
float distance = sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
|
||||
float distance = SDL_sqrt(dx * dx + dy * dy); /* length of line segment (pythagoras) */
|
||||
int iterations = distance / PIXELS_PER_ITERATION + 1; /* number of brush sprites to draw for the line */
|
||||
float dx_prime = dx / iterations; /* x-shift per iteration */
|
||||
float dy_prime = dy / iterations; /* y-shift per iteration */
|
||||
@@ -81,6 +81,7 @@ main(int argc, char *argv[])
|
||||
SDL_Event event;
|
||||
SDL_Window *window; /* main window */
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *target;
|
||||
int done; /* does user want to quit? */
|
||||
int w, h;
|
||||
|
||||
@@ -100,29 +101,38 @@ main(int argc, char *argv[])
|
||||
initializeTexture(renderer);
|
||||
|
||||
/* fill canvass initially with all black */
|
||||
target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, w, h);
|
||||
SDL_SetRenderTarget(renderer, target);
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(renderer);
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
|
||||
done = 0;
|
||||
while (!done && SDL_WaitEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
state = SDL_GetMouseState(&x, &y); /* get its location */
|
||||
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
|
||||
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
|
||||
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
|
||||
SDL_RenderPresent(renderer);
|
||||
while (!done) {
|
||||
while (SDL_PollEvent(&event) == 1) {
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
done = 1;
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
state = SDL_GetMouseState(&x, &y); /* get its location */
|
||||
SDL_GetRelativeMouseState(&dx, &dy); /* find how much the mouse moved */
|
||||
if (state & SDL_BUTTON_LMASK) { /* is the mouse (touch) down? */
|
||||
SDL_SetRenderTarget(renderer, target);
|
||||
drawLine(renderer, x - dx, y - dy, dx, dy); /* draw line segment */
|
||||
SDL_SetRenderTarget(renderer, NULL);
|
||||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
SDL_RenderCopy(renderer, target, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
/* cleanup */
|
||||
SDL_DestroyTexture(brush);
|
||||
SDL_DestroyTexture(target);
|
||||
SDL_Quit();
|
||||
|
||||
return 0;
|
||||
|
||||
@@ -19,10 +19,10 @@
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>FMWK</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>2.0.14</string>
|
||||
<string>2.0.18</string>
|
||||
<key>CFBundleSignature</key>
|
||||
<string>SDLX</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>2.0.14</string>
|
||||
<string>2.0.18</string>
|
||||
</dict>
|
||||
</plist>
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>$(DEVELOPMENT_LANGUAGE)</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>$(EXECUTABLE_NAME)</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>$(PRODUCT_NAME)</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>$(PRODUCT_BUNDLE_PACKAGE_TYPE)</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>$(CURRENT_PROJECT_VERSION)</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
Simple DirectMedia Layer
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
|
||||
@@ -72,11 +72,10 @@ no_alsa=""
|
||||
alsa_min_micro_version=`echo $min_alsa_version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
|
||||
AC_LANG_SAVE
|
||||
AC_LANG_C
|
||||
AC_TRY_COMPILE([
|
||||
AC_LANG_PUSH([C])
|
||||
AC_COMPILE_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <alsa/asoundlib.h>
|
||||
], [
|
||||
]], [[
|
||||
/* ensure backward compatibility */
|
||||
#if !defined(SND_LIB_MAJOR) && defined(SOUNDLIB_VERSION_MAJOR)
|
||||
#define SND_LIB_MAJOR SOUNDLIB_VERSION_MAJOR
|
||||
@@ -108,13 +107,13 @@ AC_TRY_COMPILE([
|
||||
# endif
|
||||
# endif
|
||||
exit(0);
|
||||
],
|
||||
]])],
|
||||
[AC_MSG_RESULT(found.)],
|
||||
[AC_MSG_RESULT(not present.)
|
||||
ifelse([$3], , [AC_MSG_ERROR(Sufficiently new version of libasound not found.)])
|
||||
alsa_found=no]
|
||||
)
|
||||
AC_LANG_RESTORE
|
||||
AC_LANG_POP([C])
|
||||
|
||||
dnl Now that we know that we have the right version, let's see if we have the library and not just the headers.
|
||||
if test "x$enable_alsatest" = "xyes"; then
|
||||
|
||||
@@ -8,7 +8,7 @@ dnl AM_PATH_ESD([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]])
|
||||
dnl Test for ESD, and define ESD_CFLAGS and ESD_LIBS
|
||||
dnl
|
||||
AC_DEFUN([AM_PATH_ESD],
|
||||
[dnl
|
||||
[dnl
|
||||
dnl Get the cflags and libraries from the esd-config script
|
||||
dnl
|
||||
AC_ARG_WITH(esd-prefix,[ --with-esd-prefix=PFX Prefix where ESD is installed (optional)],
|
||||
@@ -48,6 +48,7 @@ AC_ARG_ENABLE(esdtest, [ --disable-esdtest Do not try to compile and run
|
||||
esd_micro_version=`$ESD_CONFIG $esd_config_args --version | \
|
||||
sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'`
|
||||
if test "x$enable_esdtest" = "xyes" ; then
|
||||
AC_LANG_PUSH([C])
|
||||
ac_save_CFLAGS="$CFLAGS"
|
||||
ac_save_LIBS="$LIBS"
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
@@ -57,38 +58,19 @@ dnl Now check if the installed ESD is sufficiently new. (Also sanity
|
||||
dnl checks the results of esd-config to some extent
|
||||
dnl
|
||||
rm -f conf.esdtest
|
||||
AC_TRY_RUN([
|
||||
AC_RUN_IFELSE([AC_LANG_SOURCE([[
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <esd.h>
|
||||
|
||||
char*
|
||||
my_strdup (char *str)
|
||||
{
|
||||
char *new_str;
|
||||
|
||||
if (str)
|
||||
{
|
||||
new_str = malloc ((strlen (str) + 1) * sizeof(char));
|
||||
strcpy (new_str, str);
|
||||
}
|
||||
else
|
||||
new_str = NULL;
|
||||
|
||||
return new_str;
|
||||
}
|
||||
|
||||
int main ()
|
||||
int main (void)
|
||||
{
|
||||
int major, minor, micro;
|
||||
char *tmp_version;
|
||||
FILE *fp = fopen("conf.esdtest", "w");
|
||||
|
||||
system ("touch conf.esdtest");
|
||||
if (fp) fclose(fp);
|
||||
|
||||
/* HP/UX 9 (%@#!) writes to sscanf strings */
|
||||
tmp_version = my_strdup("$min_esd_version");
|
||||
if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
if (sscanf("$min_esd_version", "%d.%d.%d", &major, &minor, µ) != 3) {
|
||||
printf("%s, bad version string\n", "$min_esd_version");
|
||||
exit(1);
|
||||
}
|
||||
@@ -110,15 +92,15 @@ int main ()
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
],, no_esd=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
]])], [], [no_esd=yes], [echo $ac_n "cross compiling; assumed OK... $ac_c"])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
AC_LANG_POP([C])
|
||||
fi
|
||||
fi
|
||||
if test "x$no_esd" = x ; then
|
||||
AC_MSG_RESULT(yes)
|
||||
ifelse([$2], , :, [$2])
|
||||
ifelse([$2], , :, [$2])
|
||||
else
|
||||
AC_MSG_RESULT(no)
|
||||
if test "$ESD_CONFIG" = "no" ; then
|
||||
@@ -133,10 +115,11 @@ int main ()
|
||||
echo "*** Could not run ESD test program, checking why..."
|
||||
CFLAGS="$CFLAGS $ESD_CFLAGS"
|
||||
LIBS="$LIBS $ESD_LIBS"
|
||||
AC_TRY_LINK([
|
||||
AC_LANG_PUSH([C])
|
||||
AC_LINK_IFELSE([AC_LANG_PROGRAM([[
|
||||
#include <stdio.h>
|
||||
#include <esd.h>
|
||||
], [ return 0; ],
|
||||
]], [[ return 0; ]])],
|
||||
[ echo "*** The test program compiled, but did not run. This usually means"
|
||||
echo "*** that the run-time linker is not finding ESD or finding the wrong"
|
||||
echo "*** version of ESD. If it is not finding ESD, you'll need to set your"
|
||||
@@ -152,6 +135,7 @@ int main ()
|
||||
echo "*** may want to edit the esd-config script: $ESD_CONFIG" ])
|
||||
CFLAGS="$ac_save_CFLAGS"
|
||||
LIBS="$ac_save_LIBS"
|
||||
AC_LANG_POP([C])
|
||||
fi
|
||||
fi
|
||||
ESD_CFLAGS=""
|
||||
@@ -162,3 +146,27 @@ int main ()
|
||||
AC_SUBST(ESD_LIBS)
|
||||
rm -f conf.esdtest
|
||||
])
|
||||
|
||||
dnl AM_ESD_SUPPORTS_MULTIPLE_RECORD([ACTION-IF-SUPPORTS [, ACTION-IF-NOT-SUPPORTS]])
|
||||
dnl Test, whether esd supports multiple recording clients (version >=0.2.21)
|
||||
dnl
|
||||
AC_DEFUN([AM_ESD_SUPPORTS_MULTIPLE_RECORD],
|
||||
[dnl
|
||||
AC_MSG_NOTICE([whether installed esd version supports multiple recording clients])
|
||||
ac_save_ESD_CFLAGS="$ESD_CFLAGS"
|
||||
ac_save_ESD_LIBS="$ESD_LIBS"
|
||||
AM_PATH_ESD(0.2.21,
|
||||
ifelse([$1], , [
|
||||
AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, true)
|
||||
AC_DEFINE(ESD_SUPPORTS_MULTIPLE_RECORD, 1,
|
||||
[Define if you have esound with support of multiple recording clients.])],
|
||||
[$1]),
|
||||
ifelse([$2], , [AM_CONDITIONAL(ESD_SUPPORTS_MULTIPLE_RECORD, false)], [$2])
|
||||
if test "x$ac_save_ESD_CFLAGS" != x ; then
|
||||
ESD_CFLAGS="$ac_save_ESD_CFLAGS"
|
||||
fi
|
||||
if test "x$ac_save_ESD_LIBS" != x ; then
|
||||
ESD_LIBS="$ac_save_ESD_LIBS"
|
||||
fi
|
||||
)
|
||||
])
|
||||
|
||||
@@ -1047,16 +1047,11 @@ _LT_EOF
|
||||
_lt_dar_allow_undefined='${wl}-undefined ${wl}suppress' ;;
|
||||
darwin1.*)
|
||||
_lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
|
||||
darwin*) # darwin 5.x on
|
||||
# if running on 10.5 or later, the deployment target defaults
|
||||
# to the OS version, if on x86, and 10.4, the deployment
|
||||
# target defaults to 10.4. Don't you love it?
|
||||
case ${MACOSX_DEPLOYMENT_TARGET-10.0},$host in
|
||||
10.0,*86*-darwin8*|10.0,*-darwin[[91]]*)
|
||||
_lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
|
||||
10.[[012]]*)
|
||||
darwin*)
|
||||
case $MACOSX_DEPLOYMENT_TARGET,$host in
|
||||
10.[[012]],*|,*powerpc*-darwin[[5-8]]*)
|
||||
_lt_dar_allow_undefined='${wl}-flat_namespace ${wl}-undefined ${wl}suppress' ;;
|
||||
10.*)
|
||||
*)
|
||||
_lt_dar_allow_undefined='${wl}-undefined ${wl}dynamic_lookup' ;;
|
||||
esac
|
||||
;;
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
# pkg.m4 - Macros to locate and utilise pkg-config. -*- Autoconf -*-
|
||||
# serial 12 (pkg-config-0.29.2)
|
||||
|
||||
dnl Copyright © 2004 Scott James Remnant <scott@netsplit.com>.
|
||||
dnl Copyright © 2012-2015 Dan Nicholson <dbn.lists@gmail.com>
|
||||
dnl
|
||||
dnl This program is free software; you can redistribute it and/or modify
|
||||
dnl it under the terms of the GNU General Public License as published by
|
||||
dnl the Free Software Foundation; either version 2 of the License, or
|
||||
dnl (at your option) any later version.
|
||||
dnl
|
||||
dnl This program is distributed in the hope that it will be useful, but
|
||||
dnl WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
dnl MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
dnl General Public License for more details.
|
||||
dnl
|
||||
dnl You should have received a copy of the GNU General Public License
|
||||
dnl along with this program; if not, write to the Free Software
|
||||
dnl Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
dnl 02111-1307, USA.
|
||||
dnl
|
||||
dnl As a special exception to the GNU General Public License, if you
|
||||
dnl distribute this file as part of a program that contains a
|
||||
dnl configuration script generated by Autoconf, you may include it under
|
||||
dnl the same distribution terms that you use for the rest of that
|
||||
dnl program.
|
||||
|
||||
dnl PKG_PREREQ(MIN-VERSION)
|
||||
dnl -----------------------
|
||||
dnl Since: 0.29
|
||||
dnl
|
||||
dnl Verify that the version of the pkg-config macros are at least
|
||||
dnl MIN-VERSION. Unlike PKG_PROG_PKG_CONFIG, which checks the user's
|
||||
dnl installed version of pkg-config, this checks the developer's version
|
||||
dnl of pkg.m4 when generating configure.
|
||||
dnl
|
||||
dnl To ensure that this macro is defined, also add:
|
||||
dnl m4_ifndef([PKG_PREREQ],
|
||||
dnl [m4_fatal([must install pkg-config 0.29 or later before running autoconf/autogen])])
|
||||
dnl
|
||||
dnl See the "Since" comment for each macro you use to see what version
|
||||
dnl of the macros you require.
|
||||
m4_defun([PKG_PREREQ],
|
||||
[m4_define([PKG_MACROS_VERSION], [0.29.2])
|
||||
m4_if(m4_version_compare(PKG_MACROS_VERSION, [$1]), -1,
|
||||
[m4_fatal([pkg.m4 version $1 or higher is required but ]PKG_MACROS_VERSION[ found])])
|
||||
])dnl PKG_PREREQ
|
||||
|
||||
dnl PKG_PROG_PKG_CONFIG([MIN-VERSION])
|
||||
dnl ----------------------------------
|
||||
dnl Since: 0.16
|
||||
dnl
|
||||
dnl Search for the pkg-config tool and set the PKG_CONFIG variable to
|
||||
dnl first found in the path. Checks that the version of pkg-config found
|
||||
dnl is at least MIN-VERSION. If MIN-VERSION is not specified, 0.9.0 is
|
||||
dnl used since that's the first version where most current features of
|
||||
dnl pkg-config existed.
|
||||
AC_DEFUN([PKG_PROG_PKG_CONFIG],
|
||||
[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
|
||||
m4_pattern_allow([^PKG_CONFIG(_(PATH|LIBDIR|SYSROOT_DIR|ALLOW_SYSTEM_(CFLAGS|LIBS)))?$])
|
||||
m4_pattern_allow([^PKG_CONFIG_(DISABLE_UNINSTALLED|TOP_BUILD_DIR|DEBUG_SPEW)$])
|
||||
AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
|
||||
AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
|
||||
AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
|
||||
|
||||
if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
|
||||
AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
|
||||
fi
|
||||
if test -n "$PKG_CONFIG"; then
|
||||
_pkg_min_version=m4_default([$1], [0.9.0])
|
||||
AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
|
||||
if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
|
||||
AC_MSG_RESULT([yes])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
PKG_CONFIG=""
|
||||
fi
|
||||
fi[]dnl
|
||||
])dnl PKG_PROG_PKG_CONFIG
|
||||
|
||||
dnl PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
|
||||
dnl -------------------------------------------------------------------
|
||||
dnl Since: 0.18
|
||||
dnl
|
||||
dnl Check to see whether a particular set of modules exists. Similar to
|
||||
dnl PKG_CHECK_MODULES(), but does not set variables or print errors.
|
||||
dnl
|
||||
dnl Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
|
||||
dnl only at the first occurence in configure.ac, so if the first place
|
||||
dnl it's called might be skipped (such as if it is within an "if", you
|
||||
dnl have to call PKG_CHECK_EXISTS manually
|
||||
AC_DEFUN([PKG_CHECK_EXISTS],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
if test -n "$PKG_CONFIG" && \
|
||||
AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
|
||||
m4_default([$2], [:])
|
||||
m4_ifvaln([$3], [else
|
||||
$3])dnl
|
||||
fi])
|
||||
|
||||
dnl _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
|
||||
dnl ---------------------------------------------
|
||||
dnl Internal wrapper calling pkg-config via PKG_CONFIG and setting
|
||||
dnl pkg_failed based on the result.
|
||||
m4_define([_PKG_CONFIG],
|
||||
[if test -n "$$1"; then
|
||||
pkg_cv_[]$1="$$1"
|
||||
elif test -n "$PKG_CONFIG"; then
|
||||
PKG_CHECK_EXISTS([$3],
|
||||
[pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`
|
||||
test "x$?" != "x0" && pkg_failed=yes ],
|
||||
[pkg_failed=yes])
|
||||
else
|
||||
pkg_failed=untried
|
||||
fi[]dnl
|
||||
])dnl _PKG_CONFIG
|
||||
|
||||
dnl _PKG_SHORT_ERRORS_SUPPORTED
|
||||
dnl ---------------------------
|
||||
dnl Internal check to see if pkg-config supports short errors.
|
||||
AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
|
||||
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
|
||||
_pkg_short_errors_supported=yes
|
||||
else
|
||||
_pkg_short_errors_supported=no
|
||||
fi[]dnl
|
||||
])dnl _PKG_SHORT_ERRORS_SUPPORTED
|
||||
|
||||
|
||||
dnl PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
|
||||
dnl [ACTION-IF-NOT-FOUND])
|
||||
dnl --------------------------------------------------------------
|
||||
dnl Since: 0.4.0
|
||||
dnl
|
||||
dnl Note that if there is a possibility the first call to
|
||||
dnl PKG_CHECK_MODULES might not happen, you should be sure to include an
|
||||
dnl explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
|
||||
AC_DEFUN([PKG_CHECK_MODULES],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
|
||||
AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
|
||||
|
||||
pkg_failed=no
|
||||
AC_MSG_CHECKING([for $2])
|
||||
|
||||
_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
|
||||
_PKG_CONFIG([$1][_LIBS], [libs], [$2])
|
||||
|
||||
m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
|
||||
and $1[]_LIBS to avoid the need to call pkg-config.
|
||||
See the pkg-config man page for more details.])
|
||||
|
||||
if test $pkg_failed = yes; then
|
||||
AC_MSG_RESULT([no])
|
||||
_PKG_SHORT_ERRORS_SUPPORTED
|
||||
if test $_pkg_short_errors_supported = yes; then
|
||||
$1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors --cflags --libs "$2" 2>&1`
|
||||
else
|
||||
$1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors --cflags --libs "$2" 2>&1`
|
||||
fi
|
||||
# Put the nasty error message in config.log where it belongs
|
||||
echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
|
||||
|
||||
m4_default([$4], [AC_MSG_ERROR(
|
||||
[Package requirements ($2) were not met:
|
||||
|
||||
$$1_PKG_ERRORS
|
||||
|
||||
Consider adjusting the PKG_CONFIG_PATH environment variable if you
|
||||
installed software in a non-standard prefix.
|
||||
|
||||
_PKG_TEXT])[]dnl
|
||||
])
|
||||
elif test $pkg_failed = untried; then
|
||||
AC_MSG_RESULT([no])
|
||||
m4_default([$4], [AC_MSG_FAILURE(
|
||||
[The pkg-config script could not be found or is too old. Make sure it
|
||||
is in your PATH or set the PKG_CONFIG environment variable to the full
|
||||
path to pkg-config.
|
||||
|
||||
_PKG_TEXT
|
||||
|
||||
To get pkg-config, see <http://pkg-config.freedesktop.org/>.])[]dnl
|
||||
])
|
||||
else
|
||||
$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
|
||||
$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
|
||||
AC_MSG_RESULT([yes])
|
||||
$3
|
||||
fi[]dnl
|
||||
])dnl PKG_CHECK_MODULES
|
||||
|
||||
|
||||
dnl PKG_CHECK_MODULES_STATIC(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
|
||||
dnl [ACTION-IF-NOT-FOUND])
|
||||
dnl ---------------------------------------------------------------------
|
||||
dnl Since: 0.29
|
||||
dnl
|
||||
dnl Checks for existence of MODULES and gathers its build flags with
|
||||
dnl static libraries enabled. Sets VARIABLE-PREFIX_CFLAGS from --cflags
|
||||
dnl and VARIABLE-PREFIX_LIBS from --libs.
|
||||
dnl
|
||||
dnl Note that if there is a possibility the first call to
|
||||
dnl PKG_CHECK_MODULES_STATIC might not happen, you should be sure to
|
||||
dnl include an explicit call to PKG_PROG_PKG_CONFIG in your
|
||||
dnl configure.ac.
|
||||
AC_DEFUN([PKG_CHECK_MODULES_STATIC],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
_save_PKG_CONFIG=$PKG_CONFIG
|
||||
PKG_CONFIG="$PKG_CONFIG --static"
|
||||
PKG_CHECK_MODULES($@)
|
||||
PKG_CONFIG=$_save_PKG_CONFIG[]dnl
|
||||
])dnl PKG_CHECK_MODULES_STATIC
|
||||
|
||||
|
||||
dnl PKG_INSTALLDIR([DIRECTORY])
|
||||
dnl -------------------------
|
||||
dnl Since: 0.27
|
||||
dnl
|
||||
dnl Substitutes the variable pkgconfigdir as the location where a module
|
||||
dnl should install pkg-config .pc files. By default the directory is
|
||||
dnl $libdir/pkgconfig, but the default can be changed by passing
|
||||
dnl DIRECTORY. The user can override through the --with-pkgconfigdir
|
||||
dnl parameter.
|
||||
AC_DEFUN([PKG_INSTALLDIR],
|
||||
[m4_pushdef([pkg_default], [m4_default([$1], ['${libdir}/pkgconfig'])])
|
||||
m4_pushdef([pkg_description],
|
||||
[pkg-config installation directory @<:@]pkg_default[@:>@])
|
||||
AC_ARG_WITH([pkgconfigdir],
|
||||
[AS_HELP_STRING([--with-pkgconfigdir], pkg_description)],,
|
||||
[with_pkgconfigdir=]pkg_default)
|
||||
AC_SUBST([pkgconfigdir], [$with_pkgconfigdir])
|
||||
m4_popdef([pkg_default])
|
||||
m4_popdef([pkg_description])
|
||||
])dnl PKG_INSTALLDIR
|
||||
|
||||
|
||||
dnl PKG_NOARCH_INSTALLDIR([DIRECTORY])
|
||||
dnl --------------------------------
|
||||
dnl Since: 0.27
|
||||
dnl
|
||||
dnl Substitutes the variable noarch_pkgconfigdir as the location where a
|
||||
dnl module should install arch-independent pkg-config .pc files. By
|
||||
dnl default the directory is $datadir/pkgconfig, but the default can be
|
||||
dnl changed by passing DIRECTORY. The user can override through the
|
||||
dnl --with-noarch-pkgconfigdir parameter.
|
||||
AC_DEFUN([PKG_NOARCH_INSTALLDIR],
|
||||
[m4_pushdef([pkg_default], [m4_default([$1], ['${datadir}/pkgconfig'])])
|
||||
m4_pushdef([pkg_description],
|
||||
[pkg-config arch-independent installation directory @<:@]pkg_default[@:>@])
|
||||
AC_ARG_WITH([noarch-pkgconfigdir],
|
||||
[AS_HELP_STRING([--with-noarch-pkgconfigdir], pkg_description)],,
|
||||
[with_noarch_pkgconfigdir=]pkg_default)
|
||||
AC_SUBST([noarch_pkgconfigdir], [$with_noarch_pkgconfigdir])
|
||||
m4_popdef([pkg_default])
|
||||
m4_popdef([pkg_description])
|
||||
])dnl PKG_NOARCH_INSTALLDIR
|
||||
|
||||
|
||||
dnl PKG_CHECK_VAR(VARIABLE, MODULE, CONFIG-VARIABLE,
|
||||
dnl [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
|
||||
dnl -------------------------------------------
|
||||
dnl Since: 0.28
|
||||
dnl
|
||||
dnl Retrieves the value of the pkg-config variable for the given module.
|
||||
AC_DEFUN([PKG_CHECK_VAR],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
AC_ARG_VAR([$1], [value of $3 for $2, overriding pkg-config])dnl
|
||||
|
||||
_PKG_CONFIG([$1], [variable="][$3]["], [$2])
|
||||
AS_VAR_COPY([$1], [pkg_cv_][$1])
|
||||
|
||||
AS_VAR_IF([$1], [""], [$5], [$4])dnl
|
||||
])dnl PKG_CHECK_VAR
|
||||
@@ -1,133 +0,0 @@
|
||||
# PKG_PROG_PKG_CONFIG([MIN-VERSION])
|
||||
# ----------------------------------
|
||||
AC_DEFUN([PKG_PROG_PKG_CONFIG],
|
||||
[m4_pattern_forbid([^_?PKG_[A-Z_]+$])
|
||||
m4_pattern_allow([^PKG_CONFIG(_PATH)?$])
|
||||
AC_ARG_VAR([PKG_CONFIG], [path to pkg-config utility])
|
||||
AC_ARG_VAR([PKG_CONFIG_PATH], [directories to add to pkg-config's search path])
|
||||
AC_ARG_VAR([PKG_CONFIG_LIBDIR], [path overriding pkg-config's built-in search path])
|
||||
|
||||
if test "x$ac_cv_env_PKG_CONFIG_set" != "xset"; then
|
||||
AC_PATH_TOOL([PKG_CONFIG], [pkg-config])
|
||||
fi
|
||||
if test -n "$PKG_CONFIG"; then
|
||||
_pkg_min_version=m4_default([$1], [0.9.0])
|
||||
AC_MSG_CHECKING([pkg-config is at least version $_pkg_min_version])
|
||||
if $PKG_CONFIG --atleast-pkgconfig-version $_pkg_min_version; then
|
||||
AC_MSG_RESULT([yes])
|
||||
else
|
||||
AC_MSG_RESULT([no])
|
||||
PKG_CONFIG=""
|
||||
fi
|
||||
fi[]dnl
|
||||
])# PKG_PROG_PKG_CONFIG
|
||||
|
||||
# PKG_CHECK_EXISTS(MODULES, [ACTION-IF-FOUND], [ACTION-IF-NOT-FOUND])
|
||||
#
|
||||
# Check to see whether a particular set of modules exists. Similar
|
||||
# to PKG_CHECK_MODULES(), but does not set variables or print errors.
|
||||
#
|
||||
# Please remember that m4 expands AC_REQUIRE([PKG_PROG_PKG_CONFIG])
|
||||
# only at the first occurence in configure.ac, so if the first place
|
||||
# it's called might be skipped (such as if it is within an "if", you
|
||||
# have to call PKG_CHECK_EXISTS manually
|
||||
# --------------------------------------------------------------
|
||||
AC_DEFUN([PKG_CHECK_EXISTS],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
if test -n "$PKG_CONFIG" && \
|
||||
AC_RUN_LOG([$PKG_CONFIG --exists --print-errors "$1"]); then
|
||||
m4_default([$2], [:])
|
||||
m4_ifvaln([$3], [else
|
||||
$3])dnl
|
||||
fi])
|
||||
|
||||
# _PKG_CONFIG([VARIABLE], [COMMAND], [MODULES])
|
||||
# ---------------------------------------------
|
||||
m4_define([_PKG_CONFIG],
|
||||
[if test -n "$$1"; then
|
||||
pkg_cv_[]$1="$$1"
|
||||
elif test -n "$PKG_CONFIG"; then
|
||||
PKG_CHECK_EXISTS([$3],
|
||||
[pkg_cv_[]$1=`$PKG_CONFIG --[]$2 "$3" 2>/dev/null`],
|
||||
[pkg_failed=yes])
|
||||
else
|
||||
pkg_failed=untried
|
||||
fi[]dnl
|
||||
])# _PKG_CONFIG
|
||||
|
||||
# _PKG_SHORT_ERRORS_SUPPORTED
|
||||
# -----------------------------
|
||||
AC_DEFUN([_PKG_SHORT_ERRORS_SUPPORTED],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])
|
||||
if $PKG_CONFIG --atleast-pkgconfig-version 0.20; then
|
||||
_pkg_short_errors_supported=yes
|
||||
else
|
||||
_pkg_short_errors_supported=no
|
||||
fi[]dnl
|
||||
])# _PKG_SHORT_ERRORS_SUPPORTED
|
||||
|
||||
|
||||
# PKG_CHECK_MODULES(VARIABLE-PREFIX, MODULES, [ACTION-IF-FOUND],
|
||||
# [ACTION-IF-NOT-FOUND])
|
||||
#
|
||||
#
|
||||
# Note that if there is a possibility the first call to
|
||||
# PKG_CHECK_MODULES might not happen, you should be sure to include an
|
||||
# explicit call to PKG_PROG_PKG_CONFIG in your configure.ac
|
||||
#
|
||||
#
|
||||
# --------------------------------------------------------------
|
||||
AC_DEFUN([PKG_CHECK_MODULES],
|
||||
[AC_REQUIRE([PKG_PROG_PKG_CONFIG])dnl
|
||||
AC_ARG_VAR([$1][_CFLAGS], [C compiler flags for $1, overriding pkg-config])dnl
|
||||
AC_ARG_VAR([$1][_LIBS], [linker flags for $1, overriding pkg-config])dnl
|
||||
|
||||
pkg_failed=no
|
||||
AC_MSG_CHECKING([for $1])
|
||||
|
||||
_PKG_CONFIG([$1][_CFLAGS], [cflags], [$2])
|
||||
_PKG_CONFIG([$1][_LIBS], [libs], [$2])
|
||||
|
||||
m4_define([_PKG_TEXT], [Alternatively, you may set the environment variables $1[]_CFLAGS
|
||||
and $1[]_LIBS to avoid the need to call pkg-config.
|
||||
See the pkg-config man page for more details.])
|
||||
|
||||
if test $pkg_failed = yes; then
|
||||
AC_MSG_RESULT([no])
|
||||
_PKG_SHORT_ERRORS_SUPPORTED
|
||||
if test $_pkg_short_errors_supported = yes; then
|
||||
$1[]_PKG_ERRORS=`$PKG_CONFIG --short-errors --print-errors "$2" 2>&1`
|
||||
else
|
||||
$1[]_PKG_ERRORS=`$PKG_CONFIG --print-errors "$2" 2>&1`
|
||||
fi
|
||||
# Put the nasty error message in config.log where it belongs
|
||||
echo "$$1[]_PKG_ERRORS" >&AS_MESSAGE_LOG_FD
|
||||
|
||||
m4_default([$4], [AC_MSG_ERROR(
|
||||
[Package requirements ($2) were not met:
|
||||
|
||||
$$1_PKG_ERRORS
|
||||
|
||||
Consider adjusting the PKG_CONFIG_PATH environment variable if you
|
||||
installed software in a non-standard prefix.
|
||||
|
||||
_PKG_TEXT])dnl
|
||||
])
|
||||
elif test $pkg_failed = untried; then
|
||||
AC_MSG_RESULT([no])
|
||||
m4_default([$4], [AC_MSG_FAILURE(
|
||||
[The pkg-config script could not be found or is too old. Make sure it
|
||||
is in your PATH or set the PKG_CONFIG environment variable to the full
|
||||
path to pkg-config.
|
||||
|
||||
_PKG_TEXT
|
||||
|
||||
To get pkg-config, see <http://pkg-config.freedesktop.org/>.])dnl
|
||||
])
|
||||
else
|
||||
$1[]_CFLAGS=$pkg_cv_[]$1[]_CFLAGS
|
||||
$1[]_LIBS=$pkg_cv_[]$1[]_LIBS
|
||||
AC_MSG_RESULT([yes])
|
||||
$3
|
||||
fi[]dnl
|
||||
])# PKG_CHECK_MODULES
|
||||