Mark Jansen
8401cc7d6f
Copy LuaJIT to the same directory as it is used from
2024-04-03 21:23:04 +02:00
Miku AuahDark
e745aefed4
Update LuaJIT to LuaJIT/LuaJIT@d06beb0 .
2024-03-31 11:20:09 +08:00
Miku AuahDark
f3eefb66f5
Add support on compiling with Ninja.
2024-03-31 10:43:01 +08:00
Miku AuahDark
e8b760c020
LuaJIT: Allow compilation when targetting Windows ARM64.
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As LuaJIT now supports Windows ARM64, the safeguards are no longer necessary.
2024-03-21 11:19:51 +08:00
Miku AuahDark
a4d8d6f2c8
Run cl.exe to show compiler version when compiling LuaJIT.
2024-03-21 09:07:40 +08:00
Miku AuahDark
fd43b54114
Use VsDevCmd.bat when available.
2024-03-21 09:03:18 +08:00
Miku AuahDark
c663769869
Update OpenAL-soft version.
2024-03-20 11:23:18 +08:00
Sasha Szpakowski
4a512be715
update freetype to 2.13.2.
2024-02-19 12:30:17 -04:00
Sasha Szpakowski
17eb2fe045
Merge branch 'main' into 12.x
2023-12-02 14:18:28 -04:00
Sasha Szpakowski
48811d08a8
Update SDL2 to 2.28.5
2023-12-02 14:16:23 -04:00
Sasha Szpakowski
da21872b01
Merge branch 'main' into 12.x
2023-10-22 21:24:37 -03:00
Sasha Szpakowski
e1343726a1
Update SDL to 2.28.4.
2023-10-22 21:23:46 -03:00
Sasha Szpakowski
69d3c41bfc
Update LuaJIT to commit e826d0c
2023-10-22 21:15:55 -03:00
Miku AuahDark
44ba332ebe
Rebuild LuaJIT and update LuaJIT build script.
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* Clang for Windows is no longer required. Instead it requires GCC + multilib in the WSL distro.
* It will try to use Windows's installed LuaJIT, then fallback to WSL's LuaJIT. If none is found, an error will be thrown.
* Add luajit.h include file as byproducts.
2023-09-28 15:27:46 +08:00
Sasha Szpakowski
400e132eb5
Merge branch 'main' into 12.x
2023-08-31 22:54:39 -03:00
Sasha Szpakowski
c025bb7422
Update SDL2 version string in megasource build output
2023-08-31 22:23:01 -03:00
Sasha Szpakowski
9c3769338c
Update SDL2 version string in megasource build output
2023-07-01 17:33:54 -03:00
Miku AuahDark
1025e7b6e0
Update LuaJIT to LuaJIT/LuaJIT@1c27912705 .
2023-04-18 10:46:51 +08:00
Miku AuahDark
f587c9d0a8
Update LuaJIT to LuaJIT/LuaJIT@d0e8893
2023-01-30 20:58:40 +08:00
Miku AuahDark
99b2757fc5
Always build LuaJIT amalgamated and with debug information.
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Building LuaJIT with "debug" does not increase the size of the binary and
Visual Studio is able to pick correct source files even when LuaJIT is
compiled with amalgamated option.
2023-01-14 15:21:11 +08:00
Miku AuahDark
2ccf2ae9a4
Revert "Updated LuaJIT build command from AuahDark: pass in debug for debug builds, and amalg for release builds."
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This reverts commit 915d5a1fb9 .
2023-01-14 15:11:43 +08:00
Sasha Szpakowski
2bd51bce60
megasource: add harfbuzz when generating cmake build
2022-12-26 18:54:20 -04:00
Miku AuahDark
46a2cbb95d
Ensure LuaJIT is GLOBAL target in Android
2022-11-19 17:26:43 +08:00
Miku AuahDark
f9c81e6353
Merge branch 'main' into 12.x
2022-08-25 19:41:02 +08:00
Miku AuahDark
7fcddc790b
Update zlib to 1.2.12
2022-08-25 19:13:08 +08:00
Alex Szpakowski
36c71a9403
Update SDL2 to the latest commit (85bbf8e)
2022-07-03 16:47:47 -03:00
Alex Szpakowski
1be9b63e2c
Merge branch 'main' into 12.x
2022-06-18 21:45:20 -03:00
Miku AuahDark
722f883661
Remove Oboe from sources.
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LOVE Android uses Oboe from Google prefab.
2022-05-28 17:18:50 +08:00
nikeinikei
a9e8659fdf
make love startup project in visual studio
2022-05-10 09:33:39 +02:00
Alex Szpakowski
2b15394df5
Update OpenAL-Soft to 1.22.0
2022-04-30 21:02:11 -03:00
Alex Szpakowski
4f72a5e5d9
Update FreeType to 2.12.0
2022-04-17 20:36:45 -03:00
Miku AuahDark
27eff7a94c
Make LuaJIT shared library in Android.
2022-02-07 01:20:18 +08:00
Miku AuahDark
8ba49e2fff
Fixed Oboe source inclusion.
2022-02-07 01:13:28 +08:00
Miku AuahDark
e36d6eb6d3
Allow SSE2 for x86 builds.
2022-02-07 01:11:25 +08:00
Miku AuahDark
45465b5f44
Disable OpenGL backend in SDL on Windows ARM64
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SDL 2.0.18 changed the variable name for this option.
2022-02-05 12:53:06 +08:00
Miku AuahDark
6ed08b13d4
Allow usage of InstallRequiredSystemLibraries on Windows ARM64.
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Only if CMake 3.20 or later is used.
2022-02-05 11:15:50 +08:00
Alex Szpakowski
ec182a12c9
Update LuaJIT to latest 2.1.0 source (7306ba7)
2022-01-15 18:08:02 -04:00
Alex Szpakowski
c47dad7f2f
Update SDL2 to latest source (1a50334)
2022-01-15 18:04:29 -04:00
Alex Szpakowski
ec60b5c507
Windows: don't provide extra UCRT dlls by default.
2022-01-09 22:51:24 -04:00
Alex Szpakowski
55ebcdc074
Merge branch 'main' into 12.x
2022-01-09 14:48:44 -04:00
Alex Szpakowski
efebc0bef9
Update LuaJIT to the latest 2.1.0 source (a91d0d9)
2021-12-30 13:15:31 -04:00
Alex Szpakowski
d1c1d96165
Merge branch 'main' into 12.x
2021-12-03 20:56:23 -04:00
Alex Szpakowski
c3986a9541
Update LuaJIT to the latest 2.1.0 source (f3c8569)
2021-12-03 20:50:23 -04:00
Alex Szpakowski
8ff9d249b2
Update SDL to 2.0.18
2021-12-03 18:40:24 -04:00
Alex Szpakowski
ded6987a15
Don't run vcvarsall.bat in luajit step if it was already run.
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Possibly works around build errors in AppVeyor
2021-07-04 11:14:38 -03:00
Alex Szpakowski
0f443a3bcd
build luajit without suppressing build script echo
2021-07-03 22:17:49 -03:00
Miku AuahDark
0bb60c059a
Make sure OpenAL-soft consume Oboe in Android and mark it as required.
2021-02-12 19:59:32 +08:00
Alex Szpakowski
cfecce7010
Merge pull request #5 from MikuAuahDark/openal-soft-1.21.1
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Update OpenAL-soft to 1.21.1
2021-02-11 18:26:37 -04:00
Miku AuahDark
7e0c146946
Use prebuilt static library for LuaJIT when compiling for Android.
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Using Megasource for Android doesn't work yet but this is one step
to make it possible.
2021-02-11 20:19:38 +08:00
Miku AuahDark
81c2b921fe
Update LuaJIT commit hash
2021-02-11 19:47:33 +08:00