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Update SDL to 2.0.18
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@@ -1,5 +1,5 @@
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/*
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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@@ -31,9 +31,9 @@ static void RGBtoYUV(Uint8 * rgb, int *yuv, SDL_YUV_CONVERSION_MODE mode, int mo
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// This formula is from Microsoft's documentation:
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// https://msdn.microsoft.com/en-us/library/windows/desktop/dd206750(v=vs.85).aspx
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// L = Kr * R + Kb * B + (1 - Kr - Kb) * G
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// Y = floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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// U = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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// V = clip3(0, (2^M)-1, floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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// Y = SDL_floor(2^(M-8) * (219*(L-Z)/S + 16) + 0.5);
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// U = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(B-L) / ((1-Kb)*S) + 128) + 0.5));
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// V = clip3(0, (2^M)-1, SDL_floor(2^(M-8) * (112*(R-L) / ((1-Kr)*S) + 128) + 0.5));
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float S, Z, R, G, B, L, Kr, Kb, Y, U, V;
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if (mode == SDL_YUV_CONVERSION_BT709) {
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