Update SDL to 2.0.18

This commit is contained in:
Alex Szpakowski
2021-12-03 18:40:24 -04:00
parent 8013eef9c5
commit 8ff9d249b2
1232 changed files with 136663 additions and 44780 deletions
+5 -5
View File
@@ -1,5 +1,5 @@
/*
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -43,7 +43,7 @@ quit(int rc)
}
int
LoadSprite(char *file, SDL_Renderer *renderer)
LoadSprite(const char *file)
{
SDL_Surface *temp;
@@ -92,7 +92,7 @@ LoadSprite(char *file, SDL_Renderer *renderer)
}
void
MoveSprites(SDL_Renderer * renderer, SDL_Texture * sprite)
MoveSprites()
{
int i;
int window_w = WINDOW_WIDTH;
@@ -136,7 +136,7 @@ void loop()
done = 1;
}
}
MoveSprites(renderer, sprite);
MoveSprites();
#ifdef __EMSCRIPTEN__
if (done) {
emscripten_cancel_main_loop();
@@ -158,7 +158,7 @@ main(int argc, char *argv[])
quit(2);
}
if (LoadSprite("icon.bmp", renderer) < 0) {
if (LoadSprite("icon.bmp") < 0) {
quit(2);
}