mirror of
https://github.com/love2d/megasource.git
synced 2026-08-17 19:24:09 +02:00
Update SDL to 2.0.18
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
|
||||
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
@@ -38,14 +38,14 @@ static SDL_Joystick *joystick = NULL;
|
||||
static SDL_bool done = SDL_FALSE;
|
||||
|
||||
static void
|
||||
PrintJoystick(SDL_Joystick *joystick)
|
||||
PrintJoystick(SDL_Joystick *joy)
|
||||
{
|
||||
const char *type;
|
||||
char guid[64];
|
||||
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joystick)) == joystick);
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joystick), guid, sizeof (guid));
|
||||
switch (SDL_JoystickGetType(joystick)) {
|
||||
SDL_assert(SDL_JoystickFromInstanceID(SDL_JoystickInstanceID(joy)) == joy);
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetGUID(joy), guid, sizeof (guid));
|
||||
switch (SDL_JoystickGetType(joy)) {
|
||||
case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
|
||||
type = "Game Controller";
|
||||
break;
|
||||
@@ -78,21 +78,28 @@ PrintJoystick(SDL_Joystick *joystick)
|
||||
break;
|
||||
}
|
||||
SDL_Log("Joystick\n");
|
||||
SDL_Log(" name: %s\n", SDL_JoystickName(joystick));
|
||||
SDL_Log(" type: %s\n", type);
|
||||
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joystick));
|
||||
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joystick));
|
||||
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joystick));
|
||||
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joystick));
|
||||
SDL_Log("instance id: %d\n", SDL_JoystickInstanceID(joystick));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joystick), SDL_JoystickGetProduct(joystick));
|
||||
SDL_Log(" name: %s\n", SDL_JoystickName(joy));
|
||||
SDL_Log(" type: %s\n", type);
|
||||
SDL_Log(" LED: %s\n", SDL_JoystickHasLED(joy) ? "yes" : "no");
|
||||
SDL_Log(" rumble: %s\n", SDL_JoystickHasRumble(joy) ? "yes" : "no");
|
||||
SDL_Log("trigger rumble: %s\n", SDL_JoystickHasRumbleTriggers(joy) ? "yes" : "no");
|
||||
SDL_Log(" axes: %d\n", SDL_JoystickNumAxes(joy));
|
||||
SDL_Log(" balls: %d\n", SDL_JoystickNumBalls(joy));
|
||||
SDL_Log(" hats: %d\n", SDL_JoystickNumHats(joy));
|
||||
SDL_Log(" buttons: %d\n", SDL_JoystickNumButtons(joy));
|
||||
SDL_Log(" instance id: %d\n", SDL_JoystickInstanceID(joy));
|
||||
SDL_Log(" guid: %s\n", guid);
|
||||
SDL_Log(" VID/PID: 0x%.4x/0x%.4x\n", SDL_JoystickGetVendor(joy), SDL_JoystickGetProduct(joy));
|
||||
}
|
||||
|
||||
static void
|
||||
DrawRect(SDL_Renderer *r, const int x, const int y, const int w, const int h)
|
||||
{
|
||||
const SDL_Rect area = { x, y, w, h };
|
||||
SDL_Rect area;
|
||||
area.x = x;
|
||||
area.y = y;
|
||||
area.w = w;
|
||||
area.h = h;
|
||||
SDL_RenderFillRect(r, &area);
|
||||
}
|
||||
|
||||
@@ -179,7 +186,7 @@ loop(void *arg)
|
||||
(event.key.keysym.sym != SDLK_AC_BACK)) {
|
||||
break;
|
||||
}
|
||||
/* Fall through to signal quit */
|
||||
SDL_FALLTHROUGH;
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
case SDL_QUIT:
|
||||
|
||||
Reference in New Issue
Block a user