Update SDL to 2.0.18

This commit is contained in:
Alex Szpakowski
2021-12-03 18:40:24 -04:00
parent 8013eef9c5
commit 8ff9d249b2
1232 changed files with 136663 additions and 44780 deletions
+17 -2
View File
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -103,7 +103,7 @@ DSP_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
SDL_zerop(this->hidden);
/* Open the audio device */
this->hidden->audio_fd = open(devname, flags, 0);
this->hidden->audio_fd = open(devname, flags | O_CLOEXEC, 0);
if (this->hidden->audio_fd < 0) {
return SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
}
@@ -292,9 +292,24 @@ DSP_FlushCapture(_THIS)
}
}
static SDL_bool InitTimeDevicesExist = SDL_FALSE;
static int
look_for_devices_test(int fd)
{
InitTimeDevicesExist = SDL_TRUE; /* note that _something_ exists. */
/* Don't add to the device list, we're just seeing if any devices exist. */
return 0;
}
static int
DSP_Init(SDL_AudioDriverImpl * impl)
{
InitTimeDevicesExist = SDL_FALSE;
SDL_EnumUnixAudioDevices(0, look_for_devices_test);
if (!InitTimeDevicesExist) {
return 0; /* maybe try a different backend. */
}
/* Set the function pointers */
impl->DetectDevices = DSP_DetectDevices;
impl->OpenDevice = DSP_OpenDevice;