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Updated SDL2 to the latest code from Mercurial.
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@@ -59,7 +59,7 @@ static int LoadContext(GL_Context * data)
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return SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \
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} \
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} while ( 0 );
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#endif /* _SDL_NOGETPROCADDR_ */
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#endif /* __SDL_NOGETPROCADDR__ */
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#include "../src/render/opengl/SDL_glfuncs.h"
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#undef SDL_PROC
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