diff --git a/CMakeLists.txt b/CMakeLists.txt index 5131292b..2f7492e1 100755 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -137,7 +137,7 @@ set(MEGA_LIBVORBIS_VER "1.3.5") set(MEGA_LIBTHEORA_VER "1.1") set(MEGA_MPG123_VER "1.15.3") set(MEGA_FREETYPE_VER "2.6.2") -set(MEGA_SDL2_VER "2.0.3-6ccf11a01cb5") +set(MEGA_SDL2_VER "2.0.3-e05d46c27ce3") set(MEGA_OPENAL_VER "1.17.0") set(MEGA_MODPLUG_VER "0.8.8.4") diff --git a/libs/SDL2/.hg_archival.txt b/libs/SDL2/.hg_archival.txt index 44f68e08..a7783adb 100644 --- a/libs/SDL2/.hg_archival.txt +++ b/libs/SDL2/.hg_archival.txt @@ -1,5 +1,5 @@ repo: 74212992fb0868a6929180cd74dd67e38507340a -node: 6ccf11a01cb585eacf1a039a477a18ec82188f81 +node: e05d46c27ce3d91d427f74ae0ca8d900d83cbcad branch: default latesttag: release-2.0.3 -latesttagdistance: 1181 +latesttagdistance: 1235 diff --git a/libs/SDL2/Android.mk b/libs/SDL2/Android.mk old mode 100644 new mode 100755 diff --git a/libs/SDL2/CMakeLists.txt b/libs/SDL2/CMakeLists.txt index 0a1f4595..ed6302e4 100755 --- a/libs/SDL2/CMakeLists.txt +++ b/libs/SDL2/CMakeLists.txt @@ -296,8 +296,8 @@ set_option(VIDEO_VIVANTE "Use Vivante EGL video driver" ${UNIX_SYS}) # TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here # The options below are for compatibility to configure's default behaviour. -set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library") -set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library") +set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library") +set(SDL_STATIC ON CACHE BOOL "Build a static version of the library") # General source files file(GLOB SOURCE_FILES @@ -389,7 +389,7 @@ if(USE_GCC OR USE_CLANG) set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined") check_c_compiler_flag("" HAVE_NO_UNDEFINED) - set(CMAKE_REQUIRED_FLAGS) + set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS}) if(HAVE_NO_UNDEFINED) list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined") endif() @@ -695,6 +695,52 @@ if(SDL_VIDEO) endif() endif() +if(ANDROID) + file(GLOB ANDROID_CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_CORE_SOURCES}) + file(GLOB ANDROID_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_MAIN_SOURCES}) + if(SDL_AUDIO) + set(SDL_AUDIO_DRIVER_ANDROID 1) + file(GLOB ANDROID_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_AUDIO_SOURCES}) + set(HAVE_SDL_AUDIO TRUE) + endif() + if(SDL_FILESYSTEM) + set(SDL_FILESYSTEM_ANDROID 1) + file(GLOB ANDROID_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_FILESYSTEM_SOURCES}) + set(HAVE_SDL_FILESYSTEM TRUE) + endif() + if(SDL_JOYSTICK) + set(SDL_JOYSTICK_ANDROID 1) + file(GLOB ANDROID_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_JOYSTICK_SOURCES}) + set(HAVE_SDL_JOYSTICK TRUE) + endif() + if(SDL_POWER) + set(SDL_POWER_ANDROID 1) + file(GLOB ANDROID_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_POWER_SOURCES}) + set(HAVE_SDL_POWER TRUE) + endif() + if(SDL_VIDEO) + set(SDL_VIDEO_DRIVER_ANDROID 1) + file(GLOB ANDROID_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/android/*.c) + set(SOURCE_FILES ${SOURCE_FILES} ${ANDROID_VIDEO_SOURCES}) + set(HAVE_SDL_VIDEO TRUE) + + #enable gles + if(VIDEO_OPENGLES) + set(SDL_VIDEO_OPENGL_EGL 1) + set(HAVE_VIDEO_OPENGLES TRUE) + set(SDL_VIDEO_OPENGL_ES2 1) + set(SDL_VIDEO_RENDER_OGL_ES2 1) + endif() + endif() + list(APPEND EXTRA_LDFLAGS "-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit") +endif() + # Platform-specific options and settings if(EMSCRIPTEN) # Hide noisy warnings that intend to aid mostly during initial stages of porting a new @@ -833,7 +879,7 @@ elseif(UNIX AND NOT APPLE) if(SDL_JOYSTICK) CheckUSBHID() # seems to be BSD specific - limit the test to BSD only? - if(LINUX) + if(LINUX AND NOT ANDROID) set(SDL_JOYSTICK_LINUX 1) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) @@ -905,9 +951,20 @@ elseif(WINDOWS) file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) + if(MSVC) + # Prevent codegen that would use the VC runtime libraries. + add_definitions(/GS-) + if(CMAKE_SIZEOF_VOID_P EQUAL 4) + add_definitions(/arch:SSE) + endif() + endif() + # Check for DirectX if(DIRECTX) - if(NOT CMAKE_COMPILER_IS_MINGW) + if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) + set(USE_WINSDK_DIRECTX TRUE) + endif() + if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) if("$ENV{DXSDK_DIR}" STREQUAL "") message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set") endif() @@ -933,11 +990,9 @@ elseif(WINDOWS) check_include_file(dxgi.h HAVE_DXGI_H) if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H) set(HAVE_DIRECTX TRUE) - if(NOT CMAKE_COMPILER_IS_MINGW) + if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks - set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}) - set(SDL_LINK_DIR ${SDL_LINK_DIR} PARENT_SCOPE) - link_directories(${SDL_LINK_DIR}) + link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}) include_directories($ENV{DXSDK_DIR}\\Include) endif() endif() @@ -1053,7 +1108,7 @@ elseif(WINDOWS) list(APPEND EXTRA_LIBS dinput8 dxguid) if(CMAKE_COMPILER_IS_MINGW) list(APPEND EXTRA_LIBS dxerr8) - else() + elseif (NOT USE_WINSDK_DIRECTX) list(APPEND EXTRA_LIBS dxerr) endif() endif() @@ -1090,16 +1145,13 @@ elseif(WINDOWS) list(APPEND EXTRA_LDFLAGS "-mwindows") set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main") list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows") - elseif(MSVC) - # Avoids linker errors, since we don't link with the CRT - add_definitions(/arch:SSE /GS-) endif() elseif(APPLE) # TODO: rework this for proper MacOS X, iOS and Darwin support # Requires the darwin file implementation if(SDL_FILE) - file(GLOB EXTRA_SOURCES ${PROJECT_SOURCE_DIR}/src/file/cocoa/*.m) + file(GLOB EXTRA_SOURCES ${SDL2_SOURCE_DIR}/src/file/cocoa/*.m) set(SOURCE_FILES ${EXTRA_SOURCES} ${SOURCE_FILES}) set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C) set(HAVE_SDL_FILE TRUE) @@ -1404,7 +1456,6 @@ set(_INSTALL_LIBS "SDL2main") if(SDL_SHARED) add_library(SDL2 SHARED ${SOURCE_FILES}) - install(TARGETS SDL2 RUNTIME DESTINATION . LIBRARY DESTINATION .) if(UNIX) set_target_properties(SDL2 PROPERTIES VERSION ${LT_VERSION} @@ -1415,15 +1466,15 @@ if(SDL_SHARED) VERSION ${SDL_VERSION} SOVERSION ${LT_REVISION} OUTPUT_NAME "SDL2") - if(MSVC) - set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB") - set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB") - set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB") - endif() endif() - set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) - target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) - target_include_directories(SDL2 PUBLIC include) + if(MSVC) + # Don't try to link with the default set of libraries. + set_target_properties(SDL2 PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB") + set_target_properties(SDL2 PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB") + set_target_properties(SDL2 PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB") + endif() + set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) + target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) endif() if(SDL_STATIC) @@ -1442,12 +1493,6 @@ if(SDL_STATIC) endif() ##### Installation targets ##### - -if(MEGA) - return() -endif() - - install(TARGETS ${_INSTALL_LIBS} LIBRARY DESTINATION "lib${LIB_SUFFIX}" ARCHIVE DESTINATION "lib${LIB_SUFFIX}" diff --git a/libs/SDL2/Makefile.wiz b/libs/SDL2/Makefile.wiz index 82619f07..bb770578 100644 --- a/libs/SDL2/Makefile.wiz +++ b/libs/SDL2/Makefile.wiz @@ -12,13 +12,13 @@ CFLAGS = -Wall -fPIC -I./include -I$(WIZSDK)/include -DWIZ_GLES_LITE TARGET_STATIC = libSDL13.a TARGET_SHARED = libSDL13.so -SOURCES = ./src/*.c ./src/audio/*.c ./src/cdrom/*.c ./src/cpuinfo/*.c ./src/events/*.c \ +SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \ ./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \ ./src/joystick/*.c ./src/haptic/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \ ./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \ ./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \ ./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \ - ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c ./src/cdrom/dummy/*.c \ + ./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \ ./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o diff --git a/libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec b/libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec new file mode 100644 index 00000000..effc07c3 --- /dev/null +++ b/libs/SDL2/VisualC-WinRT/SDL2-WinRT.nuspec @@ -0,0 +1,23 @@ + + + + SDL2-WinRT + 2.0.4-Unofficial + Sam Lantinga + David Ludwig + http://libsdl.org/license.php + http://libsdl.org + false + Unofficial pre-release of LibSDL2, built for WinRT platforms + Copyright 2015 + SDL2 SDL LibSDL OpenGL C C++ nativepackage + + + + + + + + + + diff --git a/libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets b/libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets new file mode 100644 index 00000000..f0b9e973 --- /dev/null +++ b/libs/SDL2/VisualC-WinRT/SDL2-WinRT.targets @@ -0,0 +1,39 @@ + + + + + WinRT80 + WinRT81 + WinPhone80 + WinPhone81 + UWP + + $(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform) + + + + + + + + + $(LibSDL2-BinPath);%(AdditionalLibraryDirectories) + SDL2.lib;%(AdditionalDependencies) + + + + + + $(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories) + + + + + + LibSDL2Binaries + $(ProjectName) + %(Filename)%(Extension) + + + + diff --git a/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec b/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec new file mode 100644 index 00000000..4f24fec7 --- /dev/null +++ b/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.nuspec @@ -0,0 +1,22 @@ + + + + SDL2main-WinRT-NonXAML + 2.0.4-Unofficial + Sam Lantinga + David Ludwig + http://libsdl.org/license.php + http://libsdl.org + false + WinMain() function for SDL2 + WinRT + CoreWindow (non-XAML) apps + Copyright 2015 + SDL2 SDL LibSDL OpenGL C C++ nativepackage + + + + + + + + + diff --git a/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets b/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets new file mode 100644 index 00000000..53c5e5ef --- /dev/null +++ b/libs/SDL2/VisualC-WinRT/SDL2main-WinRT-NonXAML.targets @@ -0,0 +1,10 @@ + + + + + + true + + + + diff --git a/libs/SDL2/VisualC/clean.sh b/libs/SDL2/VisualC/clean.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/VisualC/tests/testautomation/testautomation_VS2008.vcproj b/libs/SDL2/VisualC/tests/testautomation/testautomation_VS2008.vcproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj b/libs/SDL2/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/VisualC/visualtest/visualtest_VS2012.vcxproj b/libs/SDL2/VisualC/visualtest/visualtest_VS2012.vcxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode-iOS/Demos/data/bitmapfont/license.txt b/libs/SDL2/Xcode-iOS/Demos/data/bitmapfont/license.txt old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj b/libs/SDL2/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj b/libs/SDL2/Xcode/SDL/SDL.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode/SDL/pkg-support/SDL.info b/libs/SDL2/Xcode/SDL/pkg-support/SDL.info old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode/SDL/pkg-support/resources/ReadMe.txt b/libs/SDL2/Xcode/SDL/pkg-support/resources/ReadMe.txt old mode 100644 new mode 100755 diff --git a/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj b/libs/SDL2/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj old mode 100644 new mode 100755 diff --git a/libs/SDL2/autogen.sh b/libs/SDL2/autogen.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/androidbuild.sh b/libs/SDL2/build-scripts/androidbuild.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/checker-buildbot.sh b/libs/SDL2/build-scripts/checker-buildbot.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/emscripten-buildbot.sh b/libs/SDL2/build-scripts/emscripten-buildbot.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/g++-fat.sh b/libs/SDL2/build-scripts/g++-fat.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/gcc-fat.sh b/libs/SDL2/build-scripts/gcc-fat.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/install-sh b/libs/SDL2/build-scripts/install-sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/iosbuild.sh b/libs/SDL2/build-scripts/iosbuild.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/ltmain.sh b/libs/SDL2/build-scripts/ltmain.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/mkinstalldirs b/libs/SDL2/build-scripts/mkinstalldirs old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/nacl-buildbot.sh b/libs/SDL2/build-scripts/nacl-buildbot.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/naclbuild.sh b/libs/SDL2/build-scripts/naclbuild.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/raspberrypi-buildbot.sh b/libs/SDL2/build-scripts/raspberrypi-buildbot.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/showrev.sh b/libs/SDL2/build-scripts/showrev.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/strip_fPIC.sh b/libs/SDL2/build-scripts/strip_fPIC.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/update-copyright.sh b/libs/SDL2/build-scripts/update-copyright.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/updaterev.sh b/libs/SDL2/build-scripts/updaterev.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/build-scripts/winrtbuild.ps1 b/libs/SDL2/build-scripts/winrtbuild.ps1 index d4e6052c..31ac504b 100644 --- a/libs/SDL2/build-scripts/winrtbuild.ps1 +++ b/libs/SDL2/build-scripts/winrtbuild.ps1 @@ -38,6 +38,8 @@ # "ARM", or "x64" (for 64-bit x86). # +# Base version of SDL, used for packaging purposes +$SDLVersion = "2.0.4" # Gets the .bat file that sets up an MSBuild environment, given one of # Visual Studio's, "PlatformToolset"s. @@ -165,7 +167,7 @@ function Build-SDL-WinRT-Variant $VSProjectName = Get-VS-ProjectName $VSProjectPath # Where to place output binaries (.dll, .lib, and .pdb files): - $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$PlatformToolset\$Platform" + $OutDir = "$PSScriptRoot\..\VisualC-WinRT\lib\$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform" # Where to place intermediate build files: $IntermediateDir = "$PSScriptRoot\..\VisualC-WinRT\obj\$SDLProjectName-$(Get-SDL-WinRT-Variant-Name $PlatformToolset)\$Platform" @@ -206,35 +208,87 @@ function Build-SDL-WinRT-Variant # # Build each variant, with corresponding .dll, .lib, and .pdb files: # -$DidAnyFail = $false +$DidAnyDLLBuildFail = $false +$DidAnyNugetBuildFail = $false # Build for Windows Phone 8.0, via VC++ 2012: -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "ARM")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v110_wp80" "Win32")) { $DidAnyDLLBuildFail = $true } # Build for Windows Phone 8.1, via VC++ 2013: -if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "ARM")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v120_wp81" "Win32")) { $DidAnyDLLBuildFail = $true } # Build for Windows 8.0 and Windows RT 8.0, via VC++ 2012: -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "ARM")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "Win32")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v110" "x64")) { $DidAnyDLLBuildFail = $true } # Build for Windows 8.1 and Windows RT 8.1, via VC++ 2013: -if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "ARM")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64")) { $DidAnyDLLBuildFail = $true } # Build for Windows 10, via VC++ 2015 -if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyFail = $true } -if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32")) { $DidAnyDLLBuildFail = $true } +if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64")) { $DidAnyDLLBuildFail = $true } + +# Build NuGet packages, if possible +if ($DidAnyDLLBuildFail -eq $true) { + Write-Warning -Message "Unable to build all variants. NuGet packages will not be built." + $DidAnyNugetBuildFail = $true +} else { + $NugetPath = (Get-Command -CommandType Application nuget.exe | %{$_.Path}) 2> $null + if ("$NugetPath" -eq "") { + Write-Warning -Message "Unable to find nuget.exe. NuGet packages will not be built." + $DidAnyNugetBuildFail = $true + } else { + Write-Host -ForegroundColor Cyan "Building SDL2 NuGet packages..." + Write-Host -ForegroundColor Cyan "... via NuGet install: $NugetPath" + $NugetOutputDir = "$PSScriptRoot\..\VisualC-WinRT\lib\nuget" + Write-Host -ForegroundColor Cyan "... output directory: $NugetOutputDir" + $SDLHGRevision = $($(hg log -l 1 --repository "$PSScriptRoot\.." | select-string "changeset") -Replace "changeset:\W*(\d+).*",'$1') 2>$null + Write-Host -ForegroundColor Cyan "... HG Revision: $SDLHGRevision" + + # Base options to nuget.exe + $NugetOptions = @("pack", "PACKAGE_NAME_WILL_GO_HERE", "-Output", "$NugetOutputDir") + + # Try attaching hg revision to NuGet package: + $NugetOptions += "-Version" + if ("$SDLHGRevision" -eq "") { + Write-Warning -Message "Unable to find the Mercurial revision (maybe hg.exe can't be found?). NuGet packages will not have this attached to their name." + $NugetOptions += "$SDLVersion-Unofficial" + } else { + $NugetOptions += "$SDLVersion.$SDLHGRevision-Unofficial" + } + + # Create NuGet output dir, if not yet created: + if ($(Test-Path "$NugetOutputDir") -eq $false) { + New-Item "$NugetOutputDir" -type directory + } + + # Package SDL2: + $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2-WinRT.nuspec" + &"$NugetPath" $NugetOptions -Symbols + if ( ! $? ) { $DidAnyNugetBuildFail = $true } + + # Package SDL2main: + $NugetOptions[1] = "$PSScriptRoot\..\VisualC-WinRT\SDL2main-WinRT-NonXAML.nuspec" + &"$NugetPath" $NugetOptions + if ( ! $? ) { $DidAnyNugetBuildFail = $true } + } +} + # Let the script's caller know whether or not any errors occurred. # Exit codes compatible with Buildbot are used (1 for error, 0 for success). -if ($DidAnyFail -eq $true) { +if ($DidAnyDLLBuildFail -eq $true) { + Write-Error -Message "Unable to build all known variants of SDL2 for WinRT" exit 1 +} elseif ($DidAnyNugetBuildFail -eq $true) { + Write-Warning -Message "Unable to build NuGet packages" + exit 0 # Should NuGet package build failure lead to a non-failing result code instead? } else { exit 0 } diff --git a/libs/SDL2/configure b/libs/SDL2/configure old mode 100644 new mode 100755 index 047af8da..a41f0259 --- a/libs/SDL2/configure +++ b/libs/SDL2/configure @@ -22938,6 +22938,21 @@ case "$host" in *-*-bsdi*) ARCH=bsdi ;; *-*-freebsd*) ARCH=freebsd ;; *-*-dragonfly*) ARCH=freebsd ;; + *-raspberry-netbsd*) + # Raspberry Pi + ARCH=netbsd + RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux" + CFLAGS="$CFLAGS $RPI_CFLAGS" + SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS" + EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host -ldl" + + if test x$enable_video = xyes; then + SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c" + $as_echo "#define SDL_VIDEO_DRIVER_RPI 1" >>confdefs.h + SUMMARY_video="${SUMMARY_video} raspberry" + fi + ;; *-*-netbsd*) ARCH=netbsd ;; *-*-openbsd*) ARCH=openbsd ;; *-*-sysv5*) ARCH=sysv5 ;; diff --git a/libs/SDL2/configure.in b/libs/SDL2/configure.in index 265be964..f585d01a 100644 --- a/libs/SDL2/configure.in +++ b/libs/SDL2/configure.in @@ -2846,6 +2846,21 @@ case "$host" in *-*-bsdi*) ARCH=bsdi ;; *-*-freebsd*) ARCH=freebsd ;; *-*-dragonfly*) ARCH=freebsd ;; + *-raspberry-netbsd*) + # Raspberry Pi + ARCH=netbsd + RPI_CFLAGS="-I/usr/pkg/include -I/usr/pkg/include/interface/vcos/pthreads -I/usr/pkg/include/interface/vmcs_host/linux" + CFLAGS="$CFLAGS $RPI_CFLAGS" + SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS" + EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS" + EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-R/usr/pkg/lib -L/usr/pkg/lib -lbcm_host -ldl" + + if test x$enable_video = xyes; then + SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c" + $as_echo "#define SDL_VIDEO_DRIVER_RPI 1" >>confdefs.h + SUMMARY_video="${SUMMARY_video} raspberry" + fi + ;; *-*-netbsd*) ARCH=netbsd ;; *-*-openbsd*) ARCH=openbsd ;; *-*-sysv5*) ARCH=sysv5 ;; diff --git a/libs/SDL2/debian/rules b/libs/SDL2/debian/rules old mode 100644 new mode 100755 diff --git a/libs/SDL2/include/SDL_config.h.cmake b/libs/SDL2/include/SDL_config.h.cmake index 3d5e3abf..7ddfb604 100644 --- a/libs/SDL2/include/SDL_config.h.cmake +++ b/libs/SDL2/include/SDL_config.h.cmake @@ -197,6 +197,7 @@ #cmakedefine SDL_FILESYSTEM_DISABLED @SDL_FILESYSTEM_DISABLED@ /* Enable various audio drivers */ +#cmakedefine SDL_AUDIO_DRIVER_ANDROID @SDL_AUDIO_DRIVER_ANDROID@ #cmakedefine SDL_AUDIO_DRIVER_ALSA @SDL_AUDIO_DRIVER_ALSA@ #cmakedefine SDL_AUDIO_DRIVER_ALSA_DYNAMIC @SDL_AUDIO_DRIVER_ALSA_DYNAMIC@ #cmakedefine SDL_AUDIO_DRIVER_ARTS @SDL_AUDIO_DRIVER_ARTS@ @@ -230,6 +231,7 @@ #cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ #cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ #cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ +#cmakedefine SDL_JOYSTICK_ANDROID @SDL_JOYSTICK_ANDROID@ #cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ #cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ #cmakedefine SDL_JOYSTICK_XINPUT @SDL_JOYSTICK_XINPUT@ @@ -268,6 +270,7 @@ #cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ /* Enable various video drivers */ +#cmakedefine SDL_VIDEO_DRIVER_ANDROID @SDL_VIDEO_DRIVER_ANDROID@ #cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ #cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ @@ -331,6 +334,7 @@ #cmakedefine SDL_VIDEO_OPENGL_OSMESA_DYNAMIC @SDL_VIDEO_OPENGL_OSMESA_DYNAMIC@ /* Enable system power support */ +#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@ #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ @@ -339,6 +343,7 @@ #cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ /* Enable system filesystem support */ +#cmakedefine SDL_FILESYSTEM_ANDROID @SDL_FILESYSTEM_ANDROID@ #cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ #cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ #cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ diff --git a/libs/SDL2/include/SDL_config_wiz.h b/libs/SDL2/include/SDL_config_wiz.h index 4b3c5a2a..a5063ba7 100644 --- a/libs/SDL2/include/SDL_config_wiz.h +++ b/libs/SDL2/include/SDL_config_wiz.h @@ -97,7 +97,6 @@ #define HAVE_NANOSLEEP 1 #define HAVE_POW 1 -#define SDL_CDROM_DISABLED 1 #define SDL_AUDIO_DRIVER_DUMMY 1 #define SDL_AUDIO_DRIVER_OSS 1 diff --git a/libs/SDL2/premake/Cygwin/build-scripts/clean_premake.bat b/libs/SDL2/premake/Cygwin/build-scripts/clean_premake.bat old mode 100644 new mode 100755 diff --git a/libs/SDL2/premake/Cygwin/build-scripts/cygwin.bat b/libs/SDL2/premake/Cygwin/build-scripts/cygwin.bat old mode 100644 new mode 100755 diff --git a/libs/SDL2/premake/Cygwin/build-scripts/make.debug.bat 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a/libs/SDL2/premake/util/sdl_string.lua b/libs/SDL2/premake/util/sdl_string.lua old mode 100644 new mode 100755 diff --git a/libs/SDL2/sdl2-config.cmake.in b/libs/SDL2/sdl2-config.cmake.in index c054767f..e5a036ad 100644 --- a/libs/SDL2/sdl2-config.cmake.in +++ b/libs/SDL2/sdl2-config.cmake.in @@ -2,7 +2,7 @@ set(prefix "@prefix@") set(exec_prefix "@exec_prefix@") -set(libdir "@libdir") +set(libdir "@libdir@") set(SDL2_PREFIX "@prefix@") set(SDL2_EXEC_PREFIX "@prefix@") set(SDL2_LIBDIR "@libdir@") diff --git a/libs/SDL2/src/audio/sdlgenaudiocvt.pl b/libs/SDL2/src/audio/sdlgenaudiocvt.pl old mode 100644 new mode 100755 diff --git a/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c b/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c index ec1967a8..856a3c0d 100644 --- a/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c +++ b/libs/SDL2/src/audio/xaudio2/SDL_xaudio2.c @@ -66,14 +66,11 @@ in the Windows SDK, v.10.0.10240.0 (Win 10's initial SDK) */ #else -/* XAudio2 exists as of the March 2008 DirectX SDK - The XAudio2 implementation available in the Windows 8 SDK targets Windows 8 and newer. - If you want to build SDL with XAudio2 support you should install the DirectX SDK. +/* XAudio2 exists in the last DirectX SDK as well as the latest Windows SDK. + To enable XAudio2 support, you will need to add the location of your DirectX SDK headers to + the SDL projects additional include directories and then set SDL_XAUDIO2_HAS_SDK=1 as a + preprocessor define */ -/* Disable compiling in the XAudio2 support pending fixes to dynamically load the XAudio2 - entry points so we can be robust to user configuration. Also needs to be fixed to build - with the Windows 10 SDK. -*/ #if 0 /* See comment above */ #include #if (!defined(_DXSDK_BUILD_MAJOR) || (_DXSDK_BUILD_MAJOR < 1284)) diff --git a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp index df650cd8..1a542fab 100644 --- a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp +++ b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.cpp @@ -218,7 +218,14 @@ WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identifying thing in } #endif - WINRT_UpdateWindowFlags(window, SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN_DESKTOP); + const Uint32 latestFlags = WINRT_DetectWindowFlags(window); + if (latestFlags & SDL_WINDOW_MAXIMIZED) { + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0); + } else { + SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0); + } + + WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_DESKTOP); /* The window can move during a resize event, such as when maximizing or resizing from a corner */ @@ -364,7 +371,10 @@ void SDL_WinRTApp::SetWindow(CoreWindow^ window) window->CharacterReceived += ref new TypedEventHandler(this, &SDL_WinRTApp::OnCharacterReceived); -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#if NTDDI_VERSION >= NTDDI_WIN10 + Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested += + ref new EventHandler(this, &SDL_WinRTApp::OnBackButtonPressed); +#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP HardwareButtons::BackPressed += ref new EventHandler(this, &SDL_WinRTApp::OnBackButtonPressed); #endif @@ -618,6 +628,15 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg // * FIXME: Update keyboard state // */ //WIN_CheckClipboardUpdate(data->videodata); + + // HACK: Resetting the mouse-cursor here seems to fix + // https://bugzilla.libsdl.org/show_bug.cgi?id=3217, whereby a + // WinRT app's mouse cursor may switch to Windows' 'wait' cursor, + // after a user alt-tabs back into a full-screened SDL app. + // This bug does not appear to reproduce 100% of the time. + // It may be a bug in Windows itself (v.10.0.586.36, as tested, + // and the most-recent as of this writing). + SDL_SetCursor(NULL); } else { if (SDL_GetKeyboardFocus() == window) { SDL_SetKeyboardFocus(NULL); @@ -785,8 +804,8 @@ void SDL_WinRTApp::OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Wi WINRT_ProcessCharacterReceivedEvent(args); } -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP -void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args) +template +static void WINRT_OnBackButtonPressed(BackButtonEventArgs ^ args) { SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_AC_BACK); SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_AC_BACK); @@ -798,5 +817,18 @@ void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone: } } } + +#if NTDDI_VERSION == NTDDI_WIN10 +void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args) + +{ + WINRT_OnBackButtonPressed(args); +} +#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +void SDL_WinRTApp::OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args) + +{ + WINRT_OnBackButtonPressed(args); +} #endif diff --git a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h index 90fb7026..341b2d85 100644 --- a/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h +++ b/libs/SDL2/src/core/winrt/SDL_winrtapp_direct3d.h @@ -74,7 +74,9 @@ protected: void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); void OnCharacterReceived(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CharacterReceivedEventArgs^ args); -#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP +#if NTDDI_VERSION >= NTDDI_WIN10 + void OnBackButtonPressed(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args); +#elif WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args); #endif diff --git a/libs/SDL2/src/cpuinfo/SDL_cpuinfo.c b/libs/SDL2/src/cpuinfo/SDL_cpuinfo.c index ed839ccc..92652c66 100644 --- a/libs/SDL2/src/cpuinfo/SDL_cpuinfo.c +++ b/libs/SDL2/src/cpuinfo/SDL_cpuinfo.c @@ -735,7 +735,7 @@ SDL_GetSystemRAM(void) #endif #ifdef HAVE_SYSCTLBYNAME if (SDL_SystemRAM <= 0) { -#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) +#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__NetBSD__) #ifdef HW_REALMEM int mib[2] = {CTL_HW, HW_REALMEM}; #else diff --git a/libs/SDL2/src/dynapi/gendynapi.pl b/libs/SDL2/src/dynapi/gendynapi.pl old mode 100644 new mode 100755 diff --git a/libs/SDL2/src/events/SDL_keyboard.c b/libs/SDL2/src/events/SDL_keyboard.c index d4dc0e7b..97b90f71 100644 --- a/libs/SDL2/src/events/SDL_keyboard.c +++ b/libs/SDL2/src/events/SDL_keyboard.c @@ -845,6 +845,19 @@ SDL_SetModState(SDL_Keymod modstate) keyboard->modstate = modstate; } +/* Note that SDL_ToggleModState() is not a public API. SDL_SetModState() is. */ +void +SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle) +{ + SDL_Keyboard *keyboard = &SDL_keyboard; + if (toggle) { + keyboard->modstate |= modstate; + } else { + keyboard->modstate &= ~modstate; + } +} + + SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode) { diff --git a/libs/SDL2/src/events/SDL_keyboard_c.h b/libs/SDL2/src/events/SDL_keyboard_c.h index 50fb06da..2e51052c 100644 --- a/libs/SDL2/src/events/SDL_keyboard_c.h +++ b/libs/SDL2/src/events/SDL_keyboard_c.h @@ -62,6 +62,9 @@ extern void SDL_KeyboardQuit(void); /* Convert to UTF-8 */ extern char *SDL_UCS4ToUTF8(Uint32 ch, char *dst); +/* Toggle on or off pieces of the keyboard mod state. */ +extern void SDL_ToggleModState(const SDL_Keymod modstate, const SDL_bool toggle); + #endif /* _SDL_keyboard_c_h */ /* vi: set ts=4 sw=4 expandtab: */ diff --git a/libs/SDL2/src/events/SDL_windowevents.c b/libs/SDL2/src/events/SDL_windowevents.c index 0e480f27..26f43abc 100644 --- a/libs/SDL2/src/events/SDL_windowevents.c +++ b/libs/SDL2/src/events/SDL_windowevents.c @@ -127,6 +127,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, if (window->flags & SDL_WINDOW_MINIMIZED) { return 0; } + window->flags &= ~SDL_WINDOW_MAXIMIZED; window->flags |= SDL_WINDOW_MINIMIZED; SDL_OnWindowMinimized(window); break; @@ -134,6 +135,7 @@ SDL_SendWindowEvent(SDL_Window * window, Uint8 windowevent, int data1, if (window->flags & SDL_WINDOW_MAXIMIZED) { return 0; } + window->flags &= ~SDL_WINDOW_MINIMIZED; window->flags |= SDL_WINDOW_MAXIMIZED; break; case SDL_WINDOWEVENT_RESTORED: diff --git a/libs/SDL2/src/joystick/SDL_gamecontroller.c b/libs/SDL2/src/joystick/SDL_gamecontroller.c index 37e0a8bd..be181caa 100644 --- a/libs/SDL2/src/joystick/SDL_gamecontroller.c +++ b/libs/SDL2/src/joystick/SDL_gamecontroller.c @@ -254,36 +254,6 @@ ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *gu return NULL; } -/* - * Helper function to determine pre-calculated offset to certain joystick mappings - */ -ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) -{ - SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index); - ControllerMapping_t *mapping; - - mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID); -#if SDL_JOYSTICK_XINPUT - if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) { - mapping = s_pXInputMapping; - } -#endif -#if defined(SDL_JOYSTICK_EMSCRIPTEN) - if (!mapping && s_pEmscriptenMapping) { - mapping = s_pEmscriptenMapping; - } -#endif - if (!mapping) { - const char *name = SDL_JoystickNameForIndex(device_index); - if (name) { - if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) { - mapping = s_pXInputMapping; - } - } - } - return mapping; -} - static const char* map_StringForControllerAxis[] = { "leftx", "lefty", @@ -581,6 +551,9 @@ char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping) return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */ } +/* + * Helper function to refresh a mapping + */ void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping) { SDL_GameController *gamecontrollerlist = SDL_gamecontrollers; @@ -599,6 +572,102 @@ void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMap } } +/* + * Helper function to add a mapping for a guid + */ +static ControllerMapping_t * +SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing) +{ + char *pchName; + char *pchMapping; + ControllerMapping_t *pControllerMapping; + + pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); + if (!pchName) { + SDL_SetError("Couldn't parse name from %s", mappingString); + return NULL; + } + + pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); + if (!pchMapping) { + SDL_free(pchName); + SDL_SetError("Couldn't parse %s", mappingString); + return NULL; + } + + pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID); + if (pControllerMapping) { + /* Update existing mapping */ + SDL_free(pControllerMapping->name); + pControllerMapping->name = pchName; + SDL_free(pControllerMapping->mapping); + pControllerMapping->mapping = pchMapping; + /* refresh open controllers */ + SDL_PrivateGameControllerRefreshMapping(pControllerMapping); + *existing = SDL_TRUE; + } else { + pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); + if (!pControllerMapping) { + SDL_free(pchName); + SDL_free(pchMapping); + SDL_OutOfMemory(); + return NULL; + } + pControllerMapping->guid = jGUID; + pControllerMapping->name = pchName; + pControllerMapping->mapping = pchMapping; + pControllerMapping->next = s_pSupportedControllers; + s_pSupportedControllers = pControllerMapping; + *existing = SDL_FALSE; + } + return pControllerMapping; +} + +/* + * Helper function to determine pre-calculated offset to certain joystick mappings + */ +ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index) +{ + SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index); + ControllerMapping_t *mapping; + + mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID); +#if SDL_JOYSTICK_XINPUT + if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) { + mapping = s_pXInputMapping; + } +#endif +#if defined(SDL_JOYSTICK_EMSCRIPTEN) + if (!mapping && s_pEmscriptenMapping) { + mapping = s_pEmscriptenMapping; + } +#endif +#ifdef __LINUX__ + if (!mapping) { + const char *name = SDL_JoystickNameForIndex(device_index); + if (name) { + if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) { + /* The Linux driver xpad.c maps the wireless dpad to buttons */ + SDL_bool existing; + mapping = SDL_PrivateAddMappingForGUID(jGUID, +"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", + &existing); + } + } + } +#endif /* __LINUX__ */ + + if (!mapping) { + const char *name = SDL_JoystickNameForIndex(device_index); + if (name) { + if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) { + mapping = s_pXInputMapping; + } + } + } + return mapping; +} + /* * Add or update an entry into the Mappings Database */ @@ -677,12 +746,11 @@ int SDL_GameControllerAddMapping(const char *mappingString) { char *pchGUID; - char *pchName; - char *pchMapping; SDL_JoystickGUID jGUID; - ControllerMapping_t *pControllerMapping; SDL_bool is_xinput_mapping = SDL_FALSE; SDL_bool is_emscripten_mapping = SDL_FALSE; + SDL_bool existing = SDL_FALSE; + ControllerMapping_t *pControllerMapping; if (!mappingString) { return SDL_InvalidParamError("mappingString"); @@ -701,46 +769,20 @@ SDL_GameControllerAddMapping(const char *mappingString) jGUID = SDL_JoystickGetGUIDFromString(pchGUID); SDL_free(pchGUID); - pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString); - if (!pchName) { - return SDL_SetError("Couldn't parse name from %s", mappingString); + pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing); + if (!pControllerMapping) { + return -1; } - pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString); - if (!pchMapping) { - SDL_free(pchName); - return SDL_SetError("Couldn't parse %s", mappingString); - } - - pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID); - - if (pControllerMapping) { - /* Update existing mapping */ - SDL_free(pControllerMapping->name); - pControllerMapping->name = pchName; - SDL_free(pControllerMapping->mapping); - pControllerMapping->mapping = pchMapping; - /* refresh open controllers */ - SDL_PrivateGameControllerRefreshMapping(pControllerMapping); + if (existing) { return 0; } else { - pControllerMapping = SDL_malloc(sizeof(*pControllerMapping)); - if (!pControllerMapping) { - SDL_free(pchName); - SDL_free(pchMapping); - return SDL_OutOfMemory(); - } if (is_xinput_mapping) { s_pXInputMapping = pControllerMapping; } if (is_emscripten_mapping) { s_pEmscriptenMapping = pControllerMapping; } - pControllerMapping->guid = jGUID; - pControllerMapping->name = pchName; - pControllerMapping->mapping = pchMapping; - pControllerMapping->next = s_pSupportedControllers; - s_pSupportedControllers = pControllerMapping; return 1; } } diff --git a/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h b/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h index 8f42f6b5..4f4c1240 100644 --- a/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h +++ b/libs/SDL2/src/joystick/SDL_gamecontrollerdb.h @@ -83,8 +83,6 @@ static const char *s_ControllerMappings [] = "050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,", "03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", - "030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", "030000005e040000d102000001010000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,", #endif diff --git a/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c b/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c index a6fe2f73..b43e13b3 100644 --- a/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/bsd/SDL_sysjoystick.c @@ -76,7 +76,7 @@ #include "../SDL_sysjoystick.h" #include "../SDL_joystick_c.h" -#define MAX_UHID_JOYS 16 +#define MAX_UHID_JOYS 64 #define MAX_JOY_JOYS 2 #define MAX_JOYS (MAX_UHID_JOYS + MAX_JOY_JOYS) @@ -286,7 +286,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index) struct joystick_hwdata *hw; struct hid_item hitem; struct hid_data *hdata; - struct report *rep; + struct report *rep = NULL; int fd; int i; @@ -337,6 +337,38 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index) #endif rep->rid = -1; /* XXX */ } +#if defined(__NetBSD__) + usb_device_descriptor_t udd; + struct usb_string_desc usd; + if (ioctl(fd, USB_GET_DEVICE_DESC, &udd) == -1) + goto desc_failed; + + /* Get default language */ + usd.usd_string_index = USB_LANGUAGE_TABLE; + usd.usd_language_id = 0; + if (ioctl(fd, USB_GET_STRING_DESC, &usd) == -1 || usd.usd_desc.bLength < 4) { + usd.usd_language_id = 0; + } else { + usd.usd_language_id = UGETW(usd.usd_desc.bString[0]); + } + + usd.usd_string_index = udd.iProduct; + if (ioctl(fd, USB_GET_STRING_DESC, &usd) == 0) { + char str[128]; + char *new_name = NULL; + int i; + for (i = 0; i < (usd.usd_desc.bLength >> 1) - 1 && i < sizeof(str) - 1; i++) { + str[i] = UGETW(usd.usd_desc.bString[i]); + } + str[i] = '\0'; + asprintf(&new_name, "%s @ %s", str, path); + if (new_name != NULL) { + free(joydevnames[SDL_SYS_numjoysticks]); + joydevnames[SDL_SYS_numjoysticks] = new_name; + } + } +desc_failed: +#endif if (report_alloc(rep, hw->repdesc, REPORT_INPUT) < 0) { goto usberr; } @@ -409,9 +441,21 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joy, int device_index) if (hw->axis_map[i] > 0) hw->axis_map[i] = joy->naxes++; + if (joy->naxes == 0 && joy->nbuttons == 0 && joy->nhats == 0 && joy->nballs == 0) { + SDL_SetError("%s: Not a joystick, ignoring", hw->path); + goto usberr; + } + usbend: /* The poll blocks the event thread. */ fcntl(fd, F_SETFL, O_NONBLOCK); +#ifdef __NetBSD__ + /* Flush pending events */ + if (rep) { + while (read(joy->hwdata->fd, REP_BUF_DATA(rep), rep->size) == rep->size) + ; + } +#endif return (0); usberr: diff --git a/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c b/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c index 5abb09ce..0cb09d26 100644 --- a/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c +++ b/libs/SDL2/src/joystick/darwin/SDL_sysjoystick.c @@ -247,6 +247,8 @@ AddHIDElement(const void *value, void *parameter) case kHIDUsage_GD_DPadDown: case kHIDUsage_GD_DPadRight: case kHIDUsage_GD_DPadLeft: + case kHIDUsage_GD_Start: + case kHIDUsage_GD_Select: if (!ElementAlreadyAdded(cookie, pDevice->firstButton)) { element = (recElement *) SDL_calloc(1, sizeof (recElement)); if (element) { diff --git a/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m b/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m index 688d3efb..3ec9f9c8 100644 --- a/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m +++ b/libs/SDL2/src/joystick/iphoneos/SDL_sysjoystick.m @@ -116,6 +116,10 @@ SDL_SYS_AddMFIJoystickDevice(SDL_JoystickDeviceItem *device, GCController *contr device->nbuttons = 7; /* ABXY, shoulder buttons, pause button */ } /* TODO: Handle micro profiles on tvOS. */ + + /* This will be set when the first button press of the controller is + * detected. */ + controller.playerIndex = -1; #endif } @@ -361,26 +365,7 @@ SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) } else { #ifdef SDL_JOYSTICK_MFI GCController *controller = device->controller; - BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO}; - - /* Find the player index of all other connected controllers. */ - for (GCController *c in [GCController controllers]) { - if (c != controller && c.playerIndex >= 0) { - usedPlayerIndexSlots[c.playerIndex] = YES; - } - } - - /* Set this controller's player index to the first unused index. - * FIXME: This logic isn't great... but SDL doesn't expose this - * concept in its external API, so we don't have much to go on. */ - for (int i = 0; i < 4; i++) { - if (!usedPlayerIndexSlots[i]) { - controller.playerIndex = i; - break; - } - } - - controller.controllerPausedHandler = ^(GCController *controller) { + controller.controllerPausedHandler = ^(GCController *c) { if (joystick->hwdata) { ++joystick->hwdata->num_pause_presses; } @@ -475,53 +460,102 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick) GCController *controller = joystick->hwdata->controller; Uint8 hatstate = SDL_HAT_CENTERED; int i; + int updateplayerindex = 0; if (controller.extendedGamepad) { GCExtendedGamepad *gamepad = controller.extendedGamepad; /* Axis order matches the XInput Windows mappings. */ - SDL_PrivateJoystickAxis(joystick, 0, (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767)); - SDL_PrivateJoystickAxis(joystick, 1, (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767)); - SDL_PrivateJoystickAxis(joystick, 2, (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768)); - SDL_PrivateJoystickAxis(joystick, 3, (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767)); - SDL_PrivateJoystickAxis(joystick, 4, (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767)); - SDL_PrivateJoystickAxis(joystick, 5, (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768)); + Sint16 axes[] = { + (Sint16) (gamepad.leftThumbstick.xAxis.value * 32767), + (Sint16) (gamepad.leftThumbstick.yAxis.value * -32767), + (Sint16) ((gamepad.leftTrigger.value * 65535) - 32768), + (Sint16) (gamepad.rightThumbstick.xAxis.value * 32767), + (Sint16) (gamepad.rightThumbstick.yAxis.value * -32767), + (Sint16) ((gamepad.rightTrigger.value * 65535) - 32768), + }; + + /* Button order matches the XInput Windows mappings. */ + Uint8 buttons[] = { + gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, + gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, + gamepad.leftShoulder.isPressed, + gamepad.rightShoulder.isPressed, + }; hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad); - /* Button order matches the XInput Windows mappings. */ - SDL_PrivateJoystickButton(joystick, 0, gamepad.buttonA.isPressed); - SDL_PrivateJoystickButton(joystick, 1, gamepad.buttonB.isPressed); - SDL_PrivateJoystickButton(joystick, 2, gamepad.buttonX.isPressed); - SDL_PrivateJoystickButton(joystick, 3, gamepad.buttonY.isPressed); - SDL_PrivateJoystickButton(joystick, 4, gamepad.leftShoulder.isPressed); - SDL_PrivateJoystickButton(joystick, 5, gamepad.rightShoulder.isPressed); + for (i = 0; i < SDL_arraysize(axes); i++) { + /* The triggers (axes 2 and 5) are resting at -32768 but SDL + * initializes its values to 0. We only want to make sure the + * player index is up to date if the user actually moves an axis. */ + if ((i != 2 && i != 5) || axes[i] != -32768) { + updateplayerindex |= (joystick->axes[i] != axes[i]); + } + SDL_PrivateJoystickAxis(joystick, i, axes[i]); + } + + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } } else if (controller.gamepad) { GCGamepad *gamepad = controller.gamepad; + /* Button order matches the XInput Windows mappings. */ + Uint8 buttons[] = { + gamepad.buttonA.isPressed, gamepad.buttonB.isPressed, + gamepad.buttonX.isPressed, gamepad.buttonY.isPressed, + gamepad.leftShoulder.isPressed, + gamepad.rightShoulder.isPressed, + }; + hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad); - /* Button order matches the XInput Windows mappings. */ - SDL_PrivateJoystickButton(joystick, 0, gamepad.buttonA.isPressed); - SDL_PrivateJoystickButton(joystick, 1, gamepad.buttonB.isPressed); - SDL_PrivateJoystickButton(joystick, 2, gamepad.buttonX.isPressed); - SDL_PrivateJoystickButton(joystick, 3, gamepad.buttonY.isPressed); - SDL_PrivateJoystickButton(joystick, 4, gamepad.leftShoulder.isPressed); - SDL_PrivateJoystickButton(joystick, 5, gamepad.rightShoulder.isPressed); + for (i = 0; i < SDL_arraysize(buttons); i++) { + updateplayerindex |= (joystick->buttons[i] != buttons[i]); + SDL_PrivateJoystickButton(joystick, i, buttons[i]); + } } /* TODO: Handle micro profiles on tvOS. */ - SDL_PrivateJoystickHat(joystick, 0, hatstate); + if (joystick->nhats > 0) { + updateplayerindex |= (joystick->hats[0] != hatstate); + SDL_PrivateJoystickHat(joystick, 0, hatstate); + } for (i = 0; i < joystick->hwdata->num_pause_presses; i++) { /* The pause button is always last. */ Uint8 pausebutton = joystick->nbuttons - 1; - SDL_PrivateJoystickButton(joystick, pausebutton, 1); - SDL_PrivateJoystickButton(joystick, pausebutton, 0); + SDL_PrivateJoystickButton(joystick, pausebutton, SDL_PRESSED); + SDL_PrivateJoystickButton(joystick, pausebutton, SDL_RELEASED); + + updateplayerindex = YES; } joystick->hwdata->num_pause_presses = 0; + + if (updateplayerindex && controller.playerIndex == -1) { + BOOL usedPlayerIndexSlots[4] = {NO, NO, NO, NO}; + + /* Find the player index of all other connected controllers. */ + for (GCController *c in [GCController controllers]) { + if (c != controller && c.playerIndex >= 0) { + usedPlayerIndexSlots[c.playerIndex] = YES; + } + } + + /* Set this controller's player index to the first unused index. + * FIXME: This logic isn't great... but SDL doesn't expose this + * concept in its external API, so we don't have much to go on. */ + for (i = 0; i < SDL_arraysize(usedPlayerIndexSlots); i++) { + if (!usedPlayerIndexSlots[i]) { + controller.playerIndex = i; + break; + } + } + } } #endif } @@ -566,6 +600,7 @@ SDL_SYS_JoystickClose(SDL_Joystick * joystick) #ifdef SDL_JOYSTICK_MFI GCController *controller = device->controller; controller.controllerPausedHandler = nil; + controller.playerIndex = -1; #endif } } diff --git a/libs/SDL2/src/joystick/sort_controllers.py b/libs/SDL2/src/joystick/sort_controllers.py old mode 100644 new mode 100755 diff --git a/libs/SDL2/src/render/SDL_render.c b/libs/SDL2/src/render/SDL_render.c index f00688b0..bb0113ba 100644 --- a/libs/SDL2/src/render/SDL_render.c +++ b/libs/SDL2/src/render/SDL_render.c @@ -158,7 +158,8 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event) } } else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) { renderer->hidden = SDL_TRUE; - } else if (event->window.event == SDL_WINDOWEVENT_RESTORED) { + } else if (event->window.event == SDL_WINDOWEVENT_RESTORED || + event->window.event == SDL_WINDOWEVENT_MAXIMIZED) { if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) { renderer->hidden = SDL_FALSE; } diff --git a/libs/SDL2/src/render/opengl/SDL_render_gl.c b/libs/SDL2/src/render/opengl/SDL_render_gl.c index f5ac96d0..0430a25e 100644 --- a/libs/SDL2/src/render/opengl/SDL_render_gl.c +++ b/libs/SDL2/src/render/opengl/SDL_render_gl.c @@ -393,7 +393,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags) const char *hint; GLint value; Uint32 window_flags; - int profile_mask, major, minor; + int profile_mask = 0, major = 0, minor = 0; SDL_bool changed_window = SDL_FALSE; SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); @@ -1052,7 +1052,7 @@ GL_UpdateClipRect(SDL_Renderer * renderer) int w, h; SDL_GetRendererOutputSize(renderer, &w, &h); - data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h); + data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { data->glDisable(GL_SCISSOR_TEST); diff --git a/libs/SDL2/src/render/opengles/SDL_render_gles.c b/libs/SDL2/src/render/opengles/SDL_render_gles.c index 21c22bfd..c66018de 100644 --- a/libs/SDL2/src/render/opengles/SDL_render_gles.c +++ b/libs/SDL2/src/render/opengles/SDL_render_gles.c @@ -285,7 +285,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags) GLES_RenderData *data; GLint value; Uint32 window_flags; - int profile_mask, major, minor; + int profile_mask = 0, major = 0, minor = 0; SDL_bool changed_window = SDL_FALSE; SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); @@ -721,7 +721,7 @@ GLES_UpdateClipRect(SDL_Renderer * renderer) int w, h; SDL_GetRendererOutputSize(renderer, &w, &h); - data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h); + data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { data->glDisable(GL_SCISSOR_TEST); diff --git a/libs/SDL2/src/render/opengles2/SDL_render_gles2.c b/libs/SDL2/src/render/opengles2/SDL_render_gles2.c index 7254cb7a..87d7b3df 100644 --- a/libs/SDL2/src/render/opengles2/SDL_render_gles2.c +++ b/libs/SDL2/src/render/opengles2/SDL_render_gles2.c @@ -418,7 +418,7 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer) int w, h; SDL_GetRendererOutputSize(renderer, &w, &h); - data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h); + data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); } } else { data->glDisable(GL_SCISSOR_TEST); @@ -1956,7 +1956,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags) Uint32 window_flags; GLint window_framebuffer; GLint value; - int profile_mask, major, minor; + int profile_mask = 0, major = 0, minor = 0; SDL_bool changed_window = SDL_FALSE; SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); diff --git a/libs/SDL2/src/thread/pthread/SDL_systhread.c b/libs/SDL2/src/thread/pthread/SDL_systhread.c index 14eee8de..a18fa986 100644 --- a/libs/SDL2/src/thread/pthread/SDL_systhread.c +++ b/libs/SDL2/src/thread/pthread/SDL_systhread.c @@ -143,7 +143,11 @@ SDL_SYS_SetupThread(const char *name) #endif } #elif HAVE_PTHREAD_SETNAME_NP + #if defined(__NETBSD__) + pthread_setname_np(pthread_self(), "%s", name); + #else pthread_setname_np(pthread_self(), name); + #endif #elif HAVE_PTHREAD_SET_NAME_NP pthread_set_name_np(pthread_self(), name); #elif defined(__HAIKU__) diff --git a/libs/SDL2/src/video/SDL_video.c b/libs/SDL2/src/video/SDL_video.c index 753eac98..e5f4dc5b 100644 --- a/libs/SDL2/src/video/SDL_video.c +++ b/libs/SDL2/src/video/SDL_video.c @@ -1488,6 +1488,7 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags) if (window->surface) { window->surface->flags &= ~SDL_DONTFREE; SDL_FreeSurface(window->surface); + window->surface = NULL; } if (_this->DestroyWindowFramebuffer) { _this->DestroyWindowFramebuffer(_this, window); @@ -2913,18 +2914,8 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) void (APIENTRY *glGetFramebufferAttachmentParameterivFunc) (GLenum target, GLenum attachment, GLenum pname, GLint* params); GLenum attachment = GL_BACK_LEFT; GLenum attachmentattrib = 0; - - glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); - if (!glGetStringFunc) { - return SDL_SetError("Failed getting OpenGL glGetString entry point"); - } #endif - glGetErrorFunc = SDL_GL_GetProcAddress("glGetError"); - if (!glGetErrorFunc) { - return SDL_SetError("Failed getting OpenGL glGetError entry point"); - } - /* Clear value in any case */ *value = 0; @@ -3095,6 +3086,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) } #if SDL_VIDEO_OPENGL + glGetStringFunc = SDL_GL_GetProcAddress("glGetString"); + if (!glGetStringFunc) { + return SDL_SetError("Failed getting OpenGL glGetString entry point"); + } + if (attachmentattrib && isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) { glGetFramebufferAttachmentParameterivFunc = SDL_GL_GetProcAddress("glGetFramebufferAttachmentParameteriv"); @@ -3115,6 +3111,11 @@ SDL_GL_GetAttribute(SDL_GLattr attr, int *value) } } + glGetErrorFunc = SDL_GL_GetProcAddress("glGetError"); + if (!glGetErrorFunc) { + return SDL_SetError("Failed getting OpenGL glGetError entry point"); + } + error = glGetErrorFunc(); if (error != GL_NO_ERROR) { if (error == GL_INVALID_ENUM) { diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m b/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m index 39431876..b6926a93 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoakeyboard.m @@ -33,25 +33,27 @@ /*#define DEBUG_IME NSLog */ #define DEBUG_IME(...) -@interface SDLTranslatorResponder : NSView { +@interface SDLTranslatorResponder : NSView { NSString *_markedText; NSRange _markedRange; NSRange _selectedRange; SDL_Rect _inputRect; } -- (void) doCommandBySelector:(SEL)myselector; -- (void) setInputRect:(SDL_Rect *) rect; +- (void)doCommandBySelector:(SEL)myselector; +- (void)setInputRect:(SDL_Rect *)rect; @end @implementation SDLTranslatorResponder -- (void) setInputRect:(SDL_Rect *) rect +- (void)setInputRect:(SDL_Rect *)rect { _inputRect = *rect; } -- (void) insertText:(id) aString +- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange { + /* TODO: Make use of replacementRange? */ + const char *str; DEBUG_IME(@"insertText: %@", aString); @@ -67,7 +69,15 @@ SDL_SendKeyboardText(str); } -- (void) doCommandBySelector:(SEL) myselector +- (void)insertText:(id)insertString +{ + /* This method is part of NSTextInput and not NSTextInputClient, but + * apparently it still might be called in OS X 10.5 and can cause beeps if + * the implementation is missing: http://crbug.com/47890 */ + [self insertText:insertString replacementRange:NSMakeRange(0, 0)]; +} + +- (void)doCommandBySelector:(SEL)myselector { /* No need to do anything since we are not using Cocoa selectors to handle special keys, instead we use SDL @@ -75,23 +85,22 @@ */ } -- (BOOL) hasMarkedText +- (BOOL)hasMarkedText { return _markedText != nil; } -- (NSRange) markedRange +- (NSRange)markedRange { return _markedRange; } -- (NSRange) selectedRange +- (NSRange)selectedRange { return _selectedRange; } -- (void) setMarkedText:(id) aString - selectedRange:(NSRange) selRange +- (void)setMarkedText:(id)aString selectedRange:(NSRange)selectedRange replacementRange:(NSRange)replacementRange; { if ([aString isKindOfClass: [NSAttributedString class]]) { aString = [aString string]; @@ -107,17 +116,17 @@ _markedText = [aString retain]; } - _selectedRange = selRange; + _selectedRange = selectedRange; _markedRange = NSMakeRange(0, [aString length]); SDL_SendEditingText([aString UTF8String], - selRange.location, selRange.length); + selectedRange.location, selectedRange.length); DEBUG_IME(@"setMarkedText: %@, (%d, %d)", _markedText, selRange.location, selRange.length); } -- (void) unmarkText +- (void)unmarkText { [_markedText release]; _markedText = nil; @@ -125,29 +134,38 @@ SDL_SendEditingText("", 0, 0); } -- (NSRect) firstRectForCharacterRange: (NSRange) theRange +- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; { NSWindow *window = [self window]; - NSRect contentRect = [window contentRectForFrameRect: [window frame]]; + NSRect contentRect = [window contentRectForFrameRect:[window frame]]; float windowHeight = contentRect.size.height; NSRect rect = NSMakeRect(_inputRect.x, windowHeight - _inputRect.y - _inputRect.h, _inputRect.w, _inputRect.h); + if (actualRange) { + *actualRange = aRange; + } + DEBUG_IME(@"firstRectForCharacterRange: (%d, %d): windowHeight = %g, rect = %@", - theRange.location, theRange.length, windowHeight, + aRange.location, aRange.length, windowHeight, NSStringFromRect(rect)); - rect.origin = [[self window] convertBaseToScreen: rect.origin]; + + if ([[self window] respondsToSelector:@selector(convertRectToScreen:)]) { + rect = [[self window] convertRectToScreen:rect]; + } else { + rect.origin = [[self window] convertBaseToScreen:rect.origin]; + } return rect; } -- (NSAttributedString *) attributedSubstringFromRange: (NSRange) theRange +- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange; { - DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", theRange.location, theRange.length); + DEBUG_IME(@"attributedSubstringFromRange: (%d, %d)", aRange.location, aRange.length); return nil; } -- (NSInteger) conversationIdentifier +- (NSInteger)conversationIdentifier { return (NSInteger) self; } @@ -155,7 +173,7 @@ /* This method returns the index for character that is * nearest to thePoint. thPoint is in screen coordinate system. */ -- (NSUInteger) characterIndexForPoint:(NSPoint) thePoint +- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint { DEBUG_IME(@"characterIndexForPoint: (%g, %g)", thePoint.x, thePoint.y); return 0; @@ -166,7 +184,7 @@ * NSInputServer examines the return value of this * method & constructs appropriate attributed string. */ -- (NSArray *) validAttributesForMarkedText +- (NSArray *)validAttributesForMarkedText { return [NSArray array]; } @@ -479,6 +497,12 @@ Cocoa_InitKeyboard(_THIS) SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Command"); SDL_SetScancodeName(SDL_SCANCODE_RALT, "Right Option"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Command"); + + /* On pre-10.6, you might have the initial capslock key state wrong. */ + if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_6) { + data->modifierFlags = [NSEvent modifierFlags]; + SDL_ToggleModState(KMOD_CAPS, (data->modifierFlags & NSAlphaShiftKeyMask) != 0); + } } void @@ -504,7 +528,7 @@ Cocoa_StartTextInput(_THIS) [[SDLTranslatorResponder alloc] initWithFrame: NSMakeRect(0.0, 0.0, 0.0, 0.0)]; } - if (![[data->fieldEdit superview] isEqual: parentView]) { + if (![[data->fieldEdit superview] isEqual:parentView]) { /* DEBUG_IME(@"add fieldEdit to window contentView"); */ [data->fieldEdit removeFromSuperview]; [parentView addSubview: data->fieldEdit]; @@ -535,7 +559,7 @@ Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect) return; } - [data->fieldEdit setInputRect: rect]; + [data->fieldEdit setInputRect:rect]; } void diff --git a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m index c815db54..0c5f300a 100644 --- a/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m +++ b/libs/SDL2/src/video/cocoa/SDL_cocoawindow.m @@ -588,6 +588,13 @@ SetWindowStyle(SDL_Window * window, unsigned int style) if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) { [NSMenu setMenuBarVisible:NO]; } + + /* On pre-10.6, you might have the capslock key state wrong now because we can't check here. */ + if (floor(NSAppKitVersionNumber) >= NSAppKitVersionNumber10_6) { + const unsigned int newflags = [NSEvent modifierFlags] & NSAlphaShiftKeyMask; + _data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSAlphaShiftKeyMask) | newflags; + SDL_ToggleModState(KMOD_CAPS, newflags != 0); + } } - (void)windowDidResignKey:(NSNotification *)aNotification @@ -816,7 +823,14 @@ SetWindowStyle(SDL_Window * window, unsigned int style) /* Ignore events that aren't inside the client area (i.e. title bar.) */ if ([theEvent window]) { - const NSRect windowRect = [[[theEvent window] contentView] frame]; + NSRect windowRect = [[[theEvent window] contentView] frame]; + + /* add one to size, since NSPointInRect is exclusive of the bottom + edges, which mean it misses the top of the window by one pixel + (as the origin is the bottom left). */ + windowRect.size.width += 1; + windowRect.size.height += 1; + if (!NSPointInRect([theEvent locationInWindow], windowRect)) { return; } diff --git a/libs/SDL2/src/video/sdlgenblit.pl b/libs/SDL2/src/video/sdlgenblit.pl old mode 100644 new mode 100755 diff --git a/libs/SDL2/src/video/windows/SDL_windowsevents.c b/libs/SDL2/src/video/windows/SDL_windowsevents.c index 3ce8291d..9ca94bb5 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsevents.c +++ b/libs/SDL2/src/video/windows/SDL_windowsevents.c @@ -415,12 +415,19 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) * FIXME: Update keyboard state */ WIN_CheckClipboardUpdate(data->videodata); + + SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0); + SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0); } else { + data->in_window_deactivation = SDL_TRUE; + if (SDL_GetKeyboardFocus() == data->window) { SDL_SetKeyboardFocus(NULL); } ClipCursor(NULL); + + data->in_window_deactivation = SDL_FALSE; } } returnCode = 0; diff --git a/libs/SDL2/src/video/windows/SDL_windowsframebuffer.c b/libs/SDL2/src/video/windows/SDL_windowsframebuffer.c index d92a5a1b..122f3d06 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsframebuffer.c +++ b/libs/SDL2/src/video/windows/SDL_windowsframebuffer.c @@ -42,6 +42,9 @@ int WIN_CreateWindowFramebuffer(_THIS, SDL_Window * window, Uint32 * format, voi /* Find out the format of the screen */ size = sizeof(BITMAPINFOHEADER) + 256 * sizeof (RGBQUAD); info = (LPBITMAPINFO)SDL_stack_alloc(Uint8, size); + if (!info) { + return SDL_OutOfMemory(); + } SDL_memset(info, 0, size); info->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); diff --git a/libs/SDL2/src/video/windows/SDL_windowskeyboard.c b/libs/SDL2/src/video/windows/SDL_windowskeyboard.c index d56f4042..1db8bbcd 100644 --- a/libs/SDL2/src/video/windows/SDL_windowskeyboard.c +++ b/libs/SDL2/src/video/windows/SDL_windowskeyboard.c @@ -102,6 +102,10 @@ WIN_InitKeyboard(_THIS) SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); + + /* Are system caps/num/scroll lock active? Set our state to match. */ + SDL_ToggleModState(KMOD_CAPS, (GetKeyState(VK_CAPITAL) & 0x0001) != 0); + SDL_ToggleModState(KMOD_NUM, (GetKeyState(VK_NUMLOCK) & 0x0001) != 0); } void diff --git a/libs/SDL2/src/video/windows/SDL_windowsopengl.c b/libs/SDL2/src/video/windows/SDL_windowsopengl.c index dc8cbb8a..fc1921f5 100644 --- a/libs/SDL2/src/video/windows/SDL_windowsopengl.c +++ b/libs/SDL2/src/video/windows/SDL_windowsopengl.c @@ -666,29 +666,29 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window) WGL_CONTEXT_MINOR_VERSION_ARB, _this->gl_config.minor_version, 0 }; - int iattr = 4; + int iattr = 4; - /* SDL profile bits match WGL profile bits */ - if( _this->gl_config.profile_mask != 0 ) { - attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB; - attribs[iattr++] = _this->gl_config.profile_mask; - } + /* SDL profile bits match WGL profile bits */ + if (_this->gl_config.profile_mask != 0) { + attribs[iattr++] = WGL_CONTEXT_PROFILE_MASK_ARB; + attribs[iattr++] = _this->gl_config.profile_mask; + } - /* SDL flags match WGL flags */ - if( _this->gl_config.flags != 0 ) { - attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB; - attribs[iattr++] = _this->gl_config.flags; - } + /* SDL flags match WGL flags */ + if (_this->gl_config.flags != 0) { + attribs[iattr++] = WGL_CONTEXT_FLAGS_ARB; + attribs[iattr++] = _this->gl_config.flags; + } - /* only set if wgl extension is available */ - if( _this->gl_data->HAS_WGL_ARB_context_flush_control ) { - attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB; - attribs[iattr++] = _this->gl_config.release_behavior ? + /* only set if wgl extension is available */ + if (_this->gl_data->HAS_WGL_ARB_context_flush_control) { + attribs[iattr++] = WGL_CONTEXT_RELEASE_BEHAVIOR_ARB; + attribs[iattr++] = _this->gl_config.release_behavior ? WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB : WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB; - } + } - attribs[iattr++] = 0; + attribs[iattr++] = 0; /* Create the GL 3.x context */ context = wglCreateContextAttribsARB(hdc, share_context, attribs); diff --git a/libs/SDL2/src/video/windows/SDL_windowswindow.c b/libs/SDL2/src/video/windows/SDL_windowswindow.c index 70e80a95..45998210 100644 --- a/libs/SDL2/src/video/windows/SDL_windowswindow.c +++ b/libs/SDL2/src/video/windows/SDL_windowswindow.c @@ -559,7 +559,25 @@ WIN_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, y = bounds.y; w = bounds.w; h = bounds.h; + + /* Unset the maximized flag. This fixes + https://bugzilla.libsdl.org/show_bug.cgi?id=3215 + */ + if (style & WS_MAXIMIZE) { + data->windowed_mode_was_maximized = SDL_TRUE; + style &= ~WS_MAXIMIZE; + } } else { + /* Restore window-maximization state, as applicable. + Special care is taken to *not* do this if and when we're + alt-tab'ing away (to some other window; as indicated by + in_window_deactivation), otherwise + https://bugzilla.libsdl.org/show_bug.cgi?id=3215 can reproduce! + */ + if (data->windowed_mode_was_maximized && !data->in_window_deactivation) { + style |= WS_MAXIMIZE; + data->windowed_mode_was_maximized = SDL_FALSE; + } rect.left = 0; rect.top = 0; rect.right = window->windowed.w; diff --git a/libs/SDL2/src/video/windows/SDL_windowswindow.h b/libs/SDL2/src/video/windows/SDL_windowswindow.h index 6b8b0c2d..1e8b5557 100644 --- a/libs/SDL2/src/video/windows/SDL_windowswindow.h +++ b/libs/SDL2/src/video/windows/SDL_windowswindow.h @@ -42,6 +42,8 @@ typedef struct SDL_bool in_border_change; SDL_bool in_title_click; SDL_bool focus_click_pending; + SDL_bool windowed_mode_was_maximized; + SDL_bool in_window_deactivation; struct SDL_VideoData *videodata; #if SDL_VIDEO_OPENGL_EGL EGLSurface egl_surface; diff --git a/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp b/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp index 726a5347..d1134a5a 100644 --- a/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp +++ b/libs/SDL2/src/video/winrt/SDL_winrtvideo.cpp @@ -315,6 +315,61 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd for (int outputIndex = 0; ; ++outputIndex) { if (WINRT_AddDisplaysForOutput(_this, dxgiAdapter1, outputIndex) < 0) { + /* HACK: The Windows App Certification Kit 10.0 can fail, when + running the Store Apps' test, "Direct3D Feature Test". The + certification kit's error is: + + "Application App was not running at the end of the test. It likely crashed or was terminated for having become unresponsive." + + This was caused by SDL/WinRT's DXGI failing to report any + outputs. Attempts to get the 1st display-output from the + 1st display-adapter can fail, with IDXGIAdapter::EnumOutputs + returning DXGI_ERROR_NOT_FOUND. This could be a bug in Windows, + the Windows App Certification Kit, or possibly in SDL/WinRT's + display detection code. Either way, try to detect when this + happens, and use a hackish means to create a reasonable-as-possible + 'display mode'. -- DavidL + */ + if (adapterIndex == 0 && outputIndex == 0) { + SDL_VideoDisplay display; + SDL_DisplayMode mode; +#if SDL_WINRT_USE_APPLICATIONVIEW + ApplicationView ^ appView = ApplicationView::GetForCurrentView(); +#endif + CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread(); + SDL_zero(display); + SDL_zero(mode); + display.name = "DXGI Display-detection Workaround"; + + /* HACK: ApplicationView's VisibleBounds property, appeared, via testing, to + give a better approximation of display-size, than did CoreWindow's + Bounds property, insofar that ApplicationView::VisibleBounds seems like + it will, at least some of the time, give the full display size (during the + failing test), whereas CoreWindow might not. -- DavidL + */ + +#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) + mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width); + mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height); +#else + /* On platform(s) that do not support VisibleBounds, such as Windows 8.1, + fall back to CoreWindow's Bounds property. + */ + mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width); + mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height); +#endif + + mode.format = DXGI_FORMAT_B8G8R8A8_UNORM; + mode.refresh_rate = 0; /* Display mode is unknown, so just fill in zero, as specified by SDL's header files */ + display.desktop_mode = mode; + display.current_mode = mode; + if ((SDL_AddDisplayMode(&display, &mode) < 0) || + (SDL_AddVideoDisplay(&display) < 0)) + { + return SDL_SetError("Failed to apply DXGI Display-detection workaround"); + } + } + break; } } @@ -341,7 +396,6 @@ WINRT_InitModes(_THIS) return -1; } - int adapterIndex = 0; for (int adapterIndex = 0; ; ++adapterIndex) { if (WINRT_AddDisplaysForAdapter(_this, dxgiFactory2, adapterIndex) < 0) { break; @@ -438,6 +492,7 @@ WINRT_DetectWindowFlags(SDL_Window * window) return latestFlags; } +// TODO, WinRT: consider removing WINRT_UpdateWindowFlags, and just calling WINRT_DetectWindowFlags as-appropriate (with appropriate calls to SDL_SendWindowEvent) void WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask) { @@ -451,6 +506,32 @@ WINRT_UpdateWindowFlags(SDL_Window * window, Uint32 mask) } } +static bool +WINRT_IsCoreWindowActive(CoreWindow ^ coreWindow) +{ + /* WinRT does not appear to offer API(s) to determine window-activation state, + at least not that I am aware of in Win8 - Win10. As such, SDL tracks this + itself, via window-activation events. + + If there *is* an API to track this, it should probably get used instead + of the following hack (that uses "SDLHelperWindowActivationState"). + -- DavidL. + */ + if (coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) { + CoreWindowActivationState activationState = \ + safe_cast(coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState")); + return (activationState != CoreWindowActivationState::Deactivated); + } + + /* Assume that non-SDL tracked windows are active, although this should + probably be avoided, if possible. + + This might not even be possible, in normal SDL use, at least as of + this writing (Dec 22, 2015; via latest hg.libsdl.org/SDL clone) -- DavidL + */ + return true; +} + int WINRT_CreateWindow(_THIS, SDL_Window * window) { @@ -591,12 +672,7 @@ WINRT_CreateWindow(_THIS, SDL_Window * window) ); /* Try detecting if the window is active */ - bool isWindowActive = true; /* Presume the window is active, unless we've been told otherwise */ - if (data->coreWindow->CustomProperties->HasKey("SDLHelperWindowActivationState")) { - CoreWindowActivationState activationState = \ - safe_cast(data->coreWindow->CustomProperties->Lookup("SDLHelperWindowActivationState")); - isWindowActive = (activationState != CoreWindowActivationState::Deactivated); - } + bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); if (isWindowActive) { SDL_SetKeyboardFocus(window); } @@ -627,13 +703,16 @@ WINRT_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display { #if NTDDI_VERSION >= NTDDI_WIN10 SDL_WindowData * data = (SDL_WindowData *)window->driverdata; - if (fullscreen) { - if (!data->appView->IsFullScreenMode) { - data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode() - } - } else { - if (data->appView->IsFullScreenMode) { - data->appView->ExitFullScreenMode(); + bool isWindowActive = WINRT_IsCoreWindowActive(data->coreWindow.Get()); + if (isWindowActive) { + if (fullscreen) { + if (!data->appView->IsFullScreenMode) { + data->appView->TryEnterFullScreenMode(); // TODO, WinRT: return failure (to caller?) from TryEnterFullScreenMode() + } + } else { + if (data->appView->IsFullScreenMode) { + data->appView->ExitFullScreenMode(); + } } } #endif diff --git a/libs/SDL2/src/video/x11/SDL_x11events.c b/libs/SDL2/src/video/x11/SDL_x11events.c index 2f730c44..c8addca4 100644 --- a/libs/SDL2/src/video/x11/SDL_x11events.c +++ b/libs/SDL2/src/video/x11/SDL_x11events.c @@ -348,27 +348,10 @@ X11_ReconcileKeyboardState(_THIS) X11_XQueryKeymap(display, keys); - /* Get the keyboard modifier state */ + /* Sync up the keyboard modifier state */ if (X11_XQueryPointer(display, DefaultRootWindow(display), &junk_window, &junk_window, &x, &y, &x, &y, &mask)) { - unsigned num_mask = X11_GetNumLockModifierMask(_this); - const Uint8 *keystate = SDL_GetKeyboardState(NULL); - Uint8 capslockState = keystate[SDL_SCANCODE_CAPSLOCK]; - Uint8 numlockState = keystate[SDL_SCANCODE_NUMLOCKCLEAR]; - - /* Toggle key mod state if needed */ - if (!!(mask & LockMask) != !!(SDL_GetModState() & KMOD_CAPS)) { - SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_CAPSLOCK); - if (capslockState == SDL_RELEASED) { - SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_CAPSLOCK); - } - } - - if (!!(mask & num_mask) != !!(SDL_GetModState() & KMOD_NUM)) { - SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_NUMLOCKCLEAR); - if (numlockState == SDL_RELEASED) { - SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_NUMLOCKCLEAR); - } - } + SDL_ToggleModState(KMOD_CAPS, (mask & LockMask) != 0); + SDL_ToggleModState(KMOD_NUM, (mask & X11_GetNumLockModifierMask(_this)) != 0); } for (keycode = 0; keycode < 256; ++keycode) { diff --git a/libs/SDL2/src/video/x11/SDL_x11modes.c b/libs/SDL2/src/video/x11/SDL_x11modes.c index d3f8874b..0c31e35e 100644 --- a/libs/SDL2/src/video/x11/SDL_x11modes.c +++ b/libs/SDL2/src/video/x11/SDL_x11modes.c @@ -376,8 +376,7 @@ X11_InitModes_XRandR(_THIS) for (screen = 0; screen < screencount; screen++) { /* we want the primary output first, and then skipped later. */ - if ((looking_for_primary && (screen != default_screen)) || - (!looking_for_primary && (screen == default_screen))) { + if (looking_for_primary && (screen != default_screen)) { continue; } @@ -421,7 +420,7 @@ X11_InitModes_XRandR(_THIS) XRRCrtcInfo *crtc; /* The primary output _should_ always be sorted first, but just in case... */ - if ((looking_for_primary && ((screen != default_screen) || (res->outputs[output] != primary))) || + if ((looking_for_primary && (res->outputs[output] != primary)) || (!looking_for_primary && (screen == default_screen) && (res->outputs[output] == primary))) { continue; } @@ -491,11 +490,11 @@ X11_InitModes_XRandR(_THIS) display.driverdata = displaydata; SDL_AddVideoDisplay(&display); } + + X11_XRRFreeScreenResources(res); } } - X11_XRRFreeScreenResources(res); - if (_this->num_displays == 0) { return SDL_SetError("No available displays"); } diff --git a/libs/SDL2/test/README b/libs/SDL2/test/README index 179b28a4..f6282be3 100644 --- a/libs/SDL2/test/README +++ b/libs/SDL2/test/README @@ -5,11 +5,9 @@ These are test programs for the SDL library: loopwave Audio test -- loop playing a WAV file loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio testaudioinfo Lists audio device capabilities - testcdrom Sample audio CD control program testerror Tests multi-threaded error handling testfile Tests RWops layer testgl2 A very simple example of using OpenGL with SDL - testhread Hacked up test of multi-threading testiconv Tests international string conversion testjoystick List joysticks and watch joystick events testkeys List the available keyboard keys @@ -17,11 +15,11 @@ These are test programs for the SDL library: testlock Hacked up test of multi-threading and locking testmultiaudio Tests using several audio devices testoverlay2 Tests the overlay flickering/scaling during playback. - testpalette Tests palette color cycling testplatform Tests types, endianness and cpu capabilities testsem Tests SDL's semaphore implementation testshape Tests shaped windows testsprite2 Example of fast sprite movement on the screen + testthread Hacked up test of multi-threading testtimer Test the timer facilities testver Check the version and dynamic loading and endianness testwm2 Test window manager -- title, icon, events diff --git a/libs/SDL2/test/autogen.sh b/libs/SDL2/test/autogen.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/test/configure b/libs/SDL2/test/configure old mode 100644 new mode 100755 diff --git a/libs/SDL2/test/controllermap.c b/libs/SDL2/test/controllermap.c index eca82c37..da49cc17 100644 --- a/libs/SDL2/test/controllermap.c +++ b/libs/SDL2/test/controllermap.c @@ -232,7 +232,7 @@ WatchJoystick(SDL_Joystick * joystick) if (SDL_PollEvent(&event)) { switch (event.type) { case SDL_JOYAXISMOTION: - if (event.jaxis.value > 20000 || event.jaxis.value < -20000) { + if ((event.jaxis.value > 20000 || event.jaxis.value < -20000) && event.jaxis.value != -32768) { for (_s = 0; _s < s; _s++) { if (steps[_s].axis == event.jaxis.axis) { break; diff --git a/libs/SDL2/test/gcc-fat.sh b/libs/SDL2/test/gcc-fat.sh old mode 100644 new mode 100755 diff --git a/libs/SDL2/test/loopwave.c b/libs/SDL2/test/loopwave.c index 1e98f4ba..47db4a81 100644 --- a/libs/SDL2/test/loopwave.c +++ b/libs/SDL2/test/loopwave.c @@ -10,7 +10,7 @@ freely. */ -/* Program to load a wave file and loop playing it using SDL sound */ +/* Program to load a wave file and loop playing it using SDL audio */ /* loopwaves.c is much more robust in handling WAVE files -- This is only for simple WAVEs diff --git a/libs/SDL2/test/testfilesystem.c b/libs/SDL2/test/testfilesystem.c index 6b356a8f..43b535c4 100644 --- a/libs/SDL2/test/testfilesystem.c +++ b/libs/SDL2/test/testfilesystem.c @@ -9,7 +9,7 @@ including commercial applications, and to alter it and redistribute it freely. */ -/* Simple test of power subsystem. */ +/* Simple test of filesystem functions. */ #include #include "SDL.h" diff --git a/libs/SDL2/test/testgl2.c b/libs/SDL2/test/testgl2.c index 449e02e4..a67bc1a7 100644 --- a/libs/SDL2/test/testgl2.c +++ b/libs/SDL2/test/testgl2.c @@ -59,7 +59,7 @@ static int LoadContext(GL_Context * data) return SDL_SetError("Couldn't load GL function %s: %s\n", #func, SDL_GetError()); \ } \ } while ( 0 ); -#endif /* _SDL_NOGETPROCADDR_ */ +#endif /* __SDL_NOGETPROCADDR__ */ #include "../src/render/opengl/SDL_glfuncs.h" #undef SDL_PROC diff --git a/libs/SDL2/test/testgles2.c b/libs/SDL2/test/testgles2.c index f75bc157..0cf7d13f 100644 --- a/libs/SDL2/test/testgles2.c +++ b/libs/SDL2/test/testgles2.c @@ -61,7 +61,7 @@ static int LoadContext(GLES2_Context * data) return SDL_SetError("Couldn't load GLES2 function %s: %s\n", #func, SDL_GetError()); \ } \ } while ( 0 ); -#endif /* _SDL_NOGETPROCADDR_ */ +#endif /* __SDL_NOGETPROCADDR__ */ #include "../src/render/opengles2/SDL_gles2funcs.h" #undef SDL_PROC diff --git a/libs/SDL2/test/testspriteminimal.c b/libs/SDL2/test/testspriteminimal.c index 0e3e9a27..dda99b24 100644 --- a/libs/SDL2/test/testspriteminimal.c +++ b/libs/SDL2/test/testspriteminimal.c @@ -184,7 +184,7 @@ main(int argc, char *argv[]) #else while (!done) { loop(); - } + } #endif quit(0); diff --git a/libs/SDL2/visualtest/COPYING.txt b/libs/SDL2/visualtest/COPYING.txt old mode 100644 new mode 100755 diff --git a/libs/SDL2/visualtest/Makefile.in b/libs/SDL2/visualtest/Makefile.in old mode 100644 new mode 100755 diff --git a/libs/SDL2/visualtest/README.txt b/libs/SDL2/visualtest/README.txt old mode 100644 new mode 100755 diff --git a/libs/SDL2/visualtest/acinclude.m4 b/libs/SDL2/visualtest/acinclude.m4 old mode 100644 new mode 100755 diff --git a/libs/SDL2/visualtest/autogen.sh b/libs/SDL2/visualtest/autogen.sh old mode 100644 new mode 100755 diff 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