Updated SDL2 to the latest code from Mercurial.

This commit is contained in:
Alex Szpakowski
2015-12-31 14:05:05 -04:00
parent 384b61b8bd
commit 8d85741390
581 changed files with 817 additions and 283 deletions
@@ -418,7 +418,7 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer)
int w, h;
SDL_GetRendererOutputSize(renderer, &w, &h);
data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
}
} else {
data->glDisable(GL_SCISSOR_TEST);
@@ -1956,7 +1956,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
Uint32 window_flags;
GLint window_framebuffer;
GLint value;
int profile_mask, major, minor;
int profile_mask = 0, major = 0, minor = 0;
SDL_bool changed_window = SDL_FALSE;
SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);