mirror of
https://github.com/love2d/megasource.git
synced 2026-08-19 04:05:09 +02:00
Updated SDL2 to the latest code from Mercurial.
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@@ -158,7 +158,8 @@ SDL_RendererEventWatch(void *userdata, SDL_Event *event)
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}
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} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
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renderer->hidden = SDL_TRUE;
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED) {
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} else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
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event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
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if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
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renderer->hidden = SDL_FALSE;
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}
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@@ -393,7 +393,7 @@ GL_CreateRenderer(SDL_Window * window, Uint32 flags)
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const char *hint;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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@@ -1052,7 +1052,7 @@ GL_UpdateClipRect(SDL_Renderer * renderer)
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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@@ -285,7 +285,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
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GLES_RenderData *data;
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GLint value;
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Uint32 window_flags;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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@@ -721,7 +721,7 @@ GLES_UpdateClipRect(SDL_Renderer * renderer)
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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@@ -418,7 +418,7 @@ GLES2_UpdateClipRect(SDL_Renderer * renderer)
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int w, h;
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SDL_GetRendererOutputSize(renderer, &w, &h);
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data->glScissor(renderer->viewport.x + rect->x, (h - renderer->viewport.y - renderer->viewport.h) + rect->y, rect->w, rect->h);
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data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h);
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}
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} else {
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data->glDisable(GL_SCISSOR_TEST);
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@@ -1956,7 +1956,7 @@ GLES2_CreateRenderer(SDL_Window *window, Uint32 flags)
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Uint32 window_flags;
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GLint window_framebuffer;
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GLint value;
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int profile_mask, major, minor;
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int profile_mask = 0, major = 0, minor = 0;
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SDL_bool changed_window = SDL_FALSE;
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SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask);
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