Upgrade to SDL2.0.3.

This commit is contained in:
rude
2014-03-23 15:09:12 +01:00
parent 2fb789ce68
commit 4a4f1f3329
934 changed files with 9280 additions and 124156 deletions
+11 -6
View File
@@ -29,9 +29,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 2)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 2)
set(SDL_MICRO_VERSION 3)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 3)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number
@@ -235,8 +235,8 @@ set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS})
set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF)
set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS})
set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS})
set_option(VIDEO_WAYLAND "Use Wayland video driver" ${UNIX_SYS})
set_option(VIDEO_MIR "Use Mir video driver" ${UNIX_SYS})
set_option(VIDEO_WAYLAND "Use Wayland video driver" OFF) #${UNIX_SYS})
set_option(VIDEO_MIR "Use Mir video driver" OFF) #${UNIX_SYS})
dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
foreach(_SUB ${SDL_X11_OPTIONS})
@@ -799,11 +799,12 @@ elseif(WINDOWS)
endif()
set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"")
check_include_file(d3d9.h HAVE_D3D_H)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
set(HAVE_DIRECTX TRUE)
# TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
set(SDL_LINK_DIR $ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
@@ -846,6 +847,10 @@ elseif(WINDOWS)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
if(RENDER_D3D AND HAVE_D3D11_H)
set(SDL_VIDEO_RENDER_D3D11 1)
set(HAVE_RENDER_D3D TRUE)
endif()
set(HAVE_SDL_VIDEO TRUE)
endif()
File diff suppressed because it is too large Load Diff
+1 -2
View File
@@ -2,8 +2,7 @@
Windows CE is no longer supported by SDL.
We have left the CE support in SDL 1.2 for those that must have it, and we
will accept patches that support more modern Windows Mobile platforms for
SDL 2.0.
have support for Windows Phone 8 and WinRT in SDL2, as of SDL 2.0.3.
--ryan.
+112
View File
@@ -0,0 +1,112 @@
Summary: Simple DirectMedia Layer
Name: SDL2
Version: 2.0.3
Release: 1
Source: http://www.libsdl.org/release/%{name}-%{version}.tar.gz
URL: http://www.libsdl.org/
License: zlib
Group: System Environment/Libraries
BuildRoot: %{_tmppath}/%{name}-%{version}-buildroot
Prefix: %{_prefix}
%ifos linux
Provides: libSDL2-2.0.so.0
%endif
%define __defattr %defattr(-,root,root)
%define __soext so
%description
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
%package devel
Summary: Libraries, includes and more to develop SDL applications.
Group: Development/Libraries
Requires: %{name} = %{version}
%description devel
This is the Simple DirectMedia Layer, a generic API that provides low
level access to audio, keyboard, mouse, and display framebuffer across
multiple platforms.
This is the libraries, include files and other resources you can use
to develop SDL applications.
%prep
%setup -q
%build
%ifos linux
CFLAGS="$RPM_OPT_FLAGS" ./configure --prefix=%{prefix} --disable-video-directfb
%else
%configure
%endif
make
%install
rm -rf $RPM_BUILD_ROOT
%ifos linux
make install prefix=$RPM_BUILD_ROOT%{prefix} \
bindir=$RPM_BUILD_ROOT%{_bindir} \
libdir=$RPM_BUILD_ROOT%{_libdir} \
includedir=$RPM_BUILD_ROOT%{_includedir} \
datadir=$RPM_BUILD_ROOT%{_datadir} \
mandir=$RPM_BUILD_ROOT%{_mandir}
%else
%makeinstall
%endif
%clean
rm -rf $RPM_BUILD_ROOT
%files
%{__defattr}
%doc README-SDL.txt COPYING.txt CREDITS.txt BUGS.txt
%{_libdir}/lib*.%{__soext}.*
%files devel
%{__defattr}
%doc README README-SDL.txt COPYING CREDITS BUGS WhatsNew
%{_bindir}/*-config
%{_libdir}/lib*.a
%{_libdir}/lib*.la
%{_libdir}/lib*.%{__soext}
%{_includedir}/*/*.h
%{_libdir}/pkgconfig/*
%{_datadir}/aclocal/*
%changelog
* Sun Jan 22 2012 Sam Lantinga <slouken@libsdl.org>
- Updated for SDL 2.0
* Tue May 16 2006 Sam Lantinga <slouken@libsdl.org>
- Removed support for Darwin, due to build problems on ps2linux
* Mon Jan 03 2004 Anders Bjorklund <afb@algonet.se>
- Added support for Darwin, updated spec file
* Wed Jan 19 2000 Sam Lantinga <slouken@libsdl.org>
- Re-integrated spec file into SDL distribution
- 'name' and 'version' come from configure
- Some of the documentation is devel specific
- Removed SMP support from %build - it doesn't work with libtool anyway
* Tue Jan 18 2000 Hakan Tandogan <hakan@iconsult.com>
- Hacked Mandrake sdl spec to build 1.1
* Sun Dec 19 1999 John Buswell <johnb@mandrakesoft.com>
- Build Release
* Sat Dec 18 1999 John Buswell <johnb@mandrakesoft.com>
- Add symlink for libSDL-1.0.so.0 required by sdlbomber
- Added docs
* Thu Dec 09 1999 Lenny Cartier <lenny@mandrakesoft.com>
- v 1.0.0
* Mon Nov 1 1999 Chmouel Boudjnah <chmouel@mandrakesoft.com>
- First spec file for Mandrake distribution.
# end of file
+50 -38
View File
@@ -416,17 +416,13 @@
>
</File>
<File
RelativePath="..\..\include\\SDL_egl.h"
RelativePath="..\..\include\SDL_egl.h"
>
</File>
<File
RelativePath="..\..\src\video\sdl_egl_c.h"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsopengles.h"
>
</File>
<File
RelativePath="..\..\include\SDL_endian.h"
>
@@ -587,6 +583,10 @@
RelativePath="..\..\include\SDL_video.h"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsopengles.h"
>
</File>
</Filter>
<File
RelativePath="..\..\src\events\blank_cursor.h"
@@ -808,6 +808,14 @@
RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
>
</File>
<File
RelativePath="..\..\src\render\SDL_d3dmath.c"
>
</File>
<File
RelativePath="..\..\src\render\SDL_d3dmath.h"
>
</File>
<File
RelativePath="..\..\src\audio\directsound\SDL_directsound.c"
>
@@ -864,6 +872,26 @@
RelativePath="..\..\src\joystick\windows\SDL_dxjoystick.c"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi.c"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h"
>
</File>
<File
RelativePath="..\..\src\video\SDL_egl.c"
>
</File>
<File
RelativePath="..\..\src\SDL_error.c"
>
@@ -1024,10 +1052,18 @@
RelativePath="..\..\src\render\direct3d\SDL_render_d3d.c"
>
</File>
<File
RelativePath="..\..\src\render\direct3d11\SDL_render_d3d11.c"
>
</File>
<File
RelativePath="..\..\src\render\opengl\SDL_render_gl.c"
>
</File>
<File
RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c"
>
</File>
<File
RelativePath="..\..\src\render\software\SDL_render_sw.c"
>
@@ -1064,6 +1100,10 @@
RelativePath="..\..\src\render\opengl\SDL_shaders_gl.h"
>
</File>
<File
RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_shape.c"
>
@@ -1144,10 +1184,6 @@
RelativePath="..\..\src\thread\windows\SDL_systhread.c"
>
</File>
<File
RelativePath="..\..\src\thread\windows\SDL_systls.c"
>
</File>
<File
RelativePath="..\..\src\thread\SDL_systhread.h"
>
@@ -1164,6 +1200,10 @@
RelativePath="..\..\src\timer\SDL_systimer.h"
>
</File>
<File
RelativePath="..\..\src\thread\windows\SDL_systls.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_sysvideo.h"
>
@@ -1224,22 +1264,6 @@
RelativePath="..\..\src\core\windows\SDL_windows.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h"
>
</File>
<File
RelativePath="..\..\src\dynapi\SDL_dynapi.c"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c"
>
@@ -1301,25 +1325,13 @@
>
</File>
<File
RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c"
>
</File>
<File
RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c"
>
</File>
<File
RelativePath="..\..\src\video\SDL_egl.c"
RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsopengles.c"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsopengl.h"
>
</File>
<File
RelativePath="..\..\src\video\windows\SDL_windowsshape.c"
>
+3
View File
@@ -492,6 +492,7 @@
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -581,9 +582,11 @@
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+3
View File
@@ -283,6 +283,7 @@
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -372,9 +373,11 @@
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+5 -2
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
@@ -128,7 +128,7 @@
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<ResourceCompile>
@@ -286,6 +286,7 @@
<ClInclude Include="..\..\src\libm\math_private.h" />
<ClInclude Include="..\..\src\render\mmx.h" />
<ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
<ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
<ClInclude Include="..\..\src\render\SDL_sysrender.h" />
<ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
<ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
@@ -374,11 +375,13 @@
<ClCompile Include="..\..\src\libm\s_floor.c" />
<ClCompile Include="..\..\src\libm\s_scalbn.c" />
<ClCompile Include="..\..\src\libm\s_sin.c" />
<ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
<ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
<ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
<ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
<ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
<ClCompile Include="..\..\src\render\SDL_render.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
<ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
+17
View File
@@ -112,6 +112,13 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08AAD}"
ProjectSection(ProjectDependencies) = postProject
{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}
{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}
{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@@ -178,6 +185,7 @@ Global
{26828762-C95D-4637-9CB1-7F0979523813}.Release|x64.Build.0 = Release|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.ActiveCfg = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Build.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|Win32.Deploy.0 = Debug|Win32
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.ActiveCfg = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Debug|x64.Build.0 = Debug|x64
{40FB7794-D3C3-4CFE-BCF4-A80C96635682}.Release|Win32.ActiveCfg = Release|Win32
@@ -280,6 +288,14 @@ Global
{E5287C64-0646-4BFA-A772-1DB5A649F35E}.Release|Win32.Build.0 = Release|Win32
{E5287C64-0646-4BFA-A772-1DB5A649F35E}.Release|x64.ActiveCfg = Release|x64
{E5287C64-0646-4BFA-A772-1DB5A649F35E}.Release|x64.Build.0 = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.ActiveCfg = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|Win32.Build.0 = Debug|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.ActiveCfg = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Debug|x64.Build.0 = Debug|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.ActiveCfg = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|Win32.Build.0 = Release|Win32
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.ActiveCfg = Release|x64
{55812185-D13C-4022-9C81-32E0F4A08AAD}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -302,5 +318,6 @@ Global
{55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{E5287C64-0646-4BFA-A772-1DB5A649F35E} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
{55812185-D13C-4022-9C81-32E0F4A08AAD} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7}
EndGlobalSection
EndGlobal
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@@ -27,23 +27,23 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v120</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
+8
View File
@@ -1,6 +1,14 @@
This is a list of major changes in SDL's version history.
---------------------------------------------------------------------------
2.0.3:
---------------------------------------------------------------------------
Mac OS X:
* Fixed creating an OpenGL context by default on Mac OS X 10.6
---------------------------------------------------------------------------
2.0.2:
---------------------------------------------------------------------------
@@ -561,6 +561,7 @@
);
name = CustomTemplate;
sourceTree = "<group>";
usesTabs = 0;
};
56A6702F18565E4F0007D20F /* dynapi */ = {
isa = PBXGroup;
+2 -2
View File
@@ -19,10 +19,10 @@
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>2.0.2</string>
<string>2.0.3</string>
<key>CFBundleSignature</key>
<string>SDLX</string>
<key>CFBundleVersion</key>
<string>2.0.2</string>
<string>2.0.3</string>
</dict>
</plist>
@@ -2773,8 +2773,8 @@
00CFA622106A567900758660 /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
@@ -2827,8 +2827,8 @@
00CFA628106A568900758660 /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
DYLIB_COMPATIBILITY_VERSION = 1;
DYLIB_CURRENT_VERSION = 1;
DYLIB_COMPATIBILITY_VERSION = 1.0.0;
DYLIB_CURRENT_VERSION = 3.1.0;
FRAMEWORK_VERSION = A;
HEADER_SEARCH_PATHS = /usr/X11R6/include;
INFOPLIST_FILE = "Info-Framework.plist";
@@ -42,7 +42,7 @@ SYSROOT="/opt/rpi-sysroot"
export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib"
# -L$SYSROOT/usr/lib/arm-linux-gnueabihf"
# !!! FIXME: shouldn't have to --disable-* things here.
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd
../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd --disable-video-mir
$MAKE
$MAKE install
# Fix up a few things to a real install path on a real Raspberry Pi...
+18 -7
View File
@@ -2671,9 +2671,9 @@ orig_CFLAGS="$CFLAGS"
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=2
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=2
SDL_MICRO_VERSION=3
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=3
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
@@ -18688,9 +18688,9 @@ CheckWayland()
if test "${enable_video_wayland+set}" = set; then :
enableval=$enable_video_wayland;
else
enable_video_wayland=yes
enable_video_wayland=no
fi
#yes)
# Check whether --enable-video-wayland-qt-touch was given.
if test "${enable_video_wayland_qt_touch+set}" = set; then :
@@ -18842,9 +18842,9 @@ CheckMir()
if test "${enable_video_mir+set}" = set; then :
enableval=$enable_video_mir;
else
enable_video_mir=yes
enable_video_mir=no
fi
#yes)
if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
# Extract the first word of "pkg-config", so it can be a program name with args.
@@ -21880,6 +21880,12 @@ if test "x$ac_cv_header_d3d9_h" = xyes; then :
fi
ac_fn_c_check_header_mongrel "$LINENO" "d3d11_1.h" "ac_cv_header_d3d11_1_h" "$ac_includes_default"
if test "x$ac_cv_header_d3d11_1_h" = xyes; then :
have_d3d11=yes
fi
ac_fn_c_check_header_mongrel "$LINENO" "ddraw.h" "ac_cv_header_ddraw_h" "$ac_includes_default"
if test "x$ac_cv_header_ddraw_h" = xyes; then :
have_ddraw=yes
@@ -22716,6 +22722,11 @@ fi
$as_echo "#define SDL_VIDEO_RENDER_D3D 1" >>confdefs.h
fi
if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
$as_echo "#define SDL_VIDEO_RENDER_D3D11 1" >>confdefs.h
fi
fi
# Set up files for the audio library
+9 -5
View File
@@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
#
SDL_MAJOR_VERSION=2
SDL_MINOR_VERSION=0
SDL_MICRO_VERSION=2
SDL_INTERFACE_AGE=0
SDL_BINARY_AGE=2
SDL_MICRO_VERSION=3
SDL_INTERFACE_AGE=1
SDL_BINARY_AGE=3
SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
AC_SUBST(SDL_MAJOR_VERSION)
@@ -1164,7 +1164,7 @@ CheckWayland()
{
AC_ARG_ENABLE(video-wayland,
AC_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]),
,enable_video_wayland=yes)
,enable_video_wayland=no) #yes)
AC_ARG_ENABLE(video-wayland-qt-touch,
AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]),
@@ -1246,7 +1246,7 @@ CheckMir()
{
AC_ARG_ENABLE(video-mir,
AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]),
,enable_video_mir=yes)
,enable_video_mir=no) #yes)
if test x$enable_video = xyes -a x$enable_video_mir = xyes; then
AC_PATH_PROG(PKG_CONFIG, pkg-config, no)
@@ -2394,6 +2394,7 @@ AC_HELP_STRING([--enable-directx], [use DirectX for Windows audio/video [[defaul
, enable_directx=yes)
if test x$enable_directx = xyes; then
AC_CHECK_HEADER(d3d9.h, have_d3d=yes)
AC_CHECK_HEADER(d3d11_1.h, have_d3d11=yes)
AC_CHECK_HEADER(ddraw.h, have_ddraw=yes)
AC_CHECK_HEADER(dsound.h, have_dsound=yes)
AC_CHECK_HEADER(dinput.h, have_dinput=yes)
@@ -2791,6 +2792,9 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_render_d3d = xyes -a x$have_d3d = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_D3D, 1, [ ])
fi
if test x$enable_render_d3d = xyes -a x$have_d3d11 = xyes; then
AC_DEFINE(SDL_VIDEO_RENDER_D3D11, 1, [ ])
fi
fi
# Set up files for the audio library
if test x$enable_audio = xyes; then
+6
View File
@@ -1,3 +1,9 @@
libsdl2 (2.0.3) UNRELEASED; urgency=low
* Updated SDL to version 2.0.3
-- Sam Lantinga <slouken@libsdl.org> Sun, 9 Mar 2014 10:35:54 -0800
libsdl2 (2.0.2) UNRELEASED; urgency=low
* Updated SDL to version 2.0.2
+2
View File
@@ -33,6 +33,8 @@
#include "SDL_config_premake.h"
#elif defined(__WIN32__)
#include "SDL_config_windows.h"
#elif defined(__WINRT__)
#include "SDL_config_winrt.h"
#elif defined(__MACOSX__)
#include "SDL_config_macosx.h"
#elif defined(__IPHONEOS__)
+1
View File
@@ -295,6 +295,7 @@
#cmakedefine SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM @SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM@
#cmakedefine SDL_VIDEO_RENDER_D3D @SDL_VIDEO_RENDER_D3D@
#cmakedefine SDL_VIDEO_RENDER_D3D11 @SDL_VIDEO_RENDER_D3D11@
#cmakedefine SDL_VIDEO_RENDER_OGL @SDL_VIDEO_RENDER_OGL@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES @SDL_VIDEO_RENDER_OGL_ES@
#cmakedefine SDL_VIDEO_RENDER_OGL_ES2 @SDL_VIDEO_RENDER_OGL_ES2@
+1
View File
@@ -294,6 +294,7 @@
#undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#undef SDL_VIDEO_RENDER_D3D
#undef SDL_VIDEO_RENDER_D3D11
#undef SDL_VIDEO_RENDER_OGL
#undef SDL_VIDEO_RENDER_OGL_ES
#undef SDL_VIDEO_RENDER_OGL_ES2
+3
View File
@@ -171,6 +171,9 @@ typedef unsigned int uintptr_t;
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifndef SDL_VIDEO_RENDER_D3D11
#define SDL_VIDEO_RENDER_D3D11 0
#endif
/* Enable OpenGL support */
#ifndef SDL_VIDEO_OPENGL
@@ -1,6 +1,6 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -28,7 +28,7 @@
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
@@ -76,14 +76,14 @@ typedef unsigned int uintptr_t;
# define SIZEOF_VOIDP 4
#endif
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_LIBC 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_FLOAT_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
@@ -101,16 +101,16 @@ typedef unsigned int uintptr_t;
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
//#define HAVE__STRLWR 1 // TODO, WinRT: consider using _strlwr_s instead
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
//#define HAVE_ITOA 1 // TODO, WinRT: consider using _itoa_s instead
//#define HAVE__LTOA 1 // TODO, WinRT: consider using _ltoa_s instead
//#define HAVE__ULTOA 1 // TODO, WinRT: consider using _ultoa_s instead
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
//#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
@@ -118,76 +118,73 @@ typedef unsigned int uintptr_t;
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
//#define HAVE_SSCANF 1 // TODO, WinRT: consider using sscanf_s instead
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE__COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
//#define HAVE_SCALBN 1
#define HAVE__SCALB 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE__FSEEKI64 1
/* Enable various audio drivers */
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various input drivers */
// TODO, WinRT: Get haptic support working
#define SDL_HAPTIC_DISABLED 1
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
#define SDL_JOYSTICK_DISABLED 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define SDL_JOYSTICK_XINPUT 1
#endif
#ifndef SDL_AUDIO_DRIVER_DUMMY
#define SDL_AUDIO_DRIVER_DUMMY 1
/* Enable various shared object loading systems */
#define SDL_LOADSO_WINDOWS 1
/* Enable various threading systems */
#define SDL_THREAD_STDCPP 1
/* Enable various timer systems */
#define SDL_TIMER_WINDOWS 1
/* Enable various video drivers */
#define SDL_VIDEO_DRIVER_WINRT 1
#define SDL_VIDEO_DRIVER_DUMMY 1
/* Enable OpenGL ES 2.0 (via a modified ANGLE library) */
#if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP /* TODO, WinRT: try adding OpenGL ES 2 support for Windows Phone 8 */
#define SDL_VIDEO_OPENGL_ES2 1
#define SDL_VIDEO_OPENGL_EGL 1
#endif
#ifndef SDL_AUDIO_DRIVER_DISK
#define SDL_AUDIO_DRIVER_DISK 1
#endif
#ifndef SDL_VIDEO_DRIVER_DUMMY
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif
#ifndef SDL_TIMER_WINDOWS
#define SDL_TIMER_WINDOWS 1
#endif
#ifndef SDL_AUDIO_DRIVER_WINMM
#define SDL_AUDIO_DRIVER_WINMM 1
#endif
#ifndef SDL_FILESYSTEM_WINDOWS
#define SDL_FILESYSTEM_WINDOWS 1
#endif
#ifndef SDL_POWER_WINDOWS
#define SDL_POWER_WINDOWS 1
#endif
#ifndef SDL_LOADSO_WINDOWS
#define SDL_LOADSO_WINDOWS 1
#endif
#ifndef SDL_VIDEO_DRIVER_WINDOWS
#define SDL_VIDEO_DRIVER_WINDOWS 1
#endif
#ifndef SDL_THREAD_WINDOWS
#define SDL_THREAD_WINDOWS 1
#endif
#ifndef SDL_HAPTIC_DUMMY
#define SDL_HAPTIC_DUMMY 1
#endif
#ifndef SDL_JOYSTICK_DUMMY
#define SDL_JOYSTICK_DUMMY 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
/* Enable appropriate renderer(s) */
#define SDL_VIDEO_RENDER_D3D11 1
#if SDL_VIDEO_OPENGL_ES2
#define SDL_VIDEO_RENDER_OGL_ES2 1
#endif
/* Enable system power support */
#define SDL_POWER_WINRT 1
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_windows_h */
+1 -1
View File
@@ -32,7 +32,7 @@
/* Need to do this here because intrin.h has C++ code in it */
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
#if defined(_MSC_VER) && (_MSC_VER >= 1500)
#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
#include <intrin.h>
#ifndef _WIN64
#define __MMX__
+7
View File
@@ -391,9 +391,16 @@ typedef enum {
#endif
#include <windows.h>
#if __WINRT__
#include <Unknwn.h>
typedef IUnknown * EGLNativeWindowType;
typedef int EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
#else
typedef HDC EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND EGLNativeWindowType;
#endif
#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+70 -1
View File
@@ -105,6 +105,19 @@ extern "C" {
*/
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
/**
* \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer.
*
* This variable does not have any effect on the Direct3D 9 based renderer.
*
* This variable can be set to the following values:
* "0" - Disable Debug Layer use
* "1" - Enable Debug Layer use
*
* By default, SDL does not use Direct3D Debug Layer.
*/
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
/**
* \brief A variable controlling the scaling quality
*
@@ -334,7 +347,7 @@ extern "C" {
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
* created SDL_Window:
*
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
* needed for example when sharing an OpenGL context across multiple windows.
*
@@ -347,6 +360,62 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
/*
* \brief A URL to a WinRT app's privacy policy
*
* All network-enabled WinRT apps must make a privacy policy available to its
* users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be
* be available in the Windows Settings charm, as accessed from within the app.
* SDL provides code to add a URL-based link there, which can point to the app's
* privacy policy.
*
* To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL
* before calling any SDL_Init functions. The contents of the hint should
* be a valid URL. For example, "http://www.example.com".
*
* The default value is "", which will prevent SDL from adding a privacy policy
* link to the Settings charm. This hint should only be set during app init.
*
* The label text of an app's "Privacy Policy" link may be customized via another
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
*
* Please note that on Windows Phone, Microsoft does not provide standard UI
* for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL
* will not get used on that platform. Network-enabled phone apps should display
* their privacy policy through some other, in-app means.
*/
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
/** \brief Label text for a WinRT app's privacy policy link
*
* Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT,
* Microsoft mandates that this policy be available via the Windows Settings charm.
* SDL provides code to add a link there, with it's label text being set via the
* optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
*
* Please note that a privacy policy's contents are not set via this hint. A separate
* hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the
* policy.
*
* The contents of this hint should be encoded as a UTF8 string.
*
* The default value is "Privacy Policy". This hint should only be set during app
* initialization, preferably before any calls to SDL_Init.
*
* For additional information on linking to a privacy policy, see the documentation for
* SDL_HINT_WINRT_PRIVACY_POLICY_URL.
*/
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
*
* TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
* For now, more details on why this is needed can be found at the
* beginning of the following web page:
* http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
*/
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
/**
* \brief A variable that dictates policy for fullscreen Spaces on Mac OS X.
*
+30
View File
@@ -39,6 +39,18 @@
*/
#define SDL_MAIN_AVAILABLE
#elif defined(__WINRT__)
/* On WinRT, SDL provides a main function that initializes CoreApplication,
creating an instance of IFrameworkView in the process.
Please note that #include'ing SDL_main.h is not enough to get a main()
function working. In non-XAML apps, the file,
src/main/winrt/SDL_WinRT_main_NonXAML.cpp, or a copy of it, must be compiled
into the app itself. In XAML apps, the function, SDL_WinRTRunApp must be
called, with a pointer to the Direct3D-hosted XAML control passed in.
*/
#define SDL_MAIN_NEEDED
#elif defined(__IPHONEOS__)
/* On iOS SDL provides a main function that creates an application delegate
and starts the iOS application run loop.
@@ -115,6 +127,24 @@ extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
#endif /* __WIN32__ */
#ifdef __WINRT__
/**
* \brief Initializes and launches an SDL/WinRT application.
*
* \param mainFunction The SDL app's C-style main().
* \param xamlBackgroundPanel An optional, XAML-based, background panel.
* For Non-XAML apps, this value must be set to NULL. For XAML apps,
* pass in a pointer to a SwapChainBackgroundPanel, casted to an
* IInspectable (via reinterpret_cast).
* \ret 0 on success, -1 on failure. On failure, use SDL_GetError to retrieve more
* information on the failure.
*/
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
#endif /* __WINRT__ */
#ifdef __cplusplus
}
#endif
+22
View File
@@ -1,3 +1,23 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDLname_h_
#define _SDLname_h_
@@ -9,3 +29,5 @@
#define SDL_NAME(X) SDL_##X
#endif /* _SDLname_h_ */
/* vi: set ts=4 sw=4 expandtab: */
+16
View File
@@ -113,10 +113,26 @@
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_) /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WINDOWS__
#define __WINDOWS__ 1
/* See if we're compiling for WinRT: */
#elif WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
#undef __WINRT__
#define __WINRT__ 1
#endif
#else
#undef __WINDOWS__
#define __WINDOWS__ 1
#endif /* _MSC_VER < 1700 */
#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
#if defined(__WINDOWS__)
#undef __WIN32__
#define __WIN32__ 1
+2 -2
View File
@@ -1,2 +1,2 @@
#define SDL_REVISION "hg-0:aaaaaaaaaaah"
#define SDL_REVISION_NUMBER 0
#define SDL_REVISION "hg-8628:b558f99d48f0"
#define SDL_REVISION_NUMBER 8628
+10
View File
@@ -71,8 +71,18 @@
# include <ctype.h>
#endif
#ifdef HAVE_MATH_H
# if defined(__WINRT__)
/* Defining _USE_MATH_DEFINES is required to get M_PI to be defined on
WinRT. See http://msdn.microsoft.com/en-us/library/4hwaceh6.aspx
for more information.
*/
# define _USE_MATH_DEFINES
# endif
# include <math.h>
#endif
#ifdef HAVE_FLOAT_H
# include <float.h>
#endif
#if defined(HAVE_ICONV) && defined(HAVE_ICONV_H)
# include <iconv.h>
#endif
+64
View File
@@ -116,6 +116,70 @@ extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath();
#endif /* __ANDROID__ */
/* Platform specific functions for WinRT */
#if defined(__WINRT__) && __WINRT__
/**
* \brief WinRT / Windows Phone path types
*/
typedef enum
{
/** \brief The installed app's root directory.
Files here are likely to be read-only. */
SDL_WINRT_PATH_INSTALLED_LOCATION,
/** \brief The app's local data store. Files may be written here */
SDL_WINRT_PATH_LOCAL_FOLDER,
/** \brief The app's roaming data store. Unsupported on Windows Phone.
Files written here may be copied to other machines via a network
connection.
*/
SDL_WINRT_PATH_ROAMING_FOLDER,
/** \brief The app's temporary data store. Unsupported on Windows Phone.
Files written here may be deleted at any time. */
SDL_WINRT_PATH_TEMP_FOLDER
} SDL_WinRT_Path;
/**
* \brief Retrieves a WinRT defined path on the local file system
*
* \note Documentation on most app-specific path types on WinRT
* can be found on MSDN, at the URL:
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
* \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given
* SDL_WinRT_Path for more information on which path types are
* supported where.
*/
extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType);
/**
* \brief Retrieves a WinRT defined path on the local file system
*
* \note Documentation on most app-specific path types on WinRT
* can be found on MSDN, at the URL:
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
* \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given
* SDL_WinRT_Path for more information on which path types are
* supported where.
*/
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
#endif /* __WINRT__ */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
+12
View File
@@ -56,6 +56,10 @@ struct SDL_SysWMinfo;
#include <windows.h>
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
#include <Inspectable.h>
#endif
/* This is the structure for custom window manager events */
#if defined(SDL_VIDEO_DRIVER_X11)
#if defined(__APPLE__) && defined(__MACH__)
@@ -90,6 +94,7 @@ typedef struct _NSWindow NSWindow;
#include <UIKit/UIKit.h>
#else
typedef struct _UIWindow UIWindow;
typedef struct _UIViewController UIViewController;
#endif
#endif
@@ -111,6 +116,7 @@ typedef enum
SDL_SYSWM_UIKIT,
SDL_SYSWM_WAYLAND,
SDL_SYSWM_MIR,
SDL_SYSWM_WINRT,
} SDL_SYSWM_TYPE;
/**
@@ -175,6 +181,12 @@ struct SDL_SysWMinfo
HWND window; /**< The window handle */
} win;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
struct
{
IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)
struct
{
+1 -1
View File
@@ -59,7 +59,7 @@ typedef struct SDL_version
*/
#define SDL_MAJOR_VERSION 2
#define SDL_MINOR_VERSION 0
#define SDL_PATCHLEVEL 2
#define SDL_PATCHLEVEL 3
/**
* \brief Macro to determine SDL version program was compiled against.
+2 -2
View File
@@ -43,7 +43,7 @@
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__WIN32__)
# if defined(__WIN32__) || defined(__WINRT__)
# ifdef __BORLANDC__
# ifdef BUILD_SDL
# define DECLSPEC
@@ -66,7 +66,7 @@
/* By default SDL uses the C calling convention */
#ifndef SDLCALL
#if defined(__WIN32__) && !defined(__GNUC__)
#if (defined(__WIN32__) || defined(__WINRT__)) && !defined(__GNUC__)
#define SDLCALL __cdecl
#else
#define SDLCALL
@@ -1,4 +0,0 @@
@echo off
cd ..
%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin clean
pause
@@ -1,4 +0,0 @@
@echo off
cd ..
%~dp0\premake4.exe --file=..\premake4.lua --to=.\Cygwin --cygwin gmake
pause
@@ -1,5 +0,0 @@
@echo off
echo This script assumes Cygwin's make utility is in your Path
cd ..
make config=debug
pause
@@ -1,5 +0,0 @@
@echo off
echo This script assumes Cygwin's make utility is in your Path
cd ..
make config=release
pause
Binary file not shown.
@@ -1,68 +0,0 @@
@echo off
cd ..\tests
call :pass checkkeys
call :pass loopwave
call :pass testatomic
call :pass testaudioinfo
call :pass testautomation
call :pass testdraw2
call :pass testerror
call :pass testfile
call :pass testgamecontroller
call :pass testgesture
call :pass testgl2
call :pass testgles
call :pass testhaptic
call :pass testiconv
call :pass testime
call :pass testintersection
call :pass testjoystick
call :pass testkeys
::call :pass testloadso
call :pass testlock
call :pass testmessage
call :pass testmultiaudio
call :pass testnative
call :pass testoverlay2
call :pass testplatform
call :pass testpower
call :pass testrelative
call :pass testrendercopyex
call :pass testrendertarget
::call :pass testresample
call :pass testrumble
call :pass testscale
call :pass testsem 1
call :pass testshader
call :pass testshape sample.bmp
call :pass testsprite2
call :pass testspriteminimal
call :pass teststreaming
call :pass testthread
call :pass testtimer
call :pass testver
call :pass testwm2
call :pass torturethread
:: leave the tests directory
cd ..
:: exit batch
goto :eof
:: pass label (similar to pass function in the Xcode tests command script)
:pass
:: if it does not exist, break procedure
if not exist %1\Win32\Debug goto endfunc
:: goto directory
echo Testing: %1
title Testing: %1
cd %1\Win32\Debug
:: execute test
".\%1.exe" %2
cd ..\..\..
pause
:endfunc
goto :eof
@@ -1,68 +0,0 @@
@echo off
cd ..\tests
call :pass checkkeys
call :pass loopwave
call :pass testatomic
call :pass testaudioinfo
call :pass testautomation
call :pass testdraw2
call :pass testerror
call :pass testfile
call :pass testgamecontroller
call :pass testgesture
call :pass testgl2
call :pass testgles
call :pass testhaptic
call :pass testiconv
call :pass testime
call :pass testintersection
call :pass testjoystick
call :pass testkeys
::call :pass testloadso
call :pass testlock
call :pass testmessage
call :pass testmultiaudio
call :pass testnative
call :pass testoverlay2
call :pass testplatform
call :pass testpower
call :pass testrelative
call :pass testrendercopyex
call :pass testrendertarget
::call :pass testresample
call :pass testrumble
call :pass testscale
call :pass testsem 1
call :pass testshader
call :pass testshape sample.bmp
call :pass testsprite2
call :pass testspriteminimal
call :pass teststreaming
call :pass testthread
call :pass testtimer
call :pass testver
call :pass testwm2
call :pass torturethread
:: leave the tests directory
cd ..
:: exit batch
goto :eof
:: pass label (similar to pass function in the Xcode tests command script)
:pass
:: if it does not exist, break procedure
if not exist %1\Win32\Release goto endfunc
:: goto directory
echo Testing: %1
title Testing: %1
cd %1\Win32\Debug
:: execute test
".\%1.exe" %2
cd ..\..\..
pause
:endfunc
goto :eof
@@ -1,310 +0,0 @@
/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_config_linux_h
#define _SDL_config_linux_h
/**
* \file SDL_config.h.in
*
* This is a set of defines to configure the SDL features
*/
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should run hg revert SDL_config.h
#endif
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
#define HAVE_PTHREAD_SPINLOCK 1
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_PTHREAD_NP_H */
/* #undef HAVE_LIBUDEV_H */
#define HAVE_DBUS_DBUS_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
/* #undef HAVE_STRLCPY */
/* #undef HAVE_STRLCAT */
#define HAVE_STRDUP 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
#define HAVE_VSSCANF 1
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI /**/
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_FSEEKO 1
#define HAVE_FSEEKO64 1
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
/* #undef HAVE_SYSCTLBYNAME */
#define HAVE_CLOCK_GETTIME 1
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
#define HAVE_PTHREAD_SETNAME_NP 1
/* #undef HAVE_PTHREAD_SET_NAME_NP */
#define HAVE_SEM_TIMEDWAIT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
#ifndef SDL_AUDIO_DRIVER_DUMMY
#define SDL_AUDIO_DRIVER_DUMMY 1
#endif
#ifndef SDL_AUDIO_DRIVER_DISK
#define SDL_AUDIO_DRIVER_DISK 1
#endif
#ifndef SDL_VIDEO_DRIVER_DUMMY
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_GLX
#define SDL_VIDEO_OPENGL_GLX 1
#endif
#ifndef SDL_LOADSO_DLOPEN
#define SDL_LOADSO_DLOPEN 1
#endif
#ifndef SDL_AUDIO_DRIVER_ALSA
#define SDL_AUDIO_DRIVER_ALSA 1
#endif
#ifndef SDL_AUDIO_DRIVER_ALSA_DYNAMIC
#define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "libasound.so"
#endif
#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC
#define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "libpulse-simple.so"
#endif
#ifndef SDL_AUDIO_DRIVER_PULSEAUDIO
#define SDL_AUDIO_DRIVER_PULSEAUDIO 1
#endif
#ifndef SDL_AUDIO_DRIVER_ESD
#define SDL_AUDIO_DRIVER_ESD 1
#endif
#ifndef SDL_AUDIO_DRIVER_ESD_DYNAMIC
#define SDL_AUDIO_DRIVER_ESD_DYNAMIC "libesd.so"
#endif
#ifndef SDL_AUDIO_DRIVER_NAS
#define SDL_AUDIO_DRIVER_NAS 1
#endif
#ifndef SDL_AUDIO_DRIVER_NAS_DYNAMIC
#define SDL_AUDIO_DRIVER_NAS_DYNAMIC "libaudio.so"
#endif
#ifndef SDL_AUDIO_DRIVER_OSS
#define SDL_AUDIO_DRIVER_OSS 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XINERAMA
#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11
#define SDL_VIDEO_DRIVER_X11 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XCURSOR
#define SDL_VIDEO_DRIVER_X11_XCURSOR 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "libXi.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XVIDMODE
#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "libXinerama.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "libXss.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2
#define SDL_VIDEO_DRIVER_X11_XINPUT2 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
#define SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XSCRNSAVER
#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XSHAPE
#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_XRANDR
#define SDL_VIDEO_DRIVER_X11_XRANDR 1
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "libXxf86vm.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so"
#endif
#ifndef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so"
#endif
#ifndef SDL_INPUT_LINUXEV
#define SDL_INPUT_LINUXEV 1
#endif
#ifndef SDL_HAPTIC_LINUX
#define SDL_HAPTIC_LINUX 1
#endif
#ifndef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX
#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
#endif
#ifndef SDL_JOYSTICK_LINUX
#define SDL_JOYSTICK_LINUX 1
#endif
#ifndef SDL_THREAD_PTHREAD
#define SDL_THREAD_PTHREAD 1
#endif
#ifndef SDL_POWER_LINUX
#define SDL_POWER_LINUX 1
#endif
#ifndef SDL_TIMER_UNIX
#define SDL_TIMER_UNIX 1
#endif
#ifndef SDL_FILESYSTEM_UNIX
#define SDL_FILESYSTEM_UNIX 1
#endif
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
/* #undef SDL_ALTIVEC_BLITTERS */
#endif /* _SDL_config_h */
@@ -1,6 +0,0 @@
#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR//premake4 --file=../premake4.lua --to=./Linux clean
@@ -1,6 +0,0 @@
#!/bin/sh
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
$SCRIPTDIR/premake4 --file=../premake4.lua --to=./Linux gmake
Binary file not shown.
@@ -1,94 +0,0 @@
#!/bin/bash
function pause() {
read -p "$*"
}
function pass() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
echo "Testing:" $1
"./$@"
cd ../../..
pause "Press any key to continue..."
fi
}
function randomfile() {
fcount=($1/*.*)
fcount=${#fcount[@]}
fpick=$(($RANDOM % $fcount))
for d in $1/*.*; do
if [[ $fpick -eq 0 ]]; then
RETURN=$d
echo $d
return
fi
fpick=$(($fpick - 1))
done
}
function testspecial() {
if [ -d "$1/Build/Debug" ]; then
cd $1/Build/Debug
randomfile $2
cd ../../..
pass $1 $RETURN
fi
}
# change to directory above shell file
SCRIPTPATH=`readlink -f $0`
SCRIPTDIR=`dirname $SCRIPTPATH`
cd $SCRIPTDIR/..
cd tests
pass "checkkeys"
pass "loopwave"
pass "testatomic"
pass "testaudioinfo"
pass "testautomation"
pass "testdraw2"
pass "testchessboard"
pass "testerror"
pass "testfile"
pass "testfilesystem"
pass "testgamecontroller"
pass "testgesture"
pass "testgl2"
pass "testgles"
pass "testhaptic"
pass "testiconv"
pass "testime"
pass "testintersection"
pass "testjoystick"
pass "testkeys"
#pass "testloadso"
pass "testlock"
pass "testmessage"
#pass "testmultiaudio"
pass "testnative"
pass "testoverlay2"
pass "testplatform"
pass "testpower"
pass "testrelative"
pass "testrendercopyex"
pass "testrendertarget"
pass "testresample" "sample.wav" "newsample.wav" "44100"
pass "testrumble"
pass "testscale"
pass "testsem" 1
pass "testshader"
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
testspecial "testshape" ./shapes
pass "testsprite2"
pass "testspriteminimal"
pass "teststreaming"
pass "testthread"
pass "testtimer"
pass "testver"
pass "testwm2"
pass "torturethread"
cd ..
@@ -1,4 +0,0 @@
@echo off
cd ..
%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw clean
pause
@@ -1,4 +0,0 @@
@echo off
cd ..
%~dp0\premake4.exe --file=..\premake4.lua --to=.\MinGW --mingw gmake
pause
Binary file not shown.
@@ -1,108 +0,0 @@
@echo off
cd ..\tests
call :pass checkkeys
call :pass loopwave
call :pass testatomic
call :pass testaudioinfo
call :pass testautomation
call :pass testdraw2
call :pass testdrawchessboard
call :pass testerror
call :pass testfile
call :pass testfilesystem
call :pass testgamecontroller
call :pass testgesture
call :pass testgl2
call :pass testgles
call :pass testhaptic
call :pass testiconv
call :pass testime
call :pass testintersection
call :pass testjoystick
call :pass testkeys
::call :pass testloadso
call :pass testlock
call :pass testmessage
call :pass testmultiaudio
call :pass testnative
call :pass testoverlay2
call :pass testplatform
call :pass testpower
call :pass testrelative
call :pass testrendercopyex
call :pass testrendertarget
call :pass testresample sample.wav newsample.wav 44100
call :pass testrumble
call :pass testscale
call :pass testsem 1
call :pass testshader
call :testspecial testshape .\shapes
call :testspecial testshape .\shapes
call :testspecial testshape .\shapes
call :pass testsprite2
call :pass testspriteminimal
call :pass teststreaming
call :pass testthread
call :pass testtimer
call :pass testver
call :pass testwm2
call :pass torturethread
:: leave the tests directory
cd ..
:: exit batch
goto :eof
:testspecial
if not exist %1\Win32\Debug goto :eof
cd %1\Win32\Debug
call :randomfile %2
cd ..\..\..
call :pass testshape %RETURN%
goto :eof
:: pass label (similar to pass function in the Xcode tests command script)
:pass
setlocal enabledelayedexpansion
set args=
set /A count=0
for %%x IN (%*) DO (
if NOT !count! EQU 0 set args=!args! %%x
set /A count=%count% + 1
)
endlocal & set callargs=%args%
:: if it does not exist, break procedure
if not exist %1\Win32\Debug goto endfunc
:: goto directory
echo Testing: %1
title Testing: %1
cd %1\Win32\Debug
:: execute test
".\%1.exe"%callargs%
cd ..\..\..
pause
:endfunc
goto :eof
:randomfile
setlocal enabledelayedexpansion
set count=0
if not exist %1 goto :eof
for %%d in (%1\*.*) DO (
set /A count=count + 1
)
set /A count=%RANDOM% %% %count%
for %%d in (%1\*.*) DO (
if !count! EQU 0 (
set rfile=%%d
goto endrfile
)
set /A count=count-1
)
:endrfile
set tmprfile=!rfile!
endlocal & set RETURN=%tmprfile%
goto :eof
-29
View File
@@ -1,29 +0,0 @@
There is a script in the Cygwin/build-scripts folder for generating a series of
GNU makefiles for building the SDL2 project and some parts of its test suite.
These work similarly to the MinGW makefiles, but the overall Cygwin project has
significant limitations.
The current project will not build correctly. It's experimental and has a lot of
tweaking needed to be built. It was built successfully once, but it has not been
maintained in any way.
The Cygwin project is limited in that it is not expected to be able to run
anything visual at all. It is not difficult to enable all of the visual tests
and support (such as X11 support or OpenGL), but it is not a goal for this
project. For the complexity of having a compatible desktop environment setup on
Cygwin, it's assumed that will not be the case for most users of the generated
Cygwin project. As a result, only the core tests and library are built for
Cygwin, focusing on things like thread support, file operations, and various
system queries and information gathering.
The Cygwin directory does have automated tests to run through the tests
supported by Cygwin. It also has separate build scripts for both debug and
release builds, though this is assuming the GNU make utility is located in the
user's PATH.
The Cygwin project has no outstanding dependencies, since it is designed to be
mostly minimalistic and just relied on the POSIX functionality provided by
Cygwin.
Like the other projects, you may cleanup the entire directory of any generated
or built files using the clean script located in Cygwin/build-scripts.
-33
View File
@@ -1,33 +0,0 @@
Use the Xcode command files (located in the Xcode-iOS/build-scripts folder)
to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
contains a cleaner script and a convenient script for automatically
running all the test suites.
The iOS project will be referencing all files related to the top-level iOS
project. The core library will use the top-level include and src directories,
just like the other generated projects, but it will build projects for each of
the Demos in the top-level Xcode-iOS folder. These projects will have any
resources they need copied to be copied over and included as resources. They
will also reference the Info.plist file in Xcode-iOS/Demos.
iOS support is currently experimental, but it should work just fine for any and
all applications. All of the demos that work from the manually-created Xcode
projects also work for the generated projects. There are a few minor things that
need improving, but nothing major.
The iOS projects have no major dependencies other than the ones in the manual
Xcode-iOS project. Those are:
-AudioToolbox.framework
-QuartzCore.framework
-OpenGLES.framework
-CoreGraphics.framework
-UIKit.framework
-Foundation.framework
-CoreAudio.framework
All of these frameworks are part of the iOS SDK, not part of the core OS X
system.
Run the clean script to clear out the directory of Xcode-related files
and binaries.
-46
View File
@@ -1,46 +0,0 @@
You may generate GNU makefiles for building SDL2 and its related test suite by
using the gmake shell script in the Linux/build-scripts folder.
Linux support is currently experimental for the meta-build system. Most of the
progress made on this support happened toward the end of the meta-build system
project, so there is a lot currently missing that could be added in the future.
For the most part, the Linux support works well, but there is a significant
amount of testing needed to verify it can be built in many different
environments.
The Linux project does not target every dependency it should (as seen in the
autotools configure script or in the CMake script), but it does target the
following dependencies:
-D-Bus (required to build Linux at all)
-DLOpen (most of the other dependencies are dependent on this)
-ALSA
-PulseAudio
-ESD
-NAS
-OSS
-X11
-OpenGL
Also, the Linux system should be building the SDL2 library as a shared library,
but it builds it as a static library because of a few premake-related issues.
This is because when the makefile generated by premake tells the linker where to
find the definitions library (libSDL2.o), it also gives a hint to the loader to
find libSDL2.so in the same place, with a relative path. This means in order to
execute the program dynamically linked to SDL2, it's looking in some path like:
"../../SDL2/Build/Debug"
Now, while this path works at the location of the makefile (such as
./tests/testsprite), it does not make sense from the actual location of the
executable (./tests/testsprite/Build/Debug). Furthermore, it's just massively
inconvenient to have a relative path to look for the shared object. Moving
libSDL2.so into the same directory as the executable does not solve this issue.
Unfortunately, premake also does not allow an install target to be created for
the makefiles, which is another one of the major issues related to building SDL2
as a shared library on Linux. Once these problems are solved, this support
should be very straightforward to add to this system in the future.
The Linux system does have both an automated test and cleaning shell files for
running through the entire supported test suite and cleaning up the generated
and built files, respectively.
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Use the Xcode command files (located in the Xcode/build-scripts folder)
to conveniently generate a workspace for Xcode 3 or Xcode 4. It also
contains a cleaner script and a convenient script for automatically
running all the test suites.
If you use the script to automatically build the workspace file, you
need to open the workspace at least once after generating it, or it
will give errors that certain schema do not exist within the workspace.
Also, the script depends on Xcode command line tools being installed.
There are separate build files for building for i386 architecture
versus x86_64 architecture. There are separate build scripts for
Xcode 3 versus Xcode 4, but these just use the different toolchains.
There is a script for automatically running through all known supported
tests on that platform.
The Mac OS X projects currently have reliance on the following dependencies:
-AudioToolbox.framework
-AudioUnit.framework
-Cocoa.framework
-CoreAudio.framework
-IOKit.framework
-Carbon.framework
-ForceFeedback.framework
-CoreFoundation.framework
It will also link to OpenGL.framework, as the dependency function for OpenGL
assumes that OpenGL always exists on Mac OS X. However, this is defined in
a segmented way to allow the possibility of no OpenGL support on Mac OS X.
Run the clean script to clear out the directory of Xcode-related files
and binaries.
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MinGW requires both the MinGW system and MSYS.
There is a script for generating a series of GNU makefiles targeted
at MinGW on Windows. These makefiles will build the SDL library and
test executables with static links to libgcc and the same features
as the Visual Studio builds. That is, they have full OpenGL support
and they have no dependency on MinGW.
After generating the scripts, simply navigate to the directory in
a MSYS terminal and execute:
make
If you wish to clean the directory, you can use either the clean
batch file, or call:
make clean
The former will remove the actual makefiles and the latter will
perform a typical clean operation. You can target specific
build configurations as such:
make config=debug
Verbosity is initially set to off. All verbosity controls is
whether the resulting gcc and ar commands are printed to the
console. You can enable verbose output by setting verbose to any
value:
make verbose=1
There is currently no install target, but that is intended
eventually.
Ben:
There is no DirectX support currently, but you can use the
command option '--directx' when generating the makefiles to
explicitly force the DirectX dependency on. This may have
undefined behavior, so use it cautiously.
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Use the Visual Studio batch files (located in the VisualC folder) to
conveniently generate solutions for Visual Studio 2008, 2010, and 2012.
It also contains a cleaner script and a convenient script for automatically
running all the test suites.
There is a script (check.bin.compatibility.vs2010.bat) in VisualC\build-scripts
which will build <sdl_root>\VisualC (which is not generated by this premake
system) and build SDL2.dll using the generated SDL2.sln in the VS2010 folder. It
will copy the SDL2.dll over to each test project in <sdl_root>\VisualC and
subsequently run those tests to verify binary compatibility between the SDL2.dll
that came from the premake solution and the executables which were built using
the old solution files.
The windows project currently depends on most of the libraries inherently
added to the links list by Visual Studio. The additional libraries SDL2 depends
on are as follows:
-imm32
-oleaut32
-winmm
-version
-OpenGL32
-DirectX
OpenGL32 is an optional dependency. If it is not located for whatever reason,
SDL2 will build fine without it. DirectX is another optional dependency for
SDL2. Unlike the manually-created VS projects, the meta-build system supports
not having DirectX support and still being able to build and run through most of
the projects (using the OpenGL renderer or the software renderer).
Run the clean script to clear out the directory of VS-related files and
binaries.
Ben:
Please note that the script for building the VS2012 solution from the
command prompt seems to not be working properly. This issue is
currently unresolved.
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Author: Ben Henning <b.henning@digipen.edu>
The goal of this project is to provide a lightweight and portable meta-build
system for generating build systems for various platforms and architectures, all
for the SDL2 library and subsequently dependent executables.
Following is a table of contents for the entire README file.
[0] OVERVIEW
[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS
[2] STRUCTURE
[3] SUPPORT ON WINDOWS AND VISUAL STUDIO
[4] SUPPORT ON MAC OS X AND XCODE
[5] SUPPORT FOR IOS
[6] SUPPORT FOR LINUX
[7] SUPPORT FOR MINGW
[8] SUPPORT FOR CYGWIN
[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS (code samples)
[0] OVERVIEW
The system is capable of generating projects for many different platforms and
architectures. How to generically generate projects is described in the next
section. Subsequent sections thereafter describe more specific ways to generate
projects and dependencies projects have.
All of the projects inherently have things in common, such as depending on the
same source tree for header and source files. All projects generated will also
have both debug and release configurations available to be built. More
information on how to build either will be provided below.
To view a list of progress on the project, view the changelog.
[1] GENERATING PROJECTS AND COMMAND-LINE OPTIONS
To receive help with various premake actions and command-line options, or to
view the options available for the current premake environment, run the
following command:
./premake4 --file=./path/to/premake4.lua help
To construct the project files, run this local command from any command line:
.\premake4 --file=.\path\to\premake4.lua --to=.\resultDirectory [opts] [vs2008/vs2010/vs2012]
OR
./premake4 --file=./path/to/premake4.lua --to=./resultDirectory [opts] [xcode3/xcode4/gmake]
opts may be one of:
--mingw
--cygwin
--ios
opts may also include any of the following:
--alsa : Force the ALSA dependency on for Linux targets.
--dbus : Force the D-Bus dependency on for Linux targets.
--directx : Force the DirectX dependency on for Windows, MinGW, and Cygwin targets.
--dlopen : Force the DLOpen dependency on for Linux targets.
--esd : Force the ESD dependency on for Linux targets.
--nas : Force the NAS dependency on for Linux targets.
--opengl : Force the OpenGL dependency on for any target.
--oss : Force the OSS dependency on for Linux targets.
--pulseaudio : Force the PulseAudio dependency on for Linux targets.
--x11 : Force the X11 dependency on for Linux targets.
All projects have debug and release configurations that may be built. For IDE
projects such as Visual Studio and Xcode, there are configurations in the former
and schemas in the latter to handle this.
For make files, the following command line may be used:
make config=debug
or:
make config=release
The make files also have a level of verbosity that will print all compiler and
linking commands to the command line. This can be enabled with the following
command:
make verbose=1
[2] STRUCTURE
The structure of the meta-build system is split into three parts:
1. The core system which runs all of the other scripts, generates the premake
Lua file that is used to generate the actual build system, and sets up
premake to generate it. (premake4.lua)
2. The utility files for performing various convenience operations, ranging
from string operations and a file wrapper to custom project definitions and
complex dependency checking using CMake-esque functions. There is also a
file containing custom dependency functions for checked support.
(everything in the util folder)
3. The project definition files, which define each and every project related
to SDL2. This includes the SDL2 library itself, along with all of its
current tests and iOS Demos. These files also related to dependency handling
and help build dependency trees for the various projects.
(everything in the projects folder)
The premake4.lua file is lightly documented and commented to explain how it
interfaces with the other utility files and project files. It is not extensively
documented because the actual generation process is not considered to be
pertinent to the overall usage of the meta-build system.
The utility files have thorough documentation, since they are the foundation for
the entire project definition and dependency handling systems.
The project definition files are lightly documented, since they are expected to
be self-explanatory. Look through each and every project definition file
(especially SDL2.lua, testgl2.lua, testshape.lua, testsprite2.lua, and
testnative.lua) to gain experience and familiarity with most of the project
definition system.
The dependency system is very straightforward. As explained in both
sdl_projects.lua and sdl_dependency_checkers.lua, a function for checking the
actual dependency support is registered by its name and then referenced to in
the project definitions (such as for SDL2.lua). These definitions are allowed to
do anything necessary to determine whether the appropriate support exists in the
current build environment or not. The possibilities for checking can be seen
specifically in the function for checking DirectX support and any of the Linux
dependency functions using the sdl_check_compile.lua functions.
As far as building the projects is concerned, the project definitions are
allowed to set configuration key-value pairs which will be translated and placed
inside a generated SDL config header file, similar to the one generated by both
autotools and CMake.
[3] SUPPORT ON WINDOWS AND VISUAL STUDIO
Check the Windows README for more information on SDL2 support on Windows and
Visual Studio. Current support exists for Visual Studio 2008, 2010, and 2012.
[4] SUPPORT ON MAC OS X AND XCODE
Check the Mac OS X README for more information on SDL2 support on Mac OS X using
Xcode. Current support should exist for Mac OS X 10.6, 10.7, and 10.8 (as
tested, but more may be supported). Supported Xcode versions are 3 and 4. It
supports building for both i686 and x86_64 architectures, as well as support for
universal 32-bit binaries, universal 64-bit binaries, and universal combined
binaries.
[5] SUPPORT FOR IOS
EXPERIMENTAL SUPPORT
Check the iOS README for more information on SDL2 support on iOS using Xcode.
Current support has been tested on the iOS 6 emulators for iPhone and iPad,
using both Xcode 3 and Xcode 4. The iOS project will reference all the Demos
the manual project does.
[6] SUPPORT FOR LINUX
EXPERIMENTAL SUPPORT
Check the Linux README for more information on SDL2 support on Linux. Currently,
only a subset of the Linux dependencies are supported, and they are supported
partially. Linux also builds to a static library instead of a shared library.
The tests run well and as expected.
[7] SUPPORT FOR MINGW
Check the MinGW README for more information on SDL2 support on MinGW. Currently,
all of the tests that work using the Visual Studio projects also seem to work
with MinGW, minus DirectX support. DirectX is not inherently supported, but can
be forcibly turned on if the user knows what they are doing.
[8] SUPPORT FOR CYGWIN
BROKEN SUPPORT
Check the Cygwin README for more information on the progress of supporting SDL2
on Cygwin.
[9] EXTENDING THE SYSTEM TO NEW PROJECTS OR PLATFORMS
In order to create a new project, simply create a Lua file and place it within
the projects directory. The meta-build system will automatically include it.
It must contain a SDL_project definition. Projects *must* have source files as
well, otherwise they will be ignored by the meta-build system. There are a
plethora of examples demonstrating how to defined projects, link them to various
dependencies, and to create dependencies.
Here is an example that creates a new project named foo, it's a ConsoleApp
(which is the default for SDL projects, look at http://industriousone.com/kind
for more information). Its language is C and its source directory is "../test"
(this path is relative to the location of premake4.lua). It's project location
is "tests", which means it will be placed in the ./tests/ folder of whichever
destination directory is set while generating the project (for example,
./VisualC/tests). It is including all the files starting with "foo." from the
"../test" folder.
SDL_project "foo"
SDL_kind "ConsoleApp"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_files { "/testrendercopyex.*" }
Now, we can extend this project slightly:
SDL_project "foo"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" }
SDL_files { "/foo.*" }
SDL_copy { "icon.bmp", "sample.bmp" }
We now specified that this application will not work on iOS or Cygwin targets,
so it will be discluded when generating projects for those platforms. We have
also specified that this project depends on 'SDL2main', 'SDL2test', and 'SDL2',
which are other projects that are already defined. We can set the dependency
to any projects the SDL2 meta-build system is aware of. We also have an
interesting SDL_copy directive, which will automatically copy the files
"icon.bmp" and "sample.bmp" from "<sdl_root>/test" to the directory of foo's
executable when it's built.
Let's take a look at another example:
SDL_project "testgl2"
SDL_kind "ConsoleApp"
SDL_notos "ios|cygwin"
SDL_language "C"
SDL_sourcedir "../test"
SDL_projectLocation "tests"
SDL_projectDependencies { "SDL2main", "SDL2test", "SDL2" }
SDL_defines { "HAVE_OPENGL" }
SDL_dependency "OpenGL"
-- opengl is platform independent
SDL_depfunc "OpenGL"
SDL_files { "/testgl2.*" }
This is a copy of the testgl2.lua file. Most of this is already familiar, but
there are a few new things to point out. We can set preprocessor definitions by
using the 'SDL_defines' directive. We can also create a dependency for the
project on some varied criteria. For example, testgl2 is obviously dependent on
the presence of the OpenGL library. So, the only way it will include the
"testgl2.*" (testgl2.c/testgl2.h) files is if the dependency function "OpenGL"
returns information regarding the whereabouts of the OpenGL library on the
current system. This function is registered in sdl_dependency_checkers.lua:
function openGLDep()
print("Checking OpenGL dependencies...")
...
return { found = foundLib, libDirs = { }, libs = { libname } }
end
...
SDL_registerDependencyChecker("OpenGL", openGLDep)
This function is called when it's time to decide whether testgl2 should be
generated or not. openGLDep can use any and all functions to decide whether
OpenGL is supported.
Dependencies and projects can become much more sophisticate, if necessary. Take
the following example from the SDL2.lua project definition:
-- DirectX dependency
SDL_dependency "directx"
SDL_os "windows|mingw"
SDL_depfunc "DirectX"
SDL_config
{
["SDL_AUDIO_DRIVER_DSOUND"] = 1,
["SDL_AUDIO_DRIVER_XAUDIO2"] = 1,
["SDL_JOYSTICK_DINPUT"] = 1,
["SDL_HAPTIC_DINPUT"] = 1,
["SDL_VIDEO_RENDER_D3D"] = 1
}
SDL_paths
{
"/audio/directsound/",
"/audio/xaudio2/",
"/render/direct3d/",
-- these two depend on Xinput
"/haptic/windows/",
"/joystick/windows/",
}
This dependency is, as expected, for DirectX. One thing to note here is even
dependencies can be dependent on an operating system. This dependency will not
even be resolved if SDL2 is being generated on, say, Linux or Mac OS X. Two new
things shown here are 'SDL_config' and 'SDL_paths' directives. SDL_config allows
you to set preprocessor definitions that will be pasted into
SDL_config_premake.h (which acts as a replacement to SDL_config.h when building
the project). This allows for significant flexibility (look around SDL2.lua's
dependencies, especially for Linux). SDL_paths works like SDL_files, except it
includes all .c, .h, and .m files within that directory. The directory is still
relative to the source directory of the project (in this case, <sdl_root>/src).
Finally, dependency checking can be done in a huge variety of ways, ranging
from simply checking for an environmental variable to scanning directories on
Windows. Even more flexibly, the build environment itself can be checked using
functions similar to those provided in CMake to check if a function compiles,
library exists, etc. The following example comes from
sdl_dependency_checkers.lua and is used by the Linux dependency in the SDL2
project to determine whether the OSS sound system is supported:
function ossDep()
print("Checking for OSS support...")
if not check_cxx_source_compiles([[
#include <sys/soundcard.h>
int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]])
and not check_cxx_source_compiles([[
#include <soundcard.h>
int main() { int arg = SNDCTL_DSP_SETFRAGMENT; return 0; }]]) then
print("Warning: OSS unsupported!")
return { found = false }
end
return { found = true }
end
Notice how it uses 'check_cxx_source_compiles'. There are even more functions
than this to check and, rather than going in detail with them here, I encourage
you to look at the documented functions within ./util/sdl_check_compile.lua.
In order to support new platforms, start with the minimal configuration template
provided and work off of the initial SDL2 project. You may add additional
dependencies to define other source files specific to that platform (see how
it's done with Windows and Mac OS X), or you can add special dependencies that
rely on dependency functions you may implement yourself (see DirectX and
OpenGL). Dependencies can use the 'SDL_config' directive to specify special
values that can be pasted into the resulting configuration header file upon
generation.
For more detailed information about the functions supported and how they work,
look at all of the Lua files in the util directory, as well as any of the
example projects in the projects directory to demonstrate how many of these
functions are used. The information above is only a quick subset of the
capabilities of the meta-build system.
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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick.vcproj", "{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfilesystem", "tests\testfilesystem\testfilesystem.vcproj", "{67EC9A94-2489-CA44-8E03-3BA3553B8854}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsem", "tests\testsem\testsem.vcproj", "{4678247F-21BB-EF4F-95F7-D4C23C9CEC21}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testnative", "tests\testnative\testnative.vcproj", "{D81E6981-B313-9A4D-8B92-6E0D61888E17}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale.vcproj", "{A7823B01-4361-164B-A2D4-76F2A64E8D29}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller.vcproj", "{520C8236-74BC-5D49-B3F0-E48DC59472D6}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget.vcproj", "{51DA1764-30F0-7A47-BBF4-0A97880EF162}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testver", "tests\testver\testver.vcproj", "{58633022-DFA5-5045-8BFD-E6D63375CBE6}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testkeys", "tests\testkeys\testkeys.vcproj", "{6C32C77B-89B7-044C-899A-350E2B5E34D9}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testloadso", "tests\testloadso\testloadso.vcproj", "{3744EA3C-502A-6741-A100-0AE7DEB1FB34}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testtimer", "tests\testtimer\testtimer.vcproj", "{CCD36FA9-CC1F-9342-8A31-3635B32BDBAB}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testoverlay2", "tests\testoverlay2\testoverlay2.vcproj", "{076A9E71-1DCB-2D48-AD91-1C8760A9C0B4}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "torturethread", "tests\torturethread\torturethread.vcproj", "{9272D376-B1EC-3746-9B0C-E25D7C4DA8E0}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform.vcproj", "{BEB73BB4-60A4-7E4E-B9A4-C1AB0D378AB5}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture.vcproj", "{CE632109-B49D-FC43-851F-7BF92A3CDB80}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testaudioinfo", "tests\testaudioinfo\testaudioinfo.vcproj", "{AA54CD08-6B46-BA4B-9161-15D7BED7D354}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave.vcproj", "{12505F46-1148-9B4F-A319-BAB797F2CB7A}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testthread", "tests\testthread\testthread.vcproj", "{50B18708-62EC-DE43-8523-B3832ED628C6}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "teststreaming", "tests\teststreaming\teststreaming.vcproj", "{52D41AEF-9480-9D40-B7C7-EB7EDDE84F5B}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys.vcproj", "{800464F4-3881-A447-9B95-83869584B8BE}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testspriteminimal", "tests\testspriteminimal\testspriteminimal.vcproj", "{D729516D-75F5-F344-86E9-9A4B36EA795F}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2.vcproj", "{0E4487F9-8E7C-224F-99CC-F1FEC7124A60}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles", "tests\testgles\testgles.vcproj", "{9117F5E0-4F8C-B24F-A581-0095E34D61B0}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic.vcproj", "{36D0D004-9F44-0247-825B-61EFD8A0394F}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDL2test\SDL2test.vcproj", "{CED8A756-F422-7B49-94A2-032634A75A8A}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testhaptic", "tests\testhaptic\testhaptic.vcproj", "{93670ED4-2FDA-E343-86D3-E730C4B3B784}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2.vcproj", "{E3DDC4FA-079A-3548-8207-C972B9FC94D9}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL2\SDL2.vcproj", "{CB2E0D61-6692-7844-B1B9-550870AF8286}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testerror", "tests\testerror\testerror.vcproj", "{845E9430-36ED-FF4C-8078-3F9B69DEA8E6}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrumble", "tests\testrumble\testrumble.vcproj", "{3FAEC7C2-053A-C142-AF02-42FD74DE2295}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testresample", "tests\testresample\testresample.vcproj", "{1CD5DA6F-75A5-5A4A-993B-984FAFBA9CF1}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendercopyex", "tests\testrendercopyex\testrendercopyex.vcproj", "{E896D80E-AD87-E54B-939D-82B5A35B70E4}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower.vcproj", "{FE5F64B1-85CA-3F41-93FE-C9E96C6D8E11}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testchessboard", "tests\testchessboard\testchessboard.vcproj", "{7024BA1F-5E24-184A-8411-833692EE8EF7}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDL2main\SDL2main.vcproj", "{10E5D730-F9B4-3541-90B0-5AA85E0256C0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrelative", "tests\testrelative\testrelative.vcproj", "{32F5BC66-EC0C-1042-800A-AE3691202DA0}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testlock", "tests\testlock\testlock.vcproj", "{42F52BDF-E44E-9C46-A315-9AF8DF0C53F4}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmultiaudio", "tests\testmultiaudio\testmultiaudio.vcproj", "{288BDEFD-9FEC-EB4C-908D-AC7DB41C20A8}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testmessage", "tests\testmessage\testmessage.vcproj", "{24DE8359-B930-CB4A-B91B-415C5EF66827}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2.vcproj", "{F28096FA-74ED-1240-A110-D8A925897232}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape.vcproj", "{3A964B91-6CDD-F24A-8803-2D3E517FEA68}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testwm2", "tests\testwm2\testwm2.vcproj", "{A88183B1-BB10-0644-AD64-FE6CA99B9D6B}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation.vcproj", "{5B19ABEA-4A6E-664E-A996-8BE161B4D155}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testiconv", "tests\testiconv\testiconv.vcproj", "{D853E04D-DF9C-B644-9F50-B201EAAF5E18}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile.vcproj", "{CC1D6E91-BDCC-D84A-B6BA-5C986D8DB67C}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testime", "tests\testime\testime.vcproj", "{CC4ED7AD-FD78-B940-8ED1-A0C67638FE19}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CED8A756-F422-7B49-94A2-032634A75A8A} = {CED8A756-F422-7B49-94A2-032634A75A8A}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshader", "tests\testshader\testshader.vcproj", "{DB434F64-0D1E-FC46-A116-56DBB68C1869}"
ProjectSection(ProjectDependencies) = postProject
{10E5D730-F9B4-3541-90B0-5AA85E0256C0} = {10E5D730-F9B4-3541-90B0-5AA85E0256C0}
{CB2E0D61-6692-7844-B1B9-550870AF8286} = {CB2E0D61-6692-7844-B1B9-550870AF8286}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.ActiveCfg = Debug|Win32
{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Debug|Win32.Build.0 = Debug|Win32
{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.ActiveCfg = Release|Win32
{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}.Release|Win32.Build.0 = Release|Win32
{67EC9A94-2489-CA44-8E03-3BA3553B8854}.Debug|Win32.ActiveCfg = Debug|Win32
{67EC9A94-2489-CA44-8E03-3BA3553B8854}.Debug|Win32.Build.0 = Debug|Win32
{67EC9A94-2489-CA44-8E03-3BA3553B8854}.Release|Win32.ActiveCfg = Release|Win32
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File diff suppressed because it is too large Load Diff
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/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..;..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\SDL2main.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..;..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)\SDL2main.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter=""
>
<Filter
Name="main"
Filter=""
>
<Filter
Name="windows"
Filter=""
>
<File
RelativePath="..\..\..\..\src\main\windows\SDL_windows_main.c"
>
</File>
</Filter>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,254 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="SDL2test"
ProjectGUID="{CED8A756-F422-7B49-94A2-032634A75A8A}"
RootNamespace="SDL2test"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\SDL2test.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..;..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="..\SDL2main\Win32\Debug\SDL2main.lib ..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\SDL2test.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="4"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..;..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\SDL2test.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..;..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
AdditionalDependencies="..\SDL2main\Win32\Release\SDL2main.lib ..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\SDL2test.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="src"
Filter=""
>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\src\test\SDL_test_assert.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_common.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_compare.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_crc32.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_font.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_fuzzer.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_harness.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_imageBlit.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_imageBlitBlend.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_imageFace.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_imagePrimitives.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_imagePrimitivesBlend.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_log.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_md5.c"
>
</File>
<File
RelativePath="..\..\..\..\src\test\SDL_test_random.c"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,202 +0,0 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_config_windows_h
#define _SDL_config_windows_h
#include "SDL_platform.h"
/* This is a set of defines to configure the SDL features */
#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
#if defined(__GNUC__) || defined(__DMC__) || defined(__WATCOMC__)
#define HAVE_STDINT_H 1
#elif defined(_MSC_VER)
typedef signed __int8 int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 uint64_t;
#ifndef _UINTPTR_T_DEFINED
#ifdef _WIN64
typedef unsigned __int64 uintptr_t;
#else
typedef unsigned int uintptr_t;
#endif
#define _UINTPTR_T_DEFINED
#endif
/* Older Visual C++ headers don't have the Win64-compatible typedefs... */
#if ((_MSC_VER <= 1200) && (!defined(DWORD_PTR)))
#define DWORD_PTR DWORD
#endif
#if ((_MSC_VER <= 1200) && (!defined(LONG_PTR)))
#define LONG_PTR LONG
#endif
#else /* !__GNUC__ && !_MSC_VER */
typedef signed char int8_t;
typedef unsigned char uint8_t;
typedef signed short int16_t;
typedef unsigned short uint16_t;
typedef signed int int32_t;
typedef unsigned int uint32_t;
typedef signed long long int64_t;
typedef unsigned long long uint64_t;
#ifndef _SIZE_T_DEFINED_
#define _SIZE_T_DEFINED_
typedef unsigned int size_t;
#endif
typedef unsigned int uintptr_t;
#endif /* __GNUC__ || _MSC_VER */
#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
#ifdef _WIN64
# define SIZEOF_VOIDP 8
#else
# define SIZEOF_VOIDP 4
#endif
/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
#ifdef HAVE_LIBC
/* Useful headers */
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STRING_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_SIGNAL_H 1
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE__STRREV 1
#define HAVE__STRUPR 1
#define HAVE__STRLWR 1
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
#define HAVE_ITOA 1
#define HAVE__LTOA 1
#define HAVE__ULTOA 1
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
#define HAVE_STRTOLL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
#define HAVE__STRICMP 1
#define HAVE__STRNICMP 1
#define HAVE_VSSCANF 1
#define HAVE_M_PI 1
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#endif
#ifndef SDL_AUDIO_DRIVER_DUMMY
#define SDL_AUDIO_DRIVER_DUMMY 1
#endif
#ifndef SDL_AUDIO_DRIVER_DISK
#define SDL_AUDIO_DRIVER_DISK 1
#endif
#ifndef SDL_VIDEO_DRIVER_DUMMY
#define SDL_VIDEO_DRIVER_DUMMY 1
#endif
#ifndef SDL_TIMER_WINDOWS
#define SDL_TIMER_WINDOWS 1
#endif
#ifndef SDL_AUDIO_DRIVER_WINMM
#define SDL_AUDIO_DRIVER_WINMM 1
#endif
#ifndef SDL_FILESYSTEM_WINDOWS
#define SDL_FILESYSTEM_WINDOWS 1
#endif
#ifndef SDL_POWER_WINDOWS
#define SDL_POWER_WINDOWS 1
#endif
#ifndef SDL_LOADSO_WINDOWS
#define SDL_LOADSO_WINDOWS 1
#endif
#ifndef SDL_VIDEO_DRIVER_WINDOWS
#define SDL_VIDEO_DRIVER_WINDOWS 1
#endif
#ifndef SDL_THREAD_WINDOWS
#define SDL_THREAD_WINDOWS 1
#endif
#ifndef SDL_AUDIO_DRIVER_DSOUND
#define SDL_AUDIO_DRIVER_DSOUND 1
#endif
#ifndef SDL_JOYSTICK_DINPUT
#define SDL_JOYSTICK_DINPUT 1
#endif
#ifndef SDL_VIDEO_RENDER_D3D
#define SDL_VIDEO_RENDER_D3D 1
#endif
#ifndef SDL_HAPTIC_DINPUT
#define SDL_HAPTIC_DINPUT 1
#endif
#ifndef SDL_AUDIO_DRIVER_XAUDIO2
#define SDL_AUDIO_DRIVER_XAUDIO2 1
#endif
#ifndef SDL_VIDEO_RENDER_OGL
#define SDL_VIDEO_RENDER_OGL 1
#endif
#ifndef SDL_VIDEO_OPENGL
#define SDL_VIDEO_OPENGL 1
#endif
#ifndef SDL_VIDEO_OPENGL_WGL
#define SDL_VIDEO_OPENGL_WGL 1
#endif
/* Enable assembly routines (Win64 doesn't have inline asm) */
#ifndef _WIN64
#define SDL_ASSEMBLY_ROUTINES 1
#endif
#endif /* _SDL_config_windows_h */
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="checkkeys"
ProjectGUID="{800464F4-3881-A447-9B95-83869584B8BE}"
RootNamespace="checkkeys"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\checkkeys.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\checkkeys.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\checkkeys.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\checkkeys.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\checkkeys.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\checkkeys.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="loopwave"
ProjectGUID="{12505F46-1148-9B4F-A319-BAB797F2CB7A}"
RootNamespace="loopwave"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\loopwave.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\loopwave.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\loopwave.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Debug\sample.wav&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\loopwave.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\loopwave.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Release\sample.wav&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\loopwave.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testatomic"
ProjectGUID="{36D0D004-9F44-0247-825B-61EFD8A0394F}"
RootNamespace="testatomic"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testatomic.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testatomic.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testatomic.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testatomic.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testatomic.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testatomic.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testaudioinfo"
ProjectGUID="{AA54CD08-6B46-BA4B-9161-15D7BED7D354}"
RootNamespace="testaudioinfo"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testaudioinfo.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testaudioinfo.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testaudioinfo.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testaudioinfo.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testaudioinfo.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testaudioinfo.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,280 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testautomation"
ProjectGUID="{5B19ABEA-4A6E-664E-A996-8BE161B4D155}"
RootNamespace="testautomation"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testautomation.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testautomation.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testautomation.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testautomation.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testautomation.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testautomation.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_audio.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_clipboard.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_events.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_keyboard.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_main.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_mouse.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_pixels.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_platform.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_rect.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_render.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_rwops.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_sdltest.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_stdlib.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_suites.h"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_surface.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_syswm.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_timer.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testautomation_video.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testchessboard"
ProjectGUID="{7024BA1F-5E24-184A-8411-833692EE8EF7}"
RootNamespace="testchessboard"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testchessboard.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testchessboard.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testchessboard.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testchessboard.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testchessboard.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testdrawchessboard.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testdraw2"
ProjectGUID="{F28096FA-74ED-1240-A110-D8A925897232}"
RootNamespace="testdraw2"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testdraw2.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testdraw2.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testdraw2.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testdraw2.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testdraw2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testdraw2.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testerror"
ProjectGUID="{845E9430-36ED-FF4C-8078-3F9B69DEA8E6}"
RootNamespace="testerror"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testerror.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testerror.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testerror.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testerror.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testerror.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testerror.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testfile"
ProjectGUID="{CC1D6E91-BDCC-D84A-B6BA-5C986D8DB67C}"
RootNamespace="testfile"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testfile.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testfile.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testfile.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testfile.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testfile.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testfile.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testfilesystem"
ProjectGUID="{67EC9A94-2489-CA44-8E03-3BA3553B8854}"
RootNamespace="testfilesystem"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testfilesystem.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testfilesystem.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testfilesystem.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testfilesystem.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testfilesystem.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testfilesystem.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgamecontroller"
ProjectGUID="{520C8236-74BC-5D49-B3F0-E48DC59472D6}"
RootNamespace="testgamecontroller"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testgamecontroller.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgamecontroller.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testgamecontroller.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testgamecontroller.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgesture"
ProjectGUID="{CE632109-B49D-FC43-851F-7BF92A3CDB80}"
RootNamespace="testgesture"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgesture.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testgesture.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testgesture.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgesture.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testgesture.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testgesture.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgl2"
ProjectGUID="{E3DDC4FA-079A-3548-8207-C972B9FC94D9}"
RootNamespace="testgl2"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgl2.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib OpenGL32.lib"
OutputFile="$(OutDir)\testgl2.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testgl2.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgl2.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib OpenGL32.lib"
OutputFile="$(OutDir)\testgl2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testgl2.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testgles"
ProjectGUID="{9117F5E0-4F8C-B24F-A581-0095E34D61B0}"
RootNamespace="testgles"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgles.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testgles.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testgles.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testgles.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testgles.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testgles.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testhaptic"
ProjectGUID="{93670ED4-2FDA-E343-86D3-E730C4B3B784}"
RootNamespace="testhaptic"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testhaptic.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testhaptic.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testhaptic.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testhaptic.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testhaptic.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testhaptic.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testiconv"
ProjectGUID="{D853E04D-DF9C-B644-9F50-B201EAAF5E18}"
RootNamespace="testiconv"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testiconv.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testiconv.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testiconv.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\utf8.txt&quot; &quot;.\Win32\Debug\utf8.txt&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testiconv.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testiconv.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\utf8.txt&quot; &quot;.\Win32\Release\utf8.txt&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testiconv.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testime"
ProjectGUID="{CC4ED7AD-FD78-B940-8ED1-A0C67638FE19}"
RootNamespace="testime"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testime.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testime.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testime.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testime.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testime.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testime.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testjoystick"
ProjectGUID="{AE94B4D8-1CF9-E843-8AD0-7C7613F66BEA}"
RootNamespace="testjoystick"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testjoystick.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testjoystick.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testjoystick.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testjoystick.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testjoystick.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testjoystick.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testkeys"
ProjectGUID="{6C32C77B-89B7-044C-899A-350E2B5E34D9}"
RootNamespace="testkeys"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testkeys.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testkeys.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testkeys.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testkeys.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testkeys.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testkeys.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testloadso"
ProjectGUID="{3744EA3C-502A-6741-A100-0AE7DEB1FB34}"
RootNamespace="testloadso"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testloadso.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testloadso.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testloadso.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testloadso.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testloadso.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testloadso.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testlock"
ProjectGUID="{42F52BDF-E44E-9C46-A315-9AF8DF0C53F4}"
RootNamespace="testlock"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testlock.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testlock.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testlock.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testlock.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testlock.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testlock.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testmessage"
ProjectGUID="{24DE8359-B930-CB4A-B91B-415C5EF66827}"
RootNamespace="testmessage"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testmessage.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testmessage.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testmessage.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testmessage.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testmessage.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testmessage.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testmultiaudio"
ProjectGUID="{288BDEFD-9FEC-EB4C-908D-AC7DB41C20A8}"
RootNamespace="testmultiaudio"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testmultiaudio.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testmultiaudio.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testmultiaudio.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Debug\sample.wav&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testmultiaudio.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testmultiaudio.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Release\sample.wav&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testmultiaudio.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,216 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testnative"
ProjectGUID="{D81E6981-B313-9A4D-8B92-6E0D61888E17}"
RootNamespace="testnative"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testnative.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testnative.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testnative.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testnative.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testnative.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testnative.c"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testnative.h"
>
</File>
<File
RelativePath="..\..\..\..\..\test\testnativew32.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testoverlay2"
ProjectGUID="{076A9E71-1DCB-2D48-AD91-1C8760A9C0B4}"
RootNamespace="testoverlay2"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testoverlay2.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testoverlay2.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testoverlay2.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\moose.dat&quot; &quot;.\Win32\Debug\moose.dat&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testoverlay2.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testoverlay2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\moose.dat&quot; &quot;.\Win32\Release\moose.dat&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testoverlay2.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testplatform"
ProjectGUID="{BEB73BB4-60A4-7E4E-B9A4-C1AB0D378AB5}"
RootNamespace="testplatform"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testplatform.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testplatform.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testplatform.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testplatform.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testplatform.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testplatform.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testpower"
ProjectGUID="{FE5F64B1-85CA-3F41-93FE-C9E96C6D8E11}"
RootNamespace="testpower"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testpower.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testpower.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testpower.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testpower.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testpower.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testpower.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrelative"
ProjectGUID="{32F5BC66-EC0C-1042-800A-AE3691202DA0}"
RootNamespace="testrelative"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrelative.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testrelative.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testrelative.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrelative.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testrelative.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testrelative.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrendercopyex"
ProjectGUID="{E896D80E-AD87-E54B-939D-82B5A35B70E4}"
RootNamespace="testrendercopyex"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrendercopyex.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testrendercopyex.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testrendercopyex.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Debug\sample.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrendercopyex.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testrendercopyex.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Release\sample.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testrendercopyex.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrendertarget"
ProjectGUID="{51DA1764-30F0-7A47-BBF4-0A97880EF162}"
RootNamespace="testrendertarget"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrendertarget.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testrendertarget.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testrendertarget.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Debug\sample.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrendertarget.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testrendertarget.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Release\sample.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testrendertarget.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testresample"
ProjectGUID="{1CD5DA6F-75A5-5A4A-993B-984FAFBA9CF1}"
RootNamespace="testresample"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testresample.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testresample.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testresample.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Debug\sample.wav&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testresample.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testresample.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.wav&quot; &quot;.\Win32\Release\sample.wav&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testresample.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testrumble"
ProjectGUID="{3FAEC7C2-053A-C142-AF02-42FD74DE2295}"
RootNamespace="testrumble"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrumble.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testrumble.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testrumble.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testrumble.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testrumble.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testrumble.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testscale"
ProjectGUID="{A7823B01-4361-164B-A2D4-76F2A64E8D29}"
RootNamespace="testscale"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testscale.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testscale.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testscale.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Debug\sample.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testscale.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testscale.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\sample.bmp&quot; &quot;.\Win32\Release\sample.bmp&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testscale.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testsem"
ProjectGUID="{4678247F-21BB-EF4F-95F7-D4C23C9CEC21}"
RootNamespace="testsem"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testsem.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testsem.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testsem.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testsem.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testsem.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testsem.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testshader"
ProjectGUID="{DB434F64-0D1E-FC46-A116-56DBB68C1869}"
RootNamespace="testshader"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG;HAVE_OPENGL"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib OpenGL32.lib"
OutputFile="$(OutDir)\testshader.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testshader.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG;HAVE_OPENGL"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib OpenGL32.lib"
OutputFile="$(OutDir)\testshader.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testshader.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testshape"
ProjectGUID="{3A964B91-6CDD-F24A-8803-2D3E517FEA68}"
RootNamespace="testshape"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testshape.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testshape.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testshape.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;if not exist &quot;.\Win32\Debug\shapes&quot; ( mkdir &quot;.\Win32\Debug\shapes&quot; )&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\shapes\*.bmp&quot; &quot;.\Win32\Debug\shapes\*.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testshape.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testshape.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;if not exist &quot;.\Win32\Release\shapes&quot; ( mkdir &quot;.\Win32\Release\shapes&quot; )&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\shapes\*.bmp&quot; &quot;.\Win32\Release\shapes\*.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testshape.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
@@ -1,208 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="testsprite2"
ProjectGUID="{0E4487F9-8E7C-224F-99CC-F1FEC7124A60}"
RootNamespace="testsprite2"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Win32\Debug"
IntermediateDirectory="obj\Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
MinimalRebuild="true"
ExceptionHandling="0"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testsprite2.pdb"
DebugInformationFormat="4"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;_DEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Debug\SDL2main.lib ..\..\SDL2test\Win32\Debug\SDL2test.lib ..\..\SDL2\Win32\Debug\SDL2.lib"
OutputFile="$(OutDir)\testsprite2.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="true"
ProgramDataBaseFileName="$(OutDir)\testsprite2.pdb"
SubSystem="1"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Debug&quot; ( mkdir &quot;.\Win32\Debug&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Debug\SDL2.dll&quot; &quot;.\Win32\Debug\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Debug\icon.bmp&quot;"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Win32\Release"
IntermediateDirectory="obj\Release"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
ExceptionHandling="0"
StringPooling="true"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
ProgramDataBaseFileName="$(OutDir)\testsprite2.pdb"
DebugInformationFormat="0"
CompileAs="1"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="USING_PREMAKE_CONFIG_H;NDEBUG"
AdditionalIncludeDirectories="..\..;..\..\..\..\..\include"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="..\..\SDL2main\Win32\Release\SDL2main.lib ..\..\SDL2test\Win32\Release\SDL2test.lib ..\..\SDL2\Win32\Release\SDL2.lib"
OutputFile="$(OutDir)\testsprite2.exe"
LinkIncremental="1"
AdditionalLibraryDirectories=""
GenerateDebugInformation="false"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
EntryPointSymbol="mainCRTStartup"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="if not exist &quot;.\Win32\Release&quot; ( mkdir &quot;.\Win32\Release&quot; )&#x0D;&#x0A;copy &quot;.\..\..\SDL2\Win32\Release\SDL2.dll&quot; &quot;.\Win32\Release\SDL2.dll&quot;&#x0D;&#x0A;copy &quot;.\..\..\..\..\..\test\icon.bmp&quot; &quot;.\Win32\Release\icon.bmp&quot;"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="test"
Filter=""
>
<File
RelativePath="..\..\..\..\..\test\testsprite2.c"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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