Files
love/src/modules/audio/null/Audio.h
T
2011-01-15 14:40:27 -06:00

84 lines
2.2 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_AUDIO_NULL_AUDIO_H
#define LOVE_AUDIO_NULL_AUDIO_H
// LOVE
#include <audio/Audio.h>
#include "Source.h"
namespace love
{
namespace audio
{
namespace null
{
class Audio : public love::audio::Audio
{
private:
float volume;
public:
Audio();
virtual ~Audio();
// Implements Module.
const char * getName() const;
// Implements Audio.
love::audio::Source * newSource(love::sound::Decoder * decoder);
love::audio::Source * newSource(love::sound::SoundData * soundData);
int getNumSources() const;
int getMaxSources() const;
void play(love::audio::Source * source);
void play();
void stop(love::audio::Source * source);
void stop();
void pause(love::audio::Source * source);
void pause();
void resume(love::audio::Source * source);
void resume();
void rewind(love::audio::Source * source);
void rewind();
void setVolume(float volume);
float getVolume() const;
void getPosition(float * v) const;
void setPosition(float * v);
void getOrientation(float * v) const;
void setOrientation(float * v);
void getVelocity(float * v) const;
void setVelocity(float * v);
void record();
love::sound::SoundData * getRecordedData();
love::sound::SoundData * stopRecording(bool returnData);
bool canRecord();
}; // Audio
} // null
} // audio
} // love
#endif // LOVE_AUDIO_NULL_AUDIO_H