mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
f4c38eb00a
This reverts commit 47e3fc85d2.
1085 lines
29 KiB
C++
1085 lines
29 KiB
C++
/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#ifndef LOVE_GRAPHICS_GRAPHICS_H
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#define LOVE_GRAPHICS_GRAPHICS_H
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// LOVE
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#include "common/config.h"
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#include "common/Module.h"
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#include "common/StringMap.h"
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#include "common/Vector.h"
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#include "common/Optional.h"
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#include "common/int.h"
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#include "common/Color.h"
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#include "StreamBuffer.h"
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#include "vertex.h"
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#include "Texture.h"
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#include "Font.h"
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#include "ShaderStage.h"
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#include "Shader.h"
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#include "Quad.h"
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#include "Mesh.h"
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#include "GraphicsReadback.h"
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#include "Deprecations.h"
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#include "renderstate.h"
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#include "math/Transform.h"
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#include "font/Rasterizer.h"
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#include "font/Font.h"
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#include "video/VideoStream.h"
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#include "data/HashFunction.h"
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// C++
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#include <string>
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#include <vector>
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namespace love
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{
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namespace graphics
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{
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class SpriteBatch;
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class ParticleSystem;
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class Text;
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class Video;
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class Buffer;
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typedef Optional<ColorD> OptionalColorD;
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const int MAX_COLOR_RENDER_TARGETS = 8;
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enum Renderer
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{
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RENDERER_NONE,
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RENDERER_OPENGL,
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RENDERER_METAL,
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RENDERER_VULKAN,
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RENDERER_MAX_ENUM
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};
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/**
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* Globally sets whether gamma correction is enabled. Ideally this should be set
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* prior to using any Graphics module function.
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**/
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void setGammaCorrect(bool gammacorrect);
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/**
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* Gets whether global gamma correction is enabled.
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**/
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bool isGammaCorrect();
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/**
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* Gamma-corrects a color (converts it from sRGB to linear RGB, if
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* gamma correction is enabled.)
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* The color's components are expected to be in the range of [0, 1].
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**/
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void gammaCorrectColor(Colorf &c);
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/**
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* Un-gamma-corrects a color (converts it from linear RGB to sRGB, if
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* gamma correction is enabled.)
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* The color's components are expected to be in the range of [0, 1].
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**/
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void unGammaCorrectColor(Colorf &c);
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Colorf gammaCorrectColor(const Colorf &c);
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Colorf unGammaCorrectColor(const Colorf &c);
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bool isDebugEnabled();
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const std::vector<Renderer> &getDefaultRenderers();
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const std::vector<Renderer> &getRenderers();
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void setRenderers(const std::vector<Renderer> &renderers);
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class Graphics : public Module
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{
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public:
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static love::Type type;
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enum DrawMode
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{
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DRAW_LINE,
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DRAW_FILL,
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DRAW_MAX_ENUM
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};
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enum ArcMode
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{
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ARC_OPEN,
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ARC_CLOSED,
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ARC_PIE,
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ARC_MAX_ENUM
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};
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enum LineStyle
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{
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LINE_ROUGH,
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LINE_SMOOTH,
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LINE_MAX_ENUM
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};
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enum LineJoin
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{
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LINE_JOIN_NONE,
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LINE_JOIN_MITER,
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LINE_JOIN_BEVEL,
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LINE_JOIN_MAX_ENUM
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};
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enum Feature
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{
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FEATURE_MULTI_RENDER_TARGET_FORMATS,
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FEATURE_CLAMP_ZERO,
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FEATURE_CLAMP_ONE,
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FEATURE_BLEND_MINMAX,
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FEATURE_LIGHTEN, // Deprecated
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FEATURE_FULL_NPOT,
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FEATURE_PIXEL_SHADER_HIGHP,
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FEATURE_SHADER_DERIVATIVES,
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FEATURE_GLSL3,
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FEATURE_GLSL4,
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FEATURE_INSTANCING,
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FEATURE_TEXEL_BUFFER,
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FEATURE_INDEX_BUFFER_32BIT,
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FEATURE_COPY_BUFFER,
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FEATURE_COPY_BUFFER_TO_TEXTURE,
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FEATURE_COPY_TEXTURE_TO_BUFFER,
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FEATURE_COPY_RENDER_TARGET_TO_BUFFER,
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FEATURE_MAX_ENUM
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};
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enum SystemLimit
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{
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LIMIT_POINT_SIZE,
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LIMIT_TEXTURE_SIZE,
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LIMIT_VOLUME_TEXTURE_SIZE,
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LIMIT_CUBE_TEXTURE_SIZE,
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LIMIT_TEXTURE_LAYERS,
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LIMIT_TEXEL_BUFFER_SIZE,
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LIMIT_SHADER_STORAGE_BUFFER_SIZE,
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LIMIT_THREADGROUPS_X,
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LIMIT_THREADGROUPS_Y,
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LIMIT_THREADGROUPS_Z,
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LIMIT_RENDER_TARGETS,
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LIMIT_TEXTURE_MSAA,
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LIMIT_ANISOTROPY,
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LIMIT_MAX_ENUM
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};
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enum StackType
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{
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STACK_ALL,
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STACK_TRANSFORM,
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STACK_MAX_ENUM
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};
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enum TemporaryRenderTargetFlags
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{
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TEMPORARY_RT_DEPTH = (1 << 0),
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TEMPORARY_RT_STENCIL = (1 << 1),
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};
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struct Capabilities
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{
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double limits[LIMIT_MAX_ENUM];
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bool features[FEATURE_MAX_ENUM];
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bool textureTypes[TEXTURE_MAX_ENUM];
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};
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struct RendererInfo
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{
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std::string name;
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std::string version;
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std::string vendor;
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std::string device;
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};
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struct Stats
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{
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int drawCalls;
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int drawCallsBatched;
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int renderTargetSwitches;
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int shaderSwitches;
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int textures;
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int fonts;
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int64 textureMemory;
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};
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struct DrawCommand
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{
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PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
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const VertexAttributes *attributes;
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const BufferBindings *buffers;
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int vertexStart = 0;
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int vertexCount = 0;
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int instanceCount = 1;
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Texture *texture = nullptr;
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// TODO: This should be moved out to a state transition API?
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CullMode cullMode = CULL_NONE;
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DrawCommand(const VertexAttributes *attribs, const BufferBindings *buffers)
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: attributes(attribs)
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, buffers(buffers)
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{}
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};
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struct DrawIndexedCommand
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{
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PrimitiveType primitiveType = PRIMITIVE_TRIANGLES;
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const VertexAttributes *attributes;
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const BufferBindings *buffers;
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int indexCount = 0;
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int instanceCount = 1;
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IndexDataType indexType = INDEX_UINT16;
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Resource *indexBuffer;
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size_t indexBufferOffset = 0;
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Texture *texture = nullptr;
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// TODO: This should be moved out to a state transition API?
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CullMode cullMode = CULL_NONE;
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DrawIndexedCommand(const VertexAttributes *attribs, const BufferBindings *buffers, Resource *indexbuffer)
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: attributes(attribs)
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, buffers(buffers)
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, indexBuffer(indexbuffer)
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{}
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};
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struct BatchedDrawCommand
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{
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PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
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CommonFormat formats[2];
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TriangleIndexMode indexMode = TRIANGLEINDEX_NONE;
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int vertexCount = 0;
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Texture *texture = nullptr;
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Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
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BatchedDrawCommand()
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{
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// VS2013 can't initialize arrays in the above manner...
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formats[1] = formats[0] = CommonFormat::NONE;
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}
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};
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struct BatchedVertexData
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{
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void *stream[2];
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};
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class TempTransform
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{
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public:
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TempTransform(Graphics *gfx)
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: gfx(gfx)
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{
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gfx->pushTransform();
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}
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TempTransform(Graphics *gfx, const Matrix4 &t)
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: gfx(gfx)
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{
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gfx->pushTransform();
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gfx->transformStack.back() *= t;
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}
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~TempTransform()
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{
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gfx->popTransform();
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}
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private:
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Graphics *gfx;
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};
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struct ScreenshotInfo;
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typedef void (*ScreenshotCallback)(const ScreenshotInfo *info, love::image::ImageData *i, void *ud);
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struct ScreenshotInfo
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{
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ScreenshotCallback callback = nullptr;
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void *data = nullptr;
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};
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struct RenderTargetStrongRef;
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struct RenderTarget
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{
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Texture *texture;
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int slice;
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int mipmap;
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RenderTarget(Texture *texture, int slice = 0, int mipmap = 0)
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: texture(texture)
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, slice(slice)
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, mipmap(mipmap)
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{}
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RenderTarget()
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: texture(nullptr)
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, slice(0)
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, mipmap(0)
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{}
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bool operator != (const RenderTarget &other) const
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{
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return texture != other.texture || slice != other.slice || mipmap != other.mipmap;
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}
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bool operator != (const RenderTargetStrongRef &other) const
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{
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return texture != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
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}
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};
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struct RenderTargetStrongRef
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{
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StrongRef<Texture> texture;
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int slice = 0;
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int mipmap = 0;
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RenderTargetStrongRef(Texture *texture, int slice = 0, int mipmap = 0)
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: texture(texture)
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, slice(slice)
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, mipmap(mipmap)
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{}
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bool operator != (const RenderTargetStrongRef &other) const
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{
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return texture.get() != other.texture.get() || slice != other.slice || mipmap != other.mipmap;
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}
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bool operator != (const RenderTarget &other) const
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{
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return texture.get() != other.texture || slice != other.slice || mipmap != other.mipmap;
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}
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};
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struct RenderTargets
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{
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std::vector<RenderTarget> colors;
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RenderTarget depthStencil;
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uint32 temporaryRTFlags;
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RenderTargets()
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: depthStencil(nullptr)
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, temporaryRTFlags(0)
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{}
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const RenderTarget &getFirstTarget() const
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{
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return colors.empty() ? depthStencil : colors[0];
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}
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bool operator == (const RenderTargets &other) const
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{
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size_t ncolors = colors.size();
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if (ncolors != other.colors.size())
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return false;
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for (size_t i = 0; i < ncolors; i++)
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{
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if (colors[i] != other.colors[i])
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return false;
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}
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if (depthStencil != other.depthStencil || temporaryRTFlags != other.temporaryRTFlags)
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return false;
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return true;
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}
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};
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struct RenderTargetsStrongRef
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{
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std::vector<RenderTargetStrongRef> colors;
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RenderTargetStrongRef depthStencil;
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uint32 temporaryRTFlags;
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RenderTargetsStrongRef()
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: depthStencil(nullptr)
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, temporaryRTFlags(0)
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{}
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const RenderTargetStrongRef &getFirstTarget() const
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{
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return colors.empty() ? depthStencil : colors[0];
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}
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};
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Graphics();
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virtual ~Graphics();
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// Implements Module.
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virtual ModuleType getModuleType() const { return M_GRAPHICS; }
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virtual Texture *newTexture(const Texture::Settings &settings, const Texture::Slices *data = nullptr) = 0;
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Quad *newQuad(Quad::Viewport v, double sw, double sh);
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Font *newFont(love::font::Rasterizer *data);
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Font *newDefaultFont(int size, font::TrueTypeRasterizer::Hinting hinting);
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Video *newVideo(love::video::VideoStream *stream, float dpiscale);
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SpriteBatch *newSpriteBatch(Texture *texture, int size, BufferDataUsage usage);
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ParticleSystem *newParticleSystem(Texture *texture, int size);
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Shader *newShader(const std::vector<std::string> &stagessource, const Shader::CompileOptions &options);
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Shader *newComputeShader(const std::string &source, const Shader::CompileOptions &options);
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virtual Buffer *newBuffer(const Buffer::Settings &settings, const std::vector<Buffer::DataDeclaration> &format, const void *data, size_t size, size_t arraylength) = 0;
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virtual Buffer *newBuffer(const Buffer::Settings &settings, DataFormat format, const void *data, size_t size, size_t arraylength);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, int vertexcount, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh *newMesh(const std::vector<Buffer::DataDeclaration> &vertexformat, const void *data, size_t datasize, PrimitiveType drawmode, BufferDataUsage usage);
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Mesh *newMesh(const std::vector<Mesh::BufferAttribute> &attributes, PrimitiveType drawmode);
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Text *newText(Font *font, const std::vector<Font::ColoredString> &text = {});
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data::ByteData *readbackBuffer(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset);
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GraphicsReadback *readbackBufferAsync(Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset);
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image::ImageData *readbackTexture(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty);
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GraphicsReadback *readbackTextureAsync(Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty);
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bool validateShader(bool gles, const std::vector<std::string> &stages, const Shader::CompileOptions &options, std::string &err);
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/**
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* Resets the current color, background color, line style, and so forth.
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**/
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void reset();
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virtual void clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void clear(const std::vector<OptionalColorD> &colors, OptionalInt stencil, OptionalDouble depth) = 0;
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virtual void discard(const std::vector<bool> &colorbuffers, bool depthstencil) = 0;
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/**
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* Flips buffers. (Rendered geometry is presented on screen).
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**/
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virtual void present(void *screenshotCallbackData) = 0;
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/**
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* Sets the current graphics display viewport dimensions.
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**/
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virtual void setViewportSize(int width, int height, int pixelwidth, int pixelheight) = 0;
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/**
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* Sets the current graphics display viewport and initializes the renderer.
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* @param width The viewport width.
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* @param height The viewport height.
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**/
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virtual bool setMode(void *context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) = 0;
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/**
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* Un-sets the current graphics display mode (uninitializing objects if
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* necessary.)
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**/
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virtual void unSetMode() = 0;
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/**
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* Sets whether the module is active (internal use only.)
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**/
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virtual void setActive(bool active) = 0;
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/**
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* Gets whether the module is active. Graphics module methods are only
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* guaranteed to work when it is active. Calling them otherwise may cause
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* the program to crash (or worse.)
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* Normally the module will always be active as long as a window exists, it
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* may be different on some platforms (especially mobile ones.)
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**/
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bool isActive() const;
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/**
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* True if a graphics viewport is set.
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**/
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bool isCreated() const;
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int getWidth() const;
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int getHeight() const;
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int getPixelWidth() const;
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int getPixelHeight() const;
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double getCurrentDPIScale() const;
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double getScreenDPIScale() const;
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virtual int getRequestedBackbufferMSAA() const = 0;
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virtual int getBackbufferMSAA() const = 0;
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Buffer *getQuadIndexBuffer() const { return quadIndexBuffer; }
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Buffer *getFanIndexBuffer() const { return fanIndexBuffer; }
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/**
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* Sets the current constant color.
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**/
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virtual void setColor(Colorf c) = 0;
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/**
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* Gets current color.
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**/
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Colorf getColor() const;
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/**
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* Sets the background Color.
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**/
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void setBackgroundColor(Colorf c);
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/**
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* Gets the current background color.
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**/
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Colorf getBackgroundColor() const;
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void setFont(Font *font);
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Font *getFont();
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void setShader(Shader *shader);
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void setShader();
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Shader *getShader() const;
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void setRenderTarget(RenderTarget rt, uint32 temporaryRTFlags);
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void setRenderTargets(const RenderTargets &rts);
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void setRenderTargets(const RenderTargetsStrongRef &rts);
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void setRenderTarget();
|
|
|
|
RenderTargets getRenderTargets() const;
|
|
bool isRenderTargetActive() const;
|
|
bool isRenderTargetActive(Texture *texture) const;
|
|
bool isRenderTargetActive(Texture *texture, int slice) const;
|
|
|
|
/**
|
|
* Scissor defines a box such that everything outside that box is discarded
|
|
* and not drawn. Scissoring is automatically enabled.
|
|
* @param rect The rectangle defining the scissor area.
|
|
**/
|
|
virtual void setScissor(const Rect &rect) = 0;
|
|
void intersectScissor(const Rect &rect);
|
|
|
|
/**
|
|
* Clears any scissor that has been created.
|
|
**/
|
|
virtual void setScissor() = 0;
|
|
|
|
/**
|
|
* Gets the current scissor box.
|
|
* @return Whether the scissor is enabled.
|
|
*/
|
|
bool getScissor(Rect &rect) const;
|
|
|
|
virtual void setStencilMode(StencilAction action, CompareMode compare, int value, uint32 readmask, uint32 writemask) = 0;
|
|
void setStencilMode();
|
|
void getStencilMode(StencilAction &action, CompareMode &compare, int &value, uint32 &readmask, uint32 &writemask) const;
|
|
|
|
virtual void setDepthMode(CompareMode compare, bool write) = 0;
|
|
void setDepthMode();
|
|
void getDepthMode(CompareMode &compare, bool &write) const;
|
|
|
|
void setMeshCullMode(CullMode cull);
|
|
CullMode getMeshCullMode() const;
|
|
|
|
virtual void setFrontFaceWinding(Winding winding) = 0;
|
|
Winding getFrontFaceWinding() const;
|
|
|
|
/**
|
|
* Sets the enabled color components when rendering.
|
|
**/
|
|
virtual void setColorMask(ColorChannelMask mask) = 0;
|
|
|
|
/**
|
|
* Gets the current color mask.
|
|
**/
|
|
ColorChannelMask getColorMask() const;
|
|
|
|
/**
|
|
* High-level blend mode.
|
|
**/
|
|
void setBlendMode(BlendMode mode, BlendAlpha alphamode);
|
|
BlendMode getBlendMode(BlendAlpha &alphamode) const;
|
|
|
|
/**
|
|
* Low-level blend state.
|
|
**/
|
|
virtual void setBlendState(const BlendState &blend) = 0;
|
|
const BlendState &getBlendState() const;
|
|
|
|
/**
|
|
* Sets the default sampler state for textures, videos, and fonts.
|
|
**/
|
|
void setDefaultSamplerState(const SamplerState &s);
|
|
|
|
/**
|
|
* Gets the default sampler state for textures, videos, and fonts.
|
|
**/
|
|
const SamplerState &getDefaultSamplerState() const;
|
|
|
|
/**
|
|
* Sets the line width.
|
|
* @param width The new width of the line.
|
|
**/
|
|
void setLineWidth(float width);
|
|
float getLineWidth() const;
|
|
|
|
/**
|
|
* Sets the line style.
|
|
* @param style LINE_ROUGH or LINE_SMOOTH.
|
|
**/
|
|
void setLineStyle(LineStyle style);
|
|
LineStyle getLineStyle() const;
|
|
|
|
/**
|
|
* Sets the line join mode.
|
|
**/
|
|
void setLineJoin(LineJoin style);
|
|
LineJoin getLineJoin() const;
|
|
|
|
/**
|
|
* Sets the size of points.
|
|
**/
|
|
virtual void setPointSize(float size) = 0;
|
|
|
|
/**
|
|
* Gets the point size.
|
|
**/
|
|
float getPointSize() const;
|
|
|
|
/**
|
|
* Sets whether graphics will be drawn as wireframe lines instead of filled
|
|
* triangles (has no effect for drawn points.)
|
|
* This should only be used as a debugging tool. The wireframe lines do not
|
|
* behave the same as regular love.graphics lines.
|
|
**/
|
|
virtual void setWireframe(bool enable) = 0;
|
|
|
|
/**
|
|
* Gets whether wireframe drawing mode is enabled.
|
|
**/
|
|
bool isWireframe() const;
|
|
|
|
void captureScreenshot(const ScreenshotInfo &info);
|
|
|
|
void copyBuffer(Buffer *source, Buffer *dest, size_t sourceoffset, size_t destoffset, size_t size);
|
|
void copyTextureToBuffer(Texture *source, Buffer *dest, int slice, int mipmap, const Rect &rect, size_t destoffset, int destwidth);
|
|
void copyBufferToTexture(Buffer *source, Texture *dest, size_t sourceoffset, int sourcewidth, int slice, int mipmap, const Rect &rect);
|
|
|
|
void dispatchThreadgroups(Shader* shader, int x, int y, int z);
|
|
|
|
void draw(Drawable *drawable, const Matrix4 &m);
|
|
void draw(Texture *texture, Quad *quad, const Matrix4 &m);
|
|
void drawLayer(Texture *texture, int layer, const Matrix4 &m);
|
|
void drawLayer(Texture *texture, int layer, Quad *quad, const Matrix4 &m);
|
|
void drawInstanced(Mesh *mesh, const Matrix4 &m, int instancecount);
|
|
|
|
void drawShaderVertices(PrimitiveType primtype, int vertexcount, int instancecount, Texture *maintexture);
|
|
void drawShaderVertices(Buffer *indexbuffer, int indexcount, int instancecount, int startindex, Texture *maintexture);
|
|
|
|
/**
|
|
* Draws text at the specified coordinates
|
|
**/
|
|
void print(const std::vector<Font::ColoredString> &str, const Matrix4 &m);
|
|
void print(const std::vector<Font::ColoredString> &str, Font *font, const Matrix4 &m);
|
|
|
|
/**
|
|
* Draws formatted text on screen at the specified coordinates.
|
|
**/
|
|
void printf(const std::vector<Font::ColoredString> &str, float wrap, Font::AlignMode align, const Matrix4 &m);
|
|
void printf(const std::vector<Font::ColoredString> &str, Font *font, float wrap, Font::AlignMode align, const Matrix4 &m);
|
|
|
|
/**
|
|
* Draws a series of points at the specified positions.
|
|
**/
|
|
void points(const Vector2 *positions, const Colorf *colors, size_t numpoints);
|
|
|
|
/**
|
|
* Draws a series of lines connecting the given vertices.
|
|
* @param coords Vertex positions (v1, ..., vn). If v1 == vn the line will be drawn closed.
|
|
* @param count Number of vertices.
|
|
**/
|
|
void polyline(const Vector2 *vertices, size_t count);
|
|
|
|
/**
|
|
* Draws a rectangle.
|
|
* @param x Position along x-axis for top-left corner.
|
|
* @param y Position along y-axis for top-left corner.
|
|
* @param w The width of the rectangle.
|
|
* @param h The height of the rectangle.
|
|
**/
|
|
void rectangle(DrawMode mode, float x, float y, float w, float h);
|
|
|
|
/**
|
|
* Variant of rectangle that draws a rounded rectangle.
|
|
* @param mode The mode of drawing (line/filled).
|
|
* @param x X-coordinate of top-left corner
|
|
* @param y Y-coordinate of top-left corner
|
|
* @param w The width of the rectangle.
|
|
* @param h The height of the rectangle.
|
|
* @param rx The radius of the corners on the x axis
|
|
* @param ry The radius of the corners on the y axis
|
|
* @param points The number of points to use per corner
|
|
**/
|
|
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry, int points);
|
|
void rectangle(DrawMode mode, float x, float y, float w, float h, float rx, float ry);
|
|
|
|
/**
|
|
* Draws a circle using the specified arguments.
|
|
* @param mode The mode of drawing (line/filled).
|
|
* @param x X-coordinate.
|
|
* @param y Y-coordinate.
|
|
* @param radius Radius of the circle.
|
|
* @param points Number of points to use to draw the circle.
|
|
**/
|
|
void circle(DrawMode mode, float x, float y, float radius, int points);
|
|
void circle(DrawMode mode, float x, float y, float radius);
|
|
|
|
/**
|
|
* Draws an ellipse using the specified arguments.
|
|
* @param mode The mode of drawing (line/filled).
|
|
* @param x X-coordinate of center
|
|
* @param y Y-coordinate of center
|
|
* @param a Radius in x-direction
|
|
* @param b Radius in y-direction
|
|
* @param points Number of points to use to draw the circle.
|
|
**/
|
|
void ellipse(DrawMode mode, float x, float y, float a, float b, int points);
|
|
void ellipse(DrawMode mode, float x, float y, float a, float b);
|
|
|
|
/**
|
|
* Draws an arc using the specified arguments.
|
|
* @param drawmode The mode of drawing (line/filled).
|
|
* @param arcmode The type of arc.
|
|
* @param x X-coordinate.
|
|
* @param y Y-coordinate.
|
|
* @param radius Radius of the arc.
|
|
* @param angle1 The angle at which the arc begins.
|
|
* @param angle2 The angle at which the arc terminates.
|
|
* @param points Number of points to use to draw the arc.
|
|
**/
|
|
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2, int points);
|
|
void arc(DrawMode drawmode, ArcMode arcmode, float x, float y, float radius, float angle1, float angle2);
|
|
|
|
/**
|
|
* Draws a polygon with an arbitrary number of vertices.
|
|
* @param mode The type of drawing (line/filled).
|
|
* @param coords Vertex positions.
|
|
* @param count Vertex array size.
|
|
**/
|
|
void polygon(DrawMode mode, const Vector2 *vertices, size_t count, bool skipLastFilledVertex = true);
|
|
|
|
/**
|
|
* Gets the graphics capabilities (feature support, limit values, and
|
|
* supported texture types) of this system.
|
|
**/
|
|
const Capabilities &getCapabilities() const;
|
|
|
|
/**
|
|
* Converts PIXELFORMAT_NORMAL and PIXELFORMAT_HDR into a real format.
|
|
**/
|
|
virtual PixelFormat getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const = 0;
|
|
|
|
/**
|
|
* Gets whether the specified pixel format usage is supported.
|
|
**/
|
|
virtual bool isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB = false) = 0;
|
|
|
|
/**
|
|
* Gets the renderer used by love.graphics.
|
|
**/
|
|
virtual Renderer getRenderer() const = 0;
|
|
|
|
/**
|
|
* Whether shaders will use GLSL ES or not (mobile shaders).
|
|
**/
|
|
virtual bool usesGLSLES() const = 0;
|
|
|
|
/**
|
|
* Returns system-dependent renderer information.
|
|
* Returned strings can vary greatly between systems! Do not rely on it for
|
|
* anything!
|
|
**/
|
|
virtual RendererInfo getRendererInfo() const = 0;
|
|
|
|
/**
|
|
* Returns performance-related statistics.
|
|
**/
|
|
Stats getStats() const;
|
|
|
|
size_t getStackDepth() const;
|
|
void push(StackType type = STACK_TRANSFORM);
|
|
void pop();
|
|
|
|
const Matrix4 &getTransform() const;
|
|
const Matrix4 &getDeviceProjection() const;
|
|
|
|
void rotate(float r);
|
|
void scale(float x, float y = 1.0f);
|
|
void translate(float x, float y);
|
|
void shear(float kx, float ky);
|
|
void origin();
|
|
|
|
void applyTransform(const Matrix4 &m);
|
|
void replaceTransform(const Matrix4 &m);
|
|
|
|
Vector2 transformPoint(Vector2 point);
|
|
Vector2 inverseTransformPoint(Vector2 point);
|
|
|
|
void setOrthoProjection(float w, float h, float near, float far);
|
|
void setPerspectiveProjection(float verticalfov, float aspect, float near, float far);
|
|
void setCustomProjection(const Matrix4 &m);
|
|
void resetProjection();
|
|
|
|
virtual Matrix4 computeDeviceProjection(const Matrix4 &projection, bool rendertotexture) const = 0;
|
|
|
|
virtual void draw(const DrawCommand &cmd) = 0;
|
|
virtual void draw(const DrawIndexedCommand &cmd) = 0;
|
|
virtual void drawQuads(int start, int count, const VertexAttributes &attributes, const BufferBindings &buffers, Texture *texture) = 0;
|
|
|
|
void flushBatchedDraws();
|
|
BatchedVertexData requestBatchedDraw(const BatchedDrawCommand &command);
|
|
|
|
static void flushBatchedDrawsGlobal();
|
|
|
|
Texture *getTemporaryTexture(PixelFormat format, int w, int h, int samples);
|
|
void releaseTemporaryTexture(Texture *texture);
|
|
|
|
Buffer *getTemporaryBuffer(size_t size, DataFormat format, uint32 usageflags, BufferDataUsage datausage);
|
|
void releaseTemporaryBuffer(Buffer *buffer);
|
|
|
|
void cleanupCachedShaderStage(ShaderStageType type, const std::string &cachekey);
|
|
|
|
template <typename T>
|
|
T *getScratchBuffer(size_t count)
|
|
{
|
|
size_t bytes = sizeof(T) * count;
|
|
|
|
if (scratchBuffer.size() < bytes)
|
|
scratchBuffer.resize(bytes);
|
|
|
|
return (T *) scratchBuffer.data();
|
|
}
|
|
|
|
static Graphics *createInstance();
|
|
|
|
STRINGMAP_CLASS_DECLARE(DrawMode);
|
|
STRINGMAP_CLASS_DECLARE(ArcMode);
|
|
STRINGMAP_CLASS_DECLARE(LineStyle);
|
|
STRINGMAP_CLASS_DECLARE(LineJoin);
|
|
STRINGMAP_CLASS_DECLARE(Feature);
|
|
STRINGMAP_CLASS_DECLARE(SystemLimit);
|
|
STRINGMAP_CLASS_DECLARE(StackType);
|
|
|
|
protected:
|
|
|
|
enum DeviceProjectionFlags
|
|
{
|
|
DEVICE_PROJECTION_DEFAULT = 0,
|
|
DEVICE_PROJECTION_FLIP_Y = (1 << 0),
|
|
DEVICE_PROJECTION_Z_01 = (1 << 1),
|
|
DEVICE_PROJECTION_REVERSE_Z = (1 << 2),
|
|
};
|
|
|
|
struct DisplayState
|
|
{
|
|
DisplayState();
|
|
|
|
Colorf color = Colorf(1.0, 1.0, 1.0, 1.0);
|
|
Colorf backgroundColor = Colorf(0.0, 0.0, 0.0, 1.0);
|
|
|
|
BlendState blend = computeBlendState(BLEND_ALPHA, BLENDALPHA_MULTIPLY);
|
|
|
|
float lineWidth = 1.0f;
|
|
LineStyle lineStyle = LINE_SMOOTH;
|
|
LineJoin lineJoin = LINE_JOIN_MITER;
|
|
|
|
float pointSize = 1.0f;
|
|
|
|
bool scissor = false;
|
|
Rect scissorRect = Rect();
|
|
|
|
StencilState stencil;
|
|
|
|
CompareMode depthTest = COMPARE_ALWAYS;
|
|
bool depthWrite = false;
|
|
|
|
CullMode meshCullMode = CULL_NONE;
|
|
Winding winding = WINDING_CCW;
|
|
|
|
StrongRef<Font> font;
|
|
StrongRef<Shader> shader;
|
|
|
|
RenderTargetsStrongRef renderTargets;
|
|
|
|
ColorChannelMask colorMask;
|
|
|
|
bool wireframe = false;
|
|
|
|
bool useCustomProjection = false;
|
|
Matrix4 customProjection;
|
|
|
|
// Default mipmap filter is set in the DisplayState constructor.
|
|
SamplerState defaultSamplerState = SamplerState();
|
|
};
|
|
|
|
struct BatchedDrawState
|
|
{
|
|
StreamBuffer *vb[2];
|
|
StreamBuffer *indexBuffer = nullptr;
|
|
|
|
PrimitiveType primitiveMode = PRIMITIVE_TRIANGLES;
|
|
CommonFormat formats[2];
|
|
StrongRef<Texture> texture;
|
|
Shader::StandardShader standardShaderType = Shader::STANDARD_DEFAULT;
|
|
int vertexCount = 0;
|
|
int indexCount = 0;
|
|
|
|
StreamBuffer::MapInfo vbMap[2];
|
|
StreamBuffer::MapInfo indexBufferMap = StreamBuffer::MapInfo();
|
|
|
|
BatchedDrawState()
|
|
{
|
|
vb[0] = vb[1] = nullptr;
|
|
formats[0] = formats[1] = CommonFormat::NONE;
|
|
vbMap[0] = vbMap[1] = StreamBuffer::MapInfo();
|
|
}
|
|
};
|
|
|
|
struct TemporaryBuffer
|
|
{
|
|
Buffer *buffer;
|
|
size_t size;
|
|
int framesSinceUse;
|
|
|
|
TemporaryBuffer(Buffer *buf, size_t size)
|
|
: buffer(buf)
|
|
, size(size)
|
|
, framesSinceUse(-1)
|
|
{}
|
|
};
|
|
|
|
struct TemporaryTexture
|
|
{
|
|
Texture *texture;
|
|
int framesSinceUse;
|
|
|
|
TemporaryTexture(Texture *tex)
|
|
: texture(tex)
|
|
, framesSinceUse(-1)
|
|
{}
|
|
};
|
|
|
|
ShaderStage *newShaderStage(ShaderStageType stage, const std::string &source, const Shader::CompileOptions &options, const Shader::SourceInfo &info, bool cache);
|
|
virtual ShaderStage *newShaderStageInternal(ShaderStageType stage, const std::string &cachekey, const std::string &source, bool gles) = 0;
|
|
virtual Shader *newShaderInternal(StrongRef<ShaderStage> stages[SHADERSTAGE_MAX_ENUM]) = 0;
|
|
virtual StreamBuffer *newStreamBuffer(BufferUsage type, size_t size) = 0;
|
|
|
|
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Buffer *buffer, size_t offset, size_t size, data::ByteData *dest, size_t destoffset) = 0;
|
|
virtual GraphicsReadback *newReadbackInternal(ReadbackMethod method, Texture *texture, int slice, int mipmap, const Rect &rect, image::ImageData *dest, int destx, int desty) = 0;
|
|
|
|
virtual bool dispatch(int x, int y, int z) = 0;
|
|
|
|
virtual void setRenderTargetsInternal(const RenderTargets &rts, int pixelw, int pixelh, bool hasSRGBtexture) = 0;
|
|
|
|
virtual void initCapabilities() = 0;
|
|
virtual void getAPIStats(int &shaderswitches) const = 0;
|
|
|
|
void createQuadIndexBuffer();
|
|
void createFanIndexBuffer();
|
|
|
|
void updateTemporaryResources();
|
|
void clearTemporaryResources();
|
|
|
|
void updatePendingReadbacks();
|
|
|
|
void restoreState(const DisplayState &s);
|
|
void restoreStateChecked(const DisplayState &s);
|
|
|
|
void pushTransform();
|
|
void pushIdentityTransform();
|
|
void popTransform();
|
|
|
|
void updateDeviceProjection(const Matrix4 &projection);
|
|
Matrix4 calculateDeviceProjection(const Matrix4 &projection, uint32 flags) const;
|
|
|
|
int width;
|
|
int height;
|
|
int pixelWidth;
|
|
int pixelHeight;
|
|
|
|
bool created;
|
|
bool active;
|
|
|
|
StrongRef<love::graphics::Font> defaultFont;
|
|
|
|
std::vector<ScreenshotInfo> pendingScreenshotCallbacks;
|
|
std::vector<StrongRef<GraphicsReadback>> pendingReadbacks;
|
|
|
|
BatchedDrawState batchedDrawState;
|
|
|
|
std::vector<Matrix4> transformStack;
|
|
Matrix4 deviceProjectionMatrix;
|
|
|
|
std::vector<double> pixelScaleStack;
|
|
|
|
std::vector<DisplayState> states;
|
|
std::vector<StackType> stackTypeStack;
|
|
|
|
std::vector<TemporaryBuffer> temporaryBuffers;
|
|
std::vector<TemporaryTexture> temporaryTextures;
|
|
|
|
int renderTargetSwitchCount;
|
|
int drawCalls;
|
|
int drawCallsBatched;
|
|
|
|
Buffer *quadIndexBuffer;
|
|
Buffer *fanIndexBuffer;
|
|
|
|
Capabilities capabilities;
|
|
|
|
Deprecations deprecations;
|
|
|
|
static const size_t MAX_USER_STACK_DEPTH = 128;
|
|
static const int MAX_TEMPORARY_RESOURCE_UNUSED_FRAMES = 16;
|
|
|
|
private:
|
|
|
|
void checkSetDefaultFont();
|
|
int calculateEllipsePoints(float rx, float ry) const;
|
|
|
|
std::vector<uint8> scratchBuffer;
|
|
|
|
std::unordered_map<std::string, ShaderStage *> cachedShaderStages[SHADERSTAGE_MAX_ENUM];
|
|
|
|
}; // Graphics
|
|
|
|
STRINGMAP_DECLARE(Renderer);
|
|
|
|
} // graphics
|
|
} // love
|
|
|
|
#endif // LOVE_GRAPHICS_GRAPHICS_H
|