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60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
/**
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* Copyright (c) 2006-2019 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#pragma once
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#include "common/runtime.h"
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#include "SpriteBatch.h"
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#include "math/wrap_Transform.h"
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namespace love
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{
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namespace graphics
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{
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template <typename T>
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static void luax_checkstandardtransform(lua_State *L, int idx, const T &func)
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{
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if (luax_istype(L, idx, math::Transform::type))
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{
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math::Transform *tf = luax_totype<math::Transform>(L, idx);
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func(tf->getMatrix());
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}
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else
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{
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float x = (float) luaL_optnumber(L, idx + 0, 0.0);
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float y = (float) luaL_optnumber(L, idx + 1, 0.0);
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float a = (float) luaL_optnumber(L, idx + 2, 0.0);
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float sx = (float) luaL_optnumber(L, idx + 3, 1.0);
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float sy = (float) luaL_optnumber(L, idx + 4, sx);
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float ox = (float) luaL_optnumber(L, idx + 5, 0.0);
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float oy = (float) luaL_optnumber(L, idx + 6, 0.0);
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float kx = (float) luaL_optnumber(L, idx + 7, 0.0);
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float ky = (float) luaL_optnumber(L, idx + 8, 0.0);
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func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky));
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}
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}
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SpriteBatch *luax_checkspritebatch(lua_State *L, int idx);
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extern "C" int luaopen_spritebatch(lua_State *L);
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} // graphics
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} // love
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