/** * Copyright (c) 2006-2019 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #pragma once #include "common/runtime.h" #include "SpriteBatch.h" #include "math/wrap_Transform.h" namespace love { namespace graphics { template static void luax_checkstandardtransform(lua_State *L, int idx, const T &func) { if (luax_istype(L, idx, math::Transform::type)) { math::Transform *tf = luax_totype(L, idx); func(tf->getMatrix()); } else { float x = (float) luaL_optnumber(L, idx + 0, 0.0); float y = (float) luaL_optnumber(L, idx + 1, 0.0); float a = (float) luaL_optnumber(L, idx + 2, 0.0); float sx = (float) luaL_optnumber(L, idx + 3, 1.0); float sy = (float) luaL_optnumber(L, idx + 4, sx); float ox = (float) luaL_optnumber(L, idx + 5, 0.0); float oy = (float) luaL_optnumber(L, idx + 6, 0.0); float kx = (float) luaL_optnumber(L, idx + 7, 0.0); float ky = (float) luaL_optnumber(L, idx + 8, 0.0); func(Matrix4(x, y, a, sx, sy, ox, oy, kx, ky)); } } SpriteBatch *luax_checkspritebatch(lua_State *L, int idx); extern "C" int luaopen_spritebatch(lua_State *L); } // graphics } // love