mirror of
https://github.com/love2d/love.git
synced 2026-08-13 09:00:54 +02:00
b0a2cb4d7d
Resolves #2270.
123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
/**
|
|
* Copyright (c) 2006-2026 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#ifndef LOVE_JOYSTICK_JOYSTICK_MODULE_H
|
|
#define LOVE_JOYSTICK_JOYSTICK_MODULE_H
|
|
|
|
// LOVE
|
|
#include "common/Module.h"
|
|
#include "Joystick.h"
|
|
|
|
namespace love
|
|
{
|
|
namespace joystick
|
|
{
|
|
|
|
class JoystickModule : public Module
|
|
{
|
|
public:
|
|
|
|
virtual ~JoystickModule() {}
|
|
|
|
/**
|
|
* Adds a connected Joystick device and opens it for use.
|
|
* Returns NULL if the Joystick could not be added.
|
|
**/
|
|
virtual Joystick *addJoystick(int64 deviceid) = 0;
|
|
|
|
/**
|
|
* Removes a disconnected Joystick device.
|
|
**/
|
|
virtual void removeJoystick(Joystick *joystick) = 0;
|
|
|
|
/**
|
|
* Gets a connected Joystick from its unique Instance ID.
|
|
* Returns NULL if the instance ID does not correspond to a connected stick.
|
|
**/
|
|
virtual Joystick *getJoystickFromID(int instanceid) = 0;
|
|
|
|
/**
|
|
* Gets a connected Joystick.
|
|
* Returns NULL if joyindex is not in the range of [0, getJoystickCount()).
|
|
**/
|
|
virtual Joystick *getJoystick(int joyindex) = 0;
|
|
|
|
/**
|
|
* Gets the index of a connected joystick.
|
|
* Returns -1 if the joystick is not connected.
|
|
**/
|
|
virtual int getIndex(const Joystick *joystick) = 0;
|
|
|
|
/**
|
|
* Gets the number of currently connected Joysticks.
|
|
**/
|
|
virtual int getJoystickCount() const = 0;
|
|
|
|
/**
|
|
* Sets whether joystick input events are produced while the app doesn't have focus.
|
|
**/
|
|
virtual void setBackgroundEvents(bool enable) = 0;
|
|
|
|
/**
|
|
* Gets whether joystick input events are produced while the app doesn't have focus.
|
|
**/
|
|
virtual bool hasBackgroundEvents() const = 0;
|
|
|
|
/**
|
|
* Sets the virtual Gamepad mapping for a joystick input value for all
|
|
* joystick devices with the specified joystick product GUID.
|
|
* If any joysticks with the specified GUID are connected, they will be
|
|
* added as Gamepads if they aren't already, otherwise their Gamepad mapping
|
|
* will be updated.
|
|
**/
|
|
virtual bool setGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput) = 0;
|
|
|
|
/**
|
|
* Loads a newline-separated list of virtual Gamepad mapping strings for
|
|
* multiple joysticks at a time. The mapping strings must have been
|
|
* generated with saveGamepadMappings, via Steam, or some other tool which
|
|
* generates SDL GameController mappings.
|
|
**/
|
|
virtual void loadGamepadMappings(const std::string &mappings) = 0;
|
|
|
|
/**
|
|
* Gets a newline-separated list of virtual Gamepad mapping strings for
|
|
* all used or modified Joysticks which are identified as Gamepads.
|
|
**/
|
|
virtual std::string saveGamepadMappings() = 0;
|
|
|
|
/**
|
|
* Gets the gamepad mapping string for the given GUID.
|
|
**/
|
|
virtual std::string getGamepadMappingString(const std::string &guid) const = 0;
|
|
|
|
protected:
|
|
|
|
JoystickModule(const char *name)
|
|
: Module(M_JOYSTICK, name)
|
|
{}
|
|
|
|
}; // JoystickModule
|
|
|
|
} // joystick
|
|
} // love
|
|
|
|
#endif // LOVE_JOYSTICK_JOYSTICK_MODULE_H
|