Sasha Szpakowski
b0a2cb4d7d
Add love.joystick.setBackgroundEvents(bool) and hasBackgroundEvents.
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Resolves #2270 .
2026-03-30 21:13:13 -03:00
John Doe
fc5eeb11a3
Fix copyright notice date
2026-01-21 18:49:11 +00:00
John Doe
6f08eb94c6
Update copyright notice with correct year
2025-07-12 23:19:22 +01:00
Sasha Szpakowski
2bdadf51d4
Merge branch 'main' into SDL3
2024-03-24 18:53:08 -03:00
Sasha Szpakowski
1e97e09b28
Rework internal module registration to happen in constructors.
2024-02-24 15:21:38 -04:00
Sasha Szpakowski
94d5864144
update year for copyright notice
2024-02-10 12:13:22 -04:00
Sasha Szpakowski
62ac858f30
Initial source code support for SDL3. No build system support.
2024-02-04 17:02:26 -04:00
Sasha Szpakowski
c823dbca96
Update copyright year for 2023
2022-12-31 22:25:49 -04:00
Alex Szpakowski
8e7fd10b6f
Update copyright year for 2022
2021-12-31 18:33:40 -04:00
Alex Szpakowski
f89aabb0bb
Update copyright year for 2021
2021-04-04 16:14:45 -03:00
Alex Szpakowski
fc4847c69d
Update copyright for the new year
2020-01-03 22:40:36 -04:00
Alex Szpakowski
33bc8aabfc
Add Joystick:getGamepadMappingString and love.joystick.getGamepadMappingString(guid). Resolves issue #1371 .
2019-09-15 14:02:19 -03:00
Alex Szpakowski
0752f27bdf
Update copyright year for 2019
2019-01-03 21:09:05 -04:00
Bart van Strien
e80247c191
Happy new year! ✨
2018-01-03 19:47:35 +01:00
Alex Szpakowski
abb72cb813
Happy new year! 🥂
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--HG--
branch : minor
2017-01-02 01:28:29 -04:00
Alex Szpakowski
b620f32200
Work around SDL issues in Joystick:getGamepadMapping with XInput controllers (issue #1239 ).
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This doesn’t fix the underlying issues in SDL so there may be other aspects of love.joystick which are still affected.
--HG--
branch : minor
2016-12-10 16:14:14 -04:00
Alex Szpakowski
46a2e7b85c
Happy new year! 🎉
2016-01-01 00:05:06 -04:00
Alex Szpakowski
c7b45b3505
Updated copyright for the new year
2014-12-31 19:32:43 -04:00
Alex Szpakowski
d52bab4221
Updated the new module changes to use more compile/link-time checking rather than runtime checking.
2014-07-21 15:12:01 -03:00
Alex Szpakowski
014b9a46e5
Updated the Lua wrapper code for modules to account for cases where the module's instance is removed from memory completely and recreated during the program's lifetime.
2014-07-21 14:52:01 -03:00
Alex Szpakowski
ddb9997ead
Replaced Joystick:saveGamepadMapping with love.joystick.saveGamepadMappings, which saves all gamepad mappings from both recently-used joysticks and recently-modified mappings. saveGamepadMappings returns a string of newline-separated mappings and takes an optional filename argument which writes it to a file.
2014-06-05 00:25:34 -03:00
Alex Szpakowski
42a565a0eb
Fixed love.joystick.loadGamepadMappings to properly enable currently connected Joysticks as Gamepads when necessary.
2014-06-04 16:03:02 -03:00
Alex Szpakowski
79b453653a
Added love.joystick.loadGamepadMappings (resolves issue #842 ), and Joystick:saveGamepadMapping.
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The latter returns a mapping string, and the former loads a newline-separated list of mapping strings.
2014-06-04 15:50:06 -03:00
Alex Szpakowski
3120a0e650
Goodbye 2013, hello 2014!
2014-01-03 17:28:58 -04:00
Alex Szpakowski
4fcf47a427
Renamed Joystick:getGUID to Joystick:getProductGUID for greater clarity
2013-08-28 04:21:08 -03:00
Alex Szpakowski
390a47099e
Removed some dead/useless joystick code
2013-08-26 18:18:07 -03:00
Alex Szpakowski
113ed1cfe7
Merged SDL2 changes from bartbes/love-experiments/SDL2 into default.
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- Added love.system module, including clipboard functions.
- Added custom hardware cursors (love.mouse.newCursor, love.mouse.setCursor.)
- Revamped love.joystick:
-- added Joystick objects and moved love.joystick functions which operated on individual joysticks to methods on the Joystick objects.
-- Added love.joystick.getJoystick and love.joystick.getJoystickCount.
-- Added events for when joysticks are connected and disconnected.
-- Added 'Gamepad' methods to Joystick objects: Joystick:isGamepad, Joystick:getGamepadAxis, and Joystick:isGamepadDown. They're a common abstraction for xbox controller-like joystick across operating systems.
- Added monitor choosing support and "fullscreen desktop" mode to love.window.
- Moved unicode text input events to their own callback function (love.textinput), removed the key repeat functions from love.keyboard and made the second argument of love.keypressed a boolean saying whether the keypress was a repeat.
- liblove now works with love.window and love.graphics in OS X
2013-08-25 16:51:42 -03:00