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https://github.com/love2d/love.git
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121 lines
3.0 KiB
C++
121 lines
3.0 KiB
C++
/**
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* Copyright (c) 2006-2022 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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// LOVE
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#include "wrap_Sensor.h"
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#include "sdl/Sensor.h"
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namespace love
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{
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namespace sensor
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{
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#define instance() (Module::getInstance<Sensor>(Module::M_SENSOR))
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inline Sensor::SensorType luax_checksensortype(lua_State *L, int i)
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{
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const char *sensorType = luaL_checkstring(L, i);
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Sensor::SensorType type = Sensor::SENSOR_MAX_ENUM;
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if (!Sensor::getConstant(sensorType, type))
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luax_enumerror(L, "sensor mode", Sensor::getConstants(type), sensorType);
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return type;
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}
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static int w_hasSensor(lua_State *L)
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{
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Sensor::SensorType type = luax_checksensortype(L, 1);
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lua_pushboolean(L, instance()->hasSensor(type));
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return 1;
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}
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static int w_isEnabled(lua_State *L)
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{
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Sensor::SensorType type = luax_checksensortype(L, 1);
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lua_pushboolean(L, instance()->isEnabled(type));
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return 1;
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}
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static int w_setEnabled(lua_State *L)
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{
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Sensor::SensorType type = luax_checksensortype(L, 1);
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bool enabled = luax_checkboolean(L, 2);
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luax_catchexcept(L, [&](){ instance()->setEnabled(type, enabled); });
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return 0;
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}
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static int w_getData(lua_State *L)
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{
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Sensor::SensorType type = luax_checksensortype(L, 1);
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std::vector<float> data;
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luax_catchexcept(L, [&](){ data = instance()->getData(type); });
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for (float f: data)
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lua_pushnumber(L, f);
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return (int) data.size();
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}
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static int w_getName(lua_State *L)
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{
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Sensor::SensorType type = luax_checksensortype(L, 1);
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const char *name = nullptr;
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luax_catchexcept(L, [&](){ name = instance()->getSensorName(type); });
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lua_pushstring(L, name);
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "hasSensor", w_hasSensor },
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{ "isEnabled", w_isEnabled },
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{ "setEnabled", w_setEnabled },
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{ "getData", w_getData },
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{ "getName", w_getName },
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{ nullptr, nullptr }
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};
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extern "C" int luaopen_love_sensor(lua_State * L)
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{
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Sensor *instance = instance();
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if (instance == nullptr)
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luax_catchexcept(L, [&]() { instance = new love::sensor::sdl::Sensor(); });
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "sensor";
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w.type = &Module::type;
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w.functions = functions;
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w.types = nullptr;
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return luax_register_module(L, w);
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}
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} // sensor
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} // love
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