Files
love/src/modules/graphics/opengl/wrap_Graphics.cpp
T
Alex Szpakowski e71f95595c ImageData (and Images loaded from them) now support different data formats. Resolves issue #1048.
Currently exposed formats are rgba8 and rgba16 (normalized), and rgba16f and rgba32f (floating-point). Some systems, especially mobile ones, won't support every format when creating a love.graphics Image. Use love.graphics.getRawImageFormats to check for support.

love.image.newImageData now takes an optional format parameter as its third argument when creating an empty sized ImageData. It defaults to rgba8.

16-bit PNGs, .hdr images, and floating-point OpenEXR images can now be loaded via love.image.newImageData and love.graphics.newImage.

--HG--
branch : minor
2016-05-22 15:28:20 -03:00

2115 lines
49 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Graphics.h"
#include "OpenGL.h"
#include "graphics/Texture.h"
#include "image/ImageData.h"
#include "image/Image.h"
#include "font/Rasterizer.h"
#include "filesystem/wrap_Filesystem.h"
#include "video/VideoStream.h"
#include "image/wrap_Image.h"
#include <cassert>
#include <cstring>
#include <algorithm>
// Shove the wrap_Graphics.lua code directly into a raw string literal.
static const char graphics_lua[] =
#include "wrap_Graphics.lua"
;
namespace love
{
namespace graphics
{
namespace opengl
{
#define instance() (Module::getInstance<Graphics>(Module::M_GRAPHICS))
static int luax_checkgraphicscreated(lua_State *L)
{
if (!instance()->isCreated())
return luaL_error(L, "love.graphics cannot function without a window!");
return 0;
}
int w_reset(lua_State *)
{
instance()->reset();
return 0;
}
int w_clear(lua_State *L)
{
Colorf color;
if (lua_isnoneornil(L, 1))
color.set(0.0, 0.0, 0.0, 0.0);
else if (lua_istable(L, 1))
{
std::vector<Graphics::OptionalColorf> colors((size_t) lua_gettop(L));
for (int i = 0; i < lua_gettop(L); i++)
{
if (lua_isnoneornil(L, i + 1) || luax_objlen(L, i + 1) == 0)
{
colors[i].enabled = false;
continue;
}
for (int j = 1; j <= 4; j++)
lua_rawgeti(L, i + 1, j);
colors[i].enabled = true;
colors[i].r = (float) luaL_checknumber(L, -4);
colors[i].g = (float) luaL_checknumber(L, -3);
colors[i].b = (float) luaL_checknumber(L, -2);
colors[i].a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
luax_catchexcept(L, [&]() { instance()->clear(colors); });
return 0;
}
else
{
color.r = (float) luaL_checknumber(L, 1);
color.g = (float) luaL_checknumber(L, 2);
color.b = (float) luaL_checknumber(L, 3);
color.a = (float) luaL_optnumber(L, 4, 1.0);
}
luax_catchexcept(L, [&]() { instance()->clear(color); });
return 0;
}
int w_discard(lua_State *L)
{
std::vector<bool> colorbuffers;
if (lua_istable(L, 1))
{
for (size_t i = 1; i <= luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
colorbuffers.push_back(luax_optboolean(L, -1, true));
lua_pop(L, 1);
}
}
else
{
bool discardcolor = luax_optboolean(L, 1, true);
size_t numbuffers = std::max((size_t) 1, instance()->getCanvas().size());
colorbuffers = std::vector<bool>(numbuffers, discardcolor);
}
bool stencil = luax_optboolean(L, 2, true);
instance()->discard(colorbuffers, stencil);
return 0;
}
int w_present(lua_State *)
{
instance()->present();
return 0;
}
int w_isCreated(lua_State *L)
{
luax_pushboolean(L, instance()->isCreated());
return 1;
}
int w_isActive(lua_State *L)
{
luax_pushboolean(L, instance()->isActive());
return 1;
}
int w_isGammaCorrect(lua_State *L)
{
luax_pushboolean(L, instance()->isGammaCorrect());
return 1;
}
int w_getWidth(lua_State *L)
{
lua_pushinteger(L, instance()->getWidth());
return 1;
}
int w_getHeight(lua_State *L)
{
lua_pushinteger(L, instance()->getHeight());
return 1;
}
int w_getDimensions(lua_State *L)
{
lua_pushinteger(L, instance()->getWidth());
lua_pushinteger(L, instance()->getHeight());
return 2;
}
int w_setScissor(lua_State *L)
{
int nargs = lua_gettop(L);
if (nargs == 0 || (nargs == 4 && lua_isnil(L, 1) && lua_isnil(L, 2)
&& lua_isnil(L, 3) && lua_isnil(L, 4)))
{
instance()->setScissor();
return 0;
}
int x = (int) luaL_checknumber(L, 1);
int y = (int) luaL_checknumber(L, 2);
int w = (int) luaL_checknumber(L, 3);
int h = (int) luaL_checknumber(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance()->setScissor(x, y, w, h);
return 0;
}
int w_intersectScissor(lua_State *L)
{
int x = (int) luaL_checknumber(L, 1);
int y = (int) luaL_checknumber(L, 2);
int w = (int) luaL_checknumber(L, 3);
int h = (int) luaL_checknumber(L, 4);
if (w < 0 || h < 0)
return luaL_error(L, "Can't set scissor with negative width and/or height.");
instance()->intersectScissor(x, y, w, h);
return 0;
}
int w_getScissor(lua_State *L)
{
int x, y, w, h;
if (!instance()->getScissor(x, y, w, h))
return 0;
lua_pushinteger(L, x);
lua_pushinteger(L, y);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
return 4;
}
int w_stencil(lua_State *L)
{
luaL_checktype(L, 1, LUA_TFUNCTION);
Graphics::StencilAction action = Graphics::STENCIL_REPLACE;
if (!lua_isnoneornil(L, 2))
{
const char *actionstr = luaL_checkstring(L, 2);
if (!Graphics::getConstant(actionstr, action))
return luaL_error(L, "Invalid stencil draw action: %s", actionstr);
}
int stencilvalue = (int) luaL_optnumber(L, 3, 1);
// Fourth argument: whether to keep the contents of the stencil buffer.
if (lua_toboolean(L, 4) == 0)
instance()->clearStencil();
instance()->drawToStencilBuffer(action, stencilvalue);
// Call stencilfunc()
lua_pushvalue(L, 1);
lua_call(L, 0, 0);
instance()->stopDrawToStencilBuffer();
return 0;
}
int w_setStencilTest(lua_State *L)
{
// COMPARE_ALWAYS effectively disables stencil testing.
Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
int comparevalue = 0;
if (!lua_isnoneornil(L, 1))
{
const char *comparestr = luaL_checkstring(L, 1);
if (!Graphics::getConstant(comparestr, compare))
return luaL_error(L, "Invalid compare mode: %s", comparestr);
comparevalue = (int) luaL_checknumber(L, 2);
}
instance()->setStencilTest(compare, comparevalue);
return 0;
}
int w_getStencilTest(lua_State *L)
{
Graphics::CompareMode compare = Graphics::COMPARE_ALWAYS;
int comparevalue = 1;
instance()->getStencilTest(compare, comparevalue);
const char *comparestr;
if (!Graphics::getConstant(compare, comparestr))
return luaL_error(L, "Unknown compare mode.");
lua_pushstring(L, comparestr);
lua_pushnumber(L, comparevalue);
return 2;
}
static const char *imageFlagName(Image::FlagType flagtype)
{
const char *name = nullptr;
Image::getConstant(flagtype, name);
return name;
}
int w_newImage(lua_State *L)
{
luax_checkgraphicscreated(L);
std::vector<love::image::ImageData *> data;
std::vector<love::image::CompressedImageData *> cdata;
Image::Flags flags;
if (!lua_isnoneornil(L, 2))
{
luaL_checktype(L, 2, LUA_TTABLE);
flags.mipmaps = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS), flags.mipmaps);
flags.linear = luax_boolflag(L, 2, imageFlagName(Image::FLAG_TYPE_LINEAR), flags.linear);
}
bool releasedata = false;
// Convert to ImageData / CompressedImageData, if necessary.
if (lua_isstring(L, 1) || luax_istype(L, 1, FILESYSTEM_FILE_ID) || luax_istype(L, 1, FILESYSTEM_FILE_DATA_ID))
{
auto imagemodule = Module::getInstance<love::image::Image>(Module::M_IMAGE);
if (imagemodule == nullptr)
return luaL_error(L, "Cannot load images without the love.image module.");
love::filesystem::FileData *fdata = love::filesystem::luax_getfiledata(L, 1);
if (imagemodule->isCompressed(fdata))
{
luax_catchexcept(L,
[&]() { cdata.push_back(imagemodule->newCompressedData(fdata)); },
[&](bool) { fdata->release(); }
);
}
else
{
luax_catchexcept(L,
[&]() { data.push_back(imagemodule->newImageData(fdata)); },
[&](bool) { fdata->release(); }
);
}
// Lua's GC won't release the image data, so we should do it ourselves.
releasedata = true;
}
else if (luax_istype(L, 1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
cdata.push_back(love::image::luax_checkcompressedimagedata(L, 1));
else
data.push_back(love::image::luax_checkimagedata(L, 1));
if (lua_istable(L, 2))
{
lua_getfield(L, 2, imageFlagName(Image::FLAG_TYPE_MIPMAPS));
// Add all manually specified mipmap images to the array of imagedata.
// i.e. flags = {mipmaps = {mip1, mip2, ...}}.
if (lua_istable(L, -1))
{
for (size_t i = 1; i <= luax_objlen(L, -1); i++)
{
lua_rawgeti(L, -1, i);
if (!data.empty())
{
if (!luax_istype(L, -1, IMAGE_IMAGE_DATA_ID))
luax_convobj(L, -1, "image", "newImageData");
data.push_back(love::image::luax_checkimagedata(L, -1));
}
else if (!cdata.empty())
{
if (!luax_istype(L, -1, IMAGE_COMPRESSED_IMAGE_DATA_ID))
luax_convobj(L, -1, "image", "newCompressedData");
cdata.push_back(love::image::luax_checkcompressedimagedata(L, -1));
}
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}
// Create the image.
Image *image = nullptr;
luax_catchexcept(L,
[&]() {
if (!cdata.empty())
image = instance()->newImage(cdata, flags);
else if (!data.empty())
image = instance()->newImage(data, flags);
},
[&](bool) {
if (releasedata)
{
for (auto d : data)
d->release();
for (auto d : cdata)
d->release();
}
}
);
if (image == nullptr)
return luaL_error(L, "Could not load image.");
// Push the type.
luax_pushtype(L, GRAPHICS_IMAGE_ID, image);
image->release();
return 1;
}
int w_newQuad(lua_State *L)
{
luax_checkgraphicscreated(L);
Quad::Viewport v;
v.x = luaL_checknumber(L, 1);
v.y = luaL_checknumber(L, 2);
v.w = luaL_checknumber(L, 3);
v.h = luaL_checknumber(L, 4);
double sw = luaL_checknumber(L, 5);
double sh = luaL_checknumber(L, 6);
Quad *quad = instance()->newQuad(v, sw, sh);
luax_pushtype(L, GRAPHICS_QUAD_ID, quad);
quad->release();
return 1;
}
int w_newFont(lua_State *L)
{
luax_checkgraphicscreated(L);
Font *font = nullptr;
// Convert to Rasterizer, if necessary.
if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
{
std::vector<int> idxs;
for (int i = 0; i < lua_gettop(L); i++)
idxs.push_back(i + 1);
luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
luax_catchexcept(L, [&]() {
font = instance()->newFont(rasterizer, instance()->getDefaultFilter()); }
);
// Push the type.
luax_pushtype(L, GRAPHICS_FONT_ID, font);
font->release();
return 1;
}
int w_newImageFont(lua_State *L)
{
luax_checkgraphicscreated(L);
// filter for glyphs
Texture::Filter filter = instance()->getDefaultFilter();
// Convert to ImageData if necessary.
if (luax_istype(L, 1, GRAPHICS_IMAGE_ID))
{
Image *i = luax_checktype<Image>(L, 1, GRAPHICS_IMAGE_ID);
filter = i->getFilter();
const auto &idlevels = i->getImageData();
if (idlevels.empty())
return luaL_argerror(L, 1, "Image must not be compressed.");
luax_pushtype(L, IMAGE_IMAGE_DATA_ID, idlevels[0].get());
lua_replace(L, 1);
}
// Convert to Rasterizer if necessary.
if (!luax_istype(L, 1, FONT_RASTERIZER_ID))
{
luaL_checktype(L, 2, LUA_TSTRING);
std::vector<int> idxs;
for (int i = 0; i < lua_gettop(L); i++)
idxs.push_back(i + 1);
luax_convobj(L, &idxs[0], (int) idxs.size(), "font", "newImageRasterizer");
}
love::font::Rasterizer *rasterizer = luax_checktype<love::font::Rasterizer>(L, 1, FONT_RASTERIZER_ID);
// Create the font.
Font *font = instance()->newFont(rasterizer, filter);
// Push the type.
luax_pushtype(L, GRAPHICS_FONT_ID, font);
font->release();
return 1;
}
int w_newSpriteBatch(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture *texture = luax_checktexture(L, 1);
int size = (int) luaL_optnumber(L, 2, 1000);
Mesh::Usage usage = Mesh::USAGE_DYNAMIC;
if (lua_gettop(L) > 2)
{
const char *usagestr = luaL_checkstring(L, 3);
if (!Mesh::getConstant(usagestr, usage))
return luaL_error(L, "Invalid SpriteBatch usage hint: %s", usagestr);
}
SpriteBatch *t = nullptr;
luax_catchexcept(L,
[&](){ t = instance()->newSpriteBatch(texture, size, usage); }
);
luax_pushtype(L, GRAPHICS_SPRITE_BATCH_ID, t);
t->release();
return 1;
}
int w_newParticleSystem(lua_State *L)
{
luax_checkgraphicscreated(L);
Texture *texture = luax_checktexture(L, 1);
lua_Number size = luaL_optnumber(L, 2, 1000);
ParticleSystem *t = 0;
if (size < 1.0 || size > ParticleSystem::MAX_PARTICLES)
return luaL_error(L, "Invalid ParticleSystem size");
luax_catchexcept(L,
[&](){ t = instance()->newParticleSystem(texture, int(size)); }
);
luax_pushtype(L, GRAPHICS_PARTICLE_SYSTEM_ID, t);
t->release();
return 1;
}
int w_newCanvas(lua_State *L)
{
luax_checkgraphicscreated(L);
// check if width and height are given. else default to screen dimensions.
int width = (int) luaL_optnumber(L, 1, instance()->getWidth());
int height = (int) luaL_optnumber(L, 2, instance()->getHeight());
const char *str = luaL_optstring(L, 3, "normal");
int msaa = (int) luaL_optnumber(L, 4, 0);
Canvas::Format format;
if (!Canvas::getConstant(str, format))
return luaL_error(L, "Invalid Canvas format: %s", str);
Canvas *canvas = nullptr;
luax_catchexcept(L,
[&](){ canvas = instance()->newCanvas(width, height, format, msaa); }
);
if (canvas == nullptr)
return luaL_error(L, "Canvas not created, but no error thrown. I don't even...");
luax_pushtype(L, GRAPHICS_CANVAS_ID, canvas);
canvas->release();
return 1;
}
int w_newShader(lua_State *L)
{
luax_checkgraphicscreated(L);
// clamp stack to 2 elements
lua_settop(L, 2);
// read any filepath arguments
for (int i = 1; i <= 2; i++)
{
if (!lua_isstring(L, i))
continue;
// call love.filesystem.isFile(arg_i)
luax_getfunction(L, "filesystem", "isFile");
lua_pushvalue(L, i);
lua_call(L, 1, 1);
bool isFile = luax_toboolean(L, -1);
lua_pop(L, 1);
if (isFile)
{
luax_getfunction(L, "filesystem", "read");
lua_pushvalue(L, i);
lua_call(L, 1, 1);
lua_replace(L, i);
}
else
{
// Check if the argument looks like a filepath - we want a nicer
// error for misspelled filepath arguments.
size_t slen = 0;
const char *str = lua_tolstring(L, i, &slen);
if (slen > 0 && slen < 256 && !strchr(str, '\n'))
{
const char *ext = strchr(str, '.');
if (ext != nullptr && !strchr(ext, ';') && !strchr(ext, ' '))
return luaL_error(L, "Could not open file %s. Does not exist.", str);
}
}
}
bool has_arg1 = lua_isstring(L, 1) != 0;
bool has_arg2 = lua_isstring(L, 2) != 0;
// require at least one string argument
if (!(has_arg1 || has_arg2))
luaL_checkstring(L, 1);
luax_getfunction(L, "graphics", "_shaderCodeToGLSL");
// push vertexcode and pixelcode strings to the top of the stack
lua_pushvalue(L, 1);
lua_pushvalue(L, 2);
// call effectCodeToGLSL, returned values will be at the top of the stack
if (lua_pcall(L, 2, 2, 0) != 0)
return luaL_error(L, "%s", lua_tostring(L, -1));
Shader::ShaderSource source;
// vertex shader code
if (lua_isstring(L, -2))
source.vertex = luax_checkstring(L, -2);
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse vertex shader code (missing 'position' function?)");
// pixel shader code
if (lua_isstring(L, -1))
source.pixel = luax_checkstring(L, -1);
else if (has_arg1 && has_arg2)
return luaL_error(L, "Could not parse pixel shader code (missing 'effect' function?)");
if (source.vertex.empty() && source.pixel.empty())
{
// Original args had source code, but effectCodeToGLSL couldn't translate it
for (int i = 1; i <= 2; i++)
{
if (lua_isstring(L, i))
return luaL_argerror(L, i, "missing 'position' or 'effect' function?");
}
}
bool should_error = false;
try
{
Shader *shader = instance()->newShader(source);
luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
shader->release();
}
catch (love::Exception &e)
{
luax_getfunction(L, "graphics", "_transformGLSLErrorMessages");
lua_pushstring(L, e.what());
// Function pushes the new error string onto the stack.
lua_pcall(L, 1, 1, 0);
should_error = true;
}
if (should_error)
return lua_error(L);
return 1;
}
static Mesh::Usage luax_optmeshusage(lua_State *L, int idx, Mesh::Usage def)
{
const char *usagestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
if (usagestr && !Mesh::getConstant(usagestr, def))
luaL_error(L, "Invalid mesh usage hint: %s", usagestr);
return def;
}
static Mesh::DrawMode luax_optmeshdrawmode(lua_State *L, int idx, Mesh::DrawMode def)
{
const char *modestr = lua_isnoneornil(L, idx) ? nullptr : luaL_checkstring(L, idx);
if (modestr && !Mesh::getConstant(modestr, def))
luaL_error(L, "Invalid mesh draw mode: %s", modestr);
return def;
}
static Mesh *newStandardMesh(lua_State *L)
{
Mesh *t = nullptr;
Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 2, Mesh::DRAWMODE_FAN);
Mesh::Usage usage = luax_optmeshusage(L, 3, Mesh::USAGE_DYNAMIC);
// First argument is a table of standard vertices, or the number of
// standard vertices.
if (lua_istable(L, 1))
{
size_t vertexcount = luax_objlen(L, 1);
std::vector<Vertex> vertices;
vertices.reserve(vertexcount);
// Get the vertices from the table.
for (size_t i = 1; i <= vertexcount; i++)
{
lua_rawgeti(L, 1, (int) i);
if (lua_type(L, -1) != LUA_TTABLE)
{
luax_typerror(L, 1, "table of tables");
return nullptr;
}
for (int j = 1; j <= 8; j++)
lua_rawgeti(L, -j, j);
Vertex v;
v.x = (float) luaL_checknumber(L, -8);
v.y = (float) luaL_checknumber(L, -7);
v.s = (float) luaL_optnumber(L, -6, 0.0);
v.t = (float) luaL_optnumber(L, -5, 0.0);
v.r = (unsigned char) (luaL_optnumber(L, -4, 1.0) * 255.0);
v.g = (unsigned char) (luaL_optnumber(L, -3, 1.0) * 255.0);
v.b = (unsigned char) (luaL_optnumber(L, -2, 1.0) * 255.0);
v.a = (unsigned char) (luaL_optnumber(L, -1, 1.0) * 255.0);
lua_pop(L, 9);
vertices.push_back(v);
}
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertices, drawmode, usage); });
}
else
{
int count = (int) luaL_checknumber(L, 1);
luax_catchexcept(L, [&](){ t = instance()->newMesh(count, drawmode, usage); });
}
return t;
}
static Mesh *newCustomMesh(lua_State *L)
{
Mesh *t = nullptr;
// First argument is the vertex format, second is a table of vertices or
// the number of vertices.
std::vector<Mesh::AttribFormat> vertexformat;
Mesh::DrawMode drawmode = luax_optmeshdrawmode(L, 3, Mesh::DRAWMODE_FAN);
Mesh::Usage usage = luax_optmeshusage(L, 4, Mesh::USAGE_DYNAMIC);
lua_rawgeti(L, 1, 1);
if (!lua_istable(L, -1))
{
luaL_argerror(L, 1, "table of tables expected");
return nullptr;
}
lua_pop(L, 1);
// Per-vertex attribute formats.
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
// {name, datatype, components}
for (int j = 1; j <= 3; j++)
lua_rawgeti(L, -j, j);
Mesh::AttribFormat format;
format.name = luaL_checkstring(L, -3);
const char *tname = luaL_checkstring(L, -2);
if (!Mesh::getConstant(tname, format.type))
{
luaL_error(L, "Invalid Mesh vertex data type name: %s", tname);
return nullptr;
}
format.components = (int) luaL_checknumber(L, -1);
if (format.components <= 0 || format.components > 4)
{
luaL_error(L, "Number of vertex attribute components must be between 1 and 4 (got %d)", format.components);
return nullptr;
}
lua_pop(L, 4);
vertexformat.push_back(format);
}
if (lua_isnumber(L, 2))
{
int vertexcount = (int) luaL_checknumber(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, vertexcount, drawmode, usage); });
}
else if (luax_istype(L, 2, DATA_ID))
{
// Vertex data comes directly from a Data object.
Data *data = luax_checktype<Data>(L, 2, DATA_ID);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, data->getData(), data->getSize(), drawmode, usage); });
}
else
{
// Table of vertices.
lua_rawgeti(L, 2, 1);
if (!lua_istable(L, -1))
{
luaL_argerror(L, 2, "expected table of tables");
return nullptr;
}
lua_pop(L, 1);
int vertexcomponents = 0;
for (const Mesh::AttribFormat &format : vertexformat)
vertexcomponents += format.components;
size_t numvertices = luax_objlen(L, 2);
luax_catchexcept(L, [&](){ t = instance()->newMesh(vertexformat, numvertices, drawmode, usage); });
// Maximum possible data size for a single vertex attribute.
char data[sizeof(float) * 4];
for (size_t vertindex = 0; vertindex < numvertices; vertindex++)
{
// get vertices[vertindex]
lua_rawgeti(L, 2, vertindex + 1);
luaL_checktype(L, -1, LUA_TTABLE);
int n = 0;
for (size_t i = 0; i < vertexformat.size(); i++)
{
int components = vertexformat[i].components;
// get vertices[vertindex][n]
for (int c = 0; c < components; c++)
{
n++;
lua_rawgeti(L, -(c + 1), n);
}
// Fetch the values from Lua and store them in data buffer.
luax_writeAttributeData(L, -components, vertexformat[i].type, components, data);
lua_pop(L, components);
luax_catchexcept(L,
[&](){ t->setVertexAttribute(vertindex, i, data, sizeof(float) * 4); },
[&](bool diderror){ if (diderror) t->release(); }
);
}
lua_pop(L, 1); // pop vertices[vertindex]
}
t->flush();
}
return t;
}
int w_newMesh(lua_State *L)
{
luax_checkgraphicscreated(L);
// Check first argument: table or number of vertices.
int arg1type = lua_type(L, 1);
if (arg1type != LUA_TTABLE && arg1type != LUA_TNUMBER)
luaL_argerror(L, 1, "table or number expected");
Mesh *t = nullptr;
int arg2type = lua_type(L, 2);
if (arg1type == LUA_TTABLE && (arg2type == LUA_TTABLE || arg2type == LUA_TNUMBER || arg2type == LUA_TUSERDATA))
t = newCustomMesh(L);
else
t = newStandardMesh(L);
luax_pushtype(L, GRAPHICS_MESH_ID, t);
t->release();
return 1;
}
int w_newText(lua_State *L)
{
luax_checkgraphicscreated(L);
Font *font = luax_checkfont(L, 1);
Text *t = nullptr;
if (lua_isnoneornil(L, 2))
luax_catchexcept(L, [&](){ t = instance()->newText(font); });
else
{
std::vector<Font::ColoredString> text;
luax_checkcoloredstring(L, 2, text);
luax_catchexcept(L, [&](){ t = instance()->newText(font, text); });
}
luax_pushtype(L, GRAPHICS_TEXT_ID, t);
t->release();
return 1;
}
int w_newVideo(lua_State *L)
{
luax_checkgraphicscreated(L);
if (!luax_istype(L, 1, VIDEO_VIDEO_STREAM_ID))
luax_convobj(L, 1, "video", "newVideoStream");
auto stream = luax_checktype<love::video::VideoStream>(L, 1, VIDEO_VIDEO_STREAM_ID);
Video *video = nullptr;
luax_catchexcept(L, [&]() { video = instance()->newVideo(stream); });
luax_pushtype(L, GRAPHICS_VIDEO_ID, video);
video->release();
return 1;
}
int w_setColor(lua_State *L)
{
Colorf c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
else
{
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setColor(c);
return 0;
}
int w_getColor(lua_State *L)
{
Colorf c = instance()->getColor();
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
return 4;
}
int w_setBackgroundColor(lua_State *L)
{
Colorf c;
if (lua_istable(L, 1))
{
for (int i = 1; i <= 4; i++)
lua_rawgeti(L, 1, i);
c.r = (float) luaL_checknumber(L, -4);
c.g = (float) luaL_checknumber(L, -3);
c.b = (float) luaL_checknumber(L, -2);
c.a = (float) luaL_optnumber(L, -1, 1.0);
lua_pop(L, 4);
}
else
{
c.r = (float) luaL_checknumber(L, 1);
c.g = (float) luaL_checknumber(L, 2);
c.b = (float) luaL_checknumber(L, 3);
c.a = (float) luaL_optnumber(L, 4, 1.0);
}
instance()->setBackgroundColor(c);
return 0;
}
int w_getBackgroundColor(lua_State *L)
{
Colorf c = instance()->getBackgroundColor();
lua_pushnumber(L, c.r);
lua_pushnumber(L, c.g);
lua_pushnumber(L, c.b);
lua_pushnumber(L, c.a);
return 4;
}
int w_setNewFont(lua_State *L)
{
int ret = w_newFont(L);
Font *font = luax_checktype<Font>(L, -1, GRAPHICS_FONT_ID);
instance()->setFont(font);
return ret;
}
int w_setFont(lua_State *L)
{
Font *font = luax_checktype<Font>(L, 1, GRAPHICS_FONT_ID);
instance()->setFont(font);
return 0;
}
int w_getFont(lua_State *L)
{
Font *f = nullptr;
luax_catchexcept(L, [&](){ f = instance()->getFont(); });
luax_pushtype(L, GRAPHICS_FONT_ID, f);
return 1;
}
int w_setColorMask(lua_State *L)
{
Graphics::ColorMask mask;
if (lua_gettop(L) <= 1 && lua_isnoneornil(L, 1))
{
// Enable all color components if no argument is given.
mask.r = mask.g = mask.b = mask.a = true;
}
else
{
mask.r = luax_toboolean(L, 1);
mask.g = luax_toboolean(L, 2);
mask.b = luax_toboolean(L, 3);
mask.a = luax_toboolean(L, 4);
}
instance()->setColorMask(mask);
return 0;
}
int w_getColorMask(lua_State *L)
{
Graphics::ColorMask mask = instance()->getColorMask();
luax_pushboolean(L, mask.r);
luax_pushboolean(L, mask.g);
luax_pushboolean(L, mask.b);
luax_pushboolean(L, mask.a);
return 4;
}
int w_setBlendMode(lua_State *L)
{
Graphics::BlendMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid blend mode: %s", str);
Graphics::BlendAlpha alphamode = Graphics::BLENDALPHA_MULTIPLY;
if (!lua_isnoneornil(L, 2))
{
const char *alphastr = luaL_checkstring(L, 2);
if (!Graphics::getConstant(alphastr, alphamode))
return luaL_error(L, "Invalid blend alpha mode: %s", alphastr);
}
luax_catchexcept(L, [&](){ instance()->setBlendMode(mode, alphamode); });
return 0;
}
int w_getBlendMode(lua_State *L)
{
const char *str;
const char *alphastr;
Graphics::BlendAlpha alphamode;
Graphics::BlendMode mode = instance()->getBlendMode(alphamode);
if (!Graphics::getConstant(mode, str))
return luaL_error(L, "Unknown blend mode");
if (!Graphics::getConstant(alphamode, alphastr))
return luaL_error(L, "Unknown blend alpha mode");
lua_pushstring(L, str);
lua_pushstring(L, alphastr);
return 2;
}
int w_setDefaultFilter(lua_State *L)
{
Texture::Filter f;
const char *minstr = luaL_checkstring(L, 1);
const char *magstr = luaL_optstring(L, 2, minstr);
if (!Texture::getConstant(minstr, f.min))
return luaL_error(L, "Invalid filter mode: %s", minstr);
if (!Texture::getConstant(magstr, f.mag))
return luaL_error(L, "Invalid filter mode: %s", magstr);
f.anisotropy = (float) luaL_optnumber(L, 3, 1.0);
instance()->setDefaultFilter(f);
return 0;
}
int w_getDefaultFilter(lua_State *L)
{
const Texture::Filter &f = instance()->getDefaultFilter();
const char *minstr;
const char *magstr;
if (!Texture::getConstant(f.min, minstr))
return luaL_error(L, "Unknown minification filter mode");
if (!Texture::getConstant(f.mag, magstr))
return luaL_error(L, "Unknown magnification filter mode");
lua_pushstring(L, minstr);
lua_pushstring(L, magstr);
lua_pushnumber(L, f.anisotropy);
return 3;
}
int w_setDefaultMipmapFilter(lua_State *L)
{
Texture::FilterMode filter = Texture::FILTER_NONE;
if (!lua_isnoneornil(L, 1))
{
const char *str = luaL_checkstring(L, 1);
if (!Texture::getConstant(str, filter))
return luaL_error(L, "Invalid filter mode: %s", str);
}
float sharpness = (float) luaL_optnumber(L, 2, 0);
instance()->setDefaultMipmapFilter(filter, sharpness);
return 0;
}
int w_getDefaultMipmapFilter(lua_State *L)
{
Texture::FilterMode filter;
float sharpness;
instance()->getDefaultMipmapFilter(&filter, &sharpness);
const char *str;
if (Texture::getConstant(filter, str))
lua_pushstring(L, str);
else
lua_pushnil(L);
lua_pushnumber(L, sharpness);
return 2;
}
int w_setLineWidth(lua_State *L)
{
float width = (float)luaL_checknumber(L, 1);
instance()->setLineWidth(width);
return 0;
}
int w_setLineStyle(lua_State *L)
{
Graphics::LineStyle style;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, style))
return luaL_error(L, "Invalid line style: %s", str);
instance()->setLineStyle(style);
return 0;
}
int w_setLineJoin(lua_State *L)
{
Graphics::LineJoin join;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, join))
return luaL_error(L, "Invalid line join mode: %s", str);
instance()->setLineJoin(join);
return 0;
}
int w_getLineWidth(lua_State *L)
{
lua_pushnumber(L, instance()->getLineWidth());
return 1;
}
int w_getLineStyle(lua_State *L)
{
Graphics::LineStyle style = instance()->getLineStyle();
const char *str;
if (!Graphics::getConstant(style, str))
return luaL_error(L, "Unknown line style");
lua_pushstring(L, str);
return 1;
}
int w_getLineJoin(lua_State *L)
{
Graphics::LineJoin join = instance()->getLineJoin();
const char *str;
if (!Graphics::getConstant(join, str))
return luaL_error(L, "Unknown line join");
lua_pushstring(L, str);
return 1;
}
int w_setPointSize(lua_State *L)
{
float size = (float)luaL_checknumber(L, 1);
instance()->setPointSize(size);
return 0;
}
int w_getPointSize(lua_State *L)
{
lua_pushnumber(L, instance()->getPointSize());
return 1;
}
int w_setWireframe(lua_State *L)
{
instance()->setWireframe(luax_toboolean(L, 1));
return 0;
}
int w_isWireframe(lua_State *L)
{
luax_pushboolean(L, instance()->isWireframe());
return 1;
}
int w_newScreenshot(lua_State *L)
{
love::image::Image *image = luax_getmodule<love::image::Image>(L, MODULE_IMAGE_ID);
bool copyAlpha = luax_optboolean(L, 1, false);
love::image::ImageData *i = 0;
luax_catchexcept(L, [&](){ i = instance()->newScreenshot(image, copyAlpha); });
luax_pushtype(L, IMAGE_IMAGE_DATA_ID, i);
i->release();
return 1;
}
int w_setCanvas(lua_State *L)
{
// Disable stencil writes.
instance()->stopDrawToStencilBuffer();
// called with none -> reset to default buffer
if (lua_isnoneornil(L, 1))
{
instance()->setCanvas();
return 0;
}
bool is_table = lua_istable(L, 1);
std::vector<Canvas *> canvases;
if (is_table)
{
for (int i = 1; i <= (int) luax_objlen(L, 1); i++)
{
lua_rawgeti(L, 1, i);
canvases.push_back(luax_checkcanvas(L, -1));
lua_pop(L, 1);
}
}
else
{
for (int i = 1; i <= lua_gettop(L); i++)
canvases.push_back(luax_checkcanvas(L, i));
}
luax_catchexcept(L, [&]() {
if (canvases.size() > 0)
instance()->setCanvas(canvases);
else
instance()->setCanvas();
});
return 0;
}
int w_getCanvas(lua_State *L)
{
const std::vector<Canvas *> canvases = instance()->getCanvas();
int n = 0;
for (Canvas *c : canvases)
{
luax_pushtype(L, GRAPHICS_CANVAS_ID, c);
n++;
}
if (n == 0)
{
lua_pushnil(L);
n = 1;
}
return n;
}
int w_setShader(lua_State *L)
{
if (lua_isnoneornil(L,1))
{
instance()->setShader();
return 0;
}
Shader *shader = luax_checkshader(L, 1);
instance()->setShader(shader);
return 0;
}
int w_getShader(lua_State *L)
{
Shader *shader = instance()->getShader();
if (shader)
luax_pushtype(L, GRAPHICS_SHADER_ID, shader);
else
lua_pushnil(L);
return 1;
}
int w_setDefaultShaderCode(lua_State *L)
{
luaL_checktype(L, 1, LUA_TTABLE);
luaL_checktype(L, 2, LUA_TTABLE);
for (int i = 0; i < 2; i++)
{
for (int renderer = 0; renderer < Graphics::RENDERER_MAX_ENUM; renderer++)
{
const char *lang = renderer == Graphics::RENDERER_OPENGLES ? "glsles" : "glsl";
lua_getfield(L, i + 1, lang);
lua_getfield(L, -1, "vertex");
lua_getfield(L, -2, "pixel");
lua_getfield(L, -3, "videopixel");
Shader::ShaderSource code;
code.vertex = luax_checkstring(L, -3);
code.pixel = luax_checkstring(L, -2);
Shader::ShaderSource videocode;
videocode.vertex = luax_checkstring(L, -3);
videocode.pixel = luax_checkstring(L, -1);
lua_pop(L, 4);
Shader::defaultCode[renderer][i] = code;
Shader::defaultVideoCode[renderer][i] = videocode;
}
}
return 0;
}
int w_getSupported(lua_State *L)
{
lua_createtable(L, 0, (int) Graphics::FEATURE_MAX_ENUM);
for (int i = 0; i < (int) Graphics::FEATURE_MAX_ENUM; i++)
{
auto feature = (Graphics::Feature) i;
const char *name = nullptr;
if (!Graphics::getConstant(feature, name))
continue;
luax_pushboolean(L, instance()->isSupported(feature));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getCanvasFormats(lua_State *L)
{
lua_createtable(L, 0, (int) Canvas::FORMAT_MAX_ENUM);
for (int i = 0; i < (int) Canvas::FORMAT_MAX_ENUM; i++)
{
Canvas::Format format = (Canvas::Format) i;
const char *name = nullptr;
if (!Canvas::getConstant(format, name))
continue;
luax_pushboolean(L, Canvas::isFormatSupported(format));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getRawImageFormats(lua_State *L)
{
lua_createtable(L, 0, (int) image::ImageData::FORMAT_MAX_ENUM);
for (int i = 0; i < (int) image::ImageData::FORMAT_MAX_ENUM; i++)
{
auto format = (image::ImageData::Format) i;
const char *name = nullptr;
if (!image::ImageData::getConstant(format, name))
continue;
luax_pushboolean(L, Image::hasTextureSupport(format));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getCompressedImageFormats(lua_State *L)
{
lua_createtable(L, 0, (int) image::CompressedImageData::FORMAT_MAX_ENUM);
for (int i = 0; i < (int) image::CompressedImageData::FORMAT_MAX_ENUM; i++)
{
auto format = (image::CompressedImageData::Format) i;
const char *name = nullptr;
if (format == image::CompressedImageData::FORMAT_UNKNOWN)
continue;
if (!image::CompressedImageData::getConstant(format, name))
continue;
luax_pushboolean(L, Image::hasCompressedTextureSupport(format, false));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getRendererInfo(lua_State *L)
{
Graphics::RendererInfo info;
luax_catchexcept(L, [&](){ info = instance()->getRendererInfo(); });
luax_pushstring(L, info.name);
luax_pushstring(L, info.version);
luax_pushstring(L, info.vendor);
luax_pushstring(L, info.device);
return 4;
}
int w_getSystemLimits(lua_State *L)
{
lua_createtable(L, 0, (int) Graphics::LIMIT_MAX_ENUM);
for (int i = 0; i < (int) Graphics::LIMIT_MAX_ENUM; i++)
{
Graphics::SystemLimit limittype = (Graphics::SystemLimit) i;
const char *name = nullptr;
if (!Graphics::getConstant(limittype, name))
continue;
lua_pushnumber(L, instance()->getSystemLimit(limittype));
lua_setfield(L, -2, name);
}
return 1;
}
int w_getStats(lua_State *L)
{
Graphics::Stats stats = instance()->getStats();
lua_createtable(L, 0, 7);
lua_pushinteger(L, stats.drawCalls);
lua_setfield(L, -2, "drawcalls");
lua_pushinteger(L, stats.canvasSwitches);
lua_setfield(L, -2, "canvasswitches");
lua_pushinteger(L, stats.shaderSwitches);
lua_setfield(L, -2, "shaderswitches");
lua_pushinteger(L, stats.canvases);
lua_setfield(L, -2, "canvases");
lua_pushinteger(L, stats.images);
lua_setfield(L, -2, "images");
lua_pushinteger(L, stats.fonts);
lua_setfield(L, -2, "fonts");
lua_pushinteger(L, stats.textureMemory);
lua_setfield(L, -2, "texturememory");
return 1;
}
int w_draw(lua_State *L)
{
Drawable *drawable = nullptr;
Texture *texture = nullptr;
Quad *quad = nullptr;
int startidx = 2;
if (luax_istype(L, 2, GRAPHICS_QUAD_ID))
{
texture = luax_checktexture(L, 1);
quad = luax_totype<Quad>(L, 2, GRAPHICS_QUAD_ID);
startidx = 3;
}
else if (lua_isnil(L, 2) && !lua_isnoneornil(L, 3))
{
return luax_typerror(L, 2, "Quad");
}
else
{
drawable = luax_checktype<Drawable>(L, 1, GRAPHICS_DRAWABLE_ID);
startidx = 2;
}
float x = (float) luaL_optnumber(L, startidx + 0, 0.0);
float y = (float) luaL_optnumber(L, startidx + 1, 0.0);
float a = (float) luaL_optnumber(L, startidx + 2, 0.0);
float sx = (float) luaL_optnumber(L, startidx + 3, 1.0);
float sy = (float) luaL_optnumber(L, startidx + 4, sx);
float ox = (float) luaL_optnumber(L, startidx + 5, 0.0);
float oy = (float) luaL_optnumber(L, startidx + 6, 0.0);
float kx = (float) luaL_optnumber(L, startidx + 7, 0.0);
float ky = (float) luaL_optnumber(L, startidx + 8, 0.0);
luax_catchexcept(L, [&]() {
if (texture && quad)
texture->drawq(quad, x, y, a, sx, sy, ox, oy, kx, ky);
else if (drawable)
drawable->draw(x, y, a, sx, sy, ox, oy, kx, ky);
});
return 0;
}
int w_print(lua_State *L)
{
std::vector<Font::ColoredString> str;
luax_checkcoloredstring(L, 1, str);
float x = (float)luaL_optnumber(L, 2, 0.0);
float y = (float)luaL_optnumber(L, 3, 0.0);
float angle = (float)luaL_optnumber(L, 4, 0.0f);
float sx = (float)luaL_optnumber(L, 5, 1.0f);
float sy = (float)luaL_optnumber(L, 6, sx);
float ox = (float)luaL_optnumber(L, 7, 0.0f);
float oy = (float)luaL_optnumber(L, 8, 0.0f);
float kx = (float)luaL_optnumber(L, 9, 0.0f);
float ky = (float)luaL_optnumber(L, 10, 0.0f);
luax_catchexcept(L,
[&](){ instance()->print(str, x, y, angle, sx, sy, ox, oy, kx,ky); }
);
return 0;
}
int w_printf(lua_State *L)
{
std::vector<Font::ColoredString> str;
luax_checkcoloredstring(L, 1, str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float wrap = (float)luaL_checknumber(L, 4);
float angle = 0.0f;
float sx = 1.0f, sy = 1.0f;
float ox = 0.0f, oy = 0.0f;
float kx = 0.0f, ky = 0.0f;
Font::AlignMode align = Font::ALIGN_LEFT;
if (lua_gettop(L) >= 5)
{
if (!lua_isnil(L, 5))
{
const char *str = luaL_checkstring(L, 5);
if (!Font::getConstant(str, align))
return luaL_error(L, "Incorrect alignment: %s", str);
}
angle = (float) luaL_optnumber(L, 6, 0.0f);
sx = (float) luaL_optnumber(L, 7, 1.0f);
sy = (float) luaL_optnumber(L, 8, sx);
ox = (float) luaL_optnumber(L, 9, 0.0f);
oy = (float) luaL_optnumber(L, 10, 0.0f);
kx = (float) luaL_optnumber(L, 11, 0.0f);
ky = (float) luaL_optnumber(L, 12, 0.0f);
}
luax_catchexcept(L,
[&](){ instance()->printf(str, x, y, wrap, align, angle, sx, sy, ox, oy, kx, ky); }
);
return 0;
}
int w_points(lua_State *L)
{
// love.graphics.points has 3 variants:
// - points(x1, y1, x2, y2, ...)
// - points({x1, y1, x2, y2, ...})
// - points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
int args = lua_gettop(L);
bool is_table = false;
bool is_table_of_tables = false;
if (args == 1 && lua_istable(L, 1))
{
is_table = true;
args = (int) luax_objlen(L, 1);
lua_rawgeti(L, 1, 1);
is_table_of_tables = lua_istable(L, -1);
lua_pop(L, 1);
}
if (args % 2 != 0 && !is_table_of_tables)
return luaL_error(L, "Number of vertex components must be a multiple of two");
int numpoints = args / 2;
if (is_table_of_tables)
numpoints = args;
float *coords = nullptr;
uint8 *colors = nullptr;
coords = new float[numpoints * 2];
if (is_table_of_tables)
colors = new uint8[numpoints * 4];
if (is_table)
{
if (is_table_of_tables)
{
// points({{x1, y1 [, r, g, b, a]}, {x2, y2 [, r, g, b, a]}, ...})
for (int i = 0; i < args; i++)
{
lua_rawgeti(L, 1, i + 1);
for (int j = 1; j <= 6; j++)
lua_rawgeti(L, -j, j);
coords[i * 2 + 0] = luax_tofloat(L, -6);
coords[i * 2 + 1] = luax_tofloat(L, -5);
colors[i * 4 + 0] = (uint8) (luaL_optnumber(L, -4, 1.0) * 255.0);
colors[i * 4 + 1] = (uint8) (luaL_optnumber(L, -3, 1.0) * 255.0);
colors[i * 4 + 2] = (uint8) (luaL_optnumber(L, -2, 1.0) * 255.0);
colors[i * 4 + 3] = (uint8) (luaL_optnumber(L, -1, 1.0) * 255.0);
lua_pop(L, 7);
}
}
else
{
// points({x1, y1, x2, y2, ...})
for (int i = 0; i < args; i++)
{
lua_rawgeti(L, 1, i + 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
}
else
{
for (int i = 0; i < args; i++)
coords[i] = luax_tofloat(L, i + 1);
}
instance()->points(coords, colors, numpoints);
delete[] coords;
if (colors)
delete[] colors;
return 0;
}
int w_line(lua_State *L)
{
int args = lua_gettop(L);
bool is_table = false;
if (args == 1 && lua_istable(L, 1))
{
args = (int) luax_objlen(L, 1);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two");
else if (args < 4)
return luaL_error(L, "Need at least two vertices to draw a line");
float *coords = new float[args];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_rawgeti(L, 1, i + 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 1);
}
instance()->polyline(coords, args);
delete[] coords;
return 0;
}
int w_rectangle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float w = (float)luaL_checknumber(L, 4);
float h = (float)luaL_checknumber(L, 5);
if (lua_isnoneornil(L, 6))
{
instance()->rectangle(mode, x, y, w, h);
return 0;
}
float rx = (float)luaL_optnumber(L, 6, 0.0);
float ry = (float)luaL_optnumber(L, 7, rx);
int points;
if (lua_isnoneornil(L, 8))
points = std::max(rx, ry) > 20.0 ? (int)(std::max(rx, ry) / 2) : 10;
else
points = (int) luaL_checknumber(L, 8);
instance()->rectangle(mode, x, y, w, h, rx, ry, points);
return 0;
}
int w_circle(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float radius = (float)luaL_checknumber(L, 4);
int points;
if (lua_isnoneornil(L, 5))
points = radius > 10 ? (int)(radius) : 10;
else
points = (int) luaL_checknumber(L, 5);
instance()->circle(mode, x, y, radius, points);
return 0;
}
int w_ellipse(lua_State *L)
{
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
float x = (float)luaL_checknumber(L, 2);
float y = (float)luaL_checknumber(L, 3);
float a = (float)luaL_checknumber(L, 4);
float b = (float)luaL_optnumber(L, 5, a);
int points;
if (lua_isnoneornil(L, 6))
points = a + b > 30 ? (int)((a + b) / 2) : 15;
else
points = (int) luaL_checknumber(L, 6);
instance()->ellipse(mode, x, y, a, b, points);
return 0;
}
int w_arc(lua_State *L)
{
Graphics::DrawMode drawmode;
const char *drawstr = luaL_checkstring(L, 1);
if (!Graphics::getConstant(drawstr, drawmode))
return luaL_error(L, "Invalid draw mode: %s", drawstr);
int startidx = 2;
Graphics::ArcMode arcmode = Graphics::ARC_PIE;
if (lua_type(L, 2) == LUA_TSTRING)
{
const char *arcstr = luaL_checkstring(L, 2);
if (!Graphics::getConstant(arcstr, arcmode))
return luaL_error(L, "Invalid arc mode: %s", arcstr);
startidx = 3;
}
float x = (float) luaL_checknumber(L, startidx + 0);
float y = (float) luaL_checknumber(L, startidx + 1);
float radius = (float) luaL_checknumber(L, startidx + 2);
float angle1 = (float) luaL_checknumber(L, startidx + 3);
float angle2 = (float) luaL_checknumber(L, startidx + 4);
int points = (int) radius;
float angle = fabs(angle1 - angle2);
// The amount of points is based on the fraction of the circle created by the arc.
if (angle < 2.0f * (float) LOVE_M_PI)
points *= angle / (2.0f * (float) LOVE_M_PI);
points = std::max(points, 10);
points = (int) luaL_optnumber(L, startidx + 5, points);
instance()->arc(drawmode, arcmode, x, y, radius, angle1, angle2, points);
return 0;
}
int w_polygon(lua_State *L)
{
int args = lua_gettop(L) - 1;
Graphics::DrawMode mode;
const char *str = luaL_checkstring(L, 1);
if (!Graphics::getConstant(str, mode))
return luaL_error(L, "Invalid draw mode: %s", str);
bool is_table = false;
float *coords;
if (args == 1 && lua_istable(L, 2))
{
args = (int) luax_objlen(L, 2);
is_table = true;
}
if (args % 2 != 0)
return luaL_error(L, "Number of vertex components must be a multiple of two");
else if (args < 6)
return luaL_error(L, "Need at least three vertices to draw a polygon");
// fetch coords
coords = new float[args + 2];
if (is_table)
{
for (int i = 0; i < args; ++i)
{
lua_rawgeti(L, 2, i + 1);
coords[i] = luax_tofloat(L, -1);
lua_pop(L, 1);
}
}
else
{
for (int i = 0; i < args; ++i)
coords[i] = luax_tofloat(L, i + 2);
}
// make a closed loop
coords[args] = coords[0];
coords[args+1] = coords[1];
instance()->polygon(mode, coords, args+2);
delete[] coords;
return 0;
}
int w_push(lua_State *L)
{
Graphics::StackType stype = Graphics::STACK_TRANSFORM;
const char *sname = lua_isnoneornil(L, 1) ? nullptr : luaL_checkstring(L, 1);
if (sname && !Graphics::getConstant(sname, stype))
return luaL_error(L, "Invalid graphics stack type: %s", sname);
luax_catchexcept(L, [&](){ instance()->push(stype); });
return 0;
}
int w_pop(lua_State *L)
{
luax_catchexcept(L, [&](){ instance()->pop(); });
return 0;
}
int w_rotate(lua_State *L)
{
float angle = (float)luaL_checknumber(L, 1);
instance()->rotate(angle);
return 0;
}
int w_scale(lua_State *L)
{
float sx = (float)luaL_optnumber(L, 1, 1.0f);
float sy = (float)luaL_optnumber(L, 2, sx);
instance()->scale(sx, sy);
return 0;
}
int w_translate(lua_State *L)
{
float x = (float)luaL_checknumber(L, 1);
float y = (float)luaL_checknumber(L, 2);
instance()->translate(x, y);
return 0;
}
int w_shear(lua_State *L)
{
float kx = (float)luaL_checknumber(L, 1);
float ky = (float)luaL_checknumber(L, 2);
instance()->shear(kx, ky);
return 0;
}
int w_origin(lua_State * /*L*/)
{
instance()->origin();
return 0;
}
// List of functions to wrap.
static const luaL_Reg functions[] =
{
{ "reset", w_reset },
{ "clear", w_clear },
{ "discard", w_discard },
{ "present", w_present },
{ "newImage", w_newImage },
{ "newQuad", w_newQuad },
{ "newFont", w_newFont },
{ "newImageFont", w_newImageFont },
{ "newSpriteBatch", w_newSpriteBatch },
{ "newParticleSystem", w_newParticleSystem },
{ "newCanvas", w_newCanvas },
{ "newShader", w_newShader },
{ "newMesh", w_newMesh },
{ "newText", w_newText },
{ "_newVideo", w_newVideo },
{ "setColor", w_setColor },
{ "getColor", w_getColor },
{ "setBackgroundColor", w_setBackgroundColor },
{ "getBackgroundColor", w_getBackgroundColor },
{ "setNewFont", w_setNewFont },
{ "setFont", w_setFont },
{ "getFont", w_getFont },
{ "setColorMask", w_setColorMask },
{ "getColorMask", w_getColorMask },
{ "setBlendMode", w_setBlendMode },
{ "getBlendMode", w_getBlendMode },
{ "setDefaultFilter", w_setDefaultFilter },
{ "getDefaultFilter", w_getDefaultFilter },
{ "setDefaultMipmapFilter", w_setDefaultMipmapFilter },
{ "getDefaultMipmapFilter", w_getDefaultMipmapFilter },
{ "setLineWidth", w_setLineWidth },
{ "setLineStyle", w_setLineStyle },
{ "setLineJoin", w_setLineJoin },
{ "getLineWidth", w_getLineWidth },
{ "getLineStyle", w_getLineStyle },
{ "getLineJoin", w_getLineJoin },
{ "setPointSize", w_setPointSize },
{ "getPointSize", w_getPointSize },
{ "setWireframe", w_setWireframe },
{ "isWireframe", w_isWireframe },
{ "newScreenshot", w_newScreenshot },
{ "setCanvas", w_setCanvas },
{ "getCanvas", w_getCanvas },
{ "setShader", w_setShader },
{ "getShader", w_getShader },
{ "_setDefaultShaderCode", w_setDefaultShaderCode },
{ "getSupported", w_getSupported },
{ "getCanvasFormats", w_getCanvasFormats },
{ "getRawImageFormats", w_getRawImageFormats },
{ "getCompressedImageFormats", w_getCompressedImageFormats },
{ "getRendererInfo", w_getRendererInfo },
{ "getSystemLimits", w_getSystemLimits },
{ "getStats", w_getStats },
{ "draw", w_draw },
{ "print", w_print },
{ "printf", w_printf },
{ "isCreated", w_isCreated },
{ "isActive", w_isActive },
{ "isGammaCorrect", w_isGammaCorrect },
{ "getWidth", w_getWidth },
{ "getHeight", w_getHeight },
{ "getDimensions", w_getDimensions },
{ "setScissor", w_setScissor },
{ "intersectScissor", w_intersectScissor },
{ "getScissor", w_getScissor },
{ "stencil", w_stencil },
{ "setStencilTest", w_setStencilTest },
{ "getStencilTest", w_getStencilTest },
{ "points", w_points },
{ "line", w_line },
{ "rectangle", w_rectangle },
{ "circle", w_circle },
{ "ellipse", w_ellipse },
{ "arc", w_arc },
{ "polygon", w_polygon },
{ "push", w_push },
{ "pop", w_pop },
{ "rotate", w_rotate },
{ "scale", w_scale },
{ "translate", w_translate },
{ "shear", w_shear },
{ "origin", w_origin },
{ 0, 0 }
};
static int luaopen_drawable(lua_State *L)
{
return luax_register_type(L, GRAPHICS_DRAWABLE_ID, "Drawable", nullptr);
}
// Types for this module.
static const lua_CFunction types[] =
{
luaopen_drawable,
luaopen_texture,
luaopen_font,
luaopen_image,
luaopen_quad,
luaopen_spritebatch,
luaopen_particlesystem,
luaopen_canvas,
luaopen_shader,
luaopen_mesh,
luaopen_text,
luaopen_video,
0
};
extern "C" int luaopen_love_graphics(lua_State *L)
{
Graphics *instance = instance();
if (instance == nullptr)
{
luax_catchexcept(L, [&](){ instance = new Graphics(); });
}
else
instance->retain();
WrappedModule w;
w.module = instance;
w.name = "graphics";
w.type = MODULE_GRAPHICS_ID;
w.functions = functions;
w.types = types;
int n = luax_register_module(L, w);
if (luaL_loadbuffer(L, (const char *)graphics_lua, sizeof(graphics_lua), "wrap_Graphics.lua") == 0)
lua_call(L, 0, 0);
return n;
}
} // opengl
} // graphics
} // love