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love/testing/todo.md
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ell 24d84418c7 testsuite updates
- added some additional checks to check for lua version/jit enabled for use with other repos (namely love potion)
- updated HTML report CSS to group each image compare and fix pixel rendering
- fixed not showing image checks for the 4th compareImg or more in a given test method
- fixed pixel tolerance usage crashing when looking at images on the boundary
- fixed compare img not checking the first 2 rows of pixels on the x + y
-graphic tests that fail will now show a third "difference" image to help identify what isn't matching up
2024-03-22 12:17:15 +00:00

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# TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
## General
- ability to test loading different combinations of modules if needed?
- check expected behaviour of mount + unmount with common path
try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
## Graphics
- love.graphics.copyBuffer()
- love.graphics.copyBufferToTexture()
- love.graphics.copyTextureToBuffer()
- love.graphics.readbackTexture()
- love.graphics.readbackTextureAsync()
- love.graphics.readbackBuffer()
- love.graphics.readbackBufferAsync()
- love.graphics.newComputeShader()
- love.graphics.dispatchThreadgroups()
- love.graphics.dispatchIndirect()
- love.graphics.drawFromShader()
- love.graphics.drawFromShaderIndirect()
- love.graphics.drawIndirect()
- love.graphics.getQuadIndexBuffer()
- love.graphics.setBlendState()
- love.graphics.resetProjection()
- love.graphics.Mesh:getAttachedAttributes()
- love.graphics.Shader:hasStage()