Files
love/src/modules/joystick/sdl/Joystick.h
T
2009-07-26 15:46:49 +02:00

71 lines
1.9 KiB
C++

/**
* Copyright (c) 2006-2009 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H
#define LOVE_JOYSTICK_SDL_JOYSTICK_H
// SDL
#include <SDL.h>
// LOVE
#include <common/Module.h>
namespace love
{
namespace joystick
{
namespace sdl
{
class Joystick : public Module
{
private:
SDL_Joystick ** joysticks;
public:
Joystick();
~Joystick();
// Implements Module.
const char * getName() const;
bool checkIndex(int index);
int getNumJoysticks();
const char * getName(int index);
bool open(int index);
bool isOpen(int index);
bool verifyJoystick(int index);
int getNumAxes(int index);
int getNumBalls(int index);
int getNumButtons(int index);
int getNumHats(int index);
float clampval(float x);
float getAxis(int index, int axis);
int getAxes(lua_State * L);
int getBall(lua_State * L);
bool isDown(int index, int button);
int getHat(int index, int hat);
void close(int index);
}; // Joystick
} // sdl
} // joystick
} // love
#endif // LOVE_JOYSTICK_SDL_JOYSTICK_H