/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_JOYSTICK_SDL_JOYSTICK_H #define LOVE_JOYSTICK_SDL_JOYSTICK_H // SDL #include // LOVE #include namespace love { namespace joystick { namespace sdl { class Joystick : public Module { private: SDL_Joystick ** joysticks; public: Joystick(); ~Joystick(); // Implements Module. const char * getName() const; bool checkIndex(int index); int getNumJoysticks(); const char * getName(int index); bool open(int index); bool isOpen(int index); bool verifyJoystick(int index); int getNumAxes(int index); int getNumBalls(int index); int getNumButtons(int index); int getNumHats(int index); float clampval(float x); float getAxis(int index, int axis); int getAxes(lua_State * L); int getBall(lua_State * L); bool isDown(int index, int button); int getHat(int index, int hat); void close(int index); }; // Joystick } // sdl } // joystick } // love #endif // LOVE_JOYSTICK_SDL_JOYSTICK_H