Files
love/src/common/Variant.cpp
T
Alex Szpakowski da7cd267ea Changed luax_pushtype to retain the pushed object itself, but only if the object isn't in the Lua state already.
Previously, calling e.g. love.graphics.getFont() 10,000 times would retain the object 10,000 times (and release it 10,000 times when the Font object was garbage-collected in the Lua state.) Now it will only retain it once and release it once.
2014-08-09 16:04:59 -03:00

255 lines
5.2 KiB
C++

/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "Variant.h"
#include "common/StringMap.h"
namespace love
{
extern StringMap<Type, TYPE_MAX_ENUM> types;
static love::Type extractudatatype(lua_State *L, int idx)
{
Type t = INVALID_ID;
if (!lua_isuserdata(L, idx))
return t;
if (luaL_getmetafield(L, idx, "__tostring") == 0)
return t;
lua_pushvalue(L, idx);
int result = lua_pcall(L, 1, 1, 0);
if (result == 0)
types.find(lua_tostring(L, -1), t);
if (result == 0 || result == LUA_ERRRUN)
lua_pop(L, 1);
return t;
}
static inline void delete_table(std::vector<std::pair<Variant*, Variant*> > *table)
{
while (!table->empty())
{
std::pair<Variant*, Variant*> &kv = table->back();
kv.first->release();
kv.second->release();
table->pop_back();
}
delete table;
}
Variant::Variant()
: type(NIL)
, data()
{
}
Variant::Variant(bool boolean)
: type(BOOLEAN)
{
data.boolean = boolean;
}
Variant::Variant(double number)
: type(NUMBER)
{
data.number = number;
}
Variant::Variant(const char *string, size_t len)
: type(STRING)
{
char *buf = new char[len+1];
memset(buf, 0, len+1);
memcpy(buf, string, len);
data.string.str = buf;
data.string.len = len;
}
Variant::Variant(char c)
: type(CHARACTER)
{
data.character = c;
}
Variant::Variant(void *userdata)
: type(LUSERDATA)
{
data.userdata = userdata;
}
Variant::Variant(love::Type udatatype, void *userdata)
: type(FUSERDATA)
, udatatype(udatatype)
{
if (udatatype != INVALID_ID)
{
Proxy *p = (Proxy *) userdata;
flags = p->flags;
data.userdata = p->data;
((love::Object *) data.userdata)->retain();
}
else
data.userdata = userdata;
}
// Variant gets ownership of the vector.
Variant::Variant(std::vector<std::pair<Variant*, Variant*> > *table)
: type(TABLE)
{
data.table = table;
}
Variant::~Variant()
{
switch (type)
{
case STRING:
delete[] data.string.str;
break;
case FUSERDATA:
((love::Object *) data.userdata)->release();
break;
case TABLE:
delete_table(data.table);
default:
break;
}
}
Variant *Variant::fromLua(lua_State *L, int n, bool allowTables)
{
Variant *v = NULL;
size_t len;
const char *str;
if (n < 0) // Fix the stack position, we might modify it later
n += lua_gettop(L) + 1;
switch (lua_type(L, n))
{
case LUA_TBOOLEAN:
v = new Variant(luax_toboolean(L, n));
break;
case LUA_TNUMBER:
v = new Variant(lua_tonumber(L, n));
break;
case LUA_TSTRING:
str = lua_tolstring(L, n, &len);
v = new Variant(str, len);
break;
case LUA_TLIGHTUSERDATA:
v = new Variant(lua_touserdata(L, n));
break;
case LUA_TUSERDATA:
v = new Variant(extractudatatype(L, n), lua_touserdata(L, n));
break;
case LUA_TNIL:
v = new Variant();
break;
case LUA_TTABLE:
if (allowTables)
{
bool success = true;
std::vector<std::pair<Variant*, Variant*> > *table = new std::vector<std::pair<Variant*, Variant*> >();
lua_pushnil(L);
while (lua_next(L, n))
{
Variant *key = fromLua(L, -2, false);
if (!key)
{
success = false;
lua_pop(L, 2);
break;
}
Variant *value = fromLua(L, -1, false);
if (!value)
{
delete key;
success = false;
lua_pop(L, 2);
break;
}
table->push_back(std::make_pair(key, value));
lua_pop(L, 1);
}
if (success)
v = new Variant(table);
else
delete_table(table);
}
break;
}
return v;
}
void Variant::toLua(lua_State *L)
{
switch (type)
{
case BOOLEAN:
lua_pushboolean(L, data.boolean);
break;
case CHARACTER:
lua_pushlstring(L, &data.character, 1);
break;
case NUMBER:
lua_pushnumber(L, data.number);
break;
case STRING:
lua_pushlstring(L, data.string.str, data.string.len);
break;
case LUSERDATA:
lua_pushlightuserdata(L, data.userdata);
break;
case FUSERDATA:
if (udatatype != INVALID_ID)
{
const char *name = NULL;
love::types.find(udatatype, name);
luax_pushtype(L, name, flags, (love::Object *) data.userdata);
}
else
lua_pushlightuserdata(L, data.userdata);
// I know this is not the same
// sadly, however, it's the most
// I can do (at the moment).
break;
case TABLE:
lua_newtable(L);
for (size_t i = 0; i < data.table->size(); ++i)
{
std::pair<Variant*, Variant*> &kv = data.table->at(i);
kv.first->toLua(L);
kv.second->toLua(L);
lua_settable(L, -3);
}
break;
case NIL:
default:
lua_pushnil(L);
break;
}
}
} // love