Files
love/src/modules/graphics/vulkan/Graphics.cpp
T
2022-08-28 03:35:06 +02:00

2141 lines
77 KiB
C++

#include "Graphics.h"
#include "Buffer.h"
#include "SDL_vulkan.h"
#include "window/Window.h"
#include "common/Exception.h"
#include "Shader.h"
#include "graphics/Texture.h"
#include "Vulkan.h"
#include "common/version.h"
#include "common/pixelformat.h"
#include <algorithm>
#include <vector>
#include <cstring>
#include <set>
#include <fstream>
#include <iostream>
#include <array>
namespace love {
namespace graphics {
namespace vulkan {
const std::vector<const char*> validationLayers = {
"VK_LAYER_KHRONOS_validation"
};
const std::vector<const char*> deviceExtensions = {
VK_KHR_SWAPCHAIN_EXTENSION_NAME,
};
#ifdef NDEBUG
constexpr bool enableValidationLayers = false;
#else
constexpr bool enableValidationLayers = true;
#endif
constexpr int MAX_FRAMES_IN_FLIGHT = 2;
constexpr uint32_t vulkanApiVersion = VK_API_VERSION_1_0;
const char* Graphics::getName() const {
return "love.graphics.vulkan";
}
const VkDevice Graphics::getDevice() const {
return device;
}
const VkPhysicalDevice Graphics::getPhysicalDevice() const {
return physicalDevice;
}
const VmaAllocator Graphics::getVmaAllocator() const {
return vmaAllocator;
}
Graphics::~Graphics() {
// We already cleaned those up by clearing out batchedDrawBuffers.
// We set them to nullptr here so the base class doesn't crash
// when it tries to free this.
batchedDrawState.vb[0] = nullptr;
batchedDrawState.vb[1] = nullptr;
batchedDrawState.indexBuffer = nullptr;
}
// START OVERRIDEN FUNCTIONS
love::graphics::Texture* Graphics::newTexture(const love::graphics::Texture::Settings& settings, const love::graphics::Texture::Slices* data) {
return new Texture(this, settings, data);
}
love::graphics::Buffer* Graphics::newBuffer(const love::graphics::Buffer::Settings& settings, const std::vector<love::graphics::Buffer::DataDeclaration>& format, const void* data, size_t size, size_t arraylength) {
return new Buffer(this, settings, format, data, size, arraylength);
}
void Graphics::clear(OptionalColorD color, OptionalInt stencil, OptionalDouble depth) {
VkClearAttachment attachment{};
if (color.hasValue) {
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
}
VkClearAttachment depthStencilAttachment{};
if (stencil.hasValue) {
depthStencilAttachment.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
depthStencilAttachment.clearValue.depthStencil.stencil = static_cast<uint32_t>(stencil.value);
}
if (depth.hasValue) {
depthStencilAttachment.aspectMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
depthStencilAttachment.clearValue.depthStencil.depth = static_cast<float>(depth.value);
}
std::array<VkClearAttachment, 2> attachments = {
attachment,
depthStencilAttachment
};
VkClearRect rect{};
rect.layerCount = 1;
rect.rect.extent.width = static_cast<uint32_t>(currentViewportWidth);
rect.rect.extent.height = static_cast<uint32_t>(currentViewportHeight);
vkCmdClearAttachments(
commandBuffers[currentFrame],
static_cast<uint32_t>(attachments.size()), attachments.data(),
1, &rect);
}
void Graphics::clear(const std::vector<OptionalColorD>& colors, OptionalInt stencil, OptionalDouble depth) {
std::vector<VkClearAttachment> attachments;
for (const auto& color : colors) {
VkClearAttachment attachment{};
if (color.hasValue) {
attachment.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
attachment.clearValue.color.float32[0] = static_cast<float>(color.value.r);
attachment.clearValue.color.float32[1] = static_cast<float>(color.value.g);
attachment.clearValue.color.float32[2] = static_cast<float>(color.value.b);
attachment.clearValue.color.float32[3] = static_cast<float>(color.value.a);
}
attachments.push_back(attachment);
}
VkClearRect rect{};
rect.layerCount = 1;
rect.rect.extent.width = static_cast<uint32_t>(currentViewportWidth);
rect.rect.extent.height = static_cast<uint32_t>(currentViewportHeight);
vkCmdClearAttachments(commandBuffers[currentFrame], static_cast<uint32_t>(attachments.size()), attachments.data(), 1, &rect);
}
void Graphics::present(void* screenshotCallbackdata) {
if (!isActive()) {
return;
}
flushBatchedDraws();
endRecordingGraphicsCommands();
if (imagesInFlight[imageIndex] != VK_NULL_HANDLE) {
vkWaitForFences(device, 1, &imagesInFlight.at(imageIndex), VK_TRUE, UINT64_MAX);
}
imagesInFlight[imageIndex] = inFlightFences[currentFrame];
// all data transfers should happen before any draw calls.
std::vector<VkCommandBuffer> submitCommandbuffers = { dataTransferCommandBuffers.at(currentFrame), commandBuffers.at(currentFrame) };
VkSubmitInfo submitInfo{};
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
VkSemaphore waitSemaphores[] = { imageAvailableSemaphores.at(currentFrame) };
VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT };
submitInfo.waitSemaphoreCount = 1;
submitInfo.pWaitSemaphores = waitSemaphores;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.commandBufferCount = static_cast<uint32_t>(submitCommandbuffers.size());
submitInfo.pCommandBuffers = submitCommandbuffers.data();
VkSemaphore signalSemaphores[] = { renderFinishedSemaphores.at(currentFrame) };
submitInfo.signalSemaphoreCount = 1;
submitInfo.pSignalSemaphores = signalSemaphores;
vkResetFences(device, 1, &inFlightFences[currentFrame]);
if (vkQueueSubmit(graphicsQueue, 1, &submitInfo, inFlightFences.at(currentFrame)) != VK_SUCCESS) {
throw love::Exception("failed to submit draw command buffer");
}
VkPresentInfoKHR presentInfo{};
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pWaitSemaphores = signalSemaphores;
VkSwapchainKHR swapChains[] = { swapChain };
presentInfo.swapchainCount = 1;
presentInfo.pSwapchains = swapChains;
presentInfo.pImageIndices = &imageIndex;
VkResult result = vkQueuePresentKHR(presentQueue, &presentInfo);
if (result == VK_ERROR_OUT_OF_DATE_KHR || result == VK_SUBOPTIMAL_KHR || framebufferResized) {
framebufferResized = false;
recreateSwapChain();
}
else if (result != VK_SUCCESS) {
throw love::Exception("failed to present swap chain image");
}
currentFrame = (currentFrame + 1) % MAX_FRAMES_IN_FLIGHT;
updatedBatchedDrawBuffers();
startRecordingGraphicsCommands();
}
void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight) {
this->width = width;
this->height = height;
this->pixelWidth = pixelwidth;
this->pixelHeight = pixelheight;
resetProjection();
}
bool Graphics::setMode(void* context, int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil, int msaa) {
requestedMsaa = msaa;
cleanUpFunctions.clear();
cleanUpFunctions.resize(MAX_FRAMES_IN_FLIGHT);
createVulkanInstance();
createSurface();
pickPhysicalDevice();
createLogicalDevice();
initVMA();
initCapabilities();
createSwapChain();
createImageViews();
createSyncObjects();
createColorResources();
createDepthResources();
createDefaultRenderPass();
createDefaultFramebuffers();
createCommandPool();
createCommandBuffers();
startRecordingGraphicsCommands();
createQuadIndexBuffer();
createDefaultTexture();
createDefaultShaders();
currentFrame = 0;
created = true;
float whiteColor[] = { 1.0f, 1.0f, 1.0f, 1.0f };
batchedDrawBuffers.clear();
batchedDrawBuffers.reserve(MAX_FRAMES_IN_FLIGHT);
for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
batchedDrawBuffers.emplace_back();
// Initial sizes that should be good enough for most cases. It will
// resize to fit if needed, later.
batchedDrawBuffers[i].vertexBuffer1 = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 1024 * 1024 * 1);
batchedDrawBuffers[i].vertexBuffer2 = new StreamBuffer(this, BUFFERUSAGE_VERTEX, 256 * 1024 * 1);
batchedDrawBuffers[i].indexBuffer = new StreamBuffer(this, BUFFERUSAGE_INDEX, sizeof(uint16) * LOVE_UINT16_MAX);
// sometimes the VertexColor is not set, so we manually adjust it to white color
batchedDrawBuffers[i].constantColorBuffer = new StreamBuffer(this, BUFFERUSAGE_VERTEX, sizeof(whiteColor));
auto mapInfo = batchedDrawBuffers[i].constantColorBuffer->map(sizeof(whiteColor));
memcpy(mapInfo.data, whiteColor, sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->unmap(sizeof(whiteColor));
batchedDrawBuffers[i].constantColorBuffer->markUsed(sizeof(whiteColor));
}
updatedBatchedDrawBuffers();
Shader::current = Shader::standardShaders[graphics::Shader::StandardShader::STANDARD_DEFAULT];
restoreState(states.back());
setViewportSize(width, height, pixelwidth, pixelheight);
currentViewportWidth = 0.0f;
currentViewportHeight = 0.0f;
Vulkan::resetShaderSwitches();
return true;
}
void Graphics::initCapabilities() {
// todo
capabilities.features[FEATURE_MULTI_RENDER_TARGET_FORMATS] = false;
capabilities.features[FEATURE_CLAMP_ZERO] = false;
capabilities.features[FEATURE_CLAMP_ONE] = false;
capabilities.features[FEATURE_BLEND_MINMAX] = false;
capabilities.features[FEATURE_LIGHTEN] = false;
capabilities.features[FEATURE_FULL_NPOT] = false;
capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = true;
capabilities.features[FEATURE_SHADER_DERIVATIVES] = true;
capabilities.features[FEATURE_GLSL3] = true;
capabilities.features[FEATURE_GLSL4] = true;
capabilities.features[FEATURE_INSTANCING] = true;
capabilities.features[FEATURE_TEXEL_BUFFER] = false;
capabilities.features[FEATURE_INDEX_BUFFER_32BIT] = true;
capabilities.features[FEATURE_COPY_BUFFER] = false;
capabilities.features[FEATURE_COPY_BUFFER_TO_TEXTURE] = false;
capabilities.features[FEATURE_COPY_TEXTURE_TO_BUFFER] = false;
capabilities.features[FEATURE_COPY_RENDER_TARGET_TO_BUFFER] = false;
static_assert(FEATURE_MAX_ENUM == 17, "Graphics::initCapabilities must be updated when adding a new graphics feature!");
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
capabilities.limits[LIMIT_POINT_SIZE] = properties.limits.pointSizeRange[1];
capabilities.limits[LIMIT_TEXTURE_SIZE] = properties.limits.maxImageDimension2D;
capabilities.limits[LIMIT_TEXTURE_LAYERS] = properties.limits.maxImageArrayLayers;
capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = properties.limits.maxImageDimension3D;
capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = properties.limits.maxImageDimensionCube;
capabilities.limits[LIMIT_TEXEL_BUFFER_SIZE] = properties.limits.maxTexelBufferElements; // ?
capabilities.limits[LIMIT_SHADER_STORAGE_BUFFER_SIZE] = properties.limits.maxStorageBufferRange; // ?
capabilities.limits[LIMIT_THREADGROUPS_X] = properties.limits.maxComputeWorkGroupSize[0]; // this is correct?
capabilities.limits[LIMIT_THREADGROUPS_Y] = properties.limits.maxComputeWorkGroupSize[1];
capabilities.limits[LIMIT_THREADGROUPS_Z] = properties.limits.maxComputeWorkGroupSize[2];
capabilities.limits[LIMIT_RENDER_TARGETS] = properties.limits.maxColorAttachments;
capabilities.limits[LIMIT_TEXTURE_MSAA] = 1; // todo
capabilities.limits[LIMIT_ANISOTROPY] = properties.limits.maxSamplerAnisotropy;
static_assert(LIMIT_MAX_ENUM == 13, "Graphics::initCapabilities must be updated when adding a new system limit!");
capabilities.textureTypes[TEXTURE_2D] = true;
capabilities.textureTypes[TEXTURE_2D_ARRAY] = true;
capabilities.textureTypes[TEXTURE_VOLUME] = false;
capabilities.textureTypes[TEXTURE_CUBE] = true;
}
void Graphics::getAPIStats(int& shaderswitches) const {
shaderswitches = static_cast<int>(Vulkan::getNumShaderSwitches());
}
void Graphics::unSetMode() {
created = false;
vkDeviceWaitIdle(device);
Volatile::unloadAll();
cleanup();
}
void Graphics::setActive(bool enable) {
flushBatchedDraws();
active = enable;
}
int Graphics::getRequestedBackbufferMSAA() const {
return requestedMsaa;
}
int Graphics::getBackbufferMSAA() const {
return actualMsaa;
}
void Graphics::setFrontFaceWinding(Winding winding) {
const auto& currentState = states.back();
if (currentState.winding == winding) {
return;
}
flushBatchedDraws();
states.back().winding = winding;
}
void Graphics::setColorMask(ColorChannelMask mask) {
flushBatchedDraws();
states.back().colorMask = mask;
}
void Graphics::setBlendState(const BlendState& blend) {
flushBatchedDraws();
states.back().blend = blend;
}
void Graphics::setPointSize(float size) {
if (size != states.back().pointSize)
flushBatchedDraws();
states.back().pointSize = size;
}
bool Graphics::usesGLSLES() const {
return false;
}
Graphics::RendererInfo Graphics::getRendererInfo() const {
VkPhysicalDeviceProperties deviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &deviceProperties);
Graphics::RendererInfo info;
info.device = deviceProperties.deviceName;
info.vendor = Vulkan::getVendorName(deviceProperties.vendorID);
info.version = Vulkan::getVulkanApiVersion(deviceProperties.apiVersion);
info.name = "Vulkan";
return info;
}
void Graphics::draw(const DrawCommand& cmd) {
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
vkCmdDraw(commandBuffers.at(currentFrame), static_cast<uint32_t>(cmd.vertexCount), static_cast<uint32_t>(cmd.instanceCount), static_cast<uint32_t>(cmd.vertexStart), 0);
}
void Graphics::draw(const DrawIndexedCommand& cmd) {
prepareDraw(*cmd.attributes, *cmd.buffers, cmd.texture, cmd.primitiveType, cmd.cullMode);
vkCmdBindIndexBuffer(commandBuffers.at(currentFrame), (VkBuffer)cmd.indexBuffer->getHandle(), static_cast<VkDeviceSize>(cmd.indexBufferOffset), Vulkan::getVulkanIndexBufferType(cmd.indexType));
vkCmdDrawIndexed(commandBuffers.at(currentFrame), static_cast<uint32_t>(cmd.indexCount), static_cast<uint32_t>(cmd.instanceCount), 0, 0, 0);
}
void Graphics::drawQuads(int start, int count, const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture) {
const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX;
const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4;
prepareDraw(attributes, buffers, texture, PRIMITIVE_TRIANGLES, CULL_BACK);
vkCmdBindIndexBuffer(commandBuffers.at(currentFrame), (VkBuffer)quadIndexBuffer->getHandle(), 0, Vulkan::getVulkanIndexBufferType(INDEX_UINT16));
int baseVertex = start * 4;
for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW) {
int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex);
vkCmdDrawIndexed(commandBuffers.at(currentFrame), static_cast<uint32_t>(quadcount * 6), 1, 0, baseVertex, 0);
baseVertex += quadcount * 4;
}
}
void Graphics::setColor(Colorf c) {
c.r = std::min(std::max(c.r, 0.0f), 1.0f);
c.g = std::min(std::max(c.g, 0.0f), 1.0f);
c.b = std::min(std::max(c.b, 0.0f), 1.0f);
c.a = std::min(std::max(c.a, 0.0f), 1.0f);
states.back().color = c;
}
static VkRect2D computeScissor(const Rect& r, double bufferWidth, double bufferHeight, double dpiScale, VkSurfaceTransformFlagBitsKHR preTransform) {
double x = static_cast<double>(r.x) * dpiScale;
double y = static_cast<double>(r.y) * dpiScale;
double w = static_cast<double>(r.w) * dpiScale;
double h = static_cast<double>(r.h) * dpiScale;
double scissorX, scissorY, scissorW, scissorH;
switch (preTransform) {
case VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR:
scissorX = bufferWidth - h - y;
scissorY = x;
scissorW = h;
scissorH = w;
break;
case VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR:
scissorX = bufferWidth - w - x;
scissorY = bufferHeight - h - y;
scissorW = w;
scissorH = h;
break;
case VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR:
scissorX = y;
scissorY = bufferHeight - w - x;
scissorW = h;
scissorH = w;
break;
default:
scissorX = x;
scissorY = y;
scissorW = w;
scissorH = h;
break;
}
VkRect2D scissor = {
{static_cast<int32_t>(scissorX), static_cast<int32_t>(scissorY)},
{static_cast<uint32_t>(scissorW), static_cast<uint32_t>(scissorH)}
};
return scissor;
}
void Graphics::setScissor(const Rect& rect) {
flushBatchedDraws();
VkRect2D scissor = computeScissor(rect,
static_cast<double>(swapChainExtent.width),
static_cast<double>(swapChainExtent.height),
getCurrentDPIScale(),
preTransform);
vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
states.back().scissor = true;
states.back().scissorRect = rect;
}
void Graphics::setScissor() {
flushBatchedDraws();
states.back().scissor = false;
VkRect2D scissor{};
scissor.offset = { 0, 0 };
scissor.extent = swapChainExtent;
vkCmdSetScissor(commandBuffers.at(currentFrame), 0, 1, &scissor);
}
void Graphics::setStencilMode(StencilAction action, CompareMode compare, int value, love::uint32 readmask, love::uint32 writemask) {
flushBatchedDraws();
states.back().stencil.action = action;
states.back().stencil.compare = compare;
states.back().stencil.value = value;
states.back().stencil.readMask = readmask;
states.back().stencil.writeMask = writemask;
}
void Graphics::setDepthMode(CompareMode compare, bool write) {
flushBatchedDraws();
states.back().depthTest = compare;
states.back().depthWrite = write;
}
void Graphics::setWireframe(bool enable) {
flushBatchedDraws();
states.back().wireframe = enable;
}
PixelFormat Graphics::getSizedFormat(PixelFormat format, bool rendertarget, bool readable) const {
switch (format) {
case PIXELFORMAT_NORMAL:
if (isGammaCorrect()) {
return PIXELFORMAT_RGBA8_UNORM_sRGB;
}
else {
return PIXELFORMAT_RGBA8_UNORM;
}
case PIXELFORMAT_HDR:
return PIXELFORMAT_RGBA16_FLOAT;
default:
return format;
}
}
bool Graphics::isPixelFormatSupported(PixelFormat format, uint32 usage, bool sRGB) {
return true;
}
Renderer Graphics::getRenderer() const {
return RENDERER_VULKAN;
}
graphics::StreamBuffer* Graphics::newStreamBuffer(BufferUsage type, size_t size) {
return new StreamBuffer(this, type, size);
}
Matrix4 Graphics::computeDeviceProjection(const Matrix4& projection, bool rendertotexture) const {
uint32 flags = DEVICE_PROJECTION_DEFAULT;
return calculateDeviceProjection(projection, flags);
}
void Graphics::setRenderTargetsInternal(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) {
endRenderPass();
bool isWindow = rts.getFirstTarget().texture == nullptr;
if (isWindow) {
startDefaultRenderPass();
} else {
startRenderPass(rts, pixelw, pixelh, hasSRGBtexture);
}
}
// END IMPLEMENTATION OVERRIDDEN FUNCTIONS
void Graphics::initDynamicState() {
if (states.back().scissor) {
setScissor(states.back().scissorRect);
} else {
setScissor();
}
}
void Graphics::startRecordingGraphicsCommands() {
vkWaitForFences(device, 1, &inFlightFences[currentFrame], VK_TRUE, UINT64_MAX);
while (true) {
VkResult result = vkAcquireNextImageKHR(device, swapChain, UINT64_MAX, imageAvailableSemaphores[currentFrame], VK_NULL_HANDLE, &imageIndex);
if (result == VK_ERROR_OUT_OF_DATE_KHR) {
recreateSwapChain();
continue;
}
else if (result != VK_SUCCESS && result != VK_SUBOPTIMAL_KHR) {
throw love::Exception("failed to acquire swap chain image");
}
break;
}
for (auto& cleanUpFn : cleanUpFunctions.at(currentFrame)) {
cleanUpFn();
}
cleanUpFunctions.at(currentFrame).clear();
VkCommandBufferBeginInfo beginInfo{};
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = nullptr;
if (vkBeginCommandBuffer(commandBuffers.at(currentFrame), &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording command buffer");
}
if (vkBeginCommandBuffer(dataTransferCommandBuffers.at(currentFrame), &beginInfo) != VK_SUCCESS) {
throw love::Exception("failed to begin recording data transfer command buffer");
}
initDynamicState();
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), swapChainImages[imageIndex], VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
startDefaultRenderPass();
Vulkan::resetShaderSwitches();
}
void Graphics::endRecordingGraphicsCommands() {
endRenderPass();
Vulkan::cmdTransitionImageLayout(commandBuffers.at(currentFrame), swapChainImages[imageIndex], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
if (vkEndCommandBuffer(commandBuffers.at(currentFrame)) != VK_SUCCESS) {
throw love::Exception("failed to record command buffer");
}
if (vkEndCommandBuffer(dataTransferCommandBuffers.at(currentFrame)) != VK_SUCCESS) {
throw love::Exception("failed to record data transfer command buffer");
}
}
void Graphics::updatedBatchedDrawBuffers() {
batchedDrawState.vb[0] = batchedDrawBuffers[currentFrame].vertexBuffer1;
batchedDrawState.vb[0]->nextFrame();
batchedDrawState.vb[1] = batchedDrawBuffers[currentFrame].vertexBuffer2;
batchedDrawState.vb[1]->nextFrame();
batchedDrawState.indexBuffer = batchedDrawBuffers[currentFrame].indexBuffer;
batchedDrawState.indexBuffer->nextFrame();
}
uint32_t Graphics::getNumImagesInFlight() const {
return MAX_FRAMES_IN_FLIGHT;
}
const VkDeviceSize Graphics::getMinUniformBufferOffsetAlignment() const {
return minUniformBufferOffsetAlignment;
}
graphics::Texture* Graphics::getDefaultTexture() const {
return dynamic_cast<graphics::Texture*>(standardTexture.get());
}
VkCommandBuffer Graphics::getDataTransferCommandBuffer() {
return dataTransferCommandBuffers.at(currentFrame);
}
void Graphics::queueCleanUp(std::function<void()> cleanUp) {
cleanUpFunctions.at(currentFrame).push_back(std::move(cleanUp));
}
graphics::Shader::BuiltinUniformData Graphics::getCurrentBuiltinUniformData() {
love::graphics::Shader::BuiltinUniformData data;
data.transformMatrix = getTransform();
data.projectionMatrix = getDeviceProjection();
data.projectionMatrix = displayRotation * data.projectionMatrix ;
// The normal matrix is the transpose of the inverse of the rotation portion
// (top-left 3x3) of the transform matrix.
{
Matrix3 normalmatrix = Matrix3(data.transformMatrix).transposedInverse();
const float* e = normalmatrix.getElements();
for (int i = 0; i < 3; i++)
{
data.normalMatrix[i].x = e[i * 3 + 0];
data.normalMatrix[i].y = e[i * 3 + 1];
data.normalMatrix[i].z = e[i * 3 + 2];
data.normalMatrix[i].w = 0.0f;
}
}
// Store DPI scale in an unused component of another vector.
data.normalMatrix[0].w = (float)getCurrentDPIScale();
// Same with point size.
data.normalMatrix[1].w = getPointSize();
data.screenSizeParams.x = static_cast<float>(swapChainExtent.width);
data.screenSizeParams.y = static_cast<float>(swapChainExtent.height);
data.screenSizeParams.z = 1.0f;
data.screenSizeParams.w = 0.0f;
data.constantColor = getColor();
gammaCorrectColor(data.constantColor);
return data;
}
void Graphics::createVulkanInstance() {
if (enableValidationLayers && !checkValidationSupport()) {
throw love::Exception("validation layers requested, but not available");
}
VkApplicationInfo appInfo{};
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pApplicationName = "LOVE";
appInfo.applicationVersion = VK_MAKE_API_VERSION(0, 1, 0, 0); //todo, get this version from somewhere else?
appInfo.pEngineName = "LOVE Engine";
appInfo.engineVersion = VK_MAKE_API_VERSION(0, VERSION_MAJOR, VERSION_MINOR, VERSION_REV);
appInfo.apiVersion = vulkanApiVersion;
VkInstanceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pApplicationInfo = &appInfo;
createInfo.pNext = nullptr;
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
unsigned int count;
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, nullptr) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
std::vector<const char*> extensions = {}; // can add more here
size_t addition_extension_count = extensions.size();
extensions.resize(addition_extension_count + count);
if (SDL_Vulkan_GetInstanceExtensions((SDL_Window*)handle, &count, extensions.data() + addition_extension_count) != SDL_TRUE) {
throw love::Exception("couldn't retrieve sdl vulkan extensions");
}
createInfo.enabledExtensionCount = static_cast<uint32_t>(extensions.size());
createInfo.ppEnabledExtensionNames = extensions.data();
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
createInfo.ppEnabledLayerNames = nullptr;
}
if (vkCreateInstance(
&createInfo,
nullptr,
&instance) != VK_SUCCESS) {
throw love::Exception("couldn't create vulkan instance");
}
#ifdef LOVE_ANDROID
volkLoadInstance(instance);
#endif
}
bool Graphics::checkValidationSupport() {
uint32_t layerCount;
vkEnumerateInstanceLayerProperties(&layerCount, nullptr);
std::vector<VkLayerProperties> availableLayers(layerCount);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers.data());
for (const char* layerName : validationLayers) {
bool layerFound = false;
for (const auto& layerProperties : availableLayers) {
if (strcmp(layerName, layerProperties.layerName) == 0) {
layerFound = true;
break;
}
}
if (!layerFound) {
return false;
}
}
return true;
}
void Graphics::pickPhysicalDevice() {
uint32_t deviceCount = 0;
vkEnumeratePhysicalDevices(instance, &deviceCount, nullptr);
if (deviceCount == 0) {
throw love::Exception("failed to find GPUs with Vulkan support");
}
std::vector<VkPhysicalDevice> devices(deviceCount);
vkEnumeratePhysicalDevices(instance, &deviceCount, devices.data());
std::multimap<int, VkPhysicalDevice> candidates;
for (const auto& device : devices) {
int score = rateDeviceSuitability(device);
candidates.insert(std::make_pair(score, device));
}
if (candidates.rbegin()->first > 0) {
physicalDevice = candidates.rbegin()->second;
}
else {
throw love::Exception("failed to find a suitable gpu");
}
VkPhysicalDeviceProperties properties;
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
minUniformBufferOffsetAlignment = properties.limits.minUniformBufferOffsetAlignment;
getMaxUsableSampleCount();
}
bool Graphics::checkDeviceExtensionSupport(VkPhysicalDevice device) {
uint32_t extensionCount;
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, nullptr);
std::vector<VkExtensionProperties> availableExtensions(extensionCount);
vkEnumerateDeviceExtensionProperties(device, nullptr, &extensionCount, availableExtensions.data());
std::set<std::string> requiredExtensions(deviceExtensions.begin(), deviceExtensions.end());
for (const auto& extension : availableExtensions) {
requiredExtensions.erase(extension.extensionName);
}
return requiredExtensions.empty();
}
// if the score is nonzero then the device is suitable.
// A higher rating means generally better performance
// if the score is 0 the device is unsuitable
int Graphics::rateDeviceSuitability(VkPhysicalDevice device) {
VkPhysicalDeviceProperties deviceProperties;
VkPhysicalDeviceFeatures deviceFeatures;
vkGetPhysicalDeviceProperties(device, &deviceProperties);
vkGetPhysicalDeviceFeatures(device, &deviceFeatures);
int score = 1;
// optional
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU) {
score += 1000;
}
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU) {
score += 100;
}
if (deviceProperties.deviceType == VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU) {
score += 10;
}
// definitely needed
QueueFamilyIndices indices = findQueueFamilies(device);
if (!indices.isComplete()) {
score = 0;
}
bool extensionsSupported = checkDeviceExtensionSupport(device);
if (!extensionsSupported) {
score = 0;
}
if (extensionsSupported) {
auto swapChainSupport = querySwapChainSupport(device);
bool swapChainAdequate = !swapChainSupport.formats.empty() && !swapChainSupport.presentModes.empty();
if (!swapChainAdequate) {
score = 0;
}
}
if (!deviceFeatures.samplerAnisotropy) {
score = 0;
}
if (!deviceFeatures.fillModeNonSolid) {
score = 0;
}
return score;
}
QueueFamilyIndices Graphics::findQueueFamilies(VkPhysicalDevice device) {
QueueFamilyIndices indices;
uint32_t queueFamilyCount = 0;
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, nullptr);
std::vector<VkQueueFamilyProperties> queueFamilies(queueFamilyCount);
vkGetPhysicalDeviceQueueFamilyProperties(device, &queueFamilyCount, queueFamilies.data());
int i = 0;
for (const auto& queueFamily : queueFamilies) {
if (queueFamily.queueFlags & VK_QUEUE_GRAPHICS_BIT) {
indices.graphicsFamily = i;
}
VkBool32 presentSupport = false;
vkGetPhysicalDeviceSurfaceSupportKHR(device, i, surface, &presentSupport);
if (presentSupport) {
indices.presentFamily = i;
}
if (indices.isComplete()) {
break;
}
i++;
}
return indices;
}
void Graphics::createLogicalDevice() {
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
std::vector<VkDeviceQueueCreateInfo> queueCreateInfos;
std::set<uint32_t> uniqueQueueFamilies = { indices.graphicsFamily.value(), indices.presentFamily.value() };
float queuePriority = 1.0f;
for (uint32_t queueFamily : uniqueQueueFamilies) {
VkDeviceQueueCreateInfo queueCreateInfo{};
queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.queueFamilyIndex = queueFamily;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
queueCreateInfos.push_back(queueCreateInfo);
}
VkPhysicalDeviceFeatures deviceFeatures{};
deviceFeatures.samplerAnisotropy = VK_TRUE;
deviceFeatures.fillModeNonSolid = VK_TRUE;
VkDeviceCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
createInfo.queueCreateInfoCount = static_cast<uint32_t>(queueCreateInfos.size());
createInfo.pQueueCreateInfos = queueCreateInfos.data();
createInfo.pEnabledFeatures = &deviceFeatures;
createInfo.enabledExtensionCount = static_cast<uint32_t>(deviceExtensions.size());
createInfo.ppEnabledExtensionNames = deviceExtensions.data();
// can this be removed?
if (enableValidationLayers) {
createInfo.enabledLayerCount = static_cast<uint32_t>(validationLayers.size());
createInfo.ppEnabledLayerNames = validationLayers.data();
}
else {
createInfo.enabledLayerCount = 0;
}
if (vkCreateDevice(physicalDevice, &createInfo, nullptr, &device) != VK_SUCCESS) {
throw love::Exception("failed to create logical device");
}
#ifdef LOVE_ANDROID
volkLoadDevice(device);
#endif
vkGetDeviceQueue(device, indices.graphicsFamily.value(), 0, &graphicsQueue);
vkGetDeviceQueue(device, indices.presentFamily.value(), 0, &presentQueue);
}
void Graphics::initVMA() {
VmaAllocatorCreateInfo allocatorCreateInfo = {};
allocatorCreateInfo.vulkanApiVersion = vulkanApiVersion;
allocatorCreateInfo.physicalDevice = physicalDevice;
allocatorCreateInfo.device = device;
allocatorCreateInfo.instance = instance;
#ifdef LOVE_ANDROID
VmaVulkanFunctions vulkanFunctions{};
vulkanFunctions.vkGetInstanceProcAddr = vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = vkGetDeviceProcAddr;
vulkanFunctions.vkGetPhysicalDeviceProperties = vkGetPhysicalDeviceProperties;
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties = vkGetPhysicalDeviceMemoryProperties;
vulkanFunctions.vkAllocateMemory = vkAllocateMemory;
vulkanFunctions.vkFreeMemory = vkFreeMemory;
vulkanFunctions.vkMapMemory = vkMapMemory;
vulkanFunctions.vkUnmapMemory = vkUnmapMemory;
vulkanFunctions.vkFlushMappedMemoryRanges = vkFlushMappedMemoryRanges;
vulkanFunctions.vkInvalidateMappedMemoryRanges = vkInvalidateMappedMemoryRanges;
vulkanFunctions.vkBindBufferMemory = vkBindBufferMemory;
vulkanFunctions.vkBindImageMemory = vkBindImageMemory;
vulkanFunctions.vkGetBufferMemoryRequirements = vkGetBufferMemoryRequirements;
vulkanFunctions.vkGetImageMemoryRequirements = vkGetImageMemoryRequirements;
vulkanFunctions.vkCreateBuffer = vkCreateBuffer;
vulkanFunctions.vkCreateImage = vkCreateImage;
vulkanFunctions.vkDestroyBuffer = vkDestroyBuffer;
vulkanFunctions.vkDestroyImage = vkDestroyImage;
vulkanFunctions.vkCmdCopyBuffer = vkCmdCopyBuffer;
vulkanFunctions.vkGetBufferMemoryRequirements2KHR = vkGetBufferMemoryRequirements2KHR;
vulkanFunctions.vkGetImageMemoryRequirements2KHR = vkGetImageMemoryRequirements2KHR;
vulkanFunctions.vkBindBufferMemory2KHR = vkBindBufferMemory2KHR;
vulkanFunctions.vkBindImageMemory2KHR = vkBindImageMemory2KHR;
vulkanFunctions.vkGetPhysicalDeviceMemoryProperties2KHR = vkGetPhysicalDeviceMemoryProperties2KHR;
vulkanFunctions.vkGetDeviceBufferMemoryRequirements = vkGetDeviceBufferMemoryRequirements;
vulkanFunctions.vkGetDeviceImageMemoryRequirements = vkGetDeviceImageMemoryRequirements;
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
#else
VmaVulkanFunctions vulkanFunctions{};
vulkanFunctions.vkGetInstanceProcAddr = &vkGetInstanceProcAddr;
vulkanFunctions.vkGetDeviceProcAddr = &vkGetDeviceProcAddr;
allocatorCreateInfo.pVulkanFunctions = &vulkanFunctions;
#endif
if (vmaCreateAllocator(&allocatorCreateInfo, &vmaAllocator) != VK_SUCCESS) {
throw love::Exception("failed to create vma allocator");
}
}
void Graphics::createSurface() {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
if (SDL_Vulkan_CreateSurface((SDL_Window*)handle, instance, &surface) != SDL_TRUE) {
throw love::Exception("failed to create window surface");
}
}
SwapChainSupportDetails Graphics::querySwapChainSupport(VkPhysicalDevice device) {
SwapChainSupportDetails details;
vkGetPhysicalDeviceSurfaceCapabilitiesKHR(device, surface, &details.capabilities);
uint32_t formatCount;
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, nullptr);
if (formatCount != 0) {
details.formats.resize(formatCount);
vkGetPhysicalDeviceSurfaceFormatsKHR(device, surface, &formatCount, details.formats.data());
}
uint32_t presentModeCount;
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, nullptr);
if (presentModeCount != 0) {
details.presentModes.resize(presentModeCount);
vkGetPhysicalDeviceSurfacePresentModesKHR(device, surface, &presentModeCount, details.presentModes.data());
}
return details;
}
void Graphics::createSwapChain() {
SwapChainSupportDetails swapChainSupport = querySwapChainSupport(physicalDevice);
VkSurfaceFormatKHR surfaceFormat = chooseSwapSurfaceFormat(swapChainSupport.formats);
VkPresentModeKHR presentMode = chooseSwapPresentMode(swapChainSupport.presentModes);
VkExtent2D extent = chooseSwapExtent(swapChainSupport.capabilities);
if (swapChainSupport.capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR ||
swapChainSupport.capabilities.currentTransform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
uint32_t width, height;
width = extent.width;
height = extent.height;
extent.width = height;
extent.height = width;
}
auto currentTransform = swapChainSupport.capabilities.currentTransform;
constexpr float PI = 3.14159265358979323846f;
float angle = 0.0f;
if (currentTransform & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) {
angle = 0.0f;
} else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_90_BIT_KHR) {
angle = -PI / 2.0f;
} else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_180_BIT_KHR) {
angle = -PI;
} else if (currentTransform & VK_SURFACE_TRANSFORM_ROTATE_270_BIT_KHR) {
angle = -3.0f * PI / 2.0f;
}
float data[] = {
cosf(angle), -sinf(angle), 0.0f, 0.0f,
sinf(angle), cosf(angle), 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f,
};
displayRotation = Matrix4(data);
uint32_t imageCount = swapChainSupport.capabilities.minImageCount + 1;
if (swapChainSupport.capabilities.maxImageCount > 0 && imageCount > swapChainSupport.capabilities.maxImageCount) {
imageCount = swapChainSupport.capabilities.maxImageCount;
}
VkSwapchainCreateInfoKHR createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
createInfo.surface = surface;
createInfo.minImageCount = imageCount;
createInfo.imageFormat = surfaceFormat.format;
createInfo.imageColorSpace = surfaceFormat.colorSpace;
createInfo.imageExtent = extent;
createInfo.imageArrayLayers = 1;
createInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
QueueFamilyIndices indices = findQueueFamilies(physicalDevice);
uint32_t queueFamilyIndices[] = { indices.graphicsFamily.value(), indices.presentFamily.value() };
if (indices.graphicsFamily != indices.presentFamily) {
createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT;
createInfo.queueFamilyIndexCount = 2;
createInfo.pQueueFamilyIndices = queueFamilyIndices;
}
else {
createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
createInfo.queueFamilyIndexCount = 0;
createInfo.pQueueFamilyIndices = nullptr;
}
createInfo.preTransform = swapChainSupport.capabilities.currentTransform;
createInfo.compositeAlpha = chooseCompositeAlpha(swapChainSupport.capabilities);
createInfo.presentMode = presentMode;
createInfo.clipped = VK_TRUE;
createInfo.oldSwapchain = VK_NULL_HANDLE;
if (vkCreateSwapchainKHR(device, &createInfo, nullptr, &swapChain) != VK_SUCCESS) {
throw love::Exception("failed to create swap chain");
}
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, nullptr);
swapChainImages.resize(imageCount);
vkGetSwapchainImagesKHR(device, swapChain, &imageCount, swapChainImages.data());
swapChainImageFormat = surfaceFormat.format;
swapChainExtent = extent;
preTransform = swapChainSupport.capabilities.currentTransform;
}
VkSurfaceFormatKHR Graphics::chooseSwapSurfaceFormat(const std::vector<VkSurfaceFormatKHR>& availableFormats) {
for (const auto& availableFormat : availableFormats) {
// fixme: what if this format and colorspace is not available?
if (availableFormat.format == VK_FORMAT_B8G8R8A8_UNORM && availableFormat.colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) {
return availableFormat;
}
}
return availableFormats[0];
}
VkPresentModeKHR Graphics::chooseSwapPresentMode(const std::vector<VkPresentModeKHR>& availablePresentModes) {
int vsync = Vulkan::getVsync();
switch (vsync) {
case -1: {
auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_FIFO_RELAXED_KHR);
if (it != availablePresentModes.end()) {
return VK_PRESENT_MODE_FIFO_RELAXED_KHR;
}
else {
return VK_PRESENT_MODE_FIFO_KHR;
}
}
case 0: {
auto it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_MAILBOX_KHR);
if (it != availablePresentModes.end()) {
return VK_PRESENT_MODE_MAILBOX_KHR;
}
else {
it = std::find(availablePresentModes.begin(), availablePresentModes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
if (it != availablePresentModes.end()) {
return VK_PRESENT_MODE_IMMEDIATE_KHR;
}
else {
return VK_PRESENT_MODE_FIFO_KHR;
}
}
}
default:
return VK_PRESENT_MODE_FIFO_KHR;
}
}
VkExtent2D Graphics::chooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities) {
if (capabilities.currentExtent.width != UINT32_MAX) {
return capabilities.currentExtent;
}
else {
auto window = Module::getInstance<love::window::Window>(M_WINDOW);
const void* handle = window->getHandle();
int width, height;
SDL_Vulkan_GetDrawableSize((SDL_Window*)handle, &width, &height);
VkExtent2D actualExtent = {
static_cast<uint32_t>(width),
static_cast<uint32_t>(height)
};
actualExtent.width = std::clamp(actualExtent.width, capabilities.minImageExtent.width, capabilities.maxImageExtent.width);
actualExtent.height = std::clamp(actualExtent.height, capabilities.minImageExtent.height, capabilities.maxImageExtent.height);
return actualExtent;
}
}
VkCompositeAlphaFlagBitsKHR Graphics::chooseCompositeAlpha(const VkSurfaceCapabilitiesKHR &capabilities) {
if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR) {
return VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
} else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR) {
return VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
} else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR) {
return VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
} else if (capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR) {
return VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR;
} else {
throw love::Exception("failed to find composite alpha");
}
}
void Graphics::createImageViews() {
swapChainImageViews.resize(swapChainImages.size());
for (size_t i = 0; i < swapChainImages.size(); i++) {
VkImageViewCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
createInfo.image = swapChainImages.at(i);
createInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
createInfo.format = swapChainImageFormat;
createInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
createInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
createInfo.subresourceRange.baseMipLevel = 0;
createInfo.subresourceRange.levelCount = 1;
createInfo.subresourceRange.baseArrayLayer = 0;
createInfo.subresourceRange.layerCount = 1;
if (vkCreateImageView(device, &createInfo, nullptr, &swapChainImageViews.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create image views");
}
}
}
void Graphics::createDefaultRenderPass() {
RenderPassConfiguration renderPassConfiguration{};
renderPassConfiguration.colorFormats.push_back(swapChainImageFormat);
renderPassConfiguration.staticData.msaaSamples = msaaSamples;
renderPassConfiguration.staticData.depthFormat = findDepthFormat();
renderPassConfiguration.staticData.resolve = true;
defaultRenderPass = createRenderPass(renderPassConfiguration);
}
void Graphics::createDefaultFramebuffers() {
defaultFramebuffers.clear();
for (const auto view : swapChainImageViews) {
FramebufferConfiguration configuration{};
configuration.staticData.renderPass = defaultRenderPass;
configuration.staticData.width = swapChainExtent.width;
configuration.staticData.height = swapChainExtent.height;
configuration.colorViews.push_back(colorImageView);
configuration.staticData.depthView = depthImageView;
configuration.staticData.resolveView = view;
defaultFramebuffers.push_back(createFramebuffer(configuration));
}
}
VkFramebuffer Graphics::createFramebuffer(FramebufferConfiguration configuration) {
std::vector<VkImageView> attachments;
for (const auto& colorView : configuration.colorViews) {
attachments.push_back(colorView);
}
if (configuration.staticData.depthView) {
attachments.push_back(configuration.staticData.depthView);
}
if (configuration.staticData.resolveView) {
attachments.push_back(configuration.staticData.resolveView);
}
VkFramebufferCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
createInfo.renderPass = configuration.staticData.renderPass;
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.data();
createInfo.width = configuration.staticData.width;
createInfo.height = configuration.staticData.height;
createInfo.layers = 1;
VkFramebuffer frameBuffer;
if (vkCreateFramebuffer(device, &createInfo, nullptr, &frameBuffer) != VK_SUCCESS) {
throw love::Exception("failed to create framebuffer");
}
return frameBuffer;
}
VkFramebuffer Graphics::getFramebuffer(FramebufferConfiguration configuration) {
auto it = framebuffers.find(configuration);
if (it != framebuffers.end()) {
return it->second;
}
else {
VkFramebuffer framebuffer = createFramebuffer(configuration);
framebuffers[configuration] = framebuffer;
return framebuffer;
}
}
void Graphics::createDefaultShaders() {
for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++) {
auto stype = (Shader::StandardShader)i;
if (!Shader::standardShaders[i]) {
std::vector<std::string> stages;
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_VERTEX));
stages.push_back(Shader::getDefaultCode(stype, SHADERSTAGE_PIXEL));
Shader::standardShaders[i] = newShader(stages, {});
}
}
}
VkRenderPass Graphics::createRenderPass(RenderPassConfiguration configuration) {
VkSubpassDescription subPass{};
subPass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
std::vector<VkAttachmentDescription> attachments;
std::vector<VkAttachmentReference> colorAttachmentRefs;
uint32_t attachment = 0;
for (const auto& colorFormat : configuration.colorFormats) {
VkAttachmentReference reference{};
reference.attachment = attachment++;
reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentRefs.push_back(reference);
VkAttachmentDescription colorDescription{};
colorDescription.format = colorFormat;
colorDescription.samples = configuration.staticData.msaaSamples;
colorDescription.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorDescription.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorDescription.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorDescription.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorDescription.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
colorDescription.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.push_back(colorDescription);
}
subPass.colorAttachmentCount = static_cast<uint32_t>(colorAttachmentRefs.size());
subPass.pColorAttachments = colorAttachmentRefs.data();
VkAttachmentReference depthStencilAttachmentRef{};
if (configuration.staticData.depthFormat != VK_FORMAT_UNDEFINED) {
depthStencilAttachmentRef.attachment = attachment++;
depthStencilAttachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subPass.pDepthStencilAttachment = &depthStencilAttachmentRef;
VkAttachmentDescription depthStencilAttachment{};
depthStencilAttachment.format = configuration.staticData.depthFormat;
depthStencilAttachment.samples = configuration.staticData.msaaSamples;
depthStencilAttachment.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthStencilAttachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthStencilAttachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depthStencilAttachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depthStencilAttachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
depthStencilAttachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachments.push_back(depthStencilAttachment);
}
VkAttachmentReference colorAttachmentResolveRef{};
if (configuration.staticData.resolve) {
colorAttachmentResolveRef.attachment = attachment++;
colorAttachmentResolveRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
subPass.pResolveAttachments = &colorAttachmentResolveRef;
VkAttachmentDescription colorAttachmentResolve{};
colorAttachmentResolve.format = configuration.colorFormats.at(0);
colorAttachmentResolve.samples = VK_SAMPLE_COUNT_1_BIT;
colorAttachmentResolve.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
colorAttachmentResolve.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
colorAttachmentResolve.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
colorAttachmentResolve.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentResolve.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachments.push_back(colorAttachmentResolve);
}
VkSubpassDependency dependency{};
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
dependency.dstSubpass = 0;
dependency.srcStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.srcAccessMask = 0;
dependency.dstStageMask = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
dependency.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
VkRenderPassCreateInfo createInfo{};
createInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
createInfo.attachmentCount = static_cast<uint32_t>(attachments.size());
createInfo.pAttachments = attachments.data();
createInfo.subpassCount = 1;
createInfo.pSubpasses = &subPass;
createInfo.dependencyCount = 1;
createInfo.pDependencies = &dependency;
VkRenderPass renderPass;
if (vkCreateRenderPass(device, &createInfo, nullptr, &renderPass) != VK_SUCCESS) {
throw love::Exception("failed to create render pass");
}
return renderPass;
}
bool Graphics::usesConstantVertexColor(const VertexAttributes& vertexAttributes) {
return !!(vertexAttributes.enableBits & (1u << ATTRIB_COLOR));
}
void Graphics::createVulkanVertexFormat(
VertexAttributes vertexAttributes,
std::vector<VkVertexInputBindingDescription> &bindingDescriptions,
std::vector<VkVertexInputAttributeDescription> &attributeDescriptions) {
std::set<uint32_t> usedBuffers;
auto allBits = vertexAttributes.enableBits;
bool usesColor = false;
uint8_t highestBufferBinding = 0;
for (uint32_t i = 0; i < VertexAttributes::MAX; i++) { // change to loop like in opengl implementation ?
uint32 bit = 1u << i;
if (allBits & bit) {
if (i == ATTRIB_COLOR) {
usesColor = true;
}
auto attrib = vertexAttributes.attribs[i];
auto bufferBinding = attrib.bufferIndex;
if (usedBuffers.find(bufferBinding) == usedBuffers.end()) { // use .contains() when c++20 is enabled
usedBuffers.insert(bufferBinding);
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = bufferBinding;
if (vertexAttributes.instanceBits & (1u << bufferBinding)) {
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_INSTANCE;
}
else {
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
}
bindingDescription.stride = vertexAttributes.bufferLayouts[bufferBinding].stride;
bindingDescriptions.push_back(bindingDescription);
highestBufferBinding = std::max(highestBufferBinding, bufferBinding);
}
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.location = i;
attributeDescription.binding = bufferBinding;
attributeDescription.offset = attrib.offsetFromVertex;
attributeDescription.format = Vulkan::getVulkanVertexFormat(attrib.format);
attributeDescriptions.push_back(attributeDescription);
}
}
// do we need to use a constant VertexColor?
if (!usesColor) {
// FIXME: is there a case where gaps happen between buffer bindings?
// then this doesn't work. We might need to enable null buffers again.
const auto constantColorBufferBinding = highestBufferBinding + 1;
VkVertexInputBindingDescription bindingDescription{};
bindingDescription.binding = constantColorBufferBinding;
bindingDescription.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
bindingDescription.stride = 0; // no stride, will always read the same color multiple times.
bindingDescriptions.push_back(bindingDescription);
VkVertexInputAttributeDescription attributeDescription{};
attributeDescription.binding = constantColorBufferBinding;
attributeDescription.location = ATTRIB_COLOR;
attributeDescription.offset = 0;
attributeDescription.format = VK_FORMAT_R32G32B32A32_SFLOAT;
attributeDescriptions.push_back(attributeDescription);
}
}
void Graphics::prepareDraw(const VertexAttributes& attributes, const BufferBindings& buffers, graphics::Texture* texture, PrimitiveType primitiveType, CullMode cullmode) {
GraphicsPipelineConfiguration configuration;
configuration.renderPass = currentRenderPass;
configuration.vertexAttributes = attributes;
configuration.shader = (Shader*)Shader::current;
configuration.primitiveType = primitiveType;
configuration.wireFrame = states.back().wireframe;
configuration.blendState = states.back().blend;
configuration.colorChannelMask = states.back().colorMask;
configuration.winding = states.back().winding;
configuration.stencil = states.back().stencil;
configuration.depthState.compare = states.back().depthTest;
configuration.depthState.write = states.back().depthWrite;
configuration.cullmode = cullmode;
configuration.viewportWidth = currentViewportWidth;
configuration.viewportHeight = currentViewportHeight;
configuration.msaaSamples = currentMsaaSamples;
configuration.numColorAttachments = currentNumColorAttachments;
std::vector<VkBuffer> bufferVector;
std::vector<VkDeviceSize> offsets;
for (uint32_t i = 0; i < VertexAttributes::MAX; i++) {
if (buffers.useBits & (1u << i)) {
bufferVector.push_back((VkBuffer)buffers.info[i].buffer->getHandle());
offsets.push_back((VkDeviceSize)buffers.info[i].offset);
}
}
if (usesConstantVertexColor(attributes)) {
bufferVector.push_back((VkBuffer)batchedDrawBuffers[currentFrame].constantColorBuffer->getHandle());
offsets.push_back((VkDeviceSize)0);
}
auto currentUniformData = getCurrentBuiltinUniformData();
configuration.shader->setUniformData(currentUniformData);
if (texture == nullptr) {
configuration.shader->setMainTex(standardTexture.get());
}
else {
configuration.shader->setMainTex(texture);
}
ensureGraphicsPipelineConfiguration(configuration);
configuration.shader->cmdPushDescriptorSets(commandBuffers.at(currentFrame), static_cast<uint32_t>(currentFrame));
vkCmdBindVertexBuffers(commandBuffers.at(currentFrame), 0, static_cast<uint32_t>(bufferVector.size()), bufferVector.data(), offsets.data());
}
void Graphics::startDefaultRenderPass() {
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = defaultRenderPass;
renderPassInfo.framebuffer = defaultFramebuffers[imageIndex];
renderPassInfo.renderArea.offset = { 0, 0 };
renderPassInfo.renderArea.extent = swapChainExtent;
vkCmdBeginRenderPass(commandBuffers.at(currentFrame), &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
currentRenderPass = defaultRenderPass;
currentGraphicsPipeline = VK_NULL_HANDLE;
postRenderPass = std::nullopt;
currentViewportWidth = (float)swapChainExtent.width;
currentViewportHeight = (float)swapChainExtent.height;
currentMsaaSamples = msaaSamples;
currentNumColorAttachments = 1;
}
void Graphics::startRenderPass(const RenderTargets& rts, int pixelw, int pixelh, bool hasSRGBtexture) {
auto currentCommandBuffer = commandBuffers.at(currentFrame);
auto width = static_cast<uint32_t>(rts.getFirstTarget().texture->getWidth());
auto height = static_cast<uint32_t>(rts.getFirstTarget().texture->getHeight());
// fixme: hasSRGBtexture
// fixme: msaaSamples
RenderPassConfiguration renderPassConfiguration{};
for (const auto &color : rts.colors) {
// fixme: use mipmap and slice.
color.mipmap;
color.slice;
renderPassConfiguration.colorFormats.push_back(Vulkan::getTextureFormat(color.texture->getPixelFormat()).internalFormat);
}
if (rts.depthStencil.texture != nullptr) {
// fixme: use mipmap and slice:
rts.depthStencil.mipmap;
rts.depthStencil.slice;
if (rts.depthStencil.texture != nullptr) {
renderPassConfiguration.staticData.depthFormat = Vulkan::getTextureFormat(rts.depthStencil.texture->getPixelFormat()).internalFormat;
}
}
VkRenderPass renderPass;
auto it = renderPasses.find(renderPassConfiguration);
if (it != renderPasses.end()) {
renderPass = it->second;
} else {
renderPass = createRenderPass(renderPassConfiguration);
renderPasses[renderPassConfiguration] = renderPass;
}
FramebufferConfiguration configuration{};
std::vector<VkImage> transitionBackImages;
for (const auto& color : rts.colors) {
configuration.colorViews.push_back((VkImageView)color.texture->getRenderTargetHandle());
Vulkan::cmdTransitionImageLayout(currentCommandBuffer, (VkImage)color.texture->getHandle(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
transitionBackImages.push_back((VkImage) color.texture->getHandle());
}
if (rts.depthStencil.texture != nullptr) {
configuration.colorViews.push_back((VkImageView)rts.depthStencil.texture->getRenderTargetHandle());
// fixme: layout transition of depth stencil image?
}
configuration.staticData.renderPass = renderPass;
configuration.staticData.width = static_cast<uint32_t>(width);
configuration.staticData.height = static_cast<uint32_t>(height);
VkFramebuffer framebuffer = getFramebuffer(configuration);
VkRenderPassBeginInfo renderPassInfo{};
renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassInfo.renderPass = renderPass;
renderPassInfo.framebuffer = framebuffer;
renderPassInfo.renderArea.offset = {0, 0};
renderPassInfo.renderArea.extent.width = static_cast<uint32_t>(width);
renderPassInfo.renderArea.extent.height = static_cast<uint32_t>(height);
vkCmdBeginRenderPass(currentCommandBuffer, &renderPassInfo, VK_SUBPASS_CONTENTS_INLINE);
currentRenderPass = renderPass;
currentGraphicsPipeline = VK_NULL_HANDLE;
currentViewportWidth = (float)width;
currentViewportHeight = (float)height;
currentMsaaSamples = VK_SAMPLE_COUNT_1_BIT;
currentNumColorAttachments = static_cast<uint32_t>(rts.colors.size());
postRenderPass = [=]() {
for (const auto& image : transitionBackImages) {
Vulkan::cmdTransitionImageLayout(currentCommandBuffer, image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
}
};
}
void Graphics::endRenderPass() {
vkCmdEndRenderPass(commandBuffers.at(currentFrame));
currentRenderPass = VK_NULL_HANDLE;
if (postRenderPass) {
postRenderPass.value()();
postRenderPass = std::nullopt;
}
}
VkSampler Graphics::createSampler(const SamplerState& samplerState) {
VkPhysicalDeviceProperties properties{};
vkGetPhysicalDeviceProperties(physicalDevice, &properties);
VkSamplerCreateInfo samplerInfo{};
samplerInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
samplerInfo.magFilter = Vulkan::getFilter(samplerState.magFilter);
samplerInfo.minFilter = Vulkan::getFilter(samplerState.minFilter);
samplerInfo.addressModeU = Vulkan::getWrapMode(samplerState.wrapU);
samplerInfo.addressModeV = Vulkan::getWrapMode(samplerState.wrapV);
samplerInfo.addressModeW = Vulkan::getWrapMode(samplerState.wrapW);
samplerInfo.anisotropyEnable = VK_TRUE;
samplerInfo.maxAnisotropy = static_cast<float>(samplerState.maxAnisotropy);
samplerInfo.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
samplerInfo.unnormalizedCoordinates = VK_FALSE;
if (samplerState.depthSampleMode.hasValue) {
samplerInfo.compareEnable = VK_TRUE;
samplerInfo.compareOp = Vulkan::getCompareOp(samplerState.depthSampleMode.value);
} else {
samplerInfo.compareEnable = VK_FALSE;
samplerInfo.compareOp = VK_COMPARE_OP_ALWAYS;
}
samplerInfo.mipmapMode = Vulkan::getMipMapMode(samplerState.mipmapFilter);
samplerInfo.mipLodBias = samplerState.lodBias;
samplerInfo.minLod = static_cast<float>(samplerState.minLod);
samplerInfo.maxLod = static_cast<float>(samplerState.maxLod);
VkSampler sampler;
if (vkCreateSampler(device, &samplerInfo, nullptr, &sampler) != VK_SUCCESS) {
throw love::Exception("failed to create sampler");
}
return sampler;
}
VkSampler Graphics::getCachedSampler(const SamplerState& samplerState) {
auto it = samplers.find(samplerState);
if (it != samplers.end()) {
return it->second;
} else {
VkSampler sampler = createSampler(samplerState);
samplers.insert({samplerState, sampler});
return sampler;
}
}
VkPipeline Graphics::createGraphicsPipeline(GraphicsPipelineConfiguration configuration) {
auto &shaderStages = configuration.shader->getShaderStages();
std::vector<VkVertexInputBindingDescription> bindingDescriptions;
std::vector<VkVertexInputAttributeDescription> attributeDescriptions;
createVulkanVertexFormat(configuration.vertexAttributes, bindingDescriptions, attributeDescriptions);
VkPipelineVertexInputStateCreateInfo vertexInputInfo{};
vertexInputInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputInfo.vertexBindingDescriptionCount = static_cast<uint32_t>(bindingDescriptions.size());
vertexInputInfo.pVertexBindingDescriptions = bindingDescriptions.data();
vertexInputInfo.vertexAttributeDescriptionCount = static_cast<uint32_t>(attributeDescriptions.size());
vertexInputInfo.pVertexAttributeDescriptions = attributeDescriptions.data();
VkPipelineInputAssemblyStateCreateInfo inputAssembly{};
inputAssembly.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssembly.topology = Vulkan::getPrimitiveTypeTopology(configuration.primitiveType);
inputAssembly.primitiveRestartEnable = VK_FALSE;
VkViewport viewport{};
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = configuration.viewportWidth;
viewport.height = configuration.viewportHeight;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkPipelineViewportStateCreateInfo viewportState{};
viewportState.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportState.viewportCount = 1;
viewportState.pViewports = &viewport;
viewportState.scissorCount = 1;
VkPipelineRasterizationStateCreateInfo rasterizer{};
rasterizer.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizer.depthClampEnable = VK_FALSE;
rasterizer.rasterizerDiscardEnable = VK_FALSE;
rasterizer.polygonMode = Vulkan::getPolygonMode(configuration.wireFrame);
rasterizer.lineWidth = 1.0f;
rasterizer.cullMode = Vulkan::getCullMode(configuration.cullmode);
rasterizer.frontFace = Vulkan::getFrontFace(configuration.winding);
rasterizer.depthBiasEnable = VK_FALSE;
rasterizer.depthBiasConstantFactor = 0.0f;
rasterizer.depthBiasClamp = 0.0f;
rasterizer.depthBiasSlopeFactor = 0.0f;
VkPipelineMultisampleStateCreateInfo multisampling{};
multisampling.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampling.sampleShadingEnable = VK_FALSE;
multisampling.rasterizationSamples = configuration.msaaSamples;
multisampling.minSampleShading = 1.0f; // Optional
multisampling.pSampleMask = nullptr; // Optional
multisampling.alphaToCoverageEnable = VK_FALSE; // Optional
multisampling.alphaToOneEnable = VK_FALSE; // Optional
VkPipelineDepthStencilStateCreateInfo depthStencil{};
depthStencil.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencil.depthTestEnable = VK_TRUE;
depthStencil.depthWriteEnable = Vulkan::getBool(configuration.depthState.write);
depthStencil.depthCompareOp = Vulkan::getCompareOp(configuration.depthState.compare);
depthStencil.depthBoundsTestEnable = VK_FALSE;
depthStencil.minDepthBounds = 0.0f;
depthStencil.maxDepthBounds = 1.0f;
depthStencil.stencilTestEnable = VK_TRUE;
depthStencil.front.failOp = VK_STENCIL_OP_KEEP;
depthStencil.front.passOp = Vulkan::getStencilOp(configuration.stencil.action);
depthStencil.front.depthFailOp = VK_STENCIL_OP_KEEP;
depthStencil.front.compareOp = Vulkan::getCompareOp(configuration.stencil.compare);
depthStencil.front.compareMask = configuration.stencil.readMask;
depthStencil.front.writeMask = configuration.stencil.writeMask;
depthStencil.front.reference = configuration.stencil.value;
depthStencil.back.failOp = VK_STENCIL_OP_KEEP;
depthStencil.back.passOp = Vulkan::getStencilOp(configuration.stencil.action);
depthStencil.back.depthFailOp = VK_STENCIL_OP_KEEP;
depthStencil.back.compareOp = Vulkan::getCompareOp(configuration.stencil.compare);
depthStencil.back.compareMask = configuration.stencil.readMask;
depthStencil.back.writeMask = configuration.stencil.writeMask;
depthStencil.back.reference = static_cast<uint32_t>(configuration.stencil.value);
VkPipelineColorBlendAttachmentState colorBlendAttachment{};
colorBlendAttachment.colorWriteMask = Vulkan::getColorMask(configuration.colorChannelMask);
colorBlendAttachment.blendEnable = Vulkan::getBool(configuration.blendState.enable);
colorBlendAttachment.srcColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.srcFactorRGB);
colorBlendAttachment.dstColorBlendFactor = Vulkan::getBlendFactor(configuration.blendState.dstFactorRGB);
colorBlendAttachment.colorBlendOp = Vulkan::getBlendOp(configuration.blendState.operationRGB);
colorBlendAttachment.srcAlphaBlendFactor = Vulkan::getBlendFactor(configuration.blendState.srcFactorA);
colorBlendAttachment.dstAlphaBlendFactor = Vulkan::getBlendFactor(configuration.blendState.dstFactorA);
colorBlendAttachment.alphaBlendOp = Vulkan::getBlendOp(configuration.blendState.operationA);
std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachments(configuration.numColorAttachments, colorBlendAttachment);
VkPipelineColorBlendStateCreateInfo colorBlending{};
colorBlending.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlending.logicOpEnable = VK_FALSE;
colorBlending.logicOp = VK_LOGIC_OP_COPY;
colorBlending.attachmentCount = static_cast<uint32_t>(colorBlendAttachments.size());
colorBlending.pAttachments = colorBlendAttachments.data();
colorBlending.blendConstants[0] = 0.0f;
colorBlending.blendConstants[1] = 0.0f;
colorBlending.blendConstants[2] = 0.0f;
colorBlending.blendConstants[3] = 0.0f;
std::array<VkDynamicState, 1> dynamicStates = {
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicState{};
dynamicState.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicState.dynamicStateCount = static_cast<uint32_t>(dynamicStates.size());
dynamicState.pDynamicStates = dynamicStates.data();
VkGraphicsPipelineCreateInfo pipelineInfo{};
pipelineInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
pipelineInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
pipelineInfo.pStages = shaderStages.data();
pipelineInfo.pVertexInputState = &vertexInputInfo;
pipelineInfo.pInputAssemblyState = &inputAssembly;
pipelineInfo.pViewportState = &viewportState;
pipelineInfo.pRasterizationState = &rasterizer;
pipelineInfo.pMultisampleState = &multisampling;
pipelineInfo.pDepthStencilState = &depthStencil;
pipelineInfo.pColorBlendState = &colorBlending;
pipelineInfo.pDynamicState = &dynamicState;
pipelineInfo.layout = configuration.shader->getGraphicsPipelineLayout();
pipelineInfo.subpass = 0;
pipelineInfo.basePipelineHandle = VK_NULL_HANDLE;
pipelineInfo.basePipelineIndex = -1;
pipelineInfo.renderPass = configuration.renderPass;
VkPipeline graphicsPipeline;
if (vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &graphicsPipeline) != VK_SUCCESS) {
throw love::Exception("failed to create graphics pipeline");
}
return graphicsPipeline;
}
void Graphics::ensureGraphicsPipelineConfiguration(GraphicsPipelineConfiguration configuration) {
auto it = graphicsPipelines.find(configuration);
if (it != graphicsPipelines.end()) {
if (it->second != currentGraphicsPipeline) {
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, it->second);
currentGraphicsPipeline = it->second;
}
} else {
VkPipeline pipeline = createGraphicsPipeline(configuration);
graphicsPipelines.insert({configuration, pipeline});
vkCmdBindPipeline(commandBuffers.at(currentFrame), VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
currentGraphicsPipeline = pipeline;
}
}
void Graphics::getMaxUsableSampleCount() {
VkPhysicalDeviceProperties physicalDeviceProperties;
vkGetPhysicalDeviceProperties(physicalDevice, &physicalDeviceProperties);
VkSampleCountFlags counts = physicalDeviceProperties.limits.framebufferColorSampleCounts & physicalDeviceProperties.limits.framebufferDepthSampleCounts;
if (counts & VK_SAMPLE_COUNT_64_BIT && requestedMsaa >= 64) {
msaaSamples = VK_SAMPLE_COUNT_64_BIT;
actualMsaa = 64;
} else if (counts & VK_SAMPLE_COUNT_32_BIT && requestedMsaa >= 32) {
msaaSamples = VK_SAMPLE_COUNT_32_BIT;
actualMsaa = 32;
}
else if (counts & VK_SAMPLE_COUNT_16_BIT && requestedMsaa >= 16) {
msaaSamples = VK_SAMPLE_COUNT_16_BIT;
actualMsaa = 16;
}
else if (counts & VK_SAMPLE_COUNT_8_BIT && requestedMsaa >= 8) {
msaaSamples = VK_SAMPLE_COUNT_8_BIT;
actualMsaa = 8;
}
else if (counts & VK_SAMPLE_COUNT_4_BIT && requestedMsaa >= 4) {
msaaSamples = VK_SAMPLE_COUNT_4_BIT;
actualMsaa = 4;
}
else if (counts & VK_SAMPLE_COUNT_2_BIT && requestedMsaa >= 2) {
msaaSamples = VK_SAMPLE_COUNT_2_BIT;
actualMsaa = 2;
}
else {
msaaSamples = VK_SAMPLE_COUNT_1_BIT;
actualMsaa = 1;
}
}
void Graphics::createColorResources() {
VkFormat colorFormat = swapChainImageFormat;
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = colorFormat;
imageInfo.extent.width = swapChainExtent.width;
imageInfo.extent.height = swapChainExtent.height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = msaaSamples;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &colorImage, &colorImageAllocation, nullptr);
VkImageViewCreateInfo imageViewInfo{};
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewInfo.image = colorImage;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = colorFormat;
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewInfo.subresourceRange.baseMipLevel = 0;
imageViewInfo.subresourceRange.levelCount = 1;
imageViewInfo.subresourceRange.baseArrayLayer = 0;
imageViewInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &imageViewInfo, nullptr, &colorImageView);
}
VkFormat Graphics::findSupportedFormat(const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features) {
for (auto format : candidates) {
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &properties);
if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features) {
return format;
}
else if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features) {
return format;
}
}
throw love::Exception("failed to find supported format");
}
VkFormat Graphics::findDepthFormat() {
return findSupportedFormat(
{ VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT },
VK_IMAGE_TILING_OPTIMAL,
VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT
);
}
void Graphics::createDepthResources() {
VkFormat depthFormat = findDepthFormat();
VkImageCreateInfo imageInfo{};
imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageInfo.imageType = VK_IMAGE_TYPE_2D;
imageInfo.format = depthFormat;
imageInfo.extent.width = swapChainExtent.width;
imageInfo.extent.height = swapChainExtent.height;
imageInfo.extent.depth = 1;
imageInfo.mipLevels = 1;
imageInfo.arrayLayers = 1;
imageInfo.samples = msaaSamples;
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VmaAllocationCreateInfo allocationInfo{};
allocationInfo.usage = VMA_MEMORY_USAGE_AUTO;
allocationInfo.flags = VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT;
vmaCreateImage(vmaAllocator, &imageInfo, &allocationInfo, &depthImage, &depthImageAllocation, nullptr);
VkImageViewCreateInfo imageViewInfo{};
imageViewInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewInfo.image = depthImage;
imageViewInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewInfo.format = depthFormat;
imageViewInfo.components.r = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.g = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.b = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.components.a = VK_COMPONENT_SWIZZLE_IDENTITY;
imageViewInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
imageViewInfo.subresourceRange.baseMipLevel = 0;
imageViewInfo.subresourceRange.levelCount = 1;
imageViewInfo.subresourceRange.baseArrayLayer = 0;
imageViewInfo.subresourceRange.layerCount = 1;
vkCreateImageView(device, &imageViewInfo, nullptr, &depthImageView);
}
void Graphics::createCommandPool() {
QueueFamilyIndices queueFamilyIndices = findQueueFamilies(physicalDevice);
VkCommandPoolCreateInfo poolInfo{};
poolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
poolInfo.queueFamilyIndex = queueFamilyIndices.graphicsFamily.value();
poolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT | VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
if (vkCreateCommandPool(device, &poolInfo, nullptr, &commandPool) != VK_SUCCESS) {
throw love::Exception("failed to create command pool");
}
}
void Graphics::createCommandBuffers() {
commandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
dataTransferCommandBuffers.resize(MAX_FRAMES_IN_FLIGHT);
VkCommandBufferAllocateInfo allocInfo{};
allocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocInfo.commandPool = commandPool;
allocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
allocInfo.commandBufferCount = (uint32_t)MAX_FRAMES_IN_FLIGHT;
if (vkAllocateCommandBuffers(device, &allocInfo, commandBuffers.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate command buffers");
}
VkCommandBufferAllocateInfo dataTransferAllocInfo{};
dataTransferAllocInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
dataTransferAllocInfo.commandPool = commandPool;
dataTransferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
dataTransferAllocInfo.commandBufferCount = (uint32_t)MAX_FRAMES_IN_FLIGHT;
if (vkAllocateCommandBuffers(device, &dataTransferAllocInfo, dataTransferCommandBuffers.data()) != VK_SUCCESS) {
throw love::Exception("failed to allocate data transfer command buffers");
}
}
void Graphics::createSyncObjects() {
imageAvailableSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
renderFinishedSemaphores.resize(MAX_FRAMES_IN_FLIGHT);
inFlightFences.resize(MAX_FRAMES_IN_FLIGHT);
imagesInFlight.resize(swapChainImages.size(), VK_NULL_HANDLE);
VkSemaphoreCreateInfo semaphoreInfo{};
semaphoreInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
VkFenceCreateInfo fenceInfo{};
fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceInfo.flags = VK_FENCE_CREATE_SIGNALED_BIT;
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
if (vkCreateSemaphore(device, &semaphoreInfo, nullptr, &imageAvailableSemaphores.at(i)) != VK_SUCCESS ||
vkCreateSemaphore(device, &semaphoreInfo, nullptr, &renderFinishedSemaphores.at(i)) != VK_SUCCESS ||
vkCreateFence(device, &fenceInfo, nullptr, &inFlightFences.at(i)) != VK_SUCCESS) {
throw love::Exception("failed to create synchronization objects for a frame!");
}
}
}
void Graphics::createDefaultTexture() {
Texture::Settings settings;
standardTexture.reset((Texture*)newTexture(settings, nullptr));
uint8_t whitePixels[] = {255, 255, 255, 255};
standardTexture->replacePixels(whitePixels, sizeof(whitePixels), 0, 0, { 0, 0, 1, 1 }, false);
}
void Graphics::cleanup() {
delete quadIndexBuffer;
quadIndexBuffer = nullptr;
cleanupSwapChain();
for (auto &cleanUpFns : cleanUpFunctions) {
for (auto &cleanUpFn : cleanUpFns) {
cleanUpFn();
}
}
cleanUpFunctions.clear();
vmaDestroyAllocator(vmaAllocator);
batchedDrawBuffers.clear();
for (size_t i = 0; i < MAX_FRAMES_IN_FLIGHT; i++) {
vkDestroySemaphore(device, renderFinishedSemaphores[i], nullptr);
vkDestroySemaphore(device, imageAvailableSemaphores[i], nullptr);
vkDestroyFence(device, inFlightFences[i], nullptr);
}
vkFreeCommandBuffers(device, commandPool, MAX_FRAMES_IN_FLIGHT, commandBuffers.data());
vkFreeCommandBuffers(device, commandPool, MAX_FRAMES_IN_FLIGHT, dataTransferCommandBuffers.data());
for (auto const& p : samplers) {
vkDestroySampler(device, p.second, nullptr);
}
samplers.clear();
for (const auto& [key, val] : renderPasses) {
vkDestroyRenderPass(device, val, nullptr);
}
// fixme: maybe we should clean up some pipelines if they haven't been used in a while.
for (auto const& p : graphicsPipelines) {
vkDestroyPipeline(device, p.second, nullptr);
}
graphicsPipelines.clear();
vkDestroyCommandPool(device, commandPool, nullptr);
vkDestroyDevice(device, nullptr);
vkDestroySurfaceKHR(instance, surface, nullptr);
vkDestroyInstance(instance, nullptr);
}
void Graphics::cleanupSwapChain() {
for (const auto& framebuffer : defaultFramebuffers) {
vkDestroyFramebuffer(device, framebuffer, nullptr);
}
vkDestroyRenderPass(device, defaultRenderPass, nullptr);
vkDestroyImageView(device, colorImageView, nullptr);
vmaDestroyImage(vmaAllocator, colorImage, colorImageAllocation);
vkDestroyImageView(device, depthImageView, nullptr);
vmaDestroyImage(vmaAllocator, depthImage, depthImageAllocation);
for (const auto& [key, val] : framebuffers) {
vkDestroyFramebuffer(device, val, nullptr);
}
framebuffers.clear();
for (auto & swapChainImageView : swapChainImageViews) {
vkDestroyImageView(device, swapChainImageView, nullptr);
}
swapChainImageViews.clear();
vkDestroySwapchainKHR(device, swapChain, nullptr);
}
void Graphics::recreateSwapChain() {
vkDeviceWaitIdle(device);
cleanupSwapChain();
createSwapChain();
createImageViews();
createColorResources();
createDepthResources();
createDefaultRenderPass();
createDefaultFramebuffers();
}
love::graphics::Graphics* createInstance() {
love::graphics::Graphics* instance = nullptr;
try {
instance = new Graphics();
}
catch (love::Exception& e) {
printf("Cannot create Vulkan renderer: %s\n", e.what());
}
return instance;
}
} // vulkan
} // graphics
} // love