mirror of
https://github.com/love2d/love.git
synced 2026-08-12 16:40:57 +02:00
174 lines
4.5 KiB
C++
174 lines
4.5 KiB
C++
/**
|
|
* Copyright (c) 2006-2009 LOVE Development Team
|
|
*
|
|
* This software is provided 'as-is', without any express or implied
|
|
* warranty. In no event will the authors be held liable for any damages
|
|
* arising from the use of this software.
|
|
*
|
|
* Permission is granted to anyone to use this software for any purpose,
|
|
* including commercial applications, and to alter it and redistribute it
|
|
* freely, subject to the following restrictions:
|
|
*
|
|
* 1. The origin of this software must not be misrepresented; you must not
|
|
* claim that you wrote the original software. If you use this software
|
|
* in a product, an acknowledgment in the product documentation would be
|
|
* appreciated but is not required.
|
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
|
* misrepresented as being the original software.
|
|
* 3. This notice may not be removed or altered from any source distribution.
|
|
**/
|
|
|
|
#include "Matrix.h"
|
|
|
|
// STD
|
|
#include <cstring> // memcpy
|
|
#include <cmath>
|
|
|
|
namespace love
|
|
{
|
|
|
|
// | e0 e4 e8 e12 |
|
|
// | e1 e5 e9 e13 |
|
|
// | e2 e6 e10 e14 |
|
|
// | e3 e7 e11 e15 |
|
|
|
|
Matrix::Matrix()
|
|
{
|
|
setIdentity();
|
|
}
|
|
|
|
Matrix::~Matrix()
|
|
{
|
|
}
|
|
|
|
// | e0 e4 e8 e12 |
|
|
// | e1 e5 e9 e13 |
|
|
// | e2 e6 e10 e14 |
|
|
// | e3 e7 e11 e15 |
|
|
// | e0 e4 e8 e12 |
|
|
// | e1 e5 e9 e13 |
|
|
// | e2 e6 e10 e14 |
|
|
// | e3 e7 e11 e15 |
|
|
|
|
Matrix Matrix::operator * (const Matrix & m) const
|
|
{
|
|
Matrix t;
|
|
|
|
t.e[0] = (e[0]*m.e[0]) + (e[4]*m.e[1]) + (e[8]*m.e[2]) + (e[12]*m.e[3]);
|
|
t.e[4] = (e[0]*m.e[4]) + (e[4]*m.e[5]) + (e[8]*m.e[6]) + (e[12]*m.e[7]);
|
|
t.e[8] = (e[0]*m.e[8]) + (e[4]*m.e[9]) + (e[8]*m.e[10]) + (e[12]*m.e[11]);
|
|
t.e[12] = (e[0]*m.e[12]) + (e[4]*m.e[13]) + (e[8]*m.e[14]) + (e[12]*m.e[15]);
|
|
|
|
t.e[1] = (e[1]*m.e[0]) + (e[5]*m.e[1]) + (e[9]*m.e[2]) + (e[13]*m.e[3]);
|
|
t.e[5] = (e[1]*m.e[4]) + (e[5]*m.e[5]) + (e[9]*m.e[6]) + (e[13]*m.e[7]);
|
|
t.e[9] = (e[1]*m.e[8]) + (e[5]*m.e[9]) + (e[9]*m.e[10]) + (e[13]*m.e[11]);
|
|
t.e[13] = (e[1]*m.e[12]) + (e[5]*m.e[13]) + (e[9]*m.e[14]) + (e[13]*m.e[15]);
|
|
|
|
t.e[2] = (e[2]*m.e[0]) + (e[6]*m.e[1]) + (e[10]*m.e[2]) + (e[14]*m.e[3]);
|
|
t.e[6] = (e[2]*m.e[4]) + (e[6]*m.e[5]) + (e[10]*m.e[6]) + (e[14]*m.e[7]);
|
|
t.e[10] = (e[2]*m.e[8]) + (e[6]*m.e[9]) + (e[10]*m.e[10]) + (e[14]*m.e[11]);
|
|
t.e[14] = (e[2]*m.e[12]) + (e[6]*m.e[13]) + (e[10]*m.e[14]) + (e[14]*m.e[15]);
|
|
|
|
t.e[3] = (e[3]*m.e[0]) + (e[7]*m.e[1]) + (e[11]*m.e[2]) + (e[15]*m.e[3]);
|
|
t.e[7] = (e[3]*m.e[4]) + (e[7]*m.e[5]) + (e[11]*m.e[6]) + (e[15]*m.e[7]);
|
|
t.e[11] = (e[3]*m.e[8]) + (e[7]*m.e[9]) + (e[11]*m.e[10]) + (e[15]*m.e[11]);
|
|
t.e[15] = (e[3]*m.e[12]) + (e[7]*m.e[13]) + (e[11]*m.e[14]) + (e[15]*m.e[15]);
|
|
|
|
return t;
|
|
}
|
|
|
|
void Matrix::operator *= (const Matrix & m)
|
|
{
|
|
Matrix t = (*this) * m;
|
|
memcpy((void*)this->e, (void*)t.e, sizeof(float)*16);
|
|
}
|
|
|
|
const float * Matrix::getElements() const
|
|
{
|
|
return e;
|
|
}
|
|
|
|
void Matrix::setIdentity()
|
|
{
|
|
memset(e, 0, sizeof(float)*16);
|
|
e[0] = e[5] = e[10] = e[15] = 1;
|
|
}
|
|
|
|
void Matrix::setTranslation(float x, float y)
|
|
{
|
|
setIdentity();
|
|
e[12] = x;
|
|
e[13] = y;
|
|
}
|
|
|
|
void Matrix::setRotation(float rad)
|
|
{
|
|
setIdentity();
|
|
float c = cos(rad), s = sin(rad);
|
|
e[0] = c; e[4] = -s;
|
|
e[1] = s; e[5] = c;
|
|
}
|
|
|
|
void Matrix::setScale(float sx, float sy)
|
|
{
|
|
setIdentity();
|
|
e[0] = sx;
|
|
e[5] = sy;
|
|
}
|
|
|
|
void Matrix::setTransformation(float x, float y, float angle, float sx, float sy, float ox, float oy)
|
|
{
|
|
// TODO: This works fine, but should consider speeding this up a little.
|
|
setIdentity();
|
|
translate(x, y);
|
|
rotate(angle);
|
|
scale(sx, sy);
|
|
translate(-ox, -oy);
|
|
}
|
|
|
|
void Matrix::translate(float x, float y)
|
|
{
|
|
Matrix t;
|
|
t.setTranslation(x, y);
|
|
this->operator *=(t);
|
|
}
|
|
|
|
void Matrix::rotate(float rad)
|
|
{
|
|
Matrix t;
|
|
t.setRotation(rad);
|
|
this->operator *=(t);
|
|
}
|
|
|
|
void Matrix::scale(float sx, float sy)
|
|
{
|
|
Matrix t;
|
|
t.setScale(sx, sy);
|
|
this->operator *=(t);
|
|
}
|
|
|
|
// | x |
|
|
// | y |
|
|
// | 0 |
|
|
// | 1 |
|
|
// | e0 e4 e8 e12 |
|
|
// | e1 e5 e9 e13 |
|
|
// | e2 e6 e10 e14 |
|
|
// | e3 e7 e11 e15 |
|
|
|
|
void Matrix::transform(vertex * dst, const vertex * src, int size) const
|
|
{
|
|
for(int i = 0;i<size;i++)
|
|
{
|
|
// Store in temp variables in case src = dst
|
|
float x = (e[0]*src[i].x) + (e[4]*src[i].y) + (0) + (e[12]);
|
|
float y = (e[1]*src[i].x) + (e[5]*src[i].y) + (0) + (e[13]);
|
|
|
|
dst[i].x = x;
|
|
dst[i].y = y;
|
|
}
|
|
}
|
|
|
|
|
|
} // love
|