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love/testing/todo.md
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2024-02-29 09:20:18 +00:00

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# TODO
These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
## General
- ability to test loading different combinations of modules if needed?
- performance tests? need to discuss what + how, might be better as a seperate thing
- check expected behaviour of mount + unmount with common path
try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
## Graphics
- love.graphics.copyBuffer()
- love.graphics.copyBufferToTexture()
- love.graphics.copyTextureToBuffer()
- love.graphics.readbackTexture()
- love.graphics.readbackTextureAsync()
- love.graphics.readbackBuffer()
- love.graphics.readbackBufferAsync()
- love.graphics.newComputeShader()
- love.graphics.dispatchThreadgroups()
- love.graphics.dispatchIndirect()
- love.graphics.newTexture()
- love.graphics.drawFromShader()
- love.graphics.drawFromShaderIndirect()
- love.graphics.drawIndirect()
- love.graphics.getQuadIndexBuffer()
- love.graphics.setBlendState()
- love.graphics.setOrthoProjection()
- love.graphics.setPerspectiveProjection()
- love.graphics.resetProjection()
- love.graphics.Mesh:getAttachedAttributes()
- love.graphics.Shader:hasStage()