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33 lines
1.3 KiB
Markdown
33 lines
1.3 KiB
Markdown
# TODO
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These are all the outstanding methods that require test coverage, along with a few bits that still need doing / discussion.
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## General
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- ability to test loading different combinations of modules if needed?
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- performance tests? need to discuss what + how, might be better as a seperate thing
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- check expected behaviour of mount + unmount with common path
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try uncommenting love.filesystem.unmountCommonPath and you'll see the issues
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- revisit love.audio.setPlaybackDevice when we update openal soft for MacOS
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## Graphics
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- love.graphics.copyBuffer()
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- love.graphics.copyBufferToTexture()
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- love.graphics.copyTextureToBuffer()
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- love.graphics.readbackTexture()
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- love.graphics.readbackTextureAsync()
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- love.graphics.readbackBuffer()
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- love.graphics.readbackBufferAsync()
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- love.graphics.newComputeShader()
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- love.graphics.dispatchThreadgroups()
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- love.graphics.dispatchIndirect()
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- love.graphics.newTexture()
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- love.graphics.drawFromShader()
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- love.graphics.drawFromShaderIndirect()
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- love.graphics.drawIndirect()
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- love.graphics.getQuadIndexBuffer()
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- love.graphics.setBlendState()
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- love.graphics.setOrthoProjection()
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- love.graphics.setPerspectiveProjection()
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- love.graphics.resetProjection()
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- love.graphics.Mesh:getAttachedAttributes()
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- love.graphics.Shader:hasStage()
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