mirror of
https://github.com/love2d/love.git
synced 2026-08-12 08:30:56 +02:00
400 lines
9.1 KiB
C++
400 lines
9.1 KiB
C++
/**
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* Copyright (c) 2006-2013 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_Source.h"
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namespace love
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{
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namespace audio
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{
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Source *luax_checksource(lua_State *L, int idx)
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{
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return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
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}
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int w_Source_play(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->play();
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return 0;
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}
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int w_Source_stop(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->stop();
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return 0;
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}
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int w_Source_pause(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->pause();
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return 0;
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}
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int w_Source_resume(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->resume();
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return 0;
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}
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int w_Source_rewind(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->rewind();
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return 0;
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}
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int w_Source_setPitch(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float p = (float)luaL_checknumber(L, 2);
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t->setPitch(p);
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return 0;
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}
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int w_Source_getPitch(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getPitch());
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return 1;
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}
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int w_Source_setVolume(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float p = (float)luaL_checknumber(L, 2);
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t->setVolume(p);
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return 0;
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}
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int w_Source_getVolume(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getVolume());
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return 1;
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}
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int w_Source_seek(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float offset = (float)luaL_checknumber(L, 2);
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if (offset < 0)
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return luaL_argerror(L, 2, "can't seek to a negative position");
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Source::Unit u = Source::UNIT_SECONDS;
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const char *unit = lua_isnoneornil(L, 3) ? 0 : lua_tostring(L, 3);
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if (unit && !t->getConstant(unit, u))
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return luaL_error(L, "Invalid Source time unit: %s", unit);
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t->seek(offset, u);
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return 0;
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}
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int w_Source_tell(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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Source::Unit u = Source::UNIT_SECONDS;
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const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
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if (unit && !t->getConstant(unit, u))
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return luaL_error(L, "Invalid Source time unit: %s", unit);
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lua_pushnumber(L, t->tell(u));
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return 1;
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}
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int w_Source_setPosition(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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v[0] = (float)luaL_checknumber(L, 2);
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v[1] = (float)luaL_checknumber(L, 3);
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v[2] = (float)luaL_optnumber(L, 4, 0);
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t->setPosition(v);
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return 0;
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}
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int w_Source_getPosition(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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t->getPosition(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_Source_setVelocity(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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v[0] = (float)luaL_checknumber(L, 2);
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v[1] = (float)luaL_checknumber(L, 3);
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v[2] = (float)luaL_optnumber(L, 4, 0);
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t->setVelocity(v);
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return 0;
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}
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int w_Source_getVelocity(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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t->getVelocity(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_Source_setDirection(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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v[0] = (float)luaL_checknumber(L, 2);
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v[1] = (float)luaL_checknumber(L, 3);
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v[2] = (float)luaL_optnumber(L, 4, 0);
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t->setDirection(v);
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return 0;
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}
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int w_Source_getDirection(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float v[3];
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t->getDirection(v);
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lua_pushnumber(L, v[0]);
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lua_pushnumber(L, v[1]);
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lua_pushnumber(L, v[2]);
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return 3;
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}
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int w_Source_setCone(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float innerAngle = (float) luaL_checknumber(L, 2);
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float outerAngle = (float) luaL_checknumber(L, 3);
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float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
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t->setCone(innerAngle, outerAngle, outerVolume);
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return 0;
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}
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int w_Source_getCone(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float innerAngle, outerAngle, outerVolume;
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t->getCone(innerAngle, outerAngle, outerVolume);
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lua_pushnumber(L, innerAngle);
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lua_pushnumber(L, outerAngle);
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lua_pushnumber(L, outerVolume);
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return 3;
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}
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int w_Source_setRelative(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->setRelative(luax_toboolean(L, 2));
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return 0;
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}
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int w_Source_isRelative(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isRelative());
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return 1;
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}
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int w_Source_setLooping(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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t->setLooping(luax_toboolean(L, 2));
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return 0;
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}
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int w_Source_isLooping(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isLooping());
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return 1;
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}
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int w_Source_isStopped(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isStopped());
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return 1;
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}
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int w_Source_isPaused(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isPaused());
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return 1;
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}
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int w_Source_isPlaying(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, !t->isStopped() && !t->isPaused());
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return 1;
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}
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int w_Source_isStatic(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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luax_pushboolean(L, t->isStatic());
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return 1;
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}
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int w_Source_setVolumeLimits(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float vmin = (float)luaL_checknumber(L, 2);
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float vmax = (float)luaL_checknumber(L, 3);
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if (vmin < .0f || vmin > 1.f || vmax < .0f || vmax > 1.f)
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return luaL_error(L, "Invalid volume limits: [%f:%f]. Must be in [0:1]", vmin, vmax);
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t->setMinVolume(vmin);
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t->setMaxVolume(vmax);
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return 0;
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}
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int w_Source_getVolumeLimits(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getMinVolume());
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lua_pushnumber(L, t->getMaxVolume());
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return 2;
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}
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int w_Source_setAttenuationDistances(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float dref = (float)luaL_checknumber(L, 2);
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float dmax = (float)luaL_checknumber(L, 3);
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if (dref < .0f || dmax < .0f)
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return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
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t->setReferenceDistance(dref);
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t->setMaxDistance(dmax);
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return 0;
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}
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int w_Source_getAttenuationDistances(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getReferenceDistance());
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lua_pushnumber(L, t->getMaxDistance());
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return 2;
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}
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int w_Source_setRolloff(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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float rolloff = (float)luaL_checknumber(L, 2);
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if (rolloff < .0f)
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return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
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t->setRolloffFactor(rolloff);
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return 0;
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}
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int w_Source_getRolloff(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushnumber(L, t->getRolloffFactor());
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return 1;
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}
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int w_Source_getChannels(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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lua_pushinteger(L, t->getChannels());
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return 1;
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}
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int w_Source_getType(lua_State *L)
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{
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Source *t = luax_checksource(L, 1);
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Source::Type stype = t->getType();
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const char *typestr;
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if (!Source::getConstant(stype, typestr))
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return luaL_error(L, "Unknown Source type.");
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lua_pushstring(L, typestr);
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return 1;
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}
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static const luaL_Reg functions[] =
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{
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{ "play", w_Source_play },
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{ "stop", w_Source_stop },
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{ "pause", w_Source_pause },
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{ "resume", w_Source_resume },
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{ "rewind", w_Source_rewind },
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{ "setPitch", w_Source_setPitch },
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{ "getPitch", w_Source_getPitch },
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{ "setVolume", w_Source_setVolume },
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{ "getVolume", w_Source_getVolume },
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{ "seek", w_Source_seek },
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{ "tell", w_Source_tell },
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{ "setPosition", w_Source_setPosition },
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{ "getPosition", w_Source_getPosition },
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{ "setVelocity", w_Source_setVelocity },
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{ "getVelocity", w_Source_getVelocity },
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{ "setDirection", w_Source_setDirection },
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{ "getDirection", w_Source_getDirection },
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{ "setCone", w_Source_setCone },
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{ "getCone", w_Source_getCone },
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{ "setRelative", w_Source_setRelative },
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{ "isRelative", w_Source_isRelative },
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{ "setLooping", w_Source_setLooping },
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{ "isLooping", w_Source_isLooping },
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{ "isStopped", w_Source_isStopped },
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{ "isPaused", w_Source_isPaused },
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{ "isPlaying", w_Source_isPlaying },
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{ "isStatic", w_Source_isStatic },
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{ "setVolumeLimits", w_Source_setVolumeLimits },
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{ "getVolumeLimits", w_Source_getVolumeLimits },
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{ "setAttenuationDistances", w_Source_setAttenuationDistances },
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{ "getAttenuationDistances", w_Source_getAttenuationDistances },
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{ "setRolloff", w_Source_setRolloff},
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{ "getRolloff", w_Source_getRolloff},
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{ "getChannels", w_Source_getChannels },
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{ "getType", w_Source_getType },
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{ 0, 0 }
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};
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extern "C" int luaopen_source(lua_State *L)
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{
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return luax_register_type(L, "Source", functions);
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}
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} // audio
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} // love
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