Files
love/src/modules/audio/wrap_Source.cpp
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9.1 KiB
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/**
* Copyright (c) 2006-2013 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_Source.h"
namespace love
{
namespace audio
{
Source *luax_checksource(lua_State *L, int idx)
{
return luax_checktype<Source>(L, idx, "Source", AUDIO_SOURCE_T);
}
int w_Source_play(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->play();
return 0;
}
int w_Source_stop(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->stop();
return 0;
}
int w_Source_pause(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->pause();
return 0;
}
int w_Source_resume(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->resume();
return 0;
}
int w_Source_rewind(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->rewind();
return 0;
}
int w_Source_setPitch(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
t->setPitch(p);
return 0;
}
int w_Source_getPitch(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getPitch());
return 1;
}
int w_Source_setVolume(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float p = (float)luaL_checknumber(L, 2);
t->setVolume(p);
return 0;
}
int w_Source_getVolume(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getVolume());
return 1;
}
int w_Source_seek(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float offset = (float)luaL_checknumber(L, 2);
if (offset < 0)
return luaL_argerror(L, 2, "can't seek to a negative position");
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 3) ? 0 : lua_tostring(L, 3);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
t->seek(offset, u);
return 0;
}
int w_Source_tell(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source::Unit u = Source::UNIT_SECONDS;
const char *unit = lua_isnoneornil(L, 2) ? 0 : lua_tostring(L, 2);
if (unit && !t->getConstant(unit, u))
return luaL_error(L, "Invalid Source time unit: %s", unit);
lua_pushnumber(L, t->tell(u));
return 1;
}
int w_Source_setPosition(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
t->setPosition(v);
return 0;
}
int w_Source_getPosition(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
t->getPosition(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setVelocity(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
t->setVelocity(v);
return 0;
}
int w_Source_getVelocity(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
t->getVelocity(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setDirection(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
v[0] = (float)luaL_checknumber(L, 2);
v[1] = (float)luaL_checknumber(L, 3);
v[2] = (float)luaL_optnumber(L, 4, 0);
t->setDirection(v);
return 0;
}
int w_Source_getDirection(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float v[3];
t->getDirection(v);
lua_pushnumber(L, v[0]);
lua_pushnumber(L, v[1]);
lua_pushnumber(L, v[2]);
return 3;
}
int w_Source_setCone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float innerAngle = (float) luaL_checknumber(L, 2);
float outerAngle = (float) luaL_checknumber(L, 3);
float outerVolume = (float) luaL_optnumber(L, 4, 0.0);
t->setCone(innerAngle, outerAngle, outerVolume);
return 0;
}
int w_Source_getCone(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float innerAngle, outerAngle, outerVolume;
t->getCone(innerAngle, outerAngle, outerVolume);
lua_pushnumber(L, innerAngle);
lua_pushnumber(L, outerAngle);
lua_pushnumber(L, outerVolume);
return 3;
}
int w_Source_setRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->setRelative(luax_toboolean(L, 2));
return 0;
}
int w_Source_isRelative(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isRelative());
return 1;
}
int w_Source_setLooping(lua_State *L)
{
Source *t = luax_checksource(L, 1);
t->setLooping(luax_toboolean(L, 2));
return 0;
}
int w_Source_isLooping(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isLooping());
return 1;
}
int w_Source_isStopped(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isStopped());
return 1;
}
int w_Source_isPaused(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isPaused());
return 1;
}
int w_Source_isPlaying(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, !t->isStopped() && !t->isPaused());
return 1;
}
int w_Source_isStatic(lua_State *L)
{
Source *t = luax_checksource(L, 1);
luax_pushboolean(L, t->isStatic());
return 1;
}
int w_Source_setVolumeLimits(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float vmin = (float)luaL_checknumber(L, 2);
float vmax = (float)luaL_checknumber(L, 3);
if (vmin < .0f || vmin > 1.f || vmax < .0f || vmax > 1.f)
return luaL_error(L, "Invalid volume limits: [%f:%f]. Must be in [0:1]", vmin, vmax);
t->setMinVolume(vmin);
t->setMaxVolume(vmax);
return 0;
}
int w_Source_getVolumeLimits(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getMinVolume());
lua_pushnumber(L, t->getMaxVolume());
return 2;
}
int w_Source_setAttenuationDistances(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float dref = (float)luaL_checknumber(L, 2);
float dmax = (float)luaL_checknumber(L, 3);
if (dref < .0f || dmax < .0f)
return luaL_error(L, "Invalid distances: %f, %f. Must be > 0", dref, dmax);
t->setReferenceDistance(dref);
t->setMaxDistance(dmax);
return 0;
}
int w_Source_getAttenuationDistances(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getReferenceDistance());
lua_pushnumber(L, t->getMaxDistance());
return 2;
}
int w_Source_setRolloff(lua_State *L)
{
Source *t = luax_checksource(L, 1);
float rolloff = (float)luaL_checknumber(L, 2);
if (rolloff < .0f)
return luaL_error(L, "Invalid rolloff: %f. Must be > 0.", rolloff);
t->setRolloffFactor(rolloff);
return 0;
}
int w_Source_getRolloff(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushnumber(L, t->getRolloffFactor());
return 1;
}
int w_Source_getChannels(lua_State *L)
{
Source *t = luax_checksource(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_Source_getType(lua_State *L)
{
Source *t = luax_checksource(L, 1);
Source::Type stype = t->getType();
const char *typestr;
if (!Source::getConstant(stype, typestr))
return luaL_error(L, "Unknown Source type.");
lua_pushstring(L, typestr);
return 1;
}
static const luaL_Reg functions[] =
{
{ "play", w_Source_play },
{ "stop", w_Source_stop },
{ "pause", w_Source_pause },
{ "resume", w_Source_resume },
{ "rewind", w_Source_rewind },
{ "setPitch", w_Source_setPitch },
{ "getPitch", w_Source_getPitch },
{ "setVolume", w_Source_setVolume },
{ "getVolume", w_Source_getVolume },
{ "seek", w_Source_seek },
{ "tell", w_Source_tell },
{ "setPosition", w_Source_setPosition },
{ "getPosition", w_Source_getPosition },
{ "setVelocity", w_Source_setVelocity },
{ "getVelocity", w_Source_getVelocity },
{ "setDirection", w_Source_setDirection },
{ "getDirection", w_Source_getDirection },
{ "setCone", w_Source_setCone },
{ "getCone", w_Source_getCone },
{ "setRelative", w_Source_setRelative },
{ "isRelative", w_Source_isRelative },
{ "setLooping", w_Source_setLooping },
{ "isLooping", w_Source_isLooping },
{ "isStopped", w_Source_isStopped },
{ "isPaused", w_Source_isPaused },
{ "isPlaying", w_Source_isPlaying },
{ "isStatic", w_Source_isStatic },
{ "setVolumeLimits", w_Source_setVolumeLimits },
{ "getVolumeLimits", w_Source_getVolumeLimits },
{ "setAttenuationDistances", w_Source_setAttenuationDistances },
{ "getAttenuationDistances", w_Source_getAttenuationDistances },
{ "setRolloff", w_Source_setRolloff},
{ "getRolloff", w_Source_getRolloff},
{ "getChannels", w_Source_getChannels },
{ "getType", w_Source_getType },
{ 0, 0 }
};
extern "C" int luaopen_source(lua_State *L)
{
return luax_register_type(L, "Source", functions);
}
} // audio
} // love