mirror of
https://github.com/love2d/love.git
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b3434997bf
--HG-- branch : box2d-update
190 lines
5.6 KiB
C++
190 lines
5.6 KiB
C++
/**
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* Copyright (c) 2006-2011 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_PrismaticJoint.h"
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namespace love
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{
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namespace physics
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{
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namespace box2d
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{
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PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx)
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{
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return luax_checktype<PrismaticJoint>(L, idx, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T);
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}
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int w_PrismaticJoint_getJointTranslation(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getJointTranslation());
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return 1;
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}
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int w_PrismaticJoint_getJointSpeed(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getJointSpeed());
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return 1;
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}
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int w_PrismaticJoint_enableMotor(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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bool arg1 = luax_toboolean(L, 2);
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t->enableMotor(arg1);
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return 0;
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}
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int w_PrismaticJoint_isMotorEnabled(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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luax_pushboolean(L, t->isMotorEnabled());
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return 1;
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}
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int w_PrismaticJoint_setMaxMotorForce(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setMaxMotorForce(arg1);
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return 0;
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}
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int w_PrismaticJoint_setMotorSpeed(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setMotorSpeed(arg1);
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return 0;
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}
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int w_PrismaticJoint_getMotorSpeed(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getMotorSpeed());
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return 1;
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}
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int w_PrismaticJoint_getMotorForce(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getMotorForce());
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return 1;
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}
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int w_PrismaticJoint_enableLimit(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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bool arg1 = luax_toboolean(L, 2);
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t->enableLimit(arg1);
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return 0;
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}
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int w_PrismaticJoint_isLimitEnabled(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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luax_pushboolean(L, t->isLimitEnabled());
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return 1;
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}
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int w_PrismaticJoint_setUpperLimit(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setUpperLimit(arg1);
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return 0;
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}
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int w_PrismaticJoint_setLowerLimit(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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t->setLowerLimit(arg1);
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return 0;
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}
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int w_PrismaticJoint_setLimits(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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float arg1 = (float)luaL_checknumber(L, 2);
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float arg2 = (float)luaL_checknumber(L, 3);
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t->setLimits(arg1, arg2);
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return 0;
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}
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int w_PrismaticJoint_getLowerLimit(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getLowerLimit());
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return 1;
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}
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int w_PrismaticJoint_getUpperLimit(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_pushnumber(L, t->getUpperLimit());
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return 1;
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}
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int w_PrismaticJoint_getLimits(lua_State * L)
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{
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PrismaticJoint * t = luax_checkprismaticjoint(L, 1);
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lua_remove(L, 1);
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return t->getLimits(L);
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}
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static const luaL_Reg functions[] = {
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{ "getJointTranslation", w_PrismaticJoint_getJointTranslation },
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{ "getJointSpeed", w_PrismaticJoint_getJointSpeed },
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{ "enableMotor", w_PrismaticJoint_enableMotor },
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{ "isMotorEnabled", w_PrismaticJoint_isMotorEnabled },
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{ "setMaxMotorForce", w_PrismaticJoint_setMaxMotorForce },
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{ "setMotorSpeed", w_PrismaticJoint_setMotorSpeed },
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{ "getMotorSpeed", w_PrismaticJoint_getMotorSpeed },
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{ "getMotorForce", w_PrismaticJoint_getMotorForce },
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{ "enableLimit", w_PrismaticJoint_enableLimit },
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{ "isLimitEnabled", w_PrismaticJoint_isLimitEnabled },
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{ "setUpperLimit", w_PrismaticJoint_setUpperLimit },
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{ "setLowerLimit", w_PrismaticJoint_setLowerLimit },
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{ "setLimits", w_PrismaticJoint_setLimits },
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{ "getLowerLimit", w_PrismaticJoint_getLowerLimit },
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{ "getUpperLimit", w_PrismaticJoint_getUpperLimit },
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{ "getLimits", w_PrismaticJoint_getLimits },
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// From Joint.
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{ "getType", w_Joint_getType },
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{ "getAnchors", w_Joint_getAnchors },
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{ "getReactionForce", w_Joint_getReactionForce },
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{ "getReactionTorque", w_Joint_getReactionTorque },
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{ "setCollideConnected", w_Joint_setCollideConnected },
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{ "getCollideConnected", w_Joint_getCollideConnected },
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{ "destroy", w_Joint_destroy },
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{ 0, 0 }
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};
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int luaopen_prismaticjoint(lua_State * L)
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{
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return luax_register_type(L, "PrismaticJoint", functions);
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}
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} // box2d
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} // physics
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} // love
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