/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "wrap_PrismaticJoint.h" namespace love { namespace physics { namespace box2d { PrismaticJoint * luax_checkprismaticjoint(lua_State * L, int idx) { return luax_checktype(L, idx, "PrismaticJoint", PHYSICS_PRISMATIC_JOINT_T); } int w_PrismaticJoint_getJointTranslation(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getJointTranslation()); return 1; } int w_PrismaticJoint_getJointSpeed(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getJointSpeed()); return 1; } int w_PrismaticJoint_enableMotor(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); bool arg1 = luax_toboolean(L, 2); t->enableMotor(arg1); return 0; } int w_PrismaticJoint_isMotorEnabled(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); luax_pushboolean(L, t->isMotorEnabled()); return 1; } int w_PrismaticJoint_setMaxMotorForce(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setMaxMotorForce(arg1); return 0; } int w_PrismaticJoint_setMotorSpeed(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setMotorSpeed(arg1); return 0; } int w_PrismaticJoint_getMotorSpeed(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getMotorSpeed()); return 1; } int w_PrismaticJoint_getMotorForce(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getMotorForce()); return 1; } int w_PrismaticJoint_enableLimit(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); bool arg1 = luax_toboolean(L, 2); t->enableLimit(arg1); return 0; } int w_PrismaticJoint_isLimitEnabled(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); luax_pushboolean(L, t->isLimitEnabled()); return 1; } int w_PrismaticJoint_setUpperLimit(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setUpperLimit(arg1); return 0; } int w_PrismaticJoint_setLowerLimit(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); t->setLowerLimit(arg1); return 0; } int w_PrismaticJoint_setLimits(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); float arg1 = (float)luaL_checknumber(L, 2); float arg2 = (float)luaL_checknumber(L, 3); t->setLimits(arg1, arg2); return 0; } int w_PrismaticJoint_getLowerLimit(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getLowerLimit()); return 1; } int w_PrismaticJoint_getUpperLimit(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_pushnumber(L, t->getUpperLimit()); return 1; } int w_PrismaticJoint_getLimits(lua_State * L) { PrismaticJoint * t = luax_checkprismaticjoint(L, 1); lua_remove(L, 1); return t->getLimits(L); } static const luaL_Reg functions[] = { { "getJointTranslation", w_PrismaticJoint_getJointTranslation }, { "getJointSpeed", w_PrismaticJoint_getJointSpeed }, { "enableMotor", w_PrismaticJoint_enableMotor }, { "isMotorEnabled", w_PrismaticJoint_isMotorEnabled }, { "setMaxMotorForce", w_PrismaticJoint_setMaxMotorForce }, { "setMotorSpeed", w_PrismaticJoint_setMotorSpeed }, { "getMotorSpeed", w_PrismaticJoint_getMotorSpeed }, { "getMotorForce", w_PrismaticJoint_getMotorForce }, { "enableLimit", w_PrismaticJoint_enableLimit }, { "isLimitEnabled", w_PrismaticJoint_isLimitEnabled }, { "setUpperLimit", w_PrismaticJoint_setUpperLimit }, { "setLowerLimit", w_PrismaticJoint_setLowerLimit }, { "setLimits", w_PrismaticJoint_setLimits }, { "getLowerLimit", w_PrismaticJoint_getLowerLimit }, { "getUpperLimit", w_PrismaticJoint_getUpperLimit }, { "getLimits", w_PrismaticJoint_getLimits }, // From Joint. { "getType", w_Joint_getType }, { "getAnchors", w_Joint_getAnchors }, { "getReactionForce", w_Joint_getReactionForce }, { "getReactionTorque", w_Joint_getReactionTorque }, { "setCollideConnected", w_Joint_setCollideConnected }, { "getCollideConnected", w_Joint_getCollideConnected }, { "destroy", w_Joint_destroy }, { 0, 0 } }; int luaopen_prismaticjoint(lua_State * L) { return luax_register_type(L, "PrismaticJoint", functions); } } // box2d } // physics } // love