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love/src/modules/window/sdl/Window.h
T

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2.9 KiB
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/**
* Copyright (c) 2006-2014 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_WINDOW_SDL_WINDOW_H
#define LOVE_WINDOW_SDL_WINDOW_H
// LOVE
#include "window/Window.h"
// SDL
#include <SDL.h>
namespace love
{
namespace window
{
namespace sdl
{
class Window : public love::window::Window
{
public:
Window();
~Window();
bool setWindow(int width = 800, int height = 600, WindowSettings *settings = nullptr);
void getWindow(int &width, int &height, WindowSettings &settings);
bool setFullscreen(bool fullscreen, FullscreenType fstype);
bool setFullscreen(bool fullscreen);
bool onWindowResize(int width, int height);
int getDisplayCount() const;
const char *getDisplayName(int displayindex) const;
std::vector<WindowSize> getFullscreenSizes(int displayindex) const;
int getWidth() const;
int getHeight() const;
void getDesktopDimensions(int displayindex, int &width, int &height) const;
bool isCreated() const;
void setWindowTitle(const std::string &title);
const std::string &getWindowTitle() const;
bool setIcon(love::image::ImageData *imgd);
love::image::ImageData *getIcon();
void swapBuffers();
bool hasFocus() const;
bool hasMouseFocus() const;
bool isVisible() const;
void setMouseVisible(bool visible);
bool getMouseVisible() const;
void setMouseGrab(bool grab);
bool isMouseGrabbed() const;
double getPixelScale() const;
const void *getHandle() const;
static love::window::Window *createSingleton();
static love::window::Window *getSingleton();
const char *getName() const;
private:
bool setContext(int msaa, bool vsync, bool sRGB);
void setWindowGLAttributes(int msaa, bool sRGB) const;
// Update the saved window settings based on the window's actual state.
void updateSettings(const WindowSettings &newsettings);
std::string windowTitle;
struct _currentMode
{
_currentMode();
int width;
int height;
WindowSettings settings;
love::image::ImageData *icon;
} curMode;
bool created;
bool mouseGrabbed;
SDL_Window *window;
SDL_GLContext context;
}; // Window
} // sdl
} // window
} // love
#endif // LOVE_WINDOW_WINDOW_H