/** * Copyright (c) 2006-2014 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_WINDOW_SDL_WINDOW_H #define LOVE_WINDOW_SDL_WINDOW_H // LOVE #include "window/Window.h" // SDL #include namespace love { namespace window { namespace sdl { class Window : public love::window::Window { public: Window(); ~Window(); bool setWindow(int width = 800, int height = 600, WindowSettings *settings = nullptr); void getWindow(int &width, int &height, WindowSettings &settings); bool setFullscreen(bool fullscreen, FullscreenType fstype); bool setFullscreen(bool fullscreen); bool onWindowResize(int width, int height); int getDisplayCount() const; const char *getDisplayName(int displayindex) const; std::vector getFullscreenSizes(int displayindex) const; int getWidth() const; int getHeight() const; void getDesktopDimensions(int displayindex, int &width, int &height) const; bool isCreated() const; void setWindowTitle(const std::string &title); const std::string &getWindowTitle() const; bool setIcon(love::image::ImageData *imgd); love::image::ImageData *getIcon(); void swapBuffers(); bool hasFocus() const; bool hasMouseFocus() const; bool isVisible() const; void setMouseVisible(bool visible); bool getMouseVisible() const; void setMouseGrab(bool grab); bool isMouseGrabbed() const; double getPixelScale() const; const void *getHandle() const; static love::window::Window *createSingleton(); static love::window::Window *getSingleton(); const char *getName() const; private: bool setContext(int msaa, bool vsync, bool sRGB); void setWindowGLAttributes(int msaa, bool sRGB) const; // Update the saved window settings based on the window's actual state. void updateSettings(const WindowSettings &newsettings); std::string windowTitle; struct _currentMode { _currentMode(); int width; int height; WindowSettings settings; love::image::ImageData *icon; } curMode; bool created; bool mouseGrabbed; SDL_Window *window; SDL_GLContext context; }; // Window } // sdl } // window } // love #endif // LOVE_WINDOW_WINDOW_H