Files
love/src/modules/sound/wrap_SoundData.cpp
T
Bart van Strien 9f6aa716fa Pass Type to luax_register_type by pointer instead of reference
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference.

<Textmode> the best kind of behavior

--HG--
branch : dynamiccore2
2016-11-14 21:51:47 +01:00

133 lines
3.4 KiB
C++

/**
* Copyright (c) 2006-2016 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#include "wrap_SoundData.h"
#include "common/wrap_Data.h"
// Shove the wrap_SoundData.lua code directly into a raw string literal.
static const char sounddata_lua[] =
#include "wrap_SoundData.lua"
;
namespace love
{
namespace sound
{
/**
* NOTE: Additional wrapper code is in wrap_SoundData.lua. Be sure to keep it
* in sync with any changes made to this file!
**/
SoundData *luax_checksounddata(lua_State *L, int idx)
{
return luax_checktype<SoundData>(L, idx);
}
int w_SoundData_getChannels(lua_State *L)
{
SoundData *t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getChannels());
return 1;
}
int w_SoundData_getBitDepth(lua_State *L)
{
SoundData *t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getBitDepth());
return 1;
}
int w_SoundData_getSampleRate(lua_State *L)
{
SoundData *t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getSampleRate());
return 1;
}
int w_SoundData_getSampleCount(lua_State *L)
{
SoundData *t = luax_checksounddata(L, 1);
lua_pushinteger(L, t->getSampleCount());
return 1;
}
int w_SoundData_getDuration(lua_State *L)
{
SoundData *t = luax_checksounddata(L, 1);
lua_pushnumber(L, t->getDuration());
return 1;
}
int w_SoundData_setSample(lua_State *L)
{
SoundData *sd = luax_checksounddata(L, 1);
int i = (int) luaL_checkinteger(L, 2);
float sample = (float) luaL_checknumber(L, 3);
luax_catchexcept(L, [&](){ sd->setSample(i, sample); });
return 0;
}
int w_SoundData_getSample(lua_State *L)
{
SoundData *sd = luax_checksounddata(L, 1);
int i = (int) luaL_checkinteger(L, 2);
luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i)); });
return 1;
}
static const luaL_Reg w_SoundData_functions[] =
{
{ "getChannels", w_SoundData_getChannels },
{ "getBitDepth", w_SoundData_getBitDepth },
{ "getSampleRate", w_SoundData_getSampleRate },
{ "getSampleCount", w_SoundData_getSampleCount },
{ "getDuration", w_SoundData_getDuration },
{ "setSample", w_SoundData_setSample },
{ "getSample", w_SoundData_getSample },
{ 0, 0 }
};
extern "C" int luaopen_sounddata(lua_State *L)
{
int ret = luax_register_type(L, &SoundData::type, w_Data_functions, w_SoundData_functions, nullptr);
luax_gettypemetatable(L, SoundData::type);
// Load and execute SoundData.lua, sending the metatable as an argument.
if (lua_istable(L, -1))
{
luaL_loadbuffer(L, sounddata_lua, sizeof(sounddata_lua), "SoundData.lua");
lua_pushvalue(L, -2);
lua_call(L, 1, 0);
}
// Pop the metatable.
lua_pop(L, 1);
return ret;
}
} // sound
} // love