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9f6aa716fa
Since the type is passed to va_start, and apparently that's undefined behaviour if it's a reference. <Textmode> the best kind of behavior --HG-- branch : dynamiccore2
133 lines
3.4 KiB
C++
133 lines
3.4 KiB
C++
/**
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* Copyright (c) 2006-2016 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "wrap_SoundData.h"
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#include "common/wrap_Data.h"
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// Shove the wrap_SoundData.lua code directly into a raw string literal.
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static const char sounddata_lua[] =
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#include "wrap_SoundData.lua"
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;
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namespace love
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{
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namespace sound
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{
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/**
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* NOTE: Additional wrapper code is in wrap_SoundData.lua. Be sure to keep it
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* in sync with any changes made to this file!
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**/
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SoundData *luax_checksounddata(lua_State *L, int idx)
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{
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return luax_checktype<SoundData>(L, idx);
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}
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int w_SoundData_getChannels(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getChannels());
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return 1;
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}
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int w_SoundData_getBitDepth(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getBitDepth());
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return 1;
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}
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int w_SoundData_getSampleRate(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getSampleRate());
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return 1;
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}
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int w_SoundData_getSampleCount(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushinteger(L, t->getSampleCount());
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return 1;
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}
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int w_SoundData_getDuration(lua_State *L)
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{
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SoundData *t = luax_checksounddata(L, 1);
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lua_pushnumber(L, t->getDuration());
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return 1;
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}
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int w_SoundData_setSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int) luaL_checkinteger(L, 2);
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float sample = (float) luaL_checknumber(L, 3);
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luax_catchexcept(L, [&](){ sd->setSample(i, sample); });
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return 0;
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}
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int w_SoundData_getSample(lua_State *L)
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{
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SoundData *sd = luax_checksounddata(L, 1);
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int i = (int) luaL_checkinteger(L, 2);
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luax_catchexcept(L, [&](){ lua_pushnumber(L, sd->getSample(i)); });
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return 1;
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}
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static const luaL_Reg w_SoundData_functions[] =
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{
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{ "getChannels", w_SoundData_getChannels },
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{ "getBitDepth", w_SoundData_getBitDepth },
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{ "getSampleRate", w_SoundData_getSampleRate },
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{ "getSampleCount", w_SoundData_getSampleCount },
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{ "getDuration", w_SoundData_getDuration },
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{ "setSample", w_SoundData_setSample },
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{ "getSample", w_SoundData_getSample },
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{ 0, 0 }
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};
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extern "C" int luaopen_sounddata(lua_State *L)
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{
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int ret = luax_register_type(L, &SoundData::type, w_Data_functions, w_SoundData_functions, nullptr);
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luax_gettypemetatable(L, SoundData::type);
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// Load and execute SoundData.lua, sending the metatable as an argument.
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if (lua_istable(L, -1))
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{
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luaL_loadbuffer(L, sounddata_lua, sizeof(sounddata_lua), "SoundData.lua");
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lua_pushvalue(L, -2);
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lua_call(L, 1, 0);
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}
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// Pop the metatable.
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lua_pop(L, 1);
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return ret;
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}
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} // sound
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} // love
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