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9e4374935d
All enum errors have (hopefully) been changed to a luax_enumerror, which has a fixed error message. If additionally a list of valid options is passed, it lists that in the error message. For every enum error with few options I've implemented this using a getConstants call. This solution has been designed specifically to reduce the number of template instantiations (as I've been told that was a concern). All new template code happens in places where there already was an instantiation of the relevant StringMap. Of course there is still std::vector<std::string>... --HG-- branch : minor
227 lines
5.1 KiB
C++
227 lines
5.1 KiB
C++
/**
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* Copyright (c) 2006-2017 LOVE Development Team
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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**/
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#include "common/config.h"
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#include "wrap_Keyboard.h"
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#include "sdl/Keyboard.h"
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namespace love
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{
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namespace keyboard
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{
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#define instance() (Module::getInstance<Keyboard>(Module::M_KEYBOARD))
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int w_setKeyRepeat(lua_State *L)
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{
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instance()->setKeyRepeat(luax_checkboolean(L, 1));
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return 0;
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}
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int w_hasKeyRepeat(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasKeyRepeat());
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return 1;
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}
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int w_isDown(lua_State *L)
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{
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Keyboard::Key k;
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bool istable = lua_istable(L, 1);
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int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
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std::vector<Keyboard::Key> keylist;
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keylist.reserve(num);
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if (istable)
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{
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for (int i = 0; i < num; i++)
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{
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lua_rawgeti(L, 1, i + 1);
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const char *name = luaL_checkstring(L, -1);
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if (!Keyboard::getConstant(name, k))
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return luax_enumerror(L, "key constant", name);
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keylist.push_back(k);
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 0; i < num; i++)
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{
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const char *name = luaL_checkstring(L, i + 1);
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if (!Keyboard::getConstant(name, k))
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return luax_enumerror(L, "key constant", name);
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keylist.push_back(k);
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}
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}
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luax_pushboolean(L, instance()->isDown(keylist));
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return 1;
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}
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int w_isScancodeDown(lua_State *L)
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{
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Keyboard::Scancode scancode;
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bool istable = lua_istable(L, 1);
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int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L);
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std::vector<Keyboard::Scancode> scancodelist;
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scancodelist.reserve(num);
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if (istable)
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{
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for (int i = 0; i < num; i++)
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{
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lua_rawgeti(L, 1, i + 1);
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const char *name = luaL_checkstring(L, -1);
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if (!Keyboard::getConstant(name, scancode))
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return luax_enumerror(L, "scancode", name);
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scancodelist.push_back(scancode);
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lua_pop(L, 1);
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}
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}
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else
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{
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for (int i = 0; i < num; i++)
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{
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const char *name = luaL_checkstring(L, i + 1);
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if (!Keyboard::getConstant(name, scancode))
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return luax_enumerror(L, "scancode", name);
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scancodelist.push_back(scancode);
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}
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}
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luax_pushboolean(L, instance()->isScancodeDown(scancodelist));
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return 1;
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}
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int w_getScancodeFromKey(lua_State *L)
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{
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const char *keystr = luaL_checkstring(L, 1);
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Keyboard::Key key;
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if (!Keyboard::getConstant(keystr, key))
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return luax_enumerror(L, "key constant", keystr);
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Keyboard::Scancode scancode = instance()->getScancodeFromKey(key);
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const char *scancodestr;
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if (!Keyboard::getConstant(scancode, scancodestr))
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return luaL_error(L, "Unknown scancode.");
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lua_pushstring(L, scancodestr);
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return 1;
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}
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int w_getKeyFromScancode(lua_State *L)
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{
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const char *scancodestr = luaL_checkstring(L, 1);
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Keyboard::Scancode scancode;
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if (!Keyboard::getConstant(scancodestr, scancode))
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return luax_enumerror(L, "scancode", scancodestr);
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Keyboard::Key key = instance()->getKeyFromScancode(scancode);
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const char *keystr;
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if (!Keyboard::getConstant(key, keystr))
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return luaL_error(L, "Unknown key constant");
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lua_pushstring(L, keystr);
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return 1;
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}
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int w_setTextInput(lua_State *L)
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{
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bool enable = luax_checkboolean(L, 1);
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if (lua_gettop(L) <= 1)
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instance()->setTextInput(enable);
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else
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{
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double x = luaL_checknumber(L, 2);
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double y = luaL_checknumber(L, 3);
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double w = luaL_checknumber(L, 4);
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double h = luaL_checknumber(L, 5);
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instance()->setTextInput(enable, x, y, w, h);
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}
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return 0;
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}
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int w_hasTextInput(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasTextInput());
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return 1;
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}
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int w_hasScreenKeyboard(lua_State *L)
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{
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luax_pushboolean(L, instance()->hasScreenKeyboard());
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return 1;
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}
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// List of functions to wrap.
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static const luaL_Reg functions[] =
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{
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{ "setKeyRepeat", w_setKeyRepeat },
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{ "hasKeyRepeat", w_hasKeyRepeat },
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{ "setTextInput", w_setTextInput },
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{ "hasTextInput", w_hasTextInput },
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{ "hasScreenKeyboard", w_hasScreenKeyboard },
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{ "isDown", w_isDown },
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{ "isScancodeDown", w_isScancodeDown },
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{ "getScancodeFromKey", w_getScancodeFromKey },
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{ "getKeyFromScancode", w_getKeyFromScancode },
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{ 0, 0 }
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};
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extern "C" int luaopen_love_keyboard(lua_State *L)
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{
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Keyboard *instance = instance();
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if (instance == nullptr)
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{
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luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); });
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}
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else
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instance->retain();
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WrappedModule w;
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w.module = instance;
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w.name = "keyboard";
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w.type = &Module::type;
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w.functions = functions;
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w.types = 0;
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return luax_register_module(L, w);
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}
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} // keyboard
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} // love
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