/** * Copyright (c) 2006-2017 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #include "common/config.h" #include "wrap_Keyboard.h" #include "sdl/Keyboard.h" namespace love { namespace keyboard { #define instance() (Module::getInstance(Module::M_KEYBOARD)) int w_setKeyRepeat(lua_State *L) { instance()->setKeyRepeat(luax_checkboolean(L, 1)); return 0; } int w_hasKeyRepeat(lua_State *L) { luax_pushboolean(L, instance()->hasKeyRepeat()); return 1; } int w_isDown(lua_State *L) { Keyboard::Key k; bool istable = lua_istable(L, 1); int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L); std::vector keylist; keylist.reserve(num); if (istable) { for (int i = 0; i < num; i++) { lua_rawgeti(L, 1, i + 1); const char *name = luaL_checkstring(L, -1); if (!Keyboard::getConstant(name, k)) return luax_enumerror(L, "key constant", name); keylist.push_back(k); lua_pop(L, 1); } } else { for (int i = 0; i < num; i++) { const char *name = luaL_checkstring(L, i + 1); if (!Keyboard::getConstant(name, k)) return luax_enumerror(L, "key constant", name); keylist.push_back(k); } } luax_pushboolean(L, instance()->isDown(keylist)); return 1; } int w_isScancodeDown(lua_State *L) { Keyboard::Scancode scancode; bool istable = lua_istable(L, 1); int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L); std::vector scancodelist; scancodelist.reserve(num); if (istable) { for (int i = 0; i < num; i++) { lua_rawgeti(L, 1, i + 1); const char *name = luaL_checkstring(L, -1); if (!Keyboard::getConstant(name, scancode)) return luax_enumerror(L, "scancode", name); scancodelist.push_back(scancode); lua_pop(L, 1); } } else { for (int i = 0; i < num; i++) { const char *name = luaL_checkstring(L, i + 1); if (!Keyboard::getConstant(name, scancode)) return luax_enumerror(L, "scancode", name); scancodelist.push_back(scancode); } } luax_pushboolean(L, instance()->isScancodeDown(scancodelist)); return 1; } int w_getScancodeFromKey(lua_State *L) { const char *keystr = luaL_checkstring(L, 1); Keyboard::Key key; if (!Keyboard::getConstant(keystr, key)) return luax_enumerror(L, "key constant", keystr); Keyboard::Scancode scancode = instance()->getScancodeFromKey(key); const char *scancodestr; if (!Keyboard::getConstant(scancode, scancodestr)) return luaL_error(L, "Unknown scancode."); lua_pushstring(L, scancodestr); return 1; } int w_getKeyFromScancode(lua_State *L) { const char *scancodestr = luaL_checkstring(L, 1); Keyboard::Scancode scancode; if (!Keyboard::getConstant(scancodestr, scancode)) return luax_enumerror(L, "scancode", scancodestr); Keyboard::Key key = instance()->getKeyFromScancode(scancode); const char *keystr; if (!Keyboard::getConstant(key, keystr)) return luaL_error(L, "Unknown key constant"); lua_pushstring(L, keystr); return 1; } int w_setTextInput(lua_State *L) { bool enable = luax_checkboolean(L, 1); if (lua_gettop(L) <= 1) instance()->setTextInput(enable); else { double x = luaL_checknumber(L, 2); double y = luaL_checknumber(L, 3); double w = luaL_checknumber(L, 4); double h = luaL_checknumber(L, 5); instance()->setTextInput(enable, x, y, w, h); } return 0; } int w_hasTextInput(lua_State *L) { luax_pushboolean(L, instance()->hasTextInput()); return 1; } int w_hasScreenKeyboard(lua_State *L) { luax_pushboolean(L, instance()->hasScreenKeyboard()); return 1; } // List of functions to wrap. static const luaL_Reg functions[] = { { "setKeyRepeat", w_setKeyRepeat }, { "hasKeyRepeat", w_hasKeyRepeat }, { "setTextInput", w_setTextInput }, { "hasTextInput", w_hasTextInput }, { "hasScreenKeyboard", w_hasScreenKeyboard }, { "isDown", w_isDown }, { "isScancodeDown", w_isScancodeDown }, { "getScancodeFromKey", w_getScancodeFromKey }, { "getKeyFromScancode", w_getKeyFromScancode }, { 0, 0 } }; extern "C" int luaopen_love_keyboard(lua_State *L) { Keyboard *instance = instance(); if (instance == nullptr) { luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); }); } else instance->retain(); WrappedModule w; w.module = instance; w.name = "keyboard"; w.type = &Module::type; w.functions = functions; w.types = 0; return luax_register_module(L, w); } } // keyboard } // love