Files
love/src/modules/graphics/Quad.h
T

67 lines
1.6 KiB
C++

/**
* Copyright (c) 2006-2011 LOVE Development Team
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
**/
#ifndef LOVE_GRAPHICS_QUAD_H
#define LOVE_GRAPHICS_QUAD_H
// LOVE
#include <common/Object.h>
#include <common/math.h>
namespace love
{
namespace graphics
{
class Quad : public Object
{
public:
struct Viewport
{
float x, y, w, h;
};
public:
Quad();
virtual ~Quad();
virtual void refresh(const Viewport & v, float sw, float sh) = 0;
virtual void setViewport(const Viewport & v) = 0;
virtual Viewport getViewport() const = 0;
virtual void flip(bool x, bool y) = 0;
/**
* Mirror texture coordinates around 0.5
*/
virtual void mirror(bool x, bool y) = 0;
/**
* Gets a pointer to the vertices.
**/
virtual const vertex * getVertices() const = 0;
};
} // graphics
} // love
#endif // LOVE_GRAPHICS_QUAD_H