/** * Copyright (c) 2006-2011 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. **/ #ifndef LOVE_GRAPHICS_QUAD_H #define LOVE_GRAPHICS_QUAD_H // LOVE #include #include namespace love { namespace graphics { class Quad : public Object { public: struct Viewport { float x, y, w, h; }; public: Quad(); virtual ~Quad(); virtual void refresh(const Viewport & v, float sw, float sh) = 0; virtual void setViewport(const Viewport & v) = 0; virtual Viewport getViewport() const = 0; virtual void flip(bool x, bool y) = 0; /** * Mirror texture coordinates around 0.5 */ virtual void mirror(bool x, bool y) = 0; /** * Gets a pointer to the vertices. **/ virtual const vertex * getVertices() const = 0; }; } // graphics } // love #endif // LOVE_GRAPHICS_QUAD_H